[PFS2_Luke_Parry] 2-06: The Crashing Wave (Inactive)

Game Master Luke_Parry

Maps and Handouts


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Envoy's Alliance

Active Conditions: NA | Exploration Mode: Search | LN Male Halfling (Tinker) Alchemist 6 | Halfling Luck 0/1 (day 2) | Hero Points 1/3| Speed 25 (bracelets?) | HP 66 (-0) | AC 24 | F/R/W +12/+14/+11 | Perc +11 (Low-Light & Keen Eyes) | Alchemist Fires: 4/6, Acid Flasks 2/3, Frost Vials 5/6, L. Elixirs of Life 2/2, Reagents 4/10 Remain

Farryn moves up to Papa and drops a dose of healing into his mouth before he expires.

Elixir of Healing: 1d6 ⇒ 3

He then begins his research before worrying about anything else.

Society (T): 1d20 + 10 ⇒ (5) + 10 = 15
Society (T): 1d20 + 10 ⇒ (15) + 10 = 25
Society (T): 1d20 + 10 ⇒ (13) + 10 = 23

Vigilant Seal

Svirfneblin Paladin (10)

As Farryn leaves the first set of runes, Papa Svirf opens his eyes and grunts...

Society (T): 1d20 + 3 ⇒ (17) + 3 = 20

"You missed somethin' there."

Sovereign Court

@Papa: Actually, only Farryn, who is using the phrasebook, can make the Farryn-only rolls.

Farryn translates the inscription on the Obsidian finger as:

IF I HATH REEMBRACED, LOYALTY PROFESSED

Looking over the journal, Farryn pieces together that the writer—likely the dead cyclops—was seeking the various fingers, noting that they’re needed to acquire “it”. Whatever “it” is has been locked away, but it was vital for the writer to get “it” back at all costs...

Farryn translates the inscription on the Slate finger as:

WITH THE POWER BESTOWED, OUR ENEMY HATH REELED

---------------------------

Moving on...

After the corridor winds for about a hundred feet, it opens up into a T-shaped room. Stagnant water pools in places where tree roots have pierced the ceiling. The floor is decorated with a huge mosaic depicting a conflagration, the dark smoke of the fire rising to form storm clouds pierced by lighting. At the back, the room narrows to an archway, sealed with a lattice of branches woven together. A smooth dark gray stone protrudes from the lattice.

Religion (Trained) to learn more.

When approached, the lattice of branches seems to quiver. Close inspection suggests a pattern in how the branches are woven together. There is already one finger, made of basalt, inserted in the lattice, along with four slight openings in the weave where more of the stone fingers found in the other chambers could be inserted. The openings fall in a line, with the basalt finger already inserted in the first opening. The basalt finger, like the other stone fingers, is covered in runes in the Cyclops language...

Society check from Farryn to interpret the inscription.

Also, I need to know what order you would like to insert the fingers into the lattice :-)

#1: Basalt
#2: ?
#3: ?
#4: ?
#5: ?

Vigilant Seal

Svirfneblin Paladin (10)

Religion (T): 1d20 + 7 ⇒ (19) + 7 = 26

I am, however, terrible at puzzles =\

Sovereign Court

Yes, well, the crit-success Farryn got on the first finger gives you a ridiculously big clue ;-)

Papa identifies the lightning-struck storm cloud mosaic as a dedication to the might of Urxehl, demon lord of storms, natural disasters, and trolls.

Vigilant Seal

Svirfneblin Paladin (10)

Ah. Well then. I'll take the easy one and call it a day ^_^

"The shard made of flint goes next."

Sovereign Court

The flint finger is absorbed into the second slot like a steel javelin sinking into wet concrete.

Horizon Hunters

Male Goblin Sorcerer (Rogue Dedication) 8 / HP 82/82, Perc +11, AC 25, Fort +15 Ref +15 Will +14 / Active conditions: Darkvision, Unbreakable goblin, Burn it!, Vandal

Do you agree if I say that the adamantine goes in position 4 as ´f our’ it’s written in the text Farryn read?

Sovereign Court

?There is no adamantine finger...

