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Life Science: 1d20 + 14 ⇒ (10) + 14 = 24
Perception: 1d20 + 12 ⇒ (15) + 12 = 27
{This liquid appears to be some kind of plant-like ooze creature. It doesn't appear to be overly mobile, but I would advise against taking a dip into it. It appears to have some kind of a defensive response to damage or interaction. Also, there is a body of some kind down there.} he points down into the pit.

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After scanning the room for potential hostiles and coming up disappointingly empty, and still looking to blow off some steam, V'rax speaks up. "I can check it out." He looks for a way to climb down, and prepares to get his rope out if needed.
"Anyone have a way to get that out?" he asks the team as he points to the skeleton. "If not, I'm going in."
If no one else sees a better way:
Athletics: 1d20 + 7 + 3 + 3 + 1 ⇒ (6) + 7 + 3 + 3 + 1 = 20

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I think you misread the perception reveal
"I do not intend to ssswim in it. I intend to retrieve the body. And I am waiting for you to point out the sssafe way around."

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V'rax grins at M'shak, pointed teeth glistening as he flicks his serpentine tongue. "Finally, sssomeone ssspeaksss my language!" He aims his plasma array at the liquid, then pauses. "And how do we do that, without backsssplasssh?"

SerDol |

Life Science: 1d20 + 5 ⇒ (15) + 5 = 20
Perception: 1d20 + 17 ⇒ (15) + 17 = 32
Looking around and at V'rax preparing to climb down into the vat, SerDol shook his head. "If you wish to climb down I suppose you can, though I can just walk down there and grab the body. I can scale walls without issue." wearing his trusty Falcon Boots, so long as there isnt an ooze waiting to kill him, SerDol can adjust his personal gravity to walk down and back. "I just need someone to hold Sonwat. As for how to disable the system, someone should try to disable that trigger there."
Someone with a better Life Science please lol

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{As a reminder, the body is located in the bottom of the pit, which also happens to be containing the ooze. However, I can see what I can come up with regarding the defensive reaction.} Klysk angles his head to the side as he thinks for a moment.
Life Science: 1d20 + 14 ⇒ (8) + 14 = 22 Assistance, if possible, might be appreciated.
Straightening after a moment, he continues working as he sends out another telepathic message. {Since this ooze-creature responds to interaction with living creatures, I could simply have my drone attempt to clamber down into the pit in order to retrieve the body initially. As a robot, it shouldn't trigger the creatures defensive reactions.}

GM Skeemo |

Just got back onto WiFi, sorry for the delay.
SerDol's boots allow him easy access to the sludge. Klysk tries to come up with a stabilizing element to help prevent the ooze from reacting, but is sadly mistaken about how to engage it. As the slime is disturbed, it releases a cloud of noxious gas into the nearby area, even wafting through the door overhead.
SerDol: 1d20 + 4 ⇒ (4) + 4 = 8
V'rax: 1d20 + 9 ⇒ (5) + 9 = 14
M'Shak: 1d20 + 3 ⇒ (19) + 3 = 22
Chivix: 1d20 + 6 ⇒ (12) + 6 = 18
Jerix: 1d20 + 3 ⇒ (12) + 3 = 15
Jackojare: 1d20 + 5 ⇒ (18) + 5 = 23
Most of you shrug off the spores and little more than a foul smell, but SerDol, V'rax, and Jerix all start feeling woozy. You three take a –4 penalty to Dexterity- and Strength-based ability checks, skill checks, and Reflex saving throws. Beyond this defense, V'rax easily accesses the body and yanks it from the mucus. The skeleton is humanoid, likely a past invader, but is far too dissolved to accurately ID a species. An intact hook knife and set of elite defiance series armor rest over the decomposing skeleton. The armor's pocket also holds a key card.

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How long will the penalty last? Can we wait it out before going to the next area?
Waving away the foul stench, a slightly dizzy V'rax moves back to the previously unopened door, crouching low and ready to shoot any hostiles within as the rest of the team investigates.

