Thron's Altered Kingmaker (Now Litejedi's)

Game Master Litejedi

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Kingdom | Male Kobold Alchemist 11 / U. Monk 1 | HP 101/101 | AC:27 T:19 FF:21 CMD:25 | F+21, R+20, W+10 | Init +12 | Perc +16 | Freedom of Movement, Heroism, Mage Armor, Magic Circle Against Evil, Mutagen, Protection from Arrows Communal, Tears to Wine

Random note: I realized as I am trying to level up that Sootscale has two combat traits. So I've decided to drop the Firebug trait and also the Xenophobic drawback that probably doesn't apply given Sootscale's current mentality.


Kingdom | Male Kobold Alchemist 11 / U. Monk 1 | HP 101/101 | AC:27 T:19 FF:21 CMD:25 | F+21, R+20, W+10 | Init +12 | Perc +16 | Freedom of Movement, Heroism, Mage Armor, Magic Circle Against Evil, Mutagen, Protection from Arrows Communal, Tears to Wine

Yay, I've finally leveled up!

Sootscale shopping list (and/or Sophiel crafting list):
Headband of Vast Intellect +2 (with UMD as its skill)
Cloak of Resistance +2
Wand of Mage Armor
Bombchucker
Net x3
Crafting materials for alchemical items

Also, we should get a party healing wand.


Female Android Sorcerer (unicorn bloodline) 9 | HP 47/47 | AC 15+3 T 11 FF 15+3 | Fort +6 Ref +5 Will +8 | Init +0 | Perc +9 | Spells 1st: 8/8, 2nd 7/7, 3rd 7/7, 4th 5/5 | Safekeeping 9/9 | Repairing Nanites 1/1

A healer would help, as well. If one were, you know, available.

nudge, nudge, nudge


Female Human Human Cavalier (Daring Champion) 6/Swashbuckler (Rostland Bravo) 1| 66/66 HP | AC25 T17 FF19 | F: +7* R: +9* W: +5*| Perception: +10 | Init: +12
Annalla wrote:
A healer would help, as well. If one were, you know, available.

...


F Half-Elf Skald 1 (Urban Skald)/Druid 11 (Men. Sav./Prog.)/LM 1 | HP 116/116 | AC 26-15-24 | F+16, R+9, W+22 | Per +22, Sense M +25, Init +7 | Cont. Ins. Rage Dex is OFF
Active Effects:
None

Sophie has to get a few things to pump her Spellcraft prior to crafting, which is why she disappeared. She has to get over a few breakpoints.

And she’ll be doing a cloak +1 for the moment for Ipmeek, to save time - 3 fewer days.


F Half-Elf Skald 1 (Urban Skald)/Druid 11 (Men. Sav./Prog.)/LM 1 | HP 116/116 | AC 26-15-24 | F+16, R+9, W+22 | Per +22, Sense M +25, Init +7 | Cont. Ins. Rage Dex is OFF
Active Effects:
None

The first thing Sophie will make will be a handy haversack. I recommend that we make more than one bag of holding style thing, over time. Mine will have all my crafting stuff and misc things I need, so we need one for general looting too.

We could also pool our money - I could make us a portable hole but it will take 20 days. The benefit being that it has no weight limit.


F Half-Elf Skald 1 (Urban Skald)/Druid 11 (Men. Sav./Prog.)/LM 1 | HP 116/116 | AC 26-15-24 | F+16, R+9, W+22 | Per +22, Sense M +25, Init +7 | Cont. Ins. Rage Dex is OFF
Active Effects:
None

Availability rolls.

+1 glamered white dragonhide agile breastplate, 75%, low is bad: 1d100 ⇒ 84
Cost is 550*2+1000+2700=4800 gp

Upgrade shield to +1 - 1000 gp, takes 1 day.

Masterwork tool (Spellcraft) - 50 gp

cracked scarlet and blue sphere ioun stone (+1 to Spellcraft), 75%, low is bad: 1d100 ⇒ 32- 200 gp.

cracked dusty rose prism ioun stone (+1 to Spellcraft), 75%, low is bad: 1d100 ⇒ 12- 500 gp but fail.

