Tikroch |
Added an entry for Thrush stats for wild shape in case I decide to bull rush a guard off the tower as an itty bitty bird... Also updated my stat line to reflect the transformation.
Chieftain Sootscale |
Not sure if we're still going to use the loot spreadsheet linked at the top of the page. Here is a list of our spoils from trekking to the fort.
a masterwork quarterstaff shod with silver at either end and decorated with carvings of predatory birds, worth 900 gp
a wide leather belt of mighty constitution +2
a silver ring of jumping
a coral holy symbol of Gozreh worth 250 gp
a stylized mithral brooch in the shape of a gilded leaf worth 500 gp
an uncompleted, leather-bound spellbook in a waterproof case containing all 0-level spells, as well as control water, fabricate, move earth, stone shape, and transmute mud to rock20 taldan-stamped gold ingots worth 250 gp each +favor of bogards to stop raiding
a headband of mental prowess (wis +2/Cha +2) (with some spirit naga blood on it)
This is either not useful or duplicative for Sootscale.
Vincent Maridos II |
Vincent would benefit from the Con belt, and obviously will fight people for the spellbook, but otherwise he's fine.
Donovan of Restov |
I don't think I'm due for a share of treasure yet, but if so, the headband of mental prowess would be an upgrade for Donovan.
Chrysa Surtova |
Full agreement!
Chieftain Sootscale |
Totally!
Chieftain Sootscale |
Alright, proposed buffs for everyone:
Protection from Arrows Communal--I think this works against firearms too?
Magic Circle Against Evil (via Alchemical Allocation)--Sootscale
Shield--Sootscale, Chrysa, Tikroch
I know Tikroch talked about saving magic, but Sootscale's elixirs are not that useful in spontaneous situations--better to use them in a situation that we know will help. I could do a few more buffs too, but I picked things that don't have immediately visible effects.
Donovan of Restov |
Since we ostensibly know when they guy is showing up, Donovan can throw down divine power, righteous might, prayer, heroism, bless, and shield of faith if we're going all-in.
Tikroch |
I was only going to use barkskin and possibly greater magic fang (and shield now). Also planning on turning into a sargassum fiend (plant) and attacking from above, assuming the place isn't more than two floors tall.
Chieftain Sootscale |
I'm entering a busy period at work that may keep me tied up until February 12 (Super Bowl Sunday). I'll still try to check in and post, but I can't guarantee I'll make a consistent appearance. Please feel free to bot me.
Donovan of Restov |
FINALLY managed to squeeze in a post.
Chrysa Surtova |
Level 11 back to the basics (Rogue!!!)
fcb to skills
+1 intimidation, linguistics (Tien), handle animal, perception
+2 bluff, diplomacy,
+3 disable device, stealth
+1d6 sneak attack
Improved Critical as a feat
Tikroch |
Lvl 11: Druid (duh)
FCB: HP
+1 BAB
+1 lvl 3 & Lvl 6 spell slot
+Feat: planar Wild Shape
Skills:
+1 Perception
+1 Know Nature
+1 Know Planes
+2 Sense Motive
BG: Handle Animal, Know Geography
Luca: Stays the same :(
That should be it. Now I have to do the math for the changes in wild shape forms.
Vincent Maridos II |
Level 11: Arcanist (duh!)
FCB: HP
+1 5th lvl spell slot
+1 2/3/4/5 prepped per day
Feat: Piercing Spell
Skills: Many.
Greater Exploit: Greater Counterspell.
Tikroch |
All up to date. I picked sirroco as my lvl 6 spell. It will behoove melee people to invest in fire resistance in case we need to use it while still fighting, ie. getting swarmed by people we need to debilitate. My DC is only 19 but it just needs to do at least some damage to fatigue someone.
It was either that or wall of stone and I wasn't very excited about creating stone walls in this situation.
Just to make sure, nothing we "used" in the time loop was actually used correct?
Chieftain Sootscale |
Alchemist 10 / U. Monk 1
+1 BAB
+1 Fort/Ref
BAB to HP
Improved Critical (Bombs)
Spontaneous Healing discovery ("The alchemist gains the ability to heal from wounds rapidly. As a free action once per round, he can heal 5 hit points as if he had the fast healing ability. He can heal 5 hit points per day in this manner for every 2 alchemist levels he possesses. If the alchemist falls unconscious because of hit point damage and he still has healing available from this ability, the ability activates automatically each round until he is conscious again or the ability is depleted for the day.")
Staggering Blast ("Whenever a grenadier scores a successful critical hit with a bomb, the creature directly struck by that bomb is staggered for 1d4+1 rounds. A successful Fortitude save (DC equals the bomb’s Reflex save DC to avoid splash damage) reduces the duration to 1 round. The effects of this ability stack with a frost bomb’s staggering effect, but not with the effects of the Staggering Critical feat. Additional hits from a staggering blast add to the effect’s overall duration.")
Acrobatics x2, Craft Alchemy, Escape Artist, K. Arcana, K. Engineering, K. Nature, Perception, Stealth, Survival
Donovan of Restov |
Level 11: Cleric (crusader) 11
+7 hit points
+1 BAB
Channel energy: 6d6
Spells per day: +1 3rd level, 6th-level domain spell (only)
Skills: +1 each of: Heal, Knowledge (religion), Perception, Spellcraft; Artistry (philosophy), Knowledge (history)
Feat: Reach Spell
Tikroch |
Assuming we're approaching the secret tunnel (tm) with all our 10 min/lvl buffs (~2 hours)... I've got: Extended Freedom of Movement, Air Walk, Resinous Skin, Protection from Energy Fire (120), Beastspeak, and Extended Barkskin. Luca has barkskin and feather step.