SerDol |

SerDol follows Vraz, waving the foul smell away from his face best he could with a free hand, but it was bad, making his eyes water behind his goggles. Still, he got himself into position as well, pistol ready.

GM Skeemo |

How long will the penalty last? Can we wait it out before going to the next area?
Given that you're on a time-sensitive mission behind enemy lines with a timed explosive coming up behind you, waiting isn't really an option.
Behind the north door, dim violet light bathes this small elongated octagonal chamber. A single door to the south allows access to the room, flanked by a single computer terminal built into the wall. You see a receptor for a key card by what appears to be a level indicator.
As you return to the pervious unopened door, you hear Historia-7 chime in again. "Careful with those wires. You don't wan't to get blown to pieces right before your vacation. Any thoughts on how you're going to spend the time?"
Radaszam replies. "I'm going to spend the time doing volunteer work in the Veskarium mentoring juvenile vesk who have lost their way. Didn't realized that stuff mattered to you."
"Of course I care about the activities of my fellow leadership. Also discussing leisure activities relaxes nerves and reduces the likelihood of unforced errors during dangerous tasks."
"Hey, speaking of losing their way, any word from Historia-6 yet? He's been back for a while now, no?"
"He has, but he's made no moves to retake control of the faction. To be honest, I'm a little surprised. I worry that his aloofness portends some trouble for our organization, but I've been too busy to inquire."
"Yeesh. Must be stressful."
"It is, but I have other ways of relaxing. Zigvigix and I had a lovely hike in Jatembe Park. Our dates away from the Lorespire Complex are very effective at relieving tensions."
"Uh...you know, the agents can hear you."
"They are adults, and experienced agents to boot. They can handle some inside intel among cooperative leadership. Also their efforts will be for naught if we don't finish this bomb, so stay focused."
Beyond the door further back (moving your tokens accordingly), the temperature in this sterile-looking room is noticeably cooler than the corridor to the west. A 12-foot long cylindrical object with an open exposure rests along the eastern wall. To the north, a large glass case spans from floor to ceiling, with hundreds of vials lining slots along the interior. A computer terminal sits dormant in the southwest corner.
SerDol will make his way over to the vials and begin checking them out. "Perhaps one of you should check the computer for information" he says to anyone but V'rax, knowing his own limits with his computerings skills.
Once the door opened, M'shak moves next to the computer at SerDol's invitation.
SerDol Reflex: 1d20 + 11 ⇒ (20) + 11 = 31
M'Shak digs into the computer files, but struggles with how they are organized in the interface, her progress slowed and ineffective. SerDol opens the case, the movement jostling a vial loose, but he effortlessly catches the falling vial with his lower hand before it reaches the floor. M'Shak mentions that some of the files on the computer suggest the vials contain samples of a synthetic pathogen the jinsuls are trying to weaponize. She recommends taking it back to Absalom Station for study, so SerDol carefully stores it in his backpack with Sonwat's help. The critter first recoils from the vial, but then eagerly grabs it in his tentacle and slips it into a secure pouch.
Besides this, let me know when you're ready to descend through the north elevator.

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Chivix moved in to help M'Shak with the computers, offering his shirren perspective on file structure and naming systems.
aid, computers: 1d20 + 14 ⇒ (9) + 14 = 23
While he was doing that, he kept getting distracted by the vials.
Some of these vials are useful and very expensive compounds. We should take them with us."
physical science: 1d20 + 13 ⇒ (12) + 13 = 25

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With a nod, V'rax packs up the vials, securing them between layers of padding including his bedroll before stowing within the extradimensional space of the Starfinder backpack, to ensure they will not break or spill. He stands ready, waiting for the team to complete their intel gathering so that he can take point toward the northern elevator.

