Avahzi Serafian

Faun Daedys's page

95 posts. Alias of Brominate.


Full Name

Faunlara "Faun" Daedys

Race

Elf

Classes/Levels

Druid (Treesinger) 5| hp 44/44 | Init+2 | Perc+10 | AC 16 TAC 13 FF 14 | CMB +5 | CMD 18 | Fort +6 Ref +4 Will +8

Age

145

Strength 14
Dexterity 15
Constitution 10
Intelligence 12
Wisdom 16
Charisma 13

About Faun Daedys

Ornmeil'lon (Plant Companion):

Ornmeil'lon - Sapling Treant, mlv 5
hp 34/42
TN // Speed: 30ft // Size: Large
Senses: Percp +5, low-light vision
STR:24 (+7), DEX:8 (-1), CON:16 (+3), INT:2 (-4), WIS:12 (+1), CHA:7 (-2)
Fort: +7 // Ref: 0 // Will: +2
AC Normal: 14, Touch:9, FF:13 (-1 Dex, -1 size, +1 dodge, +5 natural armor)
BAB: +3, Init: -1
CMB: +11, CMD: 21

Attacks: 2 Slams +9 (1d8+7)
Skills: Climb +15, Intimidate +5, Perception +5, Stealth +1, Swim +7
Feats: Dodge, Toughness, Intimidating Prowess
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Special Qualities
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:
Double Damage Against Objects
Share Spells (Ex) - Faun may cast a spell with a target of "You" on her plant companion (as a spell with a range of touch) instead of on herself, even if the spells normally do not affect creatures of the companion's type.
Link (Ex) - Faun can handle her animal as a free action, or push it as a move action, even if she doesn't have any ranks in the Handle Animal skill. Gains +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding Ornmeil'lon
Evasion (Ex) - On a successful reflex saving throw, instead of taking 1/2 damage, take no damage.

Faunlara "Faun" Daedys

Female Elf Druid (Treesinger) 5
NG Medium humanoid (elf)
Init: +2, Senses: Low-light Vision, Perception +10

Defense:

AC: Normal:16 (18) | Touch:13 | FF:14 (16) (+3 armor, +2 dex, +1 deflection (+2 w/ shield))
hp:44
Fort:+6
Reflex:+4
Will:+8(+2 against enchantment spells and effects)
CMB:+5 | CMD:18

Immune:Magic sleep effects

Offense:

BAB+3
Speed30ft
CMB:+5

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Melee
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club +5 (1d6+2), dagger +5 (1d4+2/19-20)
Shield, Heavy Wooden (bash) +1 (1d4+1)

Unarmed Strike (using Wooden Fist (6 rounds/day) +5 (1d3+2+2)

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Ranged
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mwk longbow +6 (point-blank +7) (1d8/x3), dagger +5 (1d4+2/19-20)

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Druid Spells Prepared
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(CL 5th; concentration +8)

Skills:

Acrobatics (+3)
Appraise (+1)
Bluff (+1)
*Climb (+6)
Diplomacy (+5)
Disable Device (+2)
Disguise (+1)
Escape Artist (+2)
*Fly (+2)
*Handle Animal (+5)
*Heal (+8)
Intimidate (+1)
*Kn (geography) (+6)
*Kn (nature) (+9)
Linguistics (+2)
*Perception (+10)
*Ride (+6)
Sense Motive (+4)
Sleight of Hand (+2)
*Spellcraft (+6)
Stealth (+3)
*Survival (+11)
*Swim (+6)
UMD (+1)

Stats:

STR: 14 (+2) // DEX: 15 (+2) // CON: 10 (+0) // INT: 12 (+1) // WIS: 16 (+3) // CHA: 13 (+1)

BAB:+3 CMB:+5 CMD:18
Carry Capacity: (LL)58 lbs, (ML)116 lbs, (HL)175 lbs.

Equipment: +1 Leather Armor, Cloak of Resistance (+1), Ring of Protection (+1), club, dagger, mwk longbow, heavy wooden shield, quiver w/ 20 arrows, bedroll, belt pouch, fishhooks(x5), rations(x5), waterskin, whetstone, winter blanket
Money: 0 pp, 1599 gp, 3 sp, 8 cp

Special Abilities:

Green Empathy - At 1st level, a treesinger can improve the attitude of a plant creature (Diplomacy check). She rolls 1d20 and adds her druid level and her Charisma modifier to determine the result.