Portable Artificer’s lab - 200

Total of 6250.

Just the first round, also buying a lot of crafting supplies.


Rogue 8/Arcanist 1/Fighter 4 | HP90/90 | AC 32(37 with barkskin,41 w/ shield)/DR 2 cold iron/ Fire Res 5 | T 17 | FF 25| CMD 25 (30 disarm/sunder) | F+10, R+15(evasion), W+10 :-2 poison/illusion/disease:+2 fey:+4 plant | Per +21, Sense M +21, Init +6 | spells: 3/3 | arcane pool 4/4| prehensile hair 8/8 minutes | flight 8/8 minutes Portrait conditions: Freedom of Movement, Feather Fall, Deathwatch, Fastidious, Endure Elements

materials for a belt of incredible dexterity +2 2000
materials for cat burglar's boots 1000
materials for headband of alluring charisma +2 2000
materials for scabbard of vigor 900

+2 mithril chain shirt 5100
+1 siccatite (hot) short sword 3310

availability rolls based on Sophie's above
belt: 1d100 ⇒ 81
boots: 1d100 ⇒ 82
headband: 1d100 ⇒ 85
scabbard: 1d100 ⇒ 46
shirt: 1d100 ⇒ 70
sword: 1d100 ⇒ 63


Kingdom | Male Kobold Alchemist 11 / U. Monk 1 | HP 101/101 | AC:27 T:19 FF:21 CMD:25 | F+21, R+20, W+10 | Init +12 | Perc +16 | Freedom of Movement, Heroism, Mage Armor, Magic Circle Against Evil, Mutagen, Protection from Arrows Communal, Tears to Wine

Would it help Sophiel's crafting if Sootscale purchases a Ring of Sustenance and lets Sophiel borrow it?


Male Human (ulfen) | Bard (arcane healer) 5 / Fighter (Lore Warden) 2| HP 41/41 | AC 26 (Base 20) | T 15 | FF 22 (Base 16)| CMD 20 | Fort +4| Ref +8 | Will +4 | Init +4| Perc +10 | Portrait

Since it seems like everyone claimed what they wanted went ahead and archived the old loot (hide the sheet) and then setup a new one to include Annalla. Moved items and gold over to each characters sheet, including the gems from Chief.

Orri took a normal longbow so Chief could have the MW and let Bella take the amulet of natural armor as he only took it since no one had claimed it and didn't want it to go to waste.


F Half-Elf Skald 1 (Urban Skald)/Druid 11 (Men. Sav./Prog.)/LM 1 | HP 116/116 | AC 26-15-24 | F+16, R+9, W+22 | Per +22, Sense M +25, Init +7 | Cont. Ins. Rage Dex is OFF
Active Effects:
None

Regarding the ring: I don’t know. Each DM will decide on their own. Thron may say that I get additional time, or that I can do full day crafting while adventuring. RAW I can’t craft more than 1k (possibly quadrupled to 4K with increased DC and cooperative casting) per day, no matter what.


Female Human Human Cavalier (Daring Champion) 6/Swashbuckler (Rostland Bravo) 1| 66/66 HP | AC25 T17 FF19 | F: +7* R: +9* W: +5*| Perception: +10 | Init: +12

Ah, sibling love. <3

Bella likes not getting hit.


Kingdom | Male Kobold Alchemist 11 / U. Monk 1 | HP 101/101 | AC:27 T:19 FF:21 CMD:25 | F+21, R+20, W+10 | Init +12 | Perc +16 | Freedom of Movement, Heroism, Mage Armor, Magic Circle Against Evil, Mutagen, Protection from Arrows Communal, Tears to Wine

Updated purchase list:

Materials for Headband of Vast Intellect +2 (with UMD as its skill) - 2000
Materials for Cloak of Resistance +1 - 500
Wand of Mage Armor 1d100 ⇒ 24 - Nope
Bombchucker - 12
Net x3 - 60
Masterwork Longbow - free
Ring of Sustenance 1d100 ⇒ 8 - Nope
Ring of Protection +1 1d100 ⇒ 24 - Nope
Ring of Feather Falling 1d100 ⇒ 54 - 2200
Scroll of Fly 1d100 ⇒ 27 - 375
Scroll of Displacement 1d100 ⇒ 24 - Nope
Scroll of Crafter's Fortune 1d100 ⇒ 43 - 25

Low priority crafting list
Materials for Handy Haversack - 1000
Materials for Cloak of Resistance +2 - 2000
Materials for Amulet of Natural Armor +1 - 1000
Assorted alchemical crafting materials - TBD

Total: 9172gp

These bastards don't want to sell to a kobold, obviously. So I'll stock up on materials for future crafting.