GM Skeemo |

Moving ahead; map updated.
You return to the lift and activate it, rising deeper into the base's center. As you do, Radaszam comes up on the comms again: "Historia, there's a jinsul approaching."
"Then handle it. I need precise focus to finish arming this."
There's a tense pause, then the sound of weapon fire and shrieking. Radaszam comes back on the line. "We're running out of time, folks! What's our status?!"
There's a pause, then Historia-7 responds. "This should do it. We'll begin bringing the bomb along the path you've cleared. My scans show you're close to the reactor core. Quickly, clear out any remaining defenses, then hold your position until we get there."
The lift doors open. The acrid smell of hot metal fills the air of this U-shaped workshop. Thick power cables line the ceiling, funneling visibly bright energy from out an outlet in the eastern section of the room. A table rests in the center of each leg of the room and each of the two tables hold fifteen-foot-long metallic parts that show signs of damage. Dozens of small robotic arms mounted above the tables, on tracks affixed to the ceiling, make various repairs to the machinery below. An embedded computer terminal covered in fine dust and metal filings rests on the southern wall.
Do you move on to the next room?

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Computer: 1d20 + 15 ⇒ (7) + 15 = 22 +4 with hacking kit
Engineering: 1d20 + 15 ⇒ (9) + 15 = 24 +4 with engineering toolkit
M'shak explains what she found feel free to open the spoilers. Seems like the Jinsul are preparing for a underwater expedition
ready for the next room

GM Skeemo |

The doors slide open with a hiss as a rush of air flows out of this pressurized room. A ten-foot walkway lines the southern portion of the room. The eastern wall contains an open door with a visible computer terminal beside it. Fifteen feet above the entrance southern level, catwalks outline the northern part of the room. In the center lies a hexagonal catwalk surrounding four reactor spires that stretch fifty feet up to the ceiling above. The air crackles as large sparks of energy roil on the reactor spires.
A jinsul attired in ornate headware apparently acting as the station’s high priest, resides high up in the middle of the platform on the northern wall. Several crazed station zealots surround the proselytizing commander. As you enter the room, you interrupt what was clearly a rousing sermon in Jinsul; the station zealots are practically foaming at the mouth in rapture. All jinsuls eyes, dozens of them, turn to you, and the station priest begins chittering furiously, waving their legs around. From down the hall, you can hear furious chittering and the scrabbling of many feet as more jinsul reinforcements approach from the eastern doorway!
Klysk: 1d20 + 3 ⇒ (13) + 3 = 16
SerDol: 1d20 + 9 ⇒ (17) + 9 = 26
Jackojare: 1d20 + 5 ⇒ (16) + 5 = 21
V’rax’l’striss: 1d20 + 8 ⇒ (19) + 8 = 27
M’Shak: 1d20 + 8 ⇒ (12) + 8 = 20
Chivix: 1d20 + 2 ⇒ (5) + 2 = 7
Jerix: 1d20 + 8 ⇒ (5) + 8 = 13
Commander: 1d20 + 4 ⇒ (20) + 4 = 24
Zealots: 1d20 + 1 ⇒ (15) + 1 = 16
Round 1 (bold may post)
V'rax
SerDol
Commander
Jackojare
M'Shak
Klysk
Zealots
Jerix
Chivix

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Senses alert, nerves calm, but mind alight with past experiences, the Vesk soldier rushes into the room and crouches behind a corner, where he can freely shoot at the enemy leader without obstruction, yet where the jinsuls will have to aim past his cover. He is also still easily in range of the eastern door to deal with assailants from that direction, should the need arise.
Plasma array yellow star (single attack): 1d20 + 7 + 4 ⇒ (7) + 7 + 4 = 18
Damage (Electricity and Fire): 2d10 + 7 ⇒ (9, 5) + 7 = 21
After momentarily peeking out from cover to shoot at the jinsul commander, he presses his back against the wall providing cover, and grins toothily at SerDol. "Prrrey approaccching!" he calls as he gestures toward the eastern door.

