Koriah Azmeren

Sophiel Medvyed's page

1,006 posts. Alias of Litejedi.


Full Name

Sophiel Medvyed

Race

Half-Elf

Classes/Levels

Skald 1 (Urban Skald)/Druid 11 (Men. Sav./Prog.)/LM 1 | HP 116/116 | AC 26-15-24 | F+16, R+9, W+22 | Per +22, Sense M +25, Init +7 | Cont. Ins. Rage Dex is OFF

Active Effects:
None

Gender

F

Size

M

Age

26

Special Abilities

Raging Song 0/7 (inspired rage) | Primal Magic Bond 0/3 | Place Magic 0/11

Alignment

NG

Deity

Magdh

Location

Brevoy

Languages

Abyssal, Aklo, Azlanti, Common, Draconic, Druidic, Dwarven, Elven, First Speech, Giant, Infernal, Sylvan

Occupation

Friend

Strength 10
Dexterity 14
Constitution 17
Intelligence 18
Wisdom 26
Charisma 18

About Sophiel Medvyed

Pearls used - 1st - 0/2

Wild Shape 1/5 Used.

Spell Tracker 0/2 cast

Skald (Urban Skald) Spells Known (CL 2nd; concentration +5)
. . 1st (2/day)—grease, heightened awareness[ACG]
. . 0 (at will)—dancing lights, detect magic, oath of anonymity, prestidigitation

Druid (Menhir Savant, Progenitor) Spells Prepared (CL 13th; concentration +23)
. . 6th—source severance, summon giant ally I, wall of stone
. . 5th—baleful polymorph (DC 23), control winds (DC 23), fickle winds[UM], wall of thorns
. . 4th—explosion of rot[UW] (DC 22), freedom of movement, scrying (DC 22), slowing mud[ACG] (DC 23), thirsting entanglement (DC 22)
. . 3rd—air geyser[ACG] (DC 21), burning entanglement (DC 21), earth tremor[UW] (DC 21), ice spears (DC 22), leshy swarm[UW], reinvigorating wind
. . 2nd—ashen path, barkskin, burdened thoughts (DC 20), burst of radiance (DC 20), burst of radiance (DC 20), sickening entanglement[ACG] (DC 20)
. . 1st—cure light wounds, faerie fire, feather step[APG] (DC 19), liberating command[UC], obscuring mist, produce flame
. . 0 (at will)—create water, grasp, guidance, mending

*Notes Cast

Sophiel in Fey Form as Norn:

Sophiel Medvyed
Female half-elf (Spireborn) druid (menhir savant, progenitor) 11/loremaster 1/skald (urban skald) 1 (Pathfinder Player Companion: Heroes of the Street 25, Pathfinder RPG Advanced Class Guide 49, Pathfinder RPG Ultimate Magic 38, Planar Adventures 19, Ultimate Wilderness 213)
NG Large humanoid (elf, human)
Init +6; Senses blindsight 30 ft., low-light vision, low-light vision; Perception +22
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Defense
--------------------
AC 25, touch 14, flat-footed 24 (+8 armor, +2 deflection, +1 Dex, +2 insight, +3 shield, -1 size)
hp 129 (13 HD; 1d6+12d8+65)
Fort +17, Ref +10, Will +22 (+5 resistance vs. enchantment); +4 vs. fey and plant-targeted effects, +2 racial bonus vs. transmutation spells and spell-like effects, +8 resistance bonus vs. mind-affecting
Defensive Abilities all-around vision; DR 5/cold iron; Immune poison; Resist noble born - medvyed
--------------------
Offense
--------------------
Speed 40 ft. (30 ft. in armor)
Melee touch +3 ()
Ranged mwk longbow +9/+4 (2d6/×3)
Space 10 ft.; Reach 10 ft.
Special Attacks raging song 7 rounds/day (controlled inspired rage, inspired rage), secret of magical discipline, wild shape 5/day
Spell-Like Abilities (CL 13th; concentration +19)
. . 1/day—clairaudience/clairvoyance
Skald (Urban Skald) Spells Known (CL 2nd; concentration +8)
. . 1st (2/day)—grease, heightened awareness[ACG]
. . 0 (at will)—dancing lights, detect magic, oath of anonymity, prestidigitation
Druid (Menhir Savant, Progenitor) Spells Prepared (CL 13th; concentration +23)
. . 6th—source severance, summon giant ally I, wall of stone
. . 5th—baleful polymorph (DC 23), control winds (DC 23), fickle winds[UM], wall of thorns
. . 4th—explosion of rot[UW] (DC 22), freedom of movement, scrying (DC 22), slowing mud[ACG] (DC 23), thirsting entanglement (DC 22)
. . 3rd—air geyser[ACG] (DC 21), burning entanglement (DC 21), earth tremor[UW] (DC 21), ice spears (DC 22), leshy swarm[UW], reinvigorating wind
. . 2nd—ashen path, barkskin, burdened thoughts (DC 20), burst of radiance (DC 20), burst of radiance (DC 20), sickening entanglement[ACG] (DC 20)
. . 1st—cure light wounds, faerie fire, feather step[APG] (DC 19), liberating command[UC], obscuring mist, produce flame
. . 0 (at will)—create water, grasp, guidance, mending
--------------------
Statistics
--------------------
Str 12, Dex 12, Con 19, Int 18, Wis 26, Cha 18
Base Atk +8; CMB +10; CMD 25
Feats Augment Summoning, Craft Rod, Craft Wondrous Item, Eldritch Heritage[UM], Fey Obedience, Leadership, Scribe Scroll, Secret Of Magical Discipline, Secret Of Magical Discipline, Skill Focus (Knowledge [arcana]), Spell Focus (conjuration), Toughness
Traits bifurcated magic, natural-born leader, noble born - medvyed
Skills Acrobatics +5, Appraise +13, Bluff +21 (+22 vs. humanoids), Climb +8, Diplomacy +25 (+23 vs. Creatures that threaten, accuse, or challenge you and haven't apologized, +26 vs. humanoids), Disguise +12, Escape Artist +3, Fly +3, Handle Animal +12 (+14 vs. Bison (combat-trained) while worn), Heal +13, Intimidate +17, Knowledge (arcana) +32, Knowledge (dungeoneering) +16, Knowledge (engineering) +15, Knowledge (geography) +17, Knowledge (history) +21, Knowledge (local) +17, Knowledge (nature) +22, Knowledge (nobility) +20, Knowledge (planes) +21, Knowledge (religion) +16, Linguistics +19, Perception +22, Perform (oratory) +12, Profession (cook) +13, Ride +3, Sense Motive +25 (+23 vs. Creatures that threaten, accuse, or challenge you and haven't apologized), Spellcraft +32, Stealth +1, Survival +13, Swim +3, Use Magic Device +12; Racial Modifiers noble born - medvyed
Languages Abyssal, Aklo, Azlanti, Celestial, Common, Cyclops, Draconic, Druidic, Dwarven, Elven, First Speech, Giant, Infernal, Sylvan
SQ able assistant, bardic knowledge +1, change shape (humanoid; alter self or giant form II), elf blood, illustrious urbanite, infused summoning, perfect[HA], place magic, pride, primal bond, secret (secret health), spirit sense, walk the lines
