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Jasariel removes the filament, then pours healing energy into Papa.
Farryn tosses a bomb, but it falls short, landing harmlessly in the pit.
Reflex: 1d20 + 11 ⇒ (1) + 11 = 12.
Reflex: 1d20 + 11 ⇒ (14) + 11 = 25.
His electrical discharge, on the other hand, finds a vulnerable spot on one of the crabs.
Okh sustains his sphere of flame...
Reflex: 1d20 + 11 ⇒ (7) + 11 = 18.
...charring a crab...
...then pours healing energy into Fin-Thir.
Gedrim puts a force missile into each crab.
Fin-Thir crawls away, then fires an arrow, wounding Yellow slightly.
Papa stands, draws his bastard sword, and delivers a solid over-hand chop to Cyan.
Red decides to go for Farryn...
Filament: 1d20 + 13 ⇒ (9) + 13 = 22.
Athletics: 1d20 + 12 ⇒ (9) + 12 = 21.
Claw: 1d20 + 8 ⇒ (15) + 8 = 23, for 1d10 + 8 ⇒ (6) + 8 = 14 damage.
...snagging him, reeling him in, and delivering a nasty slash.
Claw: 1d20 + 13 ⇒ (14) + 13 = 27, for 1d10 + 8 ⇒ (3) + 8 = 11 damage.
Claw: 1d20 + 8 ⇒ (5) + 8 = 13, for 1d10 + 8 ⇒ (5) + 8 = 13 damage.
Claw: 1d20 + 3 ⇒ (14) + 3 = 17, for 1d10 + 8 ⇒ (9) + 8 = 17 damage.
Cyan delivers a nasty jab to Papa, but can't finish the job.
Claw: 1d20 + 13 ⇒ (16) + 13 = 29, for 2d10 + 16 ⇒ (10, 7) + 16 = 33 damage.
Claw: 1d20 + 8 ⇒ (17) + 8 = 25, for 1d10 + 8 ⇒ (1) + 8 = 9 damage.
Claw: 1d20 + 3 ⇒ (6) + 3 = 9, for 1d10 + 8 ⇒ (7) + 8 = 15 damage.
Okh, on the other hand, is nearly eviscerated by two solid claw strikes.
Hungry Hungry... Crab?, Round 3/4:
Jasariel (-)
Farryn (-14)
Gedrim (-)
Fin-Thir (-13; Wounded 1)
Papa Svirf (-25; Wounded 1)
Okh (-34; Unconscious; Dying 1)
ECF (-41, -32, -2)
Party is up!

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Farryn quickly wraps his wound up and then slams two bombs right into the crab’s face.
Battle Medicine with Assurance on self for 2d8 ⇒ (4, 8) = 12 healing.
Moderate Alchemist’s Fire: 1d20 + 10 ⇒ (16) + 10 = 26 for Fire + Splash: 2d8 + 4 ⇒ (3, 8) + 4 = 15 on a hit and adds 2 Persistent Fire. A miss does 4 Fire Splash. A Fumble does nothing.
Moderate Acid Flask - MAP: 1d20 + 10 - 5 ⇒ (14) + 10 - 5 = 19 for 4 Acid Splash Damage on hit or miss. A hit adds 2d6 Persistent Acid Damage. A Fumble does nothing.

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The archer fixes his target (Hunt prey). Then a rain of arrows is projected towards the crabe (Hunted shot).
+1 comp shortbow: 1d20 + 9 ⇒ (8) + 9 = 17
Damage: 1d6 + 2 ⇒ (4) + 2 = 6
+1 comp shortbow: 1d20 + 9 - 3 ⇒ (17) + 9 - 3 = 23
Damage: 1d6 + 2 ⇒ (1) + 2 = 3
+1 comp shortbow: 1d20 + 9 - 6 ⇒ (18) + 9 - 6 = 21
Damage: 1d6 + 2 ⇒ (3) + 2 = 5