Trackless Step - Leaves no trail in natural surroundings and cannot be tracked. She may choose to leave a trail if so desired.

Resist Nature's Lure - +4 bonus on saving throws against the spell-like and supernatural abilities of fey. Also applies to spells and effects that utilize or target plants (such as blight, entangle, spike growth, and warp wood.

Spontaneous Casting - Choose to "lose" a prepared spell in order to cast any summon nature's ally spell of the same level or lower

Wild Shape (Treesinger) (Su) - (4th level) Assume the form of a Small or Medium plant. Functions as plant shape I, except the treesinger does not yet gain access to the constrict or poison abilities of the plant form assumed.
(8th level) - Full range of abilities available from plant shape I
(10th level) - adds option of Large or Tiny plant. Now functions as Plant Shape II
(12th level) - can assume form of Huge plant. Now functions as plant shape III

Wooden Fist (Su) - As a free action, your hands can become as hard as wood, covered in tiny thorns. Unarmed strikes do not provoke attacks of opportunity, they deal lethal damage, and gain a bonus on damage rolls equal to 1/2 your Druid level. You can use this ability for a number of rounds equal to 3+Wisdom modifier.

Woodland Stride (Ex) - Move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at her normal speed without taking damage or suffering any other impairment.

Feats:

Natural Spell - Benefit: You can complete the verbal and somatic components of spells while using wild shape. You substitute various noises and gestures for the normal verbal and somatic components of a spell.

You can also use any material components or focuses you possess, even if such items are melded within your current form. This feat does not permit the use of magic items while you are in a form that could not ordinarily use them, and you do not gain the ability to speak while using wild shape.

Toughness - You gain +3 hit points. For every Hit Die you possess beyond 3, you gain an additional +1 hit point. If you have more than 3 Hit Dice, you gain +1 hit points whenever you gain a Hit Die (such as when you gain a level).

Point-Blank Shot - +1 to ranged attacks if target is within 30ft

Traits:

Forlorn - +1 trait bonus on Fort saving throws.
Log Roller] - +1 Acrobatics and +1 to CMB when attempting to resist trip attacks.

Background:

Faunlara Daedys (FAWN-lah-ruh DAY-diss) typically shortens her name to “Faun” when introducing herself. Unlike many of her kind, she’s lived most of her years apart from traditional elven society. Some of this stems from her ancestors moving north to take shelter in human settlements when bandits and barbarians drove them from their forest. But much of it also results from her fey lineage. In ancient times, members of Faun’s family often communed and consummated with powers from beyond the Bright Veil, developing relationships with many magical creatures there, including dryads, nymphs, and the eldest of the fey. As a result, Faun is part dryad, feeling an immediate connection and affinity for the groves and forests of her people, even though she’s never seen them. After devoting herself to the druidic faith, Faun also discovered another facet of her dryad heritage—the notable path of the treesinger. Unlike a typical druid, this tradition allows her to bond with a plant companion—namely, a young treant sapling she calls Ornmeil’lon, which means “high branches” in the elven tongue. The two have become inseparable now and she treats him more as a trusted friend and family member than a pet. As his caretaker, she believes they must mature together in order to reach their full potential. At some point, she wonders if this will lead her to the ancestral groves of her people beyond the Bright Veil. For now, though, restoring the Stolen Lands, and finding the balance between nature, agriculture, and society, and maintaining that balance, has led her to answer the call to help colonize the Stolen Lands.

Appearance & Personality:

Having lived 145 years already, Faun still has an otherworldly quality and youthfulness to her pale complexion, dark eyes, and long, autumn-red hair. She stands quite tall at 5 feet, 9 inches, but weighs a very modest 115 pounds. Typically, she dresses in elegantly-tailored, soft leather clothing and armor of varying shades of brown, and a green traveling cloak keeps her warm. Aside from the well-made elven longbow she has strapped to her back, she also carries a heavy wooden shield and an ornately-carved club bearing the likeness of a lithe dryad.

Words fall from Faun's lips in a mesmerizing fashion, with her tone and timbre both soothing and enchanting at the same time. Yet, she actually speaks very little, preferring to remain quiet and still as she listens to the sound of her friends and the natural world around her. She has an unparalleled love for plants, especially trees of all kinds, sensing a kindred spirit within them which only she seems to understand. Faun recognizes that civilization often encroaches upon the forest lands and she strives to do everything she can to strike a balance between the two while encouraging her friends to do the same.