Strength and Fear: An Ustalavic Kingmaker Campaign

Game Master vayelan

Kingdom Building Rules
Rulership Tracker
Map: Canterwall and Neighbors

Map: The Town of Ravengro
Map: Harrowstone Grounds

Current Encounter: Camped Outside Freedom Town


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Elf Druid (Treesinger) 5| hp 44/44 | Init+2 | Perc+10 | AC 16 TAC 13 FF 14 | CMB +5 | CMD 18 | Fort +6 Ref +4 Will +8

So, while still trying to learn the specific mechanics, Faun as character (and I as the player) don't care much as to what building we rebuild. Probably not the prison, especially since we haven't even cleared the whole thing yet.

For the festival edicts, Faun would suggest at least 6, replacing the burning festival with a Founding Festival, at least 1 Pharasma festival, probably some sort of harvest festival in the fall...

**I'll finish this thought later, lunch break over**


M Cavalier Cavalier 7 HP: 37/65| AC:22(25)| T: 12| FF:21(24)| Fort:+9 | Ref: +5 | Will: +10| Init: +4| Perception: +13 | Resolve: 3/4

I think only 2-3 festivals for now, we can add more as we (inevitably) accomplish things worth celebrating haha.


Elven Bolt Ace | HP: 26| AC: 17 FF 14 T 13 | Fort: +5 Ref: +6 Will: +2 (+2 vs enchant) | Perception: +9| Init: +3
Arden Kain Brandt wrote:
as we (inevitably) accomplish things worth celebrating haha.

like the inauguration of the rebuilt town haul :)


Female Human Sw/Ro/Su 1/2/3 HP 47/47 AC 18 | T 12 | FF 16 | CMD 17 | F +1 | R +8 | W +6 | Init +2 | Per +8

OK, I don't mean to rattle off... but it's stream of consciousness, no particular order and not arguing, just putting it out there.

Rebuild, town hall is nice, but if it's a symbol or authority and reminder of government, maybe deprioritize... let's heal the people's hearts... the Church, instead. Maybe if allowable with a small addition or shrine near by for the worship of other faiths. Inclusion.

As to commerce, I've always liked the idea of all roads leading to Rome. And, although we might not be able to build roads (literally), maybe we can create a business hub of sorts. Maybe a bakers/breadmaker's guild and a company of teamsters, caravan guards and couriers.

Find a particularly long/hard trade/travel route and break it up... give them a reason to come to us. Spend money, spread the word.

And mills for wood, flour...

In another campaign, I imagined a inn/carriage house where business travelers would stop for rest and services.

I still like the idea of Orcs as allies, peace agreement... paid for labor and trade. Fight to protect the area and become rich with us. We need leverage, the more deep tenets of their patrons, something more powerful that "might makes right." Maybe propogation, prestige (not honor).


Actually, you can build roads.

Besides constructing buildings within your settlement, the kingdom building rules also incorporate "claiming hexes" Even though you already have theoretical possession of the county, the time and cost of claiming hexes represents actually exerting your influence and authority: building fences and signposts, expanding patrols, making contact with outlying homesteads, etc.

In hexes that you have claimed as part of your "kingdom," you can then build improvements like roads, farms, mines, and watchtowers that provide various benefits.

Incidentally, I've added a new link at the top of the page - Map: Canterwall and Neighbors.
This is a hex map detailing your county as well as your neighbors: Tamrivena County to the north, Virlych (and Gallowspire) to the south, and Belkzen to the west.
This was my first time using hex mapping software, so please be kind.


Thus, in addition to constructing buildings in Ravengro, you also need to decide whether to claim hexes adjacent to Ravengro and build any terrain improvements either in Ravengro's hex or newly claimed hexes.

Claiming a hex costs 1 BP (your starting treasury is 20 BP).
I would recommend Farms as starting terrain improvements. They would only cost 2 BP in grassland hexes (like Ravengro and neighboring hexes) and they reduce monthly consumption (i.e. upkeep cost) by 2 BP each.


Elven Bolt Ace | HP: 26| AC: 17 FF 14 T 13 | Fort: +5 Ref: +6 Will: +2 (+2 vs enchant) | Perception: +9| Init: +3

Uh. Farms outside the city would be great for these outcasts we met


Female Human Sw/Ro/Su 1/2/3 HP 47/47 AC 18 | T 12 | FF 16 | CMD 17 | F +1 | R +8 | W +6 | Init +2 | Per +8

Looking over Kingdom Building rules, will have a few suggestions... walls, barracks, that sort of thing (no idea what, at the moment).

Is there a general division of resources/budget?

33 defense, 33 growth/commerce, 33 stability thing?