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Jasariel switches her healing stream to target Okh, curtailing its strength somewhat to preserve her power.
2 action, 1st level heal: 1d8 + 8 ⇒ (7) + 8 = 15
She then hurls her trident at one of the monsters across the pit before raising her hand to catch the weapon as it comes flying back.
+1 returning striking trident @Yellow: 1d20 + 8 - 2 ⇒ (20) + 8 - 2 = 26
Damage: 2d8 + 4 ⇒ (7, 5) + 4 = 16
Bonus Damage: 2d8 + 4 ⇒ (3, 2) + 4 = 9

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The sorcerer stands up and casts another fire spell.
Elemental weapon: 1d20 + 9 ⇒ (20) + 9 = 29
Damage, crit:4d8 + 6 ⇒ (6, 2, 2, 8) + 6 = 24

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Seeing his companion is all alone near the red shelled crab, he fires a bolt of frost in it's direction. Then the man summons a shield for protection.
Ray of Frost: 1d20 + 8 ⇒ (13) + 8 = 21 for Cold: 1d4 + 4 ⇒ (3) + 4 = 7
Cast Ray of Frost and Shield

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Jasariel pours healing energy into Okh, then skewers Cyan with a well-placed trident throw, killing it.
Farryn binds his wounds, then tosses two bombs from point-blank range... but only hits once.
Gedrim fires a frost ray at Red, chilling its carapace, then wards himself.
Fin-Thir, with a hail of arrows, manages to take-down Yellow.
Red then goes to town on Farryn...
Claw: 1d20 + 13 ⇒ (11) + 13 = 24, for 1d10 + 8 ⇒ (3) + 8 = 11 damage.
Claw: 1d20 + 8 ⇒ (19) + 8 = 27, for 1d10 + 8 ⇒ (9) + 8 = 17 damage.
Claw: 1d20 + 3 ⇒ (7) + 3 = 10, for 1d10 + 8 ⇒ (2) + 8 = 10 damage.
...scoring some nasty blows.
Hungry Hungry... Crab?, Round 4/5:
Jasariel (-)
Farryn (-30)
Gedrim (-)
Fin-Thir (-13; Wounded 1)
Papa Svirf (-25; Wounded 1)
Okh (-19; Wounded 1)
ECF (-28)
Party is up!
As a reminder to those on the ledge: You can't perform the long-jump action from where you are, because you can't take a run-up...

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Gedrim sighs and clutches his staff tightly. The stick glows momentarily before he sends out another barrage of translucent bolts.
Magic Missile as 3action vs Red: 3d4 + 3 ⇒ (1, 2, 2) + 3 = 8

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I doubt it’ll matter but one never knows. Did it take the 2 persistent fire damage?
Farryn gasps as the raunchy breath of the scavenger crab washes over him, mouth inches from his face. He pulls out another flask and tries to shove it in the gaping maw, ”You won’t get me without a FIGHT!”
Lastly he focuses on his spell, zapping the critter.
Moderate Acid Flask: 1d20 + 10 ⇒ (20) + 10 = 30 for 4 Acid Splash Damage on hit or miss. A crit adds 4d6 Persistent Acid Damage. A Fumble does nothing.
Cast Electric Arc for 2d4 + 4 ⇒ (3, 1) + 4 = 8 electricity, basic reflex DC 20

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The archer sheaths his bow and looks where they have to go then as the things seem in the end to turn in their favor.

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As she hurries to help Farryn, Jasariel rolls her eyes at his attempt to defeat the remaining monster single-handedly instead of pulling back and letting her take the front line.
She enhances her steps with small gusts of wind, getting her to the creature in time to stab at it twice.
Cast agile feet combined with Stride, Strike, Strike
+1 striking trident: 1d20 + 10 ⇒ (19) + 10 = 29
Damage: 2d8 + 4 ⇒ (3, 5) + 4 = 12
+1 striking trident: 1d20 + 10 - 5 ⇒ (14) + 10 - 5 = 19
Damage: 2d8 + 4 ⇒ (7, 8) + 4 = 19

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Jasariel hurries over to assist Farryn, jabbing Red once.
Farryn then smashes a flask of acid over the crab's carapace, causing it to sizzle and bubble...
Reflex: 1d20 + 11 ⇒ (15) + 11 = 26.
...before electrocuting it to death.
Combat over.
Jasariel (-)
Farryn (-30)
Gedrim (-)
Fin-Thir (-13; Wounded 1)
Papa Svirf (-25; Wounded 1)
Okh (-19; Wounded 1)
I will now take Perception, and either Crafting or Survival checks. Everyone can attempt the Perception check, but the latter check can only be attempted by up to three people.