Male Human (ulfen) | Bard (arcane healer) 5 / Fighter (Lore Warden) 2| HP 41/41 | AC 26 (Base 20) | T 15 | FF 22 (Base 16)| CMD 20 | Fort +4| Ref +8 | Will +4 | Init +4| Perc +10 | Portrait

Purchases:
76-100 = Bad
Mithral Chain Shirt +1: 1d100 ⇒ 36 (-2100) PURCHASED
+1 Flaming Whip: 1d100 ⇒ 89 (-8000) FAIL
+1 Corrosive Whip: 1d100 ⇒ 48 (-8000) PURCHASED

For Sophiel to Craft:
Belt of Incredible Dexterity +2 (-2000)

From the party funds I think we should get two Wands of CLW (1500) and possibly supply Sophiel with supplies to craft a bag of holding 2 (2500). We would just need to chip in a combined 500 gold to cover the cost in addition to what the party fund already has in it. Or if we are going to be bringing our horses around with us anyway we can just pull around a wagon which is a lot cheaper and save that 2500 for other future uses.


Female Human Human Cavalier (Daring Champion) 6/Swashbuckler (Rostland Bravo) 1| 66/66 HP | AC25 T17 FF19 | F: +7* R: +9* W: +5*| Perception: +10 | Init: +12

So far our horses have been fine, I think that works? A bag of holding would be nice though!


F Half-Elf Skald 1 (Urban Skald)/Druid 11 (Men. Sav./Prog.)/LM 1 | HP 116/116 | AC 26-15-24 | F+16, R+9, W+22 | Per +22, Sense M +25, Init +7 | Cont. Ins. Rage Dex is OFF
Active Effects:
None

Crafting schedule and spellcraft bonuses.
Day 1 - cloak of resistance (complete) (DC 5+3=8) for Sootscale - +11 spellcraft - So Take 10
Day 2 - Armillary amulet (DC 5+5+5+5=20 - accelerated - Add 5 to DC) for Sophie - +11 spellcraft - So Take 10
Day 3 - Armillary amulet (complete) (DC 5+5+5+5=20 - accelerated - Add 5 to DC) for Sophie - +11 spellcraft - So Take 10
Day 4 - Handy Haversack (complete) (DC 5+9+5+5=24 (accelerated - add 5 to DC) - +15 spellcraft - So Take 10
Day 5 - Sootscale's Headband of Intellect (DC 5+8+5=18 (accelerated - add 5 to DC) - +15 spellcraft - So Take 10
Day 6 - Sootscale's Headband of Intellect (complete) (DC 5+8+5=18 (accelerated - add 5 to DC) - +15 spellcraft - So Take 10
Day 7 - Orri's Belt of Incredible Dexterity (DC 5+8+5=18 (accelerated - add 5 to DC) - +15 spellcraft - So Take 10

Day 8 will be finishing Orri's Belt of Incredible Dexterity
Randomly assigning the next items in the queue:
1-Chrysa, 2-Bella: 1d2 ⇒ 2

Day 9 will be starting Bella's Belt of Incredible Dexterity
Day 10 will be finishing Bella's Belt of Incredible Dexterity
Day 11 will be starting on Chrysa's Belt of Incredible Dexterity
Day 12 will be finishing Chrysa's Belt of Incredible Dexterity

Day 13 - Sophie will craft something for herself if she isn't dead in a ditch.

My last items-for-self post will come later tonight.