GM Skeemo |

Botting SerDol: SerDol moves to the side door and fires a shot at the leader.
Attack vs. EAC (flat-footed, 1 range): 1d20 + 12 + 2 - 2 ⇒ (12) + 12 + 2 - 2 = 24
Damage (E, trick): 1d6 + 3 + 4d8 ⇒ (5) + 3 + (7, 5, 3, 6) = 29 plus flat-footed
Unshakeable Belief DC 31: 1d20 + 14 ⇒ (11) + 14 = 25
Explosive Blast: 9d6 ⇒ (5, 5, 4, 5, 1, 4, 6, 3, 3) = 36
V'rax Reflex: 1d20 + 6 ⇒ (16) + 6 = 22
Jackojare Reflex: 1d20 + 6 ⇒ (18) + 6 = 24
M'Shak Reflex (evasion): 1d20 + 11 ⇒ (3) + 11 = 14
Chivix Reflex: 1d20 + 7 ⇒ (11) + 7 = 18
SerDol Reflex (evasion): 1d20 + 11 ⇒ (18) + 11 = 29
Klysk Reflex: 1d20 + 8 ⇒ (4) + 8 = 12
Drone Reflex: 1d20 + 8 ⇒ (12) + 8 = 20
Need Jerix's Reflex save
The leader begins screaming profanities in Jinsul, invoking the fury of the jinsuls' divine providence on your heads. It scurries over to the eastern computer terminal and casts a spell, engulfing your entire party in a blast of fiery energy.
Round 1 (bold may post)
Jackojare (-18 SP)
M'Shak (-36 SP)
Klysk (-36 SP [drone -18 HP])
Zealots
Jerix (damage pending, Reflex DC 20 or 36 fire damage)
Chivix (-36 SP)
Round 2
V'rax (-18 SP)
SerDol
Commander (-50 HP, flat-footed)

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Klysk quickly moves into the room, before concentrating on sending his Drone extra instructions.
Move Action: move into room; Standard Action: given to Drone.
.
The Drone follows Klysk into the room, scuttling past him as it stays near the wall. It then turns to look towards the four enemies currently in the room, before targetting one of the standard Jinsul with its laser rifle.
Laser Rifle vs EAC: 1d20 + 10 ⇒ (11) + 10 = 21
Damage (Fire): 2d6 + 7 ⇒ (5, 2) + 7 = 14
Move Action: move into room; Standard Action: fire at the Green Jinsul.

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Surprised by the blast, M'shak is unable to avoid it! ouch!
She tries to help SerDol taking down the leader, targeting him also.
Trick (computer): 1d20 + 15 + 4 ⇒ (4) + 15 + 4 = 23
Thunderstrike vs EAC: 1d20 + 10 ⇒ (4) + 10 = 14
Damages, So: 1d8 + 3 ⇒ (4) + 3 = 7

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Jackojare felt that one, but he doublmoves toward the enemy. remember, his ac when they start targetting AC is the one that says for this adventure, cause I used a boon to borrow equipment and I have set his AC back to normal when scenario is done.

GM Skeemo |

Damage (S): 1d6 + 9 ⇒ (3) + 9 = 12
Attack vs. Jackojare KAC 25: 1d20 + 13 ⇒ (6) + 13 = 19
Attack vs. Jackojare KAC 25 (flank): 1d20 + 13 + 2 ⇒ (4) + 13 + 2 = 19
The three frothing jinsuls shriek in unison, skittering around the reactor toward their closest target: Jackojare. The three mob the shirren, but only one gets its leg blade past his borrowed armor.
Round 1 (bold may post)
Jerix (damage pending, Reflex DC 20 or 36 fire damage)
Chivix (-36 SP)
Round 2
V'rax (-18 SP)
SerDol
Commander (-50 HP, flat-footed)
Jackojare (-30 SP)
M'Shak (-36 SP)
Klysk (-36 SP [drone -18 HP])
Green Zealot (-14 HP)
Yellow Zealot
Blue Zealot