Combat Gear cold iron arrows (50), lesser acid elemental metamagic rod[APG], lesser extend metamagic rod, lesser intensified metamagic rod[APG], pearl of power (1st level) (2), suzerain scepter[UE], acid (2), alchemical grease[APG] (4), alkali flask[APG] (2), bone burn (4), durable arrow (20), holy water (2), reagent, magnesium (10), reagent, spirit of wine (10), reagent, urea (4), shaman's paint (3), tangleshot arrow (2), tar bomb, tar bomb, tar bomb, tar bomb, vermin repellent[UE]; Other Gear +2 glamered dragonhide agile breastplate[APG], mwk lamellar (leather) armor[UC], +1 shield spikes darkwood heavy wooden shield, arrows (20), mwk longbow, belt of physical might +2 (Dex, Con), circlet of persuasion, cloak of resistance +3, cracked scarlet and blue sphere ioun stone, druid's vestment, dryad sandals[UE], dusty rose prism ioun stone, evergreen seed pouch, handy haversack, headband of mental superiority +4, numerology cylinder, ring of protection +2, ring of sacred mistletoe[UE], ring of sustenance, seducer's bane[UE], sleeves of many garments[UE], stone of good luck (luckstone), tunic of careful casting[UE], armillary amulet (worth 1,250 gp), artificer's lab, portable[ARG], bedroll, book of war prayers[ACG], canteen[UE], climber's kit, crowbar, holly and mistletoe, masterwork backpack[APG], masterwork tool, medium wagon[UC], piton (8), silk rope (100 ft.), small tent, spell component pouch, sunrod (2), wrist sheath, spring loaded (2), bison (combat-trained), training harness, bison (combat-trained), exotic riding saddle, light horse (combat trained), bit and bridle, feed (per day), riding saddle, tent, hanging, 53 pp, 6 gp, 2 sp, 1 cp
--------------------
Special Abilities
--------------------
+4 to Intelligence skill checks (Su) Gain a +4 bonus on Intelligence-based skill checks.
Able Assistant (Ex) Treat valet as it possesed Cooperative Crafting and all Craft skills and item creation feats you have.
All-Around Vision (Ex) You can see in all directions and cannot be flanked.
Augment Summoning Summoned creatures have +4 to Strength and Constitution.
Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Blindsight (30 feet) (Ex) Sense things and creatures without seeing them.
Change Shape (humanoid; alter self or giant form II) (Su) You can change your form.
Damage Reduction (5/cold iron) You have Damage Reduction against all except Cold Iron attacks.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: +4 bonus on initiative checks You gain the Alertness feat while your familiar is within arm's reach.
Fey Obedience Daily obediences to prove devotion to an Eldest and gain benefits.
Illustrious Urbanite You may leave buildings & structures undamaged when casting spells of the chosen school.
Immunity to Poison You are immune to poison.
Infused Summoning (8 fast healing) (Ex) Summon nature's ally grants summons listed fast healing.
Leadership (score 18) You attract loyal companions and devoted followers.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Perfect +1 to bluff and diplomacy vs. humanoids and +2 vs. transmutation spells.
Place Magic (11/day) (Su) Free, +1 to caster level for 1 round.
Pride -2 to diplomacy and sense motive vs. those who threaten, accuse, or challenge you, until they apologize
Primal Bond (Ex) Treat type as own or fey (whichever better).
Primal Magic Bond (3/day) Swift action, concentration (DC 20 + 2x spell level) to cast free spell. On fail, wild magic surge and staggered 1 rd.
Raging Song (standard action, 7 rounds/day) (Su) Song can inspire allies in a variety of ways.
Secret of Magical Discipline Min 1 full rnd cast time, cast any spell as if it were prepared/known, expending appropriate slot.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Speak with Animals (Ex) Your familiar can communicate with animals similar to itself.
Speak with Familiar (Ex) You can communicate verbally with your familiar.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Spirit Sense (Sp) As det. undead, also fey, outsider, astral/ethereal/incorporeal simultaneously.
Walk the Lines (8/day) (Su) Use transport via plants as a supernatural ability.
Wild Shape (11 hours, 5/day) (Su) Shapeshift into a different creature one or more times per day.