Female Human Human Cavalier (Daring Champion) 6/Swashbuckler (Rostland Bravo) 1| 66/66 HP | AC25 T17 FF19 | F: +7* R: +9* W: +5*| Perception: +10 | Init: +12

Yay for number two!!!! What she meant to say is that she's doing in friend order. Bella then Chrysa! :D


Rogue 8/Arcanist 1/Fighter 4 | HP90/90 | AC 32(37 with barkskin,41 w/ shield)/DR 2 cold iron/ Fire Res 5 | T 17 | FF 25| CMD 25 (30 disarm/sunder) | F+10, R+15(evasion), W+10 :-2 poison/illusion/disease:+2 fey:+4 plant | Per +21, Sense M +21, Init +6 | spells: 3/3 | arcane pool 4/4| prehensile hair 8/8 minutes | flight 8/8 minutes Portrait conditions: Freedom of Movement, Feather Fall, Deathwatch, Fastidious, Endure Elements

Miscalculated before so can't afford the chain +2, so dropping to +1 and getting a wand of shield.

1d100 ⇒ 73


Kingdom | Male Kobold Alchemist 11 / U. Monk 1 | HP 101/101 | AC:27 T:19 FF:21 CMD:25 | F+21, R+20, W+10 | Init +12 | Perc +16 | Freedom of Movement, Heroism, Mage Armor, Magic Circle Against Evil, Mutagen, Protection from Arrows Communal, Tears to Wine

Crafting mundane items is really, really slow!

Craft Alchemist Fire DC20, swift alchemy, Take 10 = 24*20*2=960 sp/week = 4.6 Alchemist Fires/week. So let's assume Chief crafted 4 in a week given some travel.


F Half-Elf Skald 1 (Urban Skald)/Druid 11 (Men. Sav./Prog.)/LM 1 | HP 116/116 | AC 26-15-24 | F+16, R+9, W+22 | Per +22, Sense M +25, Init +7 | Cont. Ins. Rage Dex is OFF
Active Effects:
None

Okay, my only other magic things that I bought were some gear to make a headband of inspired wisdom +2. Otherwise I bought a lot of mundane stuff, as well as a medium wagon and two combat-trained bison.


Male Human (ulfen) | Bard (arcane healer) 5 / Fighter (Lore Warden) 2| HP 41/41 | AC 26 (Base 20) | T 15 | FF 22 (Base 16)| CMD 20 | Fort +4| Ref +8 | Will +4 | Init +4| Perc +10 | Portrait

If we are going to get a wagon and such, why don't we not worry about the bag of holding and take that out of the party fund? The wand of shield would probably be good out of the party fund as well since it could benefit multiple people who aren't using shields.


Female Human Human Cavalier (Daring Champion) 6/Swashbuckler (Rostland Bravo) 1| 66/66 HP | AC25 T17 FF19 | F: +7* R: +9* W: +5*| Perception: +10 | Init: +12

I agree. I think it's a better use of funds.


F Half-Elf Skald 1 (Urban Skald)/Druid 11 (Men. Sav./Prog.)/LM 1 | HP 116/116 | AC 26-15-24 | F+16, R+9, W+22 | Per +22, Sense M +25, Init +7 | Cont. Ins. Rage Dex is OFF
Active Effects:
None

Remember, a wand of shield may only be used easily by a) someone with shield on their spell list or b) someone with use magic device. As a personal spell, you can’t cast it on someone else.


Male Human (ulfen) | Bard (arcane healer) 5 / Fighter (Lore Warden) 2| HP 41/41 | AC 26 (Base 20) | T 15 | FF 22 (Base 16)| CMD 20 | Fort +4| Ref +8 | Will +4 | Init +4| Perc +10 | Portrait

Hrm... good point, maybe not as useful... Either way, if we are planning to get a cart I say we save the gold on the bag and maybe just use it toward something better in the future.


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Female Human Human Cavalier (Daring Champion) 6/Swashbuckler (Rostland Bravo) 1| 66/66 HP | AC25 T17 FF19 | F: +7* R: +9* W: +5*| Perception: +10 | Init: +12

Okay, so THAT just happened. Clearly Bella is not the same. Here’s a quick retcon of the last week and a half since the Stag Lord died.