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"Phew. That started poorly..."
Perception: 1d20 + 7 ⇒ (18) + 7 = 25
Crafting(Trained): 1d20 + 8 ⇒ (20) + 8 = 28

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Farryn nods at Jasariel as he pulls the sticky filament free from himself, ”Thanks for the assist, I was stuck over here against this one.” He gives a thumbs up to Gedrim as well.
Pulling out some bandages he starts working on his wounds.
Assurance Treat Wounds for an hour to heal 4d8 ⇒ (6, 3, 7, 3) = 19
Assurance Treat Wounds for ten minutes to heal 2d8 ⇒ (2, 4) = 6
He slams back an elixir of life 1d6 ⇒ 5 and gets to work.
Perception (T): 1d20 + 8 ⇒ (3) + 8 = 11
Crafting (E) + Crafter’s Eyepiece: 1d20 + 12 + 1 ⇒ (5) + 12 + 1 = 18

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Gedrim settles down to searching.
While the wine racks themselves are in ruins, the door at the back is of interest. Though this was once a superbly crafted secret door, it is now clearly visible, albeit exceptionally heavy.
He also finds a miraculously undamaged bottle of wine tucked in one corner, which is worth 12 gp (12 gp in Levels 3–4).
Following up on that success, Gedrim also manages to harvest a filament gland from one of the crabs - worth 18gp!
Moving on...
B1:
After following the unadorned corridor for several hundred feet, the roughly hewn stones become smoother and more worked. Further down, statues line the corridor. The corridor splits at its end, continuing north and south.
B2:
Stone benches and cabinets line both sides of this long room, all clearly sized for large creatures. The benches are covered in beakers, alembics, and other glasswork used for experiments. The cabinets contain all manner of pots and flasks full of powders and liquids. While full, and clearly disused, the items look ordered. An acrid smell permeates
the air.
Farryn: 1d20 + 8 ⇒ (4) + 8 = 12.
Fin-Thir: 1d20 + 7 ⇒ (7) + 7 = 14.
Gedrim: 1d20 + 7 ⇒ (2) + 7 = 9.
Jasariel: 1d20 + 9 ⇒ (2) + 9 = 11.
Okh: 1d20 + 6 ⇒ (5) + 6 = 11.
Papa Svirf: 1d20 + 7 ⇒ (4) + 7 = 11.
Nothing to see here ;-)
I will take Nature, Perception, and Crafting checks; each is for a separate thing.
Jasariel (-)
Farryn (-5)
Gedrim (-)
Fin-Thir (-13; Wounded 1)
Papa Svirf (-25; Wounded 1)
Okh (-19; Wounded 1)

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Farryn snuck in an elixir to heal that last 5 HP.
Looking around the halfling does a bunch of things.
Nature (T): 1d20 + 8 ⇒ (1) + 8 = 9
Perception (T): 1d20 + 8 ⇒ (10) + 8 = 18
Crafting (E) + Crafter’s Eyepiece: 1d20 + 12 + 1 ⇒ (15) + 12 + 1 = 28
——————————
Nature (T) Halfling Luck Reroll that Fumble: 1d20 + 8 ⇒ (13) + 8 = 21

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Papa Svirf had healed 6 before the last crab died, putting him at -19/32. With Farryn taking 70 minutes, I can Refocus 3 times to heal myself back to -1/32, 1 time to heal Fin-Thir to -7/26 and 2 times to heal Okh to -7/34.
The grouchy gnome goes about his business, collects his discarded items, carefully climbs around the corners using his climbing gear, then tends to the wounded.