Is the governor going to distribute elixirs as well? Previous proposal
Protection from Arrows Communal--I think this works against firearms too?
Magic Circle Against Evil (via Alchemical Allocation)--Sootscale
Shield--Sootscale, Chrysa, Tikroch
Tikroch |
I thought we were getting all that done then waiting around till the right time to go, casting long term buffs on the way. I can take em off and cast them after the oozes as I didn't say I was casting them before.
Chieftain Sootscale |
Sorry for the prolonged absence. I need another week or so to power through a busy and stressful time. Please bot me as needed.
Chieftain Sootscale |
Hi folks, my theory that things would be better in a week was too optimistic. I suspect work is going to keep me from posting for the next couple of months, with late September being the time where I can jump back in. I have a September 21 deadline I'm facing, and there may be spillover / I'll need to recover. I'm really sorry for the trouble.
I will roll with whatever solution makes sense to you. Happy to have my character botted or have my character or just step away from the action temporarily. If you prefer to move on entirely, I'm okay with that too; I don't want to sap the momentum of any of my games.
Tikroch |
My map doesn't work while I'm at the office so I can't place myself right now. My plan is to move after Drelev while staying far enough away from guards to not get full attacked. I'll figure out what to do with Luca when I can see the map.
Chrysa Surtova |
Chrysa embraced skills again, getting Rogue level 8 (retaining fighter 3 and arcanist 1)
highlights: herolab online is not telling me Chrysa's complexity is 9.9 and soon I can no longer have her on the site:(
new rogue/hex: iceplant giving her +2 natural armor and endure elements all the time
dex +1 = 19 normal 23 with belt
increased bluff, diplomacy, disable device, intimidate, local, perception, sense motive, stealth, nobility, linguistics (adding Kelish as her 18th language)
Damage reduction 2/cold iron due to fey continued Fey infection
Tikroch |
+1 druid
+1 bab, fort, ref, will
+1 wildshape per day; can now assume huge plant and elemental forms
+1 str
extra lvl 5 slot, extra lvl 6 slot
+1 perception, +1 fly, +2 sense motive, +1 know nature; +1 handle animal, +1 know geography
Luca:
+1 hd, bab, fort, ref
+2 NA bonus
+1 str, dex
+1 trick (flanking)
+1 perception
Chieftain Sootscale |
Okay, I think this is all I need to do to level up (twice, since I'm 2 levels behind):
Alchemist 11 / U. Monk 1
+16 HP
+2 BAB
+1 Fort / Ref
Bombs 6d6 damage
Staggering Blast (from Grenadier archetype)
Discovery: Preserve Organs
Feat: Extra Discovery: Dragonification (Mummification but with acid immunity instead of cold)
Skills: Craft (alchemy) x2, Escape Artist x2, K. Arcana x2, K. Dungeoneering x2, K. Engineering x2, K. Nature x2, Perception x2, Stealth x2, Survival x2, TBD x2
(I think I have extra skill points and I'll sort that out, probably need to deduct from Acrobatics)
Formulae: Freedom of Movement, Greater Invisibility
Retrain Draconic Scales racial to natural armor, probably.
Hoping I got this right! Will update my character sheet after letting this sit for a while.
Donovan of Restov |
Level 12: Cleric (Crusader) 12
+1 Wisdom, BAB, all saves
+1 hit points
Skills: +1 each of: Heal, Knowledge (religion), Perception, Spellcraft; Knowledge (history), Profession (soldier)
+1 5th level and 6th level spell
Donovan of Restov |
As far as treasure: In the near term, the simple improvements that would help me are upgrading my sword to +2 (6,000 gp), and improving my ring of protection to +2 (3,000 gp).
For prep buffs: Given enough time, Donovan will generally use (in this order of priority):
divine power
shield of faith
prayer
bless weapon
bless
He will also deploy, if there appears to be a need for it (either b/c we know in advance, or we see it happen mid-fight:
communal reach resist energy if someone uses fire/lightning/etc.
communal reach protection from evil if we know we are fighting demons, evil clerics, etc.
Because of communal reach on these, he can even hit party members who are not adjacent when he casts.
freedom of movement if we think we are gonna fight ghouls or something with mobility problems. This one is flexible depending on circumstances: Usually it goes onto whoever's front lining, but if we think we need to keep Vincent able to cast in the middle of a black tentacles or something, Donovan's smart enough to do that.
Chieftain Sootscale |
Sootscale hands out the following buffs/extracts:
Cast immediately:
Mutagen on self
Mage Armor on self (with wand haded to Chrysa)
Protection from Arrows, Communal on party
Tears to Wine on party (+5 to Int and Wis skill checks)
Freedom of Movement on self and Tikroch
Heroism on self (via Alchemical Allocation)
Magic Circle Against Evil on self (via Alchemical Allocation)
Magic Circle Against Evil on Chrysa (via Alchemical Allocation)
Handed out for future use:
Greater Invisibility extract - Chrysa
Reduce Person extract - Chrysa
Shield extract - Tikroch, Chrysa
Fly extract - Donovan, Tikroch
Chrysa Surtova |
"I will claim the crown of ash." the red haired baroness bows deep to her friend, but keeping a wry smile on her lips.