Oooooo. The best stuff is usually behind these kind of doors. And seeing as this is an Aquisitives mission, let’s go.. acquire some more swag. And that other stuff like mission objectives and blah blah blah. Engineering: 1d20 + 14 ⇒ (15) + 14 = 29 YAHTZEE! Oh sorry. Yahtzee was one of my old running mates. I’m so used to calling her over after opening a door... oh dang... who died am I right??.... let’s go loot and deal with that growling. Probably not in that order.. Jerix will peer in the room and draw his weapons, slowly backing away from the door. Has dark vision. peception: 1d20 + 14 ⇒ (18) + 14 = 32
Jerix after his first shot cries out in victory HA! You all must not have seen the extremely venomous spider I just killed. Now any robot or jinsul who crosses my path will face the same fate! Trick Attack: 1d20 + 21 ⇒ (16) + 21 = 37 To Hit: 1d20 + 11 ⇒ (15) + 11 = 26 Damage From Laser Pistol: 2d4 + 3d8 + 3 ⇒ (3, 2) + (5, 5, 8) + 3 = 26+6 bleed
Jerix will take the comm unit and try to see if he can rig it so that all of the groups comms are able to listen to the Jinsuls. Engineering: 1d20 + 14 ⇒ (12) + 14 = 26
Jerix will continue to loot the body for any personal effects. Sleight of Hand: 1d20 + 21 ⇒ (4) + 21 = 25 As he searches he will address the group: ”Is anyone surprised these guys are attacking planets? This isn’t a stretch for them. I probably could’ve told you they were going to attack someone before this mission. Let us know when we find out who, cause that’s actually new information.” After his tinkering and pickpocketing, he will follow V’rax with his pistol again.
Surprise round: Jerix will move in to the room, pistol and knife at the ready to make as little noise as possible. Round 1 He will attempt to bury his knife in the blue jinsul if it’s still up, if it’s not, death to the red! Trick attack: 1d20 + 21 ⇒ (15) + 21 = 36 To Hit: 1d20 + 11 ⇒ (6) + 11 = 17 Knife damage: 1d4 + 3 ⇒ (3) + 3 = 6 Trick damage: 3d8 ⇒ (5, 1, 6) = 12+6 bleed 24 total damage if everything hits
Seeing V’rax move forward, Jerix will follow his lead. Not wanting to take the front however, he moved to the side to find some cover in case there’s a fire fight, which knowing V’rax, is an inevitability. Stealth: 1d20 + 17 ⇒ (6) + 17 = 23 He draws his pistols as he walks, trying to see what M’shak has seen. He also will look for any weapons they have, especially looking for the leg blades which the jinsuls are known for. Perception: 1d20 + 14 ⇒ (8) + 14 = 22
Confirming M’shak’s statement, he will connect everyone he can with telepathy and say ”Shiny girl is right. What’s the plan? Take them out quick and move on? Or try to avoid them? I’m down for whichever you guys think is faster” He then spots a wrench among the boxes and quickly and swiftly adds it to his belt for no apparent reason other than he can Slight of Hand: 1d20 + 21 ⇒ (20) + 21 = 41 Once he gets them in his sight, he attempts to recall his past dealings with the creatures for any information that might be useful Life Science: 1d20 + 6 ⇒ (20) + 6 = 26
“Never tell me the odds kid” A male lashunta steps out from the corner of the room. His skin is so pale that it borders on stark white. He has a swaggering gait as he takes a seat at the table and puts his feet on the table. His eyes have a mischievous glint to them that makes you want to hold tighter to your cred sticks. He seems harmless enough, but you suspect that scum like him wouldn’t have been allowed into the society if the need hadn’t been so great. His belt is adorned with a variety of trinkets from a abycus, napkins, to a teddy bear with 4 arms. Hidden in this assortment of seeming junk are a couple of pistols and a wicked survival knife. He smiles at everyone present and says: “Since were introducing ourselves, the name is Jerix Kade. Greatest thief you’ve never met” His display of confidence falls flat....
Player Name: Ryan
Please post the following info, although decisions may be adjusted following your adventure briefing. Purchases:
Boons slotted for this scenario
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