All of the events happened as role played except the following changes have occurred:

* During Sophie/Isabella’s conversation about bringing Annalla onboard, Bella suggested Sophie serve her rather than her taking a knee and offering to serve Sophie.

* Isabella still protected Annalla and has been spending time with her, even though she is more aggressive overall she is actively attempting to submit to Anna.

* Isabella’s attitude and behavior have grown darker since her victory over the Stag Lord. She has no mental anguish that she suffers from and the dreams are gone. Instead, she likes to tell stories and relive the moment where she tortured the Stag Lord and delivered his sick justice back to him. She seems to enjoy it so much that it is disturbing.


Kingdom | Male Kobold Alchemist 11 / U. Monk 1 | HP 101/101 | AC:27 T:19 FF:21 CMD:25 | F+21, R+20, W+10 | Init +12 | Perc +16 | Freedom of Movement, Heroism, Mage Armor, Magic Circle Against Evil, Mutagen, Protection from Arrows Communal, Tears to Wine

Now that Sootscale has way more elixirs, he wants to hand them out. Proposed distribution:

Isabella - Fly, Barkskin, Reduce Person
Chrysa - Monstrous Physique I, Barkskin, Invisibility, Shield
Sootscale - Invisibility, Reduce Person, Shield
Orri - Shield

These would be daily use elixirs, basically spells that you'd cast yourself. Let me know if you want something else (or want something . . . I definitely front-loaded who I think our melee characters will be).


F Half-Elf Skald 1 (Urban Skald)/Druid 11 (Men. Sav./Prog.)/LM 1 | HP 116/116 | AC 26-15-24 | F+16, R+9, W+22 | Per +22, Sense M +25, Init +7 | Cont. Ins. Rage Dex is OFF
Active Effects:
None

For tracking, lizardfolk is on day 14.5.


F Half-Elf Skald 1 (Urban Skald)/Druid 11 (Men. Sav./Prog.)/LM 1 | HP 116/116 | AC 26-15-24 | F+16, R+9, W+22 | Per +22, Sense M +25, Init +7 | Cont. Ins. Rage Dex is OFF
Active Effects:
None

Day 15 and 16 Sophie is upgrading Sootscale’s cloak of resistance from +1 to +2


Rogue 8/Arcanist 1/Fighter 4 | HP90/90 | AC 32(37 with barkskin,41 w/ shield)/DR 2 cold iron/ Fire Res 5 | T 17 | FF 25| CMD 25 (30 disarm/sunder) | F+10, R+15(evasion), W+10 :-2 poison/illusion/disease:+2 fey:+4 plant | Per +21, Sense M +21, Init +6 | spells: 3/3 | arcane pool 4/4| prehensile hair 8/8 minutes | flight 8/8 minutes Portrait conditions: Freedom of Movement, Feather Fall, Deathwatch, Fastidious, Endure Elements

cat burglar's boots I believe is still on her list


F Half-Elf Skald 1 (Urban Skald)/Druid 11 (Men. Sav./Prog.)/LM 1 | HP 116/116 | AC 26-15-24 | F+16, R+9, W+22 | Per +22, Sense M +25, Init +7 | Cont. Ins. Rage Dex is OFF
Active Effects:
None

Day 15 (night of the tendriculous)

Boots of the cat (DC 5+1+5+5=15 (accelerated - add 5 to DC, missing feather fall) - +15 spellcraft - So Take 10 - complete.

Day 16 (day/night of the lizardfolk)

Pipes of revealing mists (DC 5+5+5+5+5=25(accelerated - missing invisibility purge and obscuring mist, add 15 to DC) - +15 spellcraft- so take 10- 2000/2592 complete.

Day 17 (day traveling to Oleg’s)

Pipes of revealing mists (DC 5+5+5+5+5=25(accelerated - missing invisibility purge and obscuring mist, add 15 to DC) - +15 spellcraft- so take 10 - complete.

Day 18 (?)

Chrysa’s headband of alluring charisma (DC 5+8+5+5=18 (accelerated- missing eagle’s splendor - add 10 to DC) - +15 spellcraft - So Take 10 2000/4000 complete

Day 19 (?)