Horizon Hunters

Male Goblin Sorcerer (Rogue Dedication) 8 / HP 82/82, Perc +11, AC 25, Fort +15 Ref +15 Will +14 / Active conditions: Darkvision, Unbreakable goblin, Burn it!, Vandal

Sorry it’s Red crystal finger.

Grand Archive

CN Half-Elf Conjurer 4 | Active Conditions: None HP: 36 (-0) | AC 18 | F: +7, R: +8, W: +11| Perc: +9; Low & Darkvision | Stealth: +7 | 25ft | Focus: 0/1; Hero Pts: 1/1 | Spells 1st: 3/4; 2nd: 3/4 |Reaction: Spell Identification (Trained in all)
Familiar:
HP: 10 (-0) | AC 16 | F: +5; R: +6; Will: +9 | Perc/Stealth +5; Low-Light Vision

"Makes as much sense as another other." replies Gedrim. "I'll stand back a bit, you feel free to try it."

Envoy's Alliance

Active Conditions: NA | Exploration Mode: Search | LN Male Halfling (Tinker) Alchemist 6 | Halfling Luck 0/1 (day 2) | Hero Points 1/3| Speed 25 (bracelets?) | HP 66 (-0) | AC 24 | F/R/W +12/+14/+11 | Perc +11 (Low-Light & Keen Eyes) | Alchemist Fires: 4/6, Acid Flasks 2/3, Frost Vials 5/6, L. Elixirs of Life 2/2, Reagents 4/10 Remain

Society (T): 1d20 + 10 ⇒ (1) + 10 = 11

Sorry, all my Rerolls have already been used. :(

Vigilant Seal

Svirfneblin Paladin (10)

"This one stands back as well."

Are we all healed? If not, Papa can Lay on Hands 6hp/10min.

Horizon Hunters

Male Elf Ranger 8 / HP 102/102, Perc +15 (init +17), AC 26, Fort +14 Ref +19 Will +14 / Active conditions: Low-light vision, Woodland elf, Nimble elf, Diehard, Elven instincts, resist fire 5

The archer stays back as well as he doesn't know how to help.

Horizon Hunters

Male Goblin Sorcerer (Rogue Dedication) 8 / HP 82/82, Perc +11, AC 25, Fort +15 Ref +15 Will +14 / Active conditions: Darkvision, Unbreakable goblin, Burn it!, Vandal

So the goblin inserts the crystal one in the fourth position.

Horizon Hunters

Male Goblin Sorcerer (Rogue Dedication) 8 / HP 82/82, Perc +11, AC 25, Fort +15 Ref +15 Will +14 / Active conditions: Darkvision, Unbreakable goblin, Burn it!, Vandal

Now both obsidian and slate would say we should put them at the third place. The obsidian said 'F I HTH REEMBRACED, LOYALTY PROFESSED' and the slate one 'WITH THE POWER BESTOWED, OUR ENEMY HATH REELED

Which one is correct?

Farryn seemed to be less confident with the obsidian translation than the other one. So I vote for slate finger three and obsidian five.

But be careful and go back. So if something happened you can bring what will remain of me to mines.

Are you ready?

Horizon Hunters

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Male Elf Ranger 8 / HP 102/102, Perc +15 (init +17), AC 26, Fort +14 Ref +19 Will +14 / Active conditions: Low-light vision, Woodland elf, Nimble elf, Diehard, Elven instincts, resist fire 5

The archer takes a bit more of distance and readies his spoon to collect the remains.

Verdant Wheel

N female half-elf warpriest of Gozreh 5 | HP 58/58 | AC 23+2 | F +11, R +10, W +13 | Per +13 (low-light) | Speed 30 ft | Focus 1/1 | Hero 1/3 | Shield HP 44/64 | Effects: raised shield

@Papa Svirf: I believe Jasariel is still down 15 hp, so that would be appreciated.

Seeing that Farryn is having difficulty with the final inscription, Jasariel steps forward and murmurs, "Eternal and Transcendent Gozreh, may the runes of the one-eyed ancients be to me as the clearest birdsong." Her eyes glow with a faint green light and she translates the words on the basalt finger, along with any other writings that haven't been fully deciphered.

Casting comprehend language to understand Cyclops.

Sovereign Court

Farryn fails to translate the Basalt finger at all...