SerDol |

Knowing the best way to confuse the enemy was to take out the leader, the kasatha studied the jinsul intently, smirking under his mask as he fired off another shot to take him down fast.
Attack: 1d20 + 12 + 2 - 2 ⇒ (20) + 12 + 2 - 2 = 32 vs EAC
Damage: 2d6 + 6 + 8d8 ⇒ (5, 6) + 6 + (4, 8, 2, 3, 1, 3, 2, 8) = 48 Electrical crit and is Anchored for 1d4 ⇒ 2 rounds

GM Skeemo |

SerDol lines up a deadly shot, but spotting him in the act the jinsul screams at him, startling the kasatha enough to impede his driven attack.
Crit lands, but trick attack is negated.
Round 1 (bold may post)
Jerix (damage pending, Reflex DC 20 or 36 fire damage)
Chivix (-36 SP)
Round 2
V'rax (-18 SP)
SerDol
Commander (-67 HP, anchored 2 rounds)
Jackojare (-30 SP)
M'Shak (-36 SP)
Klysk (-36 SP [drone -18 HP])
Green Zealot (-14 HP)
Yellow Zealot
Blue Zealot

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Growling at the sneaky tactics, V'rax dives flat onto the ground, propping up his plasma array with his elbows so he can take a better shot against the commander and make himself less of a target.
Free action to fall prone
Plasma array yellow star (single attack): 1d20 + 7 + 4 ⇒ (9) + 7 + 4 = 20
Damage (Electricity and Fire): 2d10 + 7 ⇒ (4, 5) + 7 = 16
Hit or miss, V'rax then turns his attention to the three enemies surrounding Jackojare. "I can provide you cover, but give me a firing sssolution!" he yells to the Shirren, now pointing his plasma array at the group of foes, switching firing mode to automatic but not yet pulling the trigger.

GM Skeemo |

Bot Chivix: Target blue, fire laser.
vs eac: 1d20 + 7 ⇒ (2) + 7 = 9
laser: 2d6 ⇒ (5, 6) = 11 + overcharge: 1d6 ⇒ 6 + 5
Bot Jerix: Trick attack vs. commander
Trick attack: 1d20 + 21 ⇒ (18) + 21 = 39
To Hit: 1d20 + 11 ⇒ (14) + 11 = 25
Damage: 2d4 + 3d8 + 3 + 6 ⇒ (2, 3) + (4, 7, 7) + 3 + 6 = 32
Chivix misses, but V'rax and Jerix both strike true, causing the commander to collapse, one leg dangling over the edge into the pit.
Round 2 (bold may post)
Jackojare (-30 SP)
M'Shak (-36 SP)
Klysk (-36 SP [drone -18 HP])
Green Zealot (-14 HP)
Yellow Zealot
Blue Zealot
Jerix (damage pending, Reflex DC 20 or 36 fire damage)
Chivix (-36 SP)
Round 3
V'rax (-18 SP; prone)
SerDol
Commander (dead)

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Moving over to the far side of his drone, Klysk ensures that he has a clean line of fire to the Jinsul his robotic companion shot before, before firing off a single shot.
Thunderstrike Rifle vs EAC: 1d20 + 8 ⇒ (8) + 8 = 16
Damage (Sonic): 1d10 + 7 ⇒ (10) + 7 = 17
Move Action: move to new position; Standard Action: fire on the green Jinsul.
.
The drone will take a pair of quick shots at the same Jinsul it had targeted before.
Laser Rifle vs EAC: 1d20 + 10 - 6 ⇒ (19) + 10 - 6 = 23
Damage (Fire): 2d6 + 7 ⇒ (5, 1) + 7 = 13
Laser Rifle vs EAC: 1d20 + 10 - 6 ⇒ (8) + 10 - 6 = 12
Damage (Fire): 2d6 + 7 ⇒ (1, 4) + 7 = 12
Full-Round Action: full-attack the green Jinsul, taking a -6 penalty from Expert AI.

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Trick (computer): 1d20 + 15 + 4 ⇒ (20) + 15 + 4 = 39
Sonic Pistol vs EAC: 1d20 + 11 ⇒ (19) + 11 = 30
Damages: 1d8 + 3 + 3d8 ⇒ (5) + 3 + (4, 1, 1) = 14
M'shak focus fire on the Jinsul targeting green.