Chrysa’s headband of alluring charisma (DC 5+8+5+5=18 (accelerated- missing eagle’s splendor - add 10 to DC) - +15 spellcraft - So Take 10 4000/4000 complete


Everyone...LEVEL UP!


Female Android Sorcerer (unicorn bloodline) 9 | HP 47/47 | AC 15+3 T 11 FF 15+3 | Fort +6 Ref +5 Will +8 | Init +0 | Perc +9 | Spells 1st: 8/8, 2nd 7/7, 3rd 7/7, 4th 5/5 | Safekeeping 9/9 | Repairing Nanites 1/1

Sorceress 5

+5 HP

New Spells:
Color Spray (1st)
Hideous Laughter (2nd)
Cure Moderate Wounds (2nd - bloodline)

Increased Castings:
+1 2nd level spell

Feat:
Cosmopolitan
(Diplomacy, Sense Motive)
(Elvish, Gnomish)

Skills: 3+2
Diplomacy +1, Sense Motive +2, Handle Animal +1, Perform (sing) +1

And the android now has a positive Sense Motive skill. :) :)


Male Human (ulfen) | Bard (arcane healer) 5 / Fighter (Lore Warden) 2| HP 41/41 | AC 26 (Base 20) | T 15 | FF 22 (Base 16)| CMD 20 | Fort +4| Ref +8 | Will +4 | Init +4| Perc +10 | Portrait

+1 Level Bard

+5 HP

Baric Performance:
+2 Rounds

New Spells:
Cure Moderate Wounds
Invisibility

Increase Casting:
+2 2nd Level spells

New Ability:
Use 2 rounds of bardic performance to cast CLW. (Now have up to 6 extra CLW castings a day)

Feat:
Whip Mastery

Skills: 9+2
Acrobatics +3, Bluff +1, Diplomacy +1, Intimidate +1, Perception +1, Stealth +2, Perform (act) +1, Perform (oratory) +1


Rogue 8/Arcanist 1/Fighter 4 | HP90/90 | AC 32(37 with barkskin,41 w/ shield)/DR 2 cold iron/ Fire Res 5 | T 17 | FF 25| CMD 25 (30 disarm/sunder) | F+10, R+15(evasion), W+10 :-2 poison/illusion/disease:+2 fey:+4 plant | Per +21, Sense M +21, Init +6 | spells: 3/3 | arcane pool 4/4| prehensile hair 8/8 minutes | flight 8/8 minutes Portrait conditions: Freedom of Movement, Feather Fall, Deathwatch, Fastidious, Endure Elements

Chrysan
1 level of sylvan trickster rogue
+5 hit points
+1 fcb on skills
+1 reflex save

abilities added: debilitating injury, resist nature's lure
rogue talent: feral speech
feat: extra arcanist exploit(familiar, nokan the whippoorwill)

skills: 12
+1 bluff, +3 diplomacy, +1 disable device, +2 intimidate, +1 knowledge local, +1 knowledge religion, +1 perception, +1 sense motive, +1 stelath
background: +1 knowledge engineering, +1 linguistics(giant)


F Half-Elf Skald 1 (Urban Skald)/Druid 11 (Men. Sav./Prog.)/LM 1 | HP 116/116 | AC 26-15-24 | F+16, R+9, W+22 | Per +22, Sense M +25, Init +7 | Cont. Ins. Rage Dex is OFF
Active Effects:
None

Sophie
1 level of progenitor/menhir savant druid
+5 hit points
+1 favored class bonus on skill
+1 fortitude and will save
+1 base attack bonus

Abilities Added: Resist Nature's Lure, Wild Shape (small or medium animal, 4 hours, 1/day)
Feat: Eldritch Heritage (arcane - familiar, rhamporynchus)

Skill Points: 7
+1 acrobatics, +1 bluff, +1 diplomacy, +1 intimidate, +1 fly, +1 spellcraft
background: +1 knowledge (geography), +1 linguistics (giant)

Spell Slots:

+1 1st
+1 2nd


Female Android Sorcerer (unicorn bloodline) 9 | HP 47/47 | AC 15+3 T 11 FF 15+3 | Fort +6 Ref +5 Will +8 | Init +0 | Perc +9 | Spells 1st: 8/8, 2nd 7/7, 3rd 7/7, 4th 5/5 | Safekeeping 9/9 | Repairing Nanites 1/1

Sorcerer 6

HP +5
BAB +1
Fort +1
Ref +1
Will +1

New Spells:
Dancing Lights
Dispel Magic

Skills:
Diplomacy +1, Sense Motive +2, Handle Animal +1, Perform (sing) +1


Male Human (ulfen) | Bard (arcane healer) 5 / Fighter (Lore Warden) 2| HP 41/41 | AC 26 (Base 20) | T 15 | FF 22 (Base 16)| CMD 20 | Fort +4| Ref +8 | Will +4 | Init +4| Perc +10 | Portrait

Level: Bard

HP +5

New Spell:
Glitterdust

Ability Changes:
IC is +2, Inspire Healing (2 rounds of BP to cast CLW)

Skills:
Acrobatics +3, Bluff +1, Diplomacy +1, Intimidate +1, Perception +1, Ride +1, Stealth +1, Perform (Dance) +1, Sleight of Hand +1


F Half-Elf Skald 1 (Urban Skald)/Druid 11 (Men. Sav./Prog.)/LM 1 | HP 116/116 | AC 26-15-24 | F+16, R+9, W+22 | Per +22, Sense M +25, Init +7 | Cont. Ins. Rage Dex is OFF
Active Effects:
None

Sophie
1 level of progenitor/menhir savant druid
+6 hit points
+1 favored class bonus on skill

Abilities Added: Wild Shape (small or medium animal, 5 hours, 1/day), Primal Nature's Bond (10' radius, 2/day, 8 rounds per use)

Skill Points: 7
+1 diplomacy, +1 spellcraft, +1 knowledge (local), +1 knowledge (nature), +1 knowledge (planes), +1 perception, +1 Sense Motive
background: +1 knowledge (geography), +1 knowledge (history)

Spell Slots:

+2 3rd


Rogue 8/Arcanist 1/Fighter 4 | HP90/90 | AC 32(37 with barkskin,41 w/ shield)/DR 2 cold iron/ Fire Res 5 | T 17 | FF 25| CMD 25 (30 disarm/sunder) | F+10, R+15(evasion), W+10 :-2 poison/illusion/disease:+2 fey:+4 plant | Per +21, Sense M +21, Init +6 | spells: 3/3 | arcane pool 4/4| prehensile hair 8/8 minutes | flight 8/8 minutes Portrait conditions: Freedom of Movement, Feather Fall, Deathwatch, Fastidious, Endure Elements

Chrysa
+1 rogue
+5 hp
+1 fort, +1 will
+1 bab, cmb, cmd

+12 skills(fcb)
1 to acrobatics, bluff, diplomacy, disable device, knowledge(dungeon), perception, sense motive, stealth
2 to intimidate, knowledge(local)

+2 background skills
linguistics(boggard), , knowledge(geography)

class abilities: rogue's edge(skill unlock in diplomacy), +3d6 now for sneak attacks


Kingdom | Male Kobold Alchemist 11 / U. Monk 1 | HP 101/101 | AC:27 T:19 FF:21 CMD:25 | F+21, R+20, W+10 | Init +12 | Perc +16 | Freedom of Movement, Heroism, Mage Armor, Magic Circle Against Evil, Mutagen, Protection from Arrows Communal, Tears to Wine

Chief Sootscale would like to meet up with you all again at Oleg's.

Given his absence, not sure he should level up. But he's already a bit ahead of some anyway.


Sounds good, Ipmeek! Feel free to reintroduce yourself at your leisure.


Female Human Human Cavalier (Daring Champion) 6/Swashbuckler (Rostland Bravo) 1| 66/66 HP | AC25 T17 FF19 | F: +7* R: +9* W: +5*| Perception: +10 | Init: +12

Isabella
+1 level of cavalier
Some more HP (yay!)
Some more skills, most noticeably picking up knowledge local.