Female Human Sw/Ro/Su 1/2/3 HP 47/47 AC 18 | T 12 | FF 16 | CMD 17 | F +1 | R +8 | W +6 | Init +2 | Per +8

What's the burn rate when you build something? If something costs 8 BP, but will take 4 weeks... is that 2 BP per week/turn?

Unless I missed it, where are we going to live? Together, split up?


You don't need to divide your budget between defense, stability, or other areas. The monthly Consumption rate reflects general upkeep and operating expenses.

Each Kingdom Turn represents one month, so when you construct a building in a settlement or a terrain improvement, the payment happens immediately and it is completed by the end of the month.

Regarding where you will live, there are a few options:
Sarianna Vai could set aside a pair of rooms at the Outward Inn for the party for 16gp per month, which would include meals. Renting a house would cost 8gp per month, but you would need to handle cooking, cleaning, and other chores.
You could purchase an empty house in town, such as the old Lorrimor place, for 1,000gp. Alternatively, you could purchase a farm near town for 2,000gp.


Elven Bolt Ace | HP: 26| AC: 17 FF 14 T 13 | Fort: +5 Ref: +6 Will: +2 (+2 vs enchant) | Perception: +9| Init: +3

You'd think the ruler of Ravengro would want to live in her own place by herself without roommates.

In this PbP format, it will take forever to decide what to do each turn. How about we take turns? Everyone of us makes one month's decisions?


Female Human Sw/Ro/Su 1/2/3 HP 47/47 AC 18 | T 12 | FF 16 | CMD 17 | F +1 | R +8 | W +6 | Init +2 | Per +8

I hear ya, but we are not installed so a transition period would works.

I was thinking renovate the prison structure, with quarters for each of us and eventually a barracks/garrison.

It shows humility and ambition.

Independent direction each month might not be cohesive, but how about each member essential make a case for their desired improvements we discuss as peers and Valeska greenlight projects?


M Cavalier Cavalier 7 HP: 37/65| AC:22(25)| T: 12| FF:21(24)| Fort:+9 | Ref: +5 | Will: +10| Init: +4| Perception: +13 | Resolve: 3/4

I agree on the prison renovation. And Sounds good for the monthly discussions.


Elven Bolt Ace | HP: 26| AC: 17 FF 14 T 13 | Fort: +5 Ref: +6 Will: +2 (+2 vs enchant) | Perception: +9| Init: +3
Valeska Talanova wrote:
Independent direction each month might not be cohesive, but how about each member essential make a case for their desired improvements we discuss as peers and Valeska greenlight projects?

That is of course the ingame way to do it. But I meant outgame.


Elf Druid (Treesinger) 5| hp 44/44 | Init+2 | Perc+10 | AC 16 TAC 13 FF 14 | CMB +5 | CMD 18 | Fort +6 Ref +4 Will +8

One of Faunlara's primary goals was to work with Ravengro's farmers to build more environmentally sustainable farms, designing farms so that the land works with the people instead of against them.

I typed the above on Friday... and have since lost that train of thought. Posting anyway, though... ;)


Kingdom Turn 1 - Gozran 4720

Upkeep Phase
Determine Kingdom Stability:
Stability Check DC 22: 1d20 + 11 ⇒ (15) + 11 = 26
Stability Check Effect: Success
Consumption Cost: 4 BP
Fill Magic Item Slots: Potion of Protection from Evil (Herbalist)
Modify Unrest: -1 Unrest from Stability Check

Edict Phase
Assign Leadership: No change
Claim or Abandon Hexes: None
Build Terrain Improvements: Farms in Ravengro hex (2 BP)
Create and Improve Settlements: Renovate Harrowstone => Castle (18 BP)
Create Army Units: None
Issue Edicts: None

Income Phase
Make Withdrawals from the Treasury: None
Make Deposits to the Treasury: None
Sell Expensive Items for BP: None
Collect Taxes:
Economy Check DC 22: 1d20 + 17 ⇒ (20) + 17 = 37
Result: +12 BP

Event Phase
25% base chance of event; 75% base chance if no event last turn.
Event on 1-25: 1d100 ⇒ 1
Type of Event: 1d100 ⇒ 59 = Beneficial Settlement Event
Beneficial Settlement Event: 1d100 ⇒ 82 = Visiting Celebrity


Female Human Sw/Ro/Su 1/2/3 HP 47/47 AC 18 | T 12 | FF 16 | CMD 17 | F +1 | R +8 | W +6 | Init +2 | Per +8

How much Orc intrigue/diplomacy do you want us to get into?

Can we focus on Faith and Military, this turn?