Sophiel in Fey Form as Pixie:

Sophiel Medvyed
Female half-elf (Spireborn) druid (menhir savant, progenitor) 11/loremaster 1/skald (urban skald) 1 (Pathfinder Player Companion: Heroes of the Street 25, Pathfinder RPG Advanced Class Guide 49, Pathfinder RPG Ultimate Magic 38, Planar Adventures 19, Ultimate Wilderness 213)
NG Small humanoid (elf, human)
Init +8; Senses low-light vision, low-light vision; Perception +22
--------------------
Defense
--------------------
AC 28, touch 17, flat-footed 25 (+8 armor, +2 deflection, +3 Dex, +1 insight, +3 shield, +1 size)
hp 116 (13 HD; 1d6+12d8+52)
Fort +16, Ref +10, Will +22 (+5 resistance vs. enchantment); +4 vs. fey and plant-targeted effects, +2 racial bonus vs. transmutation spells and spell-like effects
DR 5/cold iron; Immune poison; Resist noble born - medvyed
--------------------
Offense
--------------------
Speed 20 ft. (15 ft. in armor), fly 60 ft. (good)
Ranged mwk longbow +13/+8 (1d6-1/×3)
Special Attacks raging song 7 rounds/day (controlled inspired rage, inspired rage), secret of magical discipline, wild shape 5/day
Spell-Like Abilities (CL 13th; concentration +19)
. . 1/day—clairaudience/clairvoyance
Skald (Urban Skald) Spells Known (CL 2nd; concentration +8)
. . 1st (2/day)—grease, heightened awareness[ACG]
. . 0 (at will)—dancing lights, detect magic, oath of anonymity, prestidigitation
Druid (Menhir Savant, Progenitor) Spells Prepared (CL 13th; concentration +23)
. . 6th—source severance, summon giant ally I, wall of stone
. . 5th—baleful polymorph (DC 23), control winds (DC 23), fickle winds[UM], wall of thorns
. . 4th—explosion of rot[UW] (DC 22), freedom of movement, scrying (DC 22), slowing mud[ACG] (DC 23), thirsting entanglement (DC 22)
. . 3rd—air geyser[ACG] (DC 21), burning entanglement (DC 21), earth tremor[UW] (DC 21), ice spears (DC 22), leshy swarm[UW], reinvigorating wind
. . 2nd—ashen path, barkskin, burdened thoughts (DC 20), burst of radiance (DC 20), burst of radiance (DC 20), sickening entanglement[ACG] (DC 20)
. . 1st—cure light wounds, faerie fire, feather step[APG] (DC 19), liberating command[UC], obscuring mist, produce flame
. . 0 (at will)—create water, grasp, guidance, mending
--------------------
Statistics
--------------------
Str 8, Dex 16, Con 17, Int 18, Wis 26, Cha 18
Base Atk +8; CMB +6; CMD 22
Feats Augment Summoning, Craft Rod, Craft Wondrous Item, Eldritch Heritage[UM], Fey Obedience, Leadership, Scribe Scroll, Secret Of Magical Discipline, Secret Of Magical Discipline, Skill Focus (Knowledge [arcana]), Spell Focus (conjuration), Toughness
Traits bifurcated magic, natural-born leader, noble born - medvyed
Skills Acrobatics +7 (-1 to jump), Appraise +13, Bluff +21 (+22 vs. humanoids), Climb +6, Diplomacy +25 (+23 vs. Creatures that threaten, accuse, or challenge you and haven't apologized, +26 vs. humanoids), Disguise +12, Escape Artist +5, Fly +13, Handle Animal +12 (+14 vs. Bison (combat-trained) while worn), Heal +13, Intimidate +17, Knowledge (arcana) +32, Knowledge (dungeoneering) +16, Knowledge (engineering) +15, Knowledge (geography) +17, Knowledge (history) +21, Knowledge (local) +17, Knowledge (nature) +22, Knowledge (nobility) +20, Knowledge (planes) +21, Knowledge (religion) +16, Linguistics +19, Perception +22, Perform (oratory) +12, Profession (cook) +13, Ride +5, Sense Motive +25 (+23 vs. Creatures that threaten, accuse, or challenge you and haven't apologized), Spellcraft +32, Stealth +11, Survival +13, Swim +1, Use Magic Device +12; Racial Modifiers noble born - medvyed
Languages Abyssal, Aklo, Azlanti, Celestial, Common, Cyclops, Draconic, Druidic, Dwarven, Elven, First Speech, Giant, Infernal, Sylvan
SQ able assistant, bardic knowledge +1, elf blood, illustrious urbanite, infused summoning, perfect[HA], place magic, pride, primal bond, secret (secret health), spirit sense, walk the lines