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After an initial false start, Farryn notes that the flasks, beakers, alembics and other containers contain a whole spectrum of now mostly useless alchemical substances. However, one substance recurs often - dried bruorsivi pine resin. The setup suggests that multiple experiments with the resin were happening simultaneously; each researching a different property of the substance.
In the process of figuring this out, however, Farryn jostles a flask that was under pressure, and explodes.
I need both a Reflex, *and* Fortitude save, from Farryn.
In an easily visible beaker, Farryn finds a fingerlike object, made of flint, etched with runes in the Cyclops language and painted with a golden “fingernail.”
I'll take a Society check from whomever has the phrasebook.
Finally, in the process of rummaging around looking for loot, Farryn salvages rare ingredients worth 21 gp, as well as an ampoule of alchemist fire.
However, he also knocks a cabinet that was barely standing upright, which overbalances, and falls upon him.
I am afraid that will be *another* Reflex save from Farryn...

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After the combat the goblin will treat wounds around.
Nature. Natural medicine. Treat wounds. Okh. DC 15: 1d20 + 6 ⇒ (2) + 6 = 8
Damage healed: 2d8 ⇒ (8, 6) = 14
Nature. Natural medicine. Treat wounds. Fin-thir. DC 15: 1d20 + 6 ⇒ (15) + 6 = 21
Damage healed: 2d8 ⇒ (8, 1) = 9
Nature. Natural medicine. Treat wounds. Papa Svirf. DC 15: 1d20 + 6 ⇒ (6) + 6 = 12
Damage healed: 2d8 ⇒ (4, 6) = 10
Nature. Natural medicine. Treat wounds. Farryn. DC 15: 1d20 + 6 ⇒ (8) + 6 = 14
Damage healed: 2d8 ⇒ (4, 4) = 8

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And the elf does the same as the goblin.
Nature. Natural medicine. Treat wounds. Okh. DC 15: 1d20 + 5 ⇒ (13) + 5 = 18
Damage healed: 2d8 ⇒ (7, 8) = 15
Nature. Natural medicine. Treat wounds. Papa Svirf. DC 15: 1d20 + 5 ⇒ (18) + 5 = 23
Damage healed: 2d8 ⇒ (5, 2) = 7
Nature. Natural medicine. Treat wounds. Farryn. DC 15: 1d20 + 5 ⇒ (13) + 5 = 18
Damage healed: 2d8 ⇒ (2, 8) = 10
I think we are all full hp.

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Reflex Save: 1d20 + 11 ⇒ (1) + 11 = 12
Fort Save: 1d20 + 9 ⇒ (2) + 9 = 11
Reflex Save Hero Point Reroll: 1d20 + 11 ⇒ (18) + 11 = 29
———————-
Medicine with Assurance to heal? for ten minutes: 2d8 ⇒ (4, 4) = 8
———————
Society with Phrasebook (T): 1d20 + 10 ⇒ (20) + 10 = 30
———————
Reflex Save: 1d20 + 11 ⇒ (12) + 11 = 23

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Farryn avoids the worst of the exploding bottle, but still takes some damage.
2 damage, to be precise.
He also directly inhales some of the noxious fumes.
2d6 ⇒ (6, 1) = 7 Poison damage, and Clumsy 2.
Pulling out the phrasebook, Farryn translates the runic script:
...and since that was a crit-success...
OUR EGO DEFERRED, THIS GIFT OF HEARTWOOD BLESSED
Still dizzy from the fumes, the cabinet then falls upon him.
6d8 ⇒ (5, 6, 2, 5, 7, 5) = 30 Bludgeoning damage.

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Moving on...
B3:
One wall of this room is completely covered by a 30-foot tall bookcase, with a sturdy ladder on a rail providing access to the higher shelves. Both the ladder and the books are obviously sized for large creatures. On the other side are what appear to be reading desks and chairs, though they are hidden under draped sheets gray with dust. Central in the room, near the entrance, stands an irregular block of a warm yellow material, a creature of some kind visible within.
Relevant checks for this room:
Society (Farryn only).
Society (anyone).
Crafting.
Arcane or Nature.
Additionally, cracking the block open will require either Arcane/Nature, *or* Athletics.