Valeska Talanova wrote:
How much Orc intrigue/diplomacy do you want us to get into?

There is actually quite a bit you can do regarding intrigue and diplomacy with the orcs of Belkzen. I've prepared a few leads that you can pursue, especially with particular orc tribes.

Through either Knowledge checks or seeking out people with the information, you can learn about which orc tribes are more amenable to peaceful contact, as well as the two "seasons" in Belkzen: the Proving Time and the Flood Truce.


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Elf Druid (Treesinger) 5| hp 44/44 | Init+2 | Perc+10 | AC 16 TAC 13 FF 14 | CMB +5 | CMD 18 | Fort +6 Ref +4 Will +8

I asked a friend to do a rough sketch of the proposed temple idea.
This was his interpretation


Female Human Sw/Ro/Su 1/2/3 HP 47/47 AC 18 | T 12 | FF 16 | CMD 17 | F +1 | R +8 | W +6 | Init +2 | Per +8

Might be too woodsie for the locals... What if there was a garden/flowers/trees (but not too much), outside. And, a yard w/grotto with small water fall inside the walls, cathedral-ish (no, I don't want to pay the BP for a cathedral, yet!

Looks great for a druid sect! Not a Druish Princess though!


Funny, Faunlara doesn't look Druish.

...

First off, that is an awesome sketch, Faun. My compliments to both your friend for creating it and you for requesting it.

Second, I think there is something inherently Pharasmin about the temple at the heart of the trees, so Father Grimburrow and the locals might be accepting of the design. Of course, it might be best to start with a smaller incarnation like Valeska suggested, then build up towards the final form.

Since it seems like, after renovating the main temple, cultivating the trees and plants is the main component of that design, Faun could probably complete it using her own spells and talent over time rather than needing to spend BP.


Also, as per the event rolled up, you will soon have a Celebrity Visitor. Not only will her arrival give you a BP and Fame bonus, but she may also be a source of information about the Hold of Belkzen.


Female Human Sw/Ro/Su 1/2/3 HP 47/47 AC 18 | T 12 | FF 16 | CMD 17 | F +1 | R +8 | W +6 | Init +2 | Per +8

A living/dying temple facade that partly renews with the seasons? Brainstorming...

Does the wall one one side of the settlement just cost 2 BP? I thought I saw that somewhere.

Kain, feel free to yuck it up about military! You've a found a cavalier buddy.

We could put together an expedition to check out the towers mentioned.


Valeska Talanova wrote:
Does the wall one one side of the settlement just cost 2 BP? I thought I saw that somewhere.

Correct. A city wall defending one border of a settlement district (in this case, the western border of Ravengro) costs 2 BP.


Elf Druid (Treesinger) 5| hp 44/44 | Init+2 | Perc+10 | AC 16 TAC 13 FF 14 | CMB +5 | CMD 18 | Fort +6 Ref +4 Will +8
DM Vayelan wrote:

Funny, Faunlara doesn't look Druish.

...

First off, that is an awesome sketch, Faun. My compliments to both your friend for creating it and you for requesting it.

Second, I think there is something inherently Pharasmin about the temple at the heart of the trees, so Father Grimburrow and the locals might be accepting of the design. Of course, it might be best to start with a smaller incarnation like Valeska suggested, then build up towards the final form.

Since it seems like, after renovating the main temple, cultivating the trees and plants is the main component of that design, Faun could probably complete it using her own spells and talent over time rather than needing to spend BP.

Thanks! Yeah I didn’t mention to him the kind of environment our town was in, I just told him the basic idea and asked for a rough sketch. And I was thinking the same thing, that Faun’s talents might supplant a need to spend BP.

We can probably rebuild the temple at least framework-wise, and the inside made to give off the impression of being inside a giant tree. Over time, Faun can plant and grow trees around the building, probably even use warp wood or other spells.


Female Human Sw/Ro/Su 1/2/3 HP 47/47 AC 18 | T 12 | FF 16 | CMD 17 | F +1 | R +8 | W +6 | Init +2 | Per +8

Hi, trying to fit my character into Hero Lab... what wealth are we at? For this level 10,500gp? Or were we doing something else?


Female Human Sw/Ro/Su 1/2/3 HP 47/47 AC 18 | T 12 | FF 16 | CMD 17 | F +1 | R +8 | W +6 | Init +2 | Per +8

Also, what season are we in... felt like fall... would the Orc attacks be waning?


Valeska Talanova wrote:
Also, what season are we in... felt like fall... would the Orc attacks be waning?

The first kingdom turn encompasses Gozran and the next will be Desnan, so it is presently spring.

As you'll soon learn, mid-spring through late summer tends to see fewer orc attacks.