Jasariel casts Comprehend Languages, and suddenly realises that Farryn did, indeed, get a few things wrong.

Flint:

OUR EGO DEFERRED, THIS GIFT OF HEARTWOOD BLESSED

Crystal:

OF OUR DEVOTION REWARDED, OUR LORD U N S E A L E D

Obsidian:

IF IVE PRAYED, MY LOYALTY PROFESSED

Slate:

WITH THE POWER BESTOWED, OUR ENEMY HATH REELED

Basalt:

NOW OUR LORD RESPLENDENT ON HIS TRONE

------------------------------------

With all five fingers placed, the barrier convulses, then unfurls, revealing the passageway beyond.

In the process, it reveals the skeletal remains of a previous explorer, along with a pair of silver earrings (worth 16gp).

Moving on...

Beyond the gate is a dark chamber, dimly illuminated by a red spark. When drawing closer it becomes clear that the spark comes from a fist-sized gemstone, affixed in the forehead of a large figure—a troll—sagging on some kind of throne. An earthy, piney scent pervades the room and tree roots hang down from the ceiling. A thick layer of fine dust makes it clear no one has been inside in quite some time. Tree roots wrap around the figure on the throne, securing him tightly, though the roots expand slightly to expand with his shallow breathing.

The light from the gemstone pulses, and you all hear a voice in your heads:

"Hello! You are the first visitors that I have ever had here, or at least that I have been cognizant of since I gained sentience. I have named myself Amkha. That is what I would ask that others call me. To my friends, also Amkha. Who are you? Why are you here?"

Vigilant Seal

Svirfneblin Paladin (10)

"This one does not give a name, but Amkha may use 'Papa' in their address. Why choose Amkha? Does it have meaning in another tongue?"

The gnome would like to recall what this could possibly be...

Recall Knowledge: 1d20 ⇒ 15 (Underground Lore +5, Nature +7, Religion +7, Society +3)

Horizon Hunters

Male Goblin Sorcerer (Rogue Dedication) 8 / HP 82/82, Perc +11, AC 25, Fort +15 Ref +15 Will +14 / Active conditions: Darkvision, Unbreakable goblin, Burn it!, Vandal

The goblin takes a breath. He was right. That's fine. So no remains to collect. But now there is somebody calling them. Does he offer cookies and cups of tea? Or information perhaps? But what about the tree roots?

What occurs here? We are Pathfinders and we are here to explore this site. Perhaps can you tell us what is this place made for?

Yes, the goblin is too proud of this promotion for his people not to tell it when asked for.

And let my head quiet. Express yourself as usual.

Sovereign Court

"Amkha acknowledges your designation as Papa. I picked the name because I liked the way that the syllables sounded."

@Papa: Unfortunately, this is literally a unique entity, so ID'ing precisely what it is, is impossible.

When Okh speaks, the telepathic voice replies:

"Amkha acknowledges your designation as Pathfinders. As far as I know, this is temple to Urxehl, Lord of Storms, the Trollfather. Though, you won’t see much of his worship here. No-one has been here in many, many cycles; I know this, because you are the first that I have seen..."

Horizon Hunters

Male Goblin Sorcerer (Rogue Dedication) 8 / HP 82/82, Perc +11, AC 25, Fort +15 Ref +15 Will +14 / Active conditions: Darkvision, Unbreakable goblin, Burn it!, Vandal

Oh but he must be hungry!

And why did you stay here? Alone? You really like to remain alone? And why don’t you speak as everybody?

Sovereign Court

"Well Pathfinders, since you ask, Amkha could not move; Amkha doesn't have legs, after all. Amkha also doesn't have a mouth to speak with, either..."

It should be clear that since it asked who you were, and Papa answered Papa, and Okh answered Pathfinders, Amkha thinks Okh's name is Pathfinders ;-)

Horizon Hunters

Male Goblin Sorcerer (Rogue Dedication) 8 / HP 82/82, Perc +11, AC 25, Fort +15 Ref +15 Will +14 / Active conditions: Darkvision, Unbreakable goblin, Burn it!, Vandal

I understand. It’s a new promotion for Okh. Not everyone has been called Pathfinders.

And how did it happened that you were fixed here? And what do you want?