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Remember how I made another grenade a while back? I pull out my grenade launcher and fire at the ground in front of me or rather the next corner up getting all of them and none of my allies, but it gets me.
hit square: 1d20 ⇒ 14 only miss on a 1
dmg: 2d6 ⇒ (2, 5) = 7 reflex of 16 for half
Oh, I have to make a reflex vs my own grenade and so do all three of the. reflex: 6 + 1d20 ⇒ 6 + (9) = 15

GM Skeemo |

Okay, with 7 intact PCs and only the mooks left, I hope y'all don't mind if I call this fight. I'm hoping to thin my plate some before GenCon and there's no reasonable way these last couple jinsuls will seriously threaten you.
You quickly dispatch the remaining jinsuls, then use the computer to seal off all entry to the reactor core. Within a few minutes of alerting Historia-7 and Radaszam that the path to the inner reactor is safe and secure, the faction leaders come jogging up the corridor, each holding one handle of a large, circular metallic object. Historia-7 and Radaszam secure the device to the base of the reactor, Radaszam muttering under his breath about how he’s “getting too old for this kind of work.”
The critter SerDol has adpoted immediately takes a shine to Radaszam and quickly climbs up his leg and back to perch on his shoulder. Radaszam, known among Starfinders as an animal lover, allows the creature to accompany you out of the base, even reaching up to lay a securing hand upon it as you hurry down the corridors.
As the jinsul starship pulls away from the starbase, dozens of small drones deploy from docking bays all over the giant base, frantically chasing after you and your escaping ship. Historia-7 turns, gives the base one final look, and presses the button on a small transponder she held in her hand. After a moment there is a blinding flash of light and the starbase disintegrates into an explosive purple disk. Not looking back, Radaszam engages the Drift engine, and the stolen ship slips into the Drift just as the first shock wave is about to engulf you. He only turns to you once the ship enters the Drift, his toothy grin wider than you’ve ever seen it before. “Starfinders,” he laughs, “that… is how it is done.”
Back at Radaszam's base, the two faction leaders thank you for your assistance and remark on how the Society’s Forum may not have directly approved the mission, but the outcome was a victory the Society sorely needed. Historia-7 intends on analyzing all the data that you retrieved during your mission, while Radaszam comments on preparing the Society for future encounters with the jinsuls. For now, you get a chance to relax before their next— hopefully less strenuous and intense—mission.
Congratulations! Chronicles will be up in Discussion presently. Feel free to RP the denouement as you see fit.

SerDol |

As they ride off into the drift, an observant party member will notice a single tear leak out from under his goggles and into his faceplate as Sinwat moved on, though he nods. It was for the best.
"Well done, all of you. I'd be proud to work alongside you all once again on a mission like this. Even you Jerix"

SerDol |

As they ride off into the drift, an observant party member will notice a single tear leak out from under his goggles and into his faceplate as Sinwat moved on, though he nods. It was for the best.
"Well done, all of you. I'd be proud to work alongside you all once again on a mission like this. Even you Jerix"

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"Yes, Chivix found that mission highly satisfying. Chivix even got some of the jinsul robotics cores out, so Chivix and Gravy can study them. Perhaps one day our studies can make better robotics for the Society."

GM Skeemo |

As they ride off into the drift, an observant party member will notice a single tear leak out from under his goggles and into his faceplate as Sinwat moved on, though he nods. It was for the best.
"Well done, all of you. I'd be proud to work alongside you all once again on a mission like this. Even you Jerix"
Actually, Sinwat can still be your buddy. Check the Chronicle sheet.

Jerix Kade |

Jerix walks up to Serdol and hands Sinwat back to him who he had hidden behind his back
Don’t be too broken up Dolly. You’re a father now. Also I apologize to everyone for being less than present during that last fight. I was thinking about all these cases I have piling up. Also, if any of you need any legal help, you know who to call: Jerix Kade, Attoruney at Large