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The goblin tries to patch Farryn's wounds.
Nature. Natural medicine. Treat wounds. DC 15: 1d20 + 6 ⇒ (4) + 6 = 10
Then, the nature check.
Nature:1d20 + 6 ⇒ (14) + 6 = 20

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The elf tries also to treat Farryn's wounds.
Nature. Natural medicine. Treat wounds. DC 15: 1d20 + 5 ⇒ (14) + 5 = 19
Damage healed:2d8 ⇒ (7, 2) = 9
Then, he also tries the nature check.
Nature:1d20 + 5 ⇒ (15) + 5 = 20
As well the Society check.
Society:1d20 + 5 ⇒ (12) + 5 = 17

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Farryn tries to wave the goblin off, but isn’t able to stop him putting bandages around his head... the only place that isn’t injured. He sits down for an hour and lets everyone look around, then tries to wave off the elf but is at least competently bandaged this time.
Wait two hours then Medicine Assurance Treat Wounds for an hour: 4d8 ⇒ (2, 4, 7, 6) = 19 then Eats his fancy boon fruit: 3d6 + 6 ⇒ (1, 6, 5) + 6 = 18
A long long time later he looks over the runes and writing.
Society (T): 1d20 + 10 ⇒ (13) + 10 = 23
Society (T): 1d20 + 10 ⇒ (1) + 10 = 11
Crafting (E) + Crafter’s Eyepiece: 1d20 + 12 + 1 ⇒ (17) + 12 + 1 = 30
Arcana (T): 1d20 + 10 ⇒ (10) + 10 = 20
”Uh, do we even want to break out the creature?”

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@Farryn: If you are taking two hours, then I will need another two Fort saves from you, I am afraid...
With the aid of Eando’s phrasebook, Farryn notices a general theme in the books. While some of the titles can’t be fully translated, due to referencing proper names of people and places now lost to history, it is clear these are alchemical treatises, books about magical research, and strangely enough, books about gardening.
Fin-Thir knows that Koloran was far too ancient of an empire for paper, leather, and other substances in this room to last until now without extensive magical or alchemical treatments.
Using this as a base, Farryn is able to harvest a sample of some kind of preserving agent from off the surface of the leather bindings of some of the books.
On closer inspection, Okh identifies the beast in the block as a trollhound, and remembers that trollhounds have a fearsome regeneration ability that can be deactivated with fire or acid. On a collar around its neck hangs a red, long crystal—another stone finger...
Fin-Thir then disassembles the block by disrupting key points in the lattice, causing it to dissolve into golden mist.
Trollhound: 1d20 + 9 ⇒ (4) + 9 = 13.
Farryn: 1d20 + 8 ⇒ (5) + 8 = 13.
Fin-Thir: 1d20 + 7 ⇒ (3) + 7 = 10.
Gedrim: 1d20 + 7 ⇒ (16) + 7 = 23.
Jasariel: 1d20 + 9 ⇒ (1) + 9 = 10.
Okh: 1d20 + 6 ⇒ (13) + 6 = 19.
Papa Svirf: 1d20 + 7 ⇒ (18) + 7 = 25.
Poking The Dog, Round 1:
Papa Svirf (-)
Gedrim (-)
Okh (-)
Trollhound (-)
Farryn (-; Fort x2)
Jasariel (-)
Fin-Thir (-)
Papa, Gedrim, and Okh are up!

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Fortitude Save: 1d20 + 9 ⇒ (13) + 9 = 22
Fortitude Save + Elixir of Life if it is a poison or disease: 1d20 + 9 + 1 ⇒ (14) + 9 + 1 = 24

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The sorcerer casts immediately a fire spell.
Elemental toss: 1d20 + 9 ⇒ (15) + 9 = 24
Damage: 2d8 + 3 ⇒ (8, 6) + 3 = 17
Then he casts another fire spell.
Produce flame: 1d20 + 9 ⇒ (11) + 9 = 20
Damage: 2d4 + 4 + 1 ⇒ (4, 3) + 4 + 1 = 12
1d4+1 fire persistent
Fire on this thing! Quick!