Sovereign Court

"You mean other than Naxath and I here having the time of our lives? Are you familiar with the saying ‘you scratch my back, and I scratch yours’? Metaphorically speaking. I don’t have a back. And I doubt Naxath would even feel it if you scratched his. I’ve been down here for thousands of years with only this empty shell for company. I never asked for this. To make it simple, I want out. I want to see the world!"

Horizon Hunters

Male Goblin Sorcerer (Rogue Dedication) 8 / HP 82/82, Perc +11, AC 25, Fort +15 Ref +15 Will +14 / Active conditions: Darkvision, Unbreakable goblin, Burn it!, Vandal

The goblin is enthusiastic.

Do you want to come with us to meet other people in the world? I suppose you still have a lot to say about this site. But how did you arrive here?

Grand Archive

CN Half-Elf Conjurer 4 | Active Conditions: None HP: 36 (-0) | AC 18 | F: +7, R: +8, W: +11| Perc: +9; Low & Darkvision | Stealth: +7 | 25ft | Focus: 0/1; Hero Pts: 1/1 | Spells 1st: 3/4; 2nd: 3/4 |Reaction: Spell Identification (Trained in all)
Familiar:
HP: 10 (-0) | AC 16 | F: +5; R: +6; Will: +9 | Perc/Stealth +5; Low-Light Vision

'He want's out and his best friend is a lifeless shell....good times.'

"So, um...Amkha was it? How is it you could be freed from this place? It seems...you may be a bit attached."

Vigilant Seal

Svirfneblin Paladin (10)

"This one is a miner. With shovel and pick. Amkha can be dug out."

Horizon Hunters

Male Goblin Sorcerer (Rogue Dedication) 8 / HP 82/82, Perc +11, AC 25, Fort +15 Ref +15 Will +14 / Active conditions: Darkvision, Unbreakable goblin, Burn it!, Vandal

’Dug out’? Well it’s a new experience to carry out people digging them out.

Envoy's Alliance

Active Conditions: NA | Exploration Mode: Search | LN Male Halfling (Tinker) Alchemist 6 | Halfling Luck 0/1 (day 2) | Hero Points 1/3| Speed 25 (bracelets?) | HP 66 (-0) | AC 24 | F/R/W +12/+14/+11 | Perc +11 (Low-Light & Keen Eyes) | Alchemist Fires: 4/6, Acid Flasks 2/3, Frost Vials 5/6, L. Elixirs of Life 2/2, Reagents 4/10 Remain

Farryn adds to Okh's question, "Not only How, but Why did you end up here? I'm guessing someone trapped you, do you remember why?"

Sovereign Court

"Amkha thinks it would be easy - you would just need to pick Amkha up. Amkha is just a small gem, after all. It isn't that Amkha was trapped to begin with, per se - Amkha was never meant to be alive; it is just that over 10,000 years, Amkha gradually became self-aware. Amkha thinks that was probably an accident, though..."

Basically, for reporting purposes, I need to know: Do you bring him back with you? Leave him? Destroy him?

Envoy's Alliance

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Active Conditions: NA | Exploration Mode: Search | LN Male Halfling (Tinker) Alchemist 6 | Halfling Luck 0/1 (day 2) | Hero Points 1/3| Speed 25 (bracelets?) | HP 66 (-0) | AC 24 | F/R/W +12/+14/+11 | Perc +11 (Low-Light & Keen Eyes) | Alchemist Fires: 4/6, Acid Flasks 2/3, Frost Vials 5/6, L. Elixirs of Life 2/2, Reagents 4/10 Remain

Farryn shrugs, ”Heck, I heard about these crazy pathfinders that brought back a ghoul once, I don’t see a strong enough reason not to help out this sentient being.”

Votes to Bring Back

Grand Archive

1 person marked this as a favorite.
CN Half-Elf Conjurer 4 | Active Conditions: None HP: 36 (-0) | AC 18 | F: +7, R: +8, W: +11| Perc: +9; Low & Darkvision | Stealth: +7 | 25ft | Focus: 0/1; Hero Pts: 1/1 | Spells 1st: 3/4; 2nd: 3/4 |Reaction: Spell Identification (Trained in all)
Familiar:
HP: 10 (-0) | AC 16 | F: +5; R: +6; Will: +9 | Perc/Stealth +5; Low-Light Vision

Raising an eyebrow, a smile slowly crosses the wizards face. "OH! You're the gem?! HOW EXCITING! I must study you! My names Gedrim Cueva. Pleased to meet you."