Class ability - Banner: As long as the cavalier’s banner is clearly visible, all allies within 60 feet receive a +2 morale bonus on saving throws against fear and a +1 morale bonus on attack rolls made as part of a charge

Second use of tactician.

I even updated my profile! :D


Kingdom | Male Kobold Alchemist 11 / U. Monk 1 | HP 101/101 | AC:27 T:19 FF:21 CMD:25 | F+21, R+20, W+10 | Init +12 | Perc +16 | Freedom of Movement, Heroism, Mage Armor, Magic Circle Against Evil, Mutagen, Protection from Arrows Communal, Tears to Wine

Now that I'm back, wanted to hand out a few elixirs again. These are like daily spells, but you would need to be the one to drink to get the benefits.

Isabella - Fly, Shield
Chrysa - Monstrous Physique I, Invisibility, Shield
Orri - Shield

I also have Barkskin elixirs, but I can keep those to "cast" on you guys in pre-combat situations.


Female Human Human Cavalier (Daring Champion) 6/Swashbuckler (Rostland Bravo) 1| 66/66 HP | AC25 T17 FF19 | F: +7* R: +9* W: +5*| Perception: +10 | Init: +12

I can fly!


Male Human (ulfen) | Bard (arcane healer) 5 / Fighter (Lore Warden) 2| HP 41/41 | AC 26 (Base 20) | T 15 | FF 22 (Base 16)| CMD 20 | Fort +4| Ref +8 | Will +4 | Init +4| Perc +10 | Portrait

Just a reminder, everyone look at the loot list and make sure there isn't anything you want to claim. If we can confirm that today then we can go ahead and split the rest of the wealth.


F Half-Elf Skald 1 (Urban Skald)/Druid 11 (Men. Sav./Prog.)/LM 1 | HP 116/116 | AC 26-15-24 | F+16, R+9, W+22 | Per +22, Sense M +25, Init +7 | Cont. Ins. Rage Dex is OFF
Active Effects:
None

Someone should take the cloak of resistance - it’s the same share as me crafting one, and less work.

Someone should also take the cloak of protection, because it’s good!


Female Human Human Cavalier (Daring Champion) 6/Swashbuckler (Rostland Bravo) 1| 66/66 HP | AC25 T17 FF19 | F: +7* R: +9* W: +5*| Perception: +10 | Init: +12

Bella will take the cloak of resistance if no one else wants it.


Male Human (ulfen) | Bard (arcane healer) 5 / Fighter (Lore Warden) 2| HP 41/41 | AC 26 (Base 20) | T 15 | FF 22 (Base 16)| CMD 20 | Fort +4| Ref +8 | Will +4 | Init +4| Perc +10 | Portrait

If no one else wants the cloak I will take it just for the added protection, but it might be better on someone else that gets closer to the front intentionally.


Rogue 8/Arcanist 1/Fighter 4 | HP90/90 | AC 32(37 with barkskin,41 w/ shield)/DR 2 cold iron/ Fire Res 5 | T 17 | FF 25| CMD 25 (30 disarm/sunder) | F+10, R+15(evasion), W+10 :-2 poison/illusion/disease:+2 fey:+4 plant | Per +21, Sense M +21, Init +6 | spells: 3/3 | arcane pool 4/4| prehensile hair 8/8 minutes | flight 8/8 minutes Portrait conditions: Freedom of Movement, Feather Fall, Deathwatch, Fastidious, Endure Elements

Bella is at 24 ac. With shield, Chrysa gets to 25, so both are pretty good already. Plus Chrysa got a very lovely sword and does not wish to hog the loot.


F Half-Elf Skald 1 (Urban Skald)/Druid 11 (Men. Sav./Prog.)/LM 1 | HP 116/116 | AC 26-15-24 | F+16, R+9, W+22 | Per +22, Sense M +25, Init +7 | Cont. Ins. Rage Dex is OFF
Active Effects:
None

In fact, Chrysa’s sword is worth everything else combined almost. To that end, I’m fairly certain that she ends us owing something from the next share, but I don’t know how Dak’s sheet works.

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