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"This beastie isn't the ugliest in the room, or the smelliest, but down it goes with sword and flame anyways."
Pick: 1d20 + 8 ⇒ (13) + 8 = 21 (vs Flat-Footed)
Piercing: 1d6 + 4 ⇒ (2) + 4 = 6
Pick: 1d20 + 8 - 5 ⇒ (17) + 8 - 5 = 20 (vs Flat-Footed)
Piercing: 1d6 + 4 ⇒ (2) + 4 = 6
And then Raise Shield. If it attacks me first, Shield Block; If it doesn't attack me first, Retributive Strike:
Pick: 1d20 + 8 ⇒ (3) + 8 = 11 (vs Flat-Footed)
Piercing: 1d6 + 4 ⇒ (3) + 4 = 7

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Quickly working his magic, Gedrim produces a broom next to the enemy.
"Papa, that seems like a sweeping conclusion."
The construct immediately tries to brush away the danger.
Bristles 1: 1d20 + 6 ⇒ (12) + 6 = 18 for Bludgeoning: 1d4 ⇒ 1 + dust on a hit
Bristles 2: 1d20 + 2 ⇒ (10) + 2 = 12 for Bludgeoning: 1d4 ⇒ 3 + dust on a hit
A creature hit by an animated broom’s bristles must succeed at a DC 15 Fortitude save or spend its next action coughing. Even if hit by multiple dust attacks, the creature has to spend only 1 action coughing to clear the dust out. A creature that doesn’t breathe is immune to this effect.
Animated Broom

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Papa smacks the Trollhound twice, doing a little damage.
Gedrim summons a broom, which the Trollhound dodges.
Okh then decides to flambe it, hitting twice, and doing significant damage.
The Trollhound howls in pain, Strides over, and tries to tear Okh apart...
Jaws: 1d20 + 11 ⇒ (13) + 11 = 24, for 1d12 + 4 ⇒ (9) + 4 = 13 damage, + Fort save.
Jaws: 1d20 + 6 ⇒ (14) + 6 = 20, for 1d12 + 4 ⇒ (11) + 4 = 15 damage, + Fort save.
...nearly eviscerating him.
Poking The Dog, Round 1/2:
Trollhound (-71)
Farryn (-)
Jasariel (-)
Fin-Thir (-)
Papa Svirf (-)
Gedrim (-)
Okh (-28; Fort x2)
Party is up!

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"Hmm...seems I need to upgrade my swiffer." grumbles Gedrim. With a quick flourish, the construct seems to shine slightly. A bit uneasy by the proximity of the beast, he moves over towards the older gnome.
Cast Augment Summoning and maintains summons.
The broom brushes towards the beast and swats at it again.
Bristles: 1d20 + 6 + 1 ⇒ (17) + 6 + 1 = 24 for Bludgeoning: 1d4 ⇒ 1 +Dust
A creature hit by an animated broom’s bristles must succeed at a DC 16 Fortitude save or spend its next action coughing. Even if hit by multiple dust attacks, the creature has to spend only 1 action coughing to clear the dust out. A creature that doesn’t breathe is immune to this effect.
DC went up due to Augment Summoning

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The archer quickdraws his bow, targets the hound Hunt Prey and fires Hunted shot and an arrow as last action.
+1 comp shortbow: 1d20 + 9 ⇒ (8) + 9 = 17
Damage: 1d6 + 1 ⇒ (5) + 1 = 6
+1 comp shortbow: 1d20 + 9 - 3 ⇒ (8) + 9 - 3 = 14
Damage: 1d6 + 1 ⇒ (3) + 1 = 4
+1 comp shortbow: 1d20 + 9 - 6 ⇒ (4) + 9 - 6 = 7
Damage: 1d6 + 1 ⇒ (6) + 1 = 7

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The goblin reacts instinctively to the attacks. He casts a fire spell.
Burning hand, heightened: 4d6 + 3 ⇒ (2, 3, 5, 5) + 3 = 18
Reflex DC 19-1. +2 damage if failure
Then he flees... shouting in goblin, then in common: Aiuto, aiuto, he wants me for the dinner!