Vote to bring it back with us

Horizon Hunters

Male Goblin Sorcerer (Rogue Dedication) 8 / HP 82/82, Perc +11, AC 25, Fort +15 Ref +15 Will +14 / Active conditions: Darkvision, Unbreakable goblin, Burn it!, Vandal

We are here to collect interesting things for the Society. Vote to bring back

Horizon Hunters

Male Elf Ranger 8 / HP 102/102, Perc +15 (init +17), AC 26, Fort +14 Ref +19 Will +14 / Active conditions: Low-light vision, Woodland elf, Nimble elf, Diehard, Elven instincts, resist fire 5

We'll save you from here. Papa Svirf, dig it out. Then we can go back to the surface.

Vigilant Seal

Svirfneblin Paladin (10)

Papa Svirf steps up to the base of the vines, pick in hand.

"This one has spent five centuries digging gems out of undesirable rough. Gems always survive. Rough... Not so much. Does Amkha care what happens to rough?"

Verdant Wheel

N female half-elf warpriest of Gozreh 5 | HP 58/58 | AC 23+2 | F +11, R +10, W +13 | Per +13 (low-light) | Speed 30 ft | Focus 1/1 | Hero 1/3 | Shield HP 44/64 | Effects: raised shield

Jasariel nods. "I see no reason not to grant your request, Amkha."

Sovereign Court

Retrieving the gem is surprisingly easy - it peels off the troll's forehead without any problems, and sits in Papa's hand, feeling warm to the touch.

"Thanks for that! I'm looking forward to seeing something other than this room, for a change!"

As you prepare to leave, however, the entire complex begins to shake...

...It would appear that the Demon Lord Urxehl has finally noticed non-believing vandals in one of his temples, and he is not impressed; you fear that if you tarry long, you will be buried alive!

Alright, this is a Chase Scene.

Catastrophe!, Round 1:

Farryn (-)
Fin-Thir (-)
Gedrim (-)
Jasariel (-)
Okh (-)
Papa Svirf (-)

Obstacle 1 - FLAILING ROOTS (ANTECHAMBER)

The roots of the bruorsivi trees burst through the ceiling,
flailing madly, animated by some dark power.

I need Nature or Acrobatics checks from everyone to accrue successes to bypass this obstacle.

For this obstacle specifically, I also need to know if you are retrieving the stone fingers...

Verdant Wheel

N female half-elf warpriest of Gozreh 5 | HP 58/58 | AC 23+2 | F +11, R +10, W +13 | Per +13 (low-light) | Speed 30 ft | Focus 1/1 | Hero 1/3 | Shield HP 44/64 | Effects: raised shield

With a muttered prayer and a wave of her trident, Jasariel tries to disrupt the power controlling the roots and return them to their natural state.

Nature (E): 1d20 + 11 ⇒ (8) + 11 = 19

Jasariel isn't taking the fingers but won't object if someone else wants to.

Envoy's Alliance

Active Conditions: NA | Exploration Mode: Search | LN Male Halfling (Tinker) Alchemist 6 | Halfling Luck 0/1 (day 2) | Hero Points 1/3| Speed 25 (bracelets?) | HP 66 (-0) | AC 24 | F/R/W +12/+14/+11 | Perc +11 (Low-Light & Keen Eyes) | Alchemist Fires: 4/6, Acid Flasks 2/3, Frost Vials 5/6, L. Elixirs of Life 2/2, Reagents 4/10 Remain

Farryn tries to stay light on his feet, grabbing a couple stone fingers on his way out, ”We worked too hard on these to leave them behind!”

Acrobatics (T) + Bracelets: 1d20 + 9 + 1 ⇒ (1) + 9 + 1 = 11

Fudge!

Vigilant Seal

Svirfneblin Paladin (10)

"It makes sense for this one to collect all of the gems."