Female Human Sw/Ro/Su 1/2/3 HP 47/47 AC 18 | T 12 | FF 16 | CMD 17 | F +1 | R +8 | W +6 | Init +2 | Per +8

So, as Hunter-Gatherers... when there is less, they pillage.


Female Human Sw/Ro/Su 1/2/3 HP 47/47 AC 18 | T 12 | FF 16 | CMD 17 | F +1 | R +8 | W +6 | Init +2 | Per +8
Valeska Talanova wrote:
Hi, trying to fit my character into Hero Lab... what wealth are we at? For this level 10,500gp? Or were we doing something else?

What's our starting or current wealth... Can personal GP be converted into BP?


Valeska Talanova wrote:
Valeska Talanova wrote:
Hi, trying to fit my character into Hero Lab... what wealth are we at? For this level 10,500gp? Or were we doing something else?
What's our starting or current wealth... Can personal GP be converted into BP?

Personal wealth and items can be deposited into the treasury at an exchange of 4,000gp = 1 BP.

Rather than gaining a set amount of wealth each level, you should have your starting wealth/gear from level 4 plus the loot you claimed from the orc warband and the prison ruins.


Elf Druid (Treesinger) 5| hp 44/44 | Init+2 | Perc+10 | AC 16 TAC 13 FF 14 | CMB +5 | CMD 18 | Fort +6 Ref +4 Will +8

Was anything else found in the lower levels of the prison ruin during renovations?


Faun Daedys wrote:
Was anything else found in the lower levels of the prison ruin during renovations?

Hmm...good question. Let me see if the last set of adventurers through Harrowstone left anything behind, and if the workers you hired didn't pocket anything for themselves...


Elf Druid (Treesinger) 5| hp 44/44 | Init+2 | Perc+10 | AC 16 TAC 13 FF 14 | CMB +5 | CMD 18 | Fort +6 Ref +4 Will +8
DM Vayelan wrote:
Faun Daedys wrote:
Was anything else found in the lower levels of the prison ruin during renovations?
Hmm...good question. Let me see if the last set of adventurers through Harrowstone left anything behind, and if the workers you hired didn't pocket anything for themselves...

My guess is that they wouldn't have even begun work on the castle until they had spent another day or two in the lower levels.


Female Human Sw/Ro/Su 1/2/3 HP 47/47 AC 18 | T 12 | FF 16 | CMD 17 | F +1 | R +8 | W +6 | Init +2 | Per +8

Resident artist? Castle courtyard into an amphitheatre?

Canterwall becomes a cultural center, a hub for artists and the arts! Woohoo!


M Cavalier Cavalier 7 HP: 37/65| AC:22(25)| T: 12| FF:21(24)| Fort:+9 | Ref: +5 | Will: +10| Init: +4| Perception: +13 | Resolve: 3/4

I'm for it! also, apologies! this is exam week for me, so my posting has been... litle, as of late.


As per the Visiting Celebrity event, Ailson Kindler will be tonight's special guest star.
Her visit automatically gives your county +1 Fame and gives you +1d6 BP for your treasury. The BP windfall will represent academics from the University of Lepidstadt and literary fans from Ardis visiting Ravengro in Kindler's wake.


Female Human Sw/Ro/Su 1/2/3 HP 47/47 AC 18 | T 12 | FF 16 | CMD 17 | F +1 | R +8 | W +6 | Init +2 | Per +8

We could start modestly and build a

Library 6 BP, 1 Lot It's +1d6 BP, but could subsidize.

Kingdom: Economy +1, Loyalty +1
Upgrade to Academy
Settlement Lore +1

A large building containing an archive of books.

Academics and literary fans, come one, come all!

Am I getting ahead of myself?


M Cavalier Cavalier 7 HP: 37/65| AC:22(25)| T: 12| FF:21(24)| Fort:+9 | Ref: +5 | Will: +10| Init: +4| Perception: +13 | Resolve: 3/4

sorry again all, just had graduation weekend! So have been busy with that as well!


Elf Druid (Treesinger) 5| hp 44/44 | Init+2 | Perc+10 | AC 16 TAC 13 FF 14 | CMB +5 | CMD 18 | Fort +6 Ref +4 Will +8

Don't apologize for that! Congrats are in order for you, good sir!


Female Human Sw/Ro/Su 1/2/3 HP 47/47 AC 18 | T 12 | FF 16 | CMD 17 | F +1 | R +8 | W +6 | Init +2 | Per +8

Certainly no apologies needed and what good news!

Game question: are we being opportunistic, realistic or civil engineeristic about the kingdon build out.

@GM Vayelan, how do you want to run this?