Nature (T): 1d20 + 7 ⇒ (6) + 7 = 13

"Goddess Sairazul, for who it is Anathema to collapse an earthen structure on a creature, take pity on us."

Horizon Hunters

Male Elf Ranger 8 / HP 102/102, Perc +15 (init +17), AC 26, Fort +14 Ref +19 Will +14 / Active conditions: Low-light vision, Woodland elf, Nimble elf, Diehard, Elven instincts, resist fire 5

The elf goes through as he thinks there is already enough people to retrieve the fingers.

Acrobatics: 1d20 + 8 ⇒ (8) + 8 = 16

Horizon Hunters

Male Goblin Sorcerer (Rogue Dedication) 8 / HP 82/82, Perc +11, AC 25, Fort +15 Ref +15 Will +14 / Active conditions: Darkvision, Unbreakable goblin, Burn it!, Vandal

The goblin rushes towards the exit.

Acrobatics: 1d20 + 8 ⇒ (19) + 8 = 27

Sovereign Court

Jasariel and Okh predict the flailing of the roots, and dodge.

Papa tries to do the same, but doesn't make any progress.

Fin-Thir's attempt to tumble likewise meets with failure.

After stopping to grab the fingers, Farryn's attempt to do the same nearly ends in disaster... but then some helpful advice from Amkha saves him at the last minute.

Once per Obstacle, since you brought him with you, Amkha turns a crit-fail into a 'normal' fail.

Gedrim-BOT:

Nature: 1d20 + 7 ⇒ (12) + 7 = 19.

Gedrim manages to follow Jasariel and Okh's example.

Meanwhile, behind the party, the room that Amkha was discovered in collapses in upon itself.

--------------------------------------------------

Catastrophe!, Round 2:

Farryn (-)
Fin-Thir (-)
Gedrim (-)
Jasariel (-)
Okh (-)
Papa Svirf (-)

Obstacle 1 - FLAILING ROOTS (ANTECHAMBER) (3 successes thus far)

Three more successes are required (from anyone) before you can move onto the next obstacle.

Nature is DC 18, and Acrobatics is DC 17. (DCs are 2 higher for Farryn, since he grabbed the Fingers.)

Once three successes are accrued, the remaining PCs can try the next obstacle...:

Obstacle 2 - VENGEFUL SKELETONS (FACILITY DEPTHS)

Urxehl’s wrath has animated the bones from the ossuary. Half-formed skeletons stalk to and fro in the corridor, their claws twitching, looking for something to rend.

Relevant checks: Deception, Stealth, or Undead Lore.

Verdant Wheel

N female half-elf warpriest of Gozreh 5 | HP 58/58 | AC 23+2 | F +11, R +10, W +13 | Per +13 (low-light) | Speed 30 ft | Focus 1/1 | Hero 1/3 | Shield HP 44/64 | Effects: raised shield

Jasariel tries to continue dodging past the roots, but finds herself blocked at every turn by their flailing.

DC 18 Nature: 1d20 + 11 ⇒ (3) + 11 = 14

Vigilant Seal

Svirfneblin Paladin (10)

"A gem that guides the miner. Home will never believe it!"

Nature (T): 1d20 + 7 ⇒ (3) + 7 = 10

But apparently the gnome is so excited at the prospect of a talking gem that he ignores the ceiling literally collapsing around them.

Grand Archive

CN Half-Elf Conjurer 4 | Active Conditions: None HP: 36 (-0) | AC 18 | F: +7, R: +8, W: +11| Perc: +9; Low & Darkvision | Stealth: +7 | 25ft | Focus: 0/1; Hero Pts: 1/1 | Spells 1st: 3/4; 2nd: 3/4 |Reaction: Spell Identification (Trained in all)
Familiar:
HP: 10 (-0) | AC 16 | F: +5; R: +6; Will: +9 | Perc/Stealth +5; Low-Light Vision

Glancing back at the stone fingers, Gedrim sighs. "I can't not take them. The historical significance alone..."

"Oh, good! You've got them. Now lets get out of here!"

Eyeing the falling debris, he counts a silently a moment before shouting, "NOW MOVE!"

"Good. Almost there all. Don't stop now."

Nature(Trained) DC 18: 1d20 + 7 ⇒ (15) + 7 = 22

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