@Fellow Players, I'm open to suggestions/discussions... do you want me to suggest actions for each of you "as ruler" or is that overbearing from a player perspective.

Emphasis on fun, so I don't want to step on toes. Looking for general vibe.


Female Human Sw/Ro/Su 1/2/3 HP 47/47 AC 18 | T 12 | FF 16 | CMD 17 | F +1 | R +8 | W +6 | Init +2 | Per +8

From a game mechanics perspective, I suppose to find the buildings/improvement with high Ecomonics bonus per BP ratio. But, I'm a math guy!

Farms/Roads seem interesting.


Elf Druid (Treesinger) 5| hp 44/44 | Init+2 | Perc+10 | AC 16 TAC 13 FF 14 | CMB +5 | CMD 18 | Fort +6 Ref +4 Will +8

This is my first Kingdom building experience, so I'm fine with whatever. From a character perspective, Faun would highly support developing sustainable farms and irrigation systems. One of her personal missions is to show communities how to have a deeper relationship with the earth, the flying space rock that gives them life. That way, instead of people and the earth grinding each other into dust, they can work in tandem, cooperatively, and produce much fruit. (There's too many puns, and for that, I am sorry).


M Cavalier Cavalier 7 HP: 37/65| AC:22(25)| T: 12| FF:21(24)| Fort:+9 | Ref: +5 | Will: +10| Init: +4| Perception: +13 | Resolve: 3/4

we need a good base to both feed and supply any military we create. So Kain is full on with Faun's idea. His old city had miles of fields they used to feed everyone. The biggest issue would likely be getting the stubborn folk to alternate what crops they grow every couple years to make use of different nutrients from the land haha.

The only other kingdom building I've played in was face to face, in that, we held a "in character" meeting once every in game month, where the GM went over happenings, what was finished etc. And every character pitched their idea to the ruler which was then discussed by everyone. Not sure how well that would go over in PbP, the discussion part would have to be cut down a good bit.

also, never apologies for puns. :P


Female Human Sw/Ro/Su 1/2/3 HP 47/47 AC 18 | T 12 | FF 16 | CMD 17 | F +1 | R +8 | W +6 | Init +2 | Per +8

I agree with the initiative and the puns.

I don't think there will be any game mechanics around it (how you terra/culture-form, but of the DM wants to... that's great!

Valeska is all about life, freedom, beauty... with regards to nature, too. Harmony and balance in all their forms.


Female Human Sw/Ro/Su 1/2/3 HP 47/47 AC 18 | T 12 | FF 16 | CMD 17 | F +1 | R +8 | W +6 | Init +2 | Per +8

Hadn't realized Castle Harrowstone was 18 BP, dang. Oh well, we shall learn to be more modest! Let's hope it doesn't come back to bite us.

Sorry, Shontar... I remember you calling something out along those lines.


Female Human Sw/Ro/Su 1/2/3 HP 47/47 AC 18 | T 12 | FF 16 | CMD 17 | F +1 | R +8 | W +6 | Init +2 | Per +8

Do we have RP before we do the kingdom turn?

We have 14 BP, thus far?

Farm(s) 1 or 2 hexes
Wall (to the West)

That leaves us with 10 BP?


Unless some adventure, encounter, or other situation arises from the previous kingdom turn (such as the arrival of Miss Kindler), RP before the next kingdom turn is at the players' discretion.

You have already built farms in the hex containing Ravengro, which is currently the only hex you exert control over in the county. To claim an adjacent hex, it must be explored and cleared of monsters or hazards, then 1 BP must be spent to build infrastructure (clear paths, expanding patrols, etc) to officially bring it under your control.


Female Human Sw/Ro/Su 1/2/3 HP 47/47 AC 18 | T 12 | FF 16 | CMD 17 | F +1 | R +8 | W +6 | Init +2 | Per +8

Let's do that, then... Is there any hex more beneficial than the next? Natural formations, terrain and such?


The type of terrain affects how long it takes to explore a hex, as well as what types of terrain improvements can be built there.

Three of the hexes adjacent to Ravengro are plains with some light hills and would require only 1 day each to explore. Two adjacent hexes, south of the Red Wool River, are moorland and would require 2 days to explore. The moors are also more likely to hold dangers that you might encounter.

Claiming hexes along rivers is beneficial because your Economy score increases by 1 for every 4 river hexes you claim, and your Stability score increases by 1 for every 8 river hexes you claim.

As you explore and claim hexes, you may also discover resources, such as precious metals, gems, rare herbs, furs, dyes, and the like. Claiming hexes with such resources increases your Economy, and building terrain improvements on them such as Mines or Farms can boost their benefits further.

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