Combat Gear cold iron arrows (50), lesser acid elemental metamagic rod[APG], lesser extend metamagic rod, lesser intensified metamagic rod[APG], pearl of power (1st level) (2), suzerain scepter[UE], acid (2), alchemical grease[APG] (4), alkali flask[APG] (2), bone burn (4), durable arrow (20), holy water (2), reagent, magnesium (10), reagent, spirit of wine (10), reagent, urea (4), shaman's paint (3), tangleshot arrow (2), tar bomb, tar bomb, tar bomb, tar bomb, vermin repellent[UE]; Other Gear +2 glamered dragonhide agile breastplate[APG], mwk lamellar (leather) armor[UC], +1 shield spikes darkwood heavy wooden shield, arrows (20), mwk longbow, belt of physical might +2 (Dex, Con), circlet of persuasion, cloak of resistance +3, cracked scarlet and blue sphere ioun stone, druid's vestment, dryad sandals[UE], dusty rose prism ioun stone, evergreen seed pouch, handy haversack, headband of mental superiority +4, numerology cylinder, ring of protection +2, ring of sacred mistletoe[UE], ring of sustenance, seducer's bane[UE], sleeves of many garments[UE], stone of good luck (luckstone), tunic of careful casting[UE], armillary amulet (worth 1,250 gp), artificer's lab, portable[ARG], bedroll, book of war prayers[ACG], canteen[UE], climber's kit, crowbar, holly and mistletoe, masterwork backpack[APG], masterwork tool, medium wagon[UC], piton (8), silk rope (100 ft.), small tent, spell component pouch, sunrod (2), wrist sheath, spring loaded (2), bison (combat-trained), training harness, bison (combat-trained), exotic riding saddle, light horse (combat trained), bit and bridle, feed (per day), riding saddle, tent, hanging, 53 pp, 6 gp, 2 sp, 1 cp
--------------------
Special Abilities
--------------------
+4 to Intelligence skill checks (Su) Gain a +4 bonus on Intelligence-based skill checks.
Able Assistant (Ex) Treat valet as it possesed Cooperative Crafting and all Craft skills and item creation feats you have.
Augment Summoning Summoned creatures have +4 to Strength and Constitution.
Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Damage Reduction (5/cold iron) You have Damage Reduction against all except Cold Iron attacks.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: +4 bonus on initiative checks You gain the Alertness feat while your familiar is within arm's reach.
Fey Obedience Daily obediences to prove devotion to an Eldest and gain benefits.
Fly (60 feet, Good) You can fly!
Illustrious Urbanite You may leave buildings & structures undamaged when casting spells of the chosen school.
Immunity to Poison You are immune to poison.
Infused Summoning (8 fast healing) (Ex) Summon nature's ally grants summons listed fast healing.
Leadership (score 18) You attract loyal companions and devoted followers.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Perfect +1 to bluff and diplomacy vs. humanoids and +2 vs. transmutation spells.
Place Magic (11/day) (Su) Free, +1 to caster level for 1 round.
Pride -2 to diplomacy and sense motive vs. those who threaten, accuse, or challenge you, until they apologize
Primal Bond (Ex) Treat type as own or fey (whichever better).
Primal Magic Bond (3/day) Swift action, concentration (DC 20 + 2x spell level) to cast free spell. On fail, wild magic surge and staggered 1 rd.
Raging Song (standard action, 7 rounds/day) (Su) Song can inspire allies in a variety of ways.
Secret of Magical Discipline Min 1 full rnd cast time, cast any spell as if it were prepared/known, expending appropriate slot.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Speak with Animals (Ex) Your familiar can communicate with animals similar to itself.
Speak with Familiar (Ex) You can communicate verbally with your familiar.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Spirit Sense (Sp) As det. undead, also fey, outsider, astral/ethereal/incorporeal simultaneously.
Walk the Lines (8/day) (Su) Use transport via plants as a supernatural ability.
Wild Shape (11 hours, 5/day) (Su) Shapeshift into a different creature one or more times per day.

Sophiel in Fey Form as Swan Maiden:

Sophiel Medvyed
Female half-elf (Spireborn) druid (menhir savant, progenitor) 11/loremaster 1/skald (urban skald) 1 (Pathfinder Player Companion: Heroes of the Street 25, Pathfinder RPG Advanced Class Guide 49, Pathfinder RPG Ultimate Magic 38, Planar Adventures 19, Ultimate Wilderness 213)
NG Medium humanoid (elf, human)
Init +7; Senses low-light vision, low-light vision; Perception +22
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Defense
--------------------
AC 26, touch 15, flat-footed 24 (+8 armor, +2 deflection, +2 Dex, +1 insight, +3 shield)
hp 116 (13 HD; 1d6+12d8+52)
Fort +16, Ref +9, Will +22 (+5 resistance vs. enchantment); +4 vs. fey and plant-targeted effects, +2 racial bonus vs. transmutation spells and spell-like effects
DR 5/cold iron; Immune poison; Resist Electricity 20, Cold 20, noble born - medvyed
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor), fly 40 ft. (good)
Ranged mwk longbow +11/+6 (1d8/×3)
Special Attacks raging song 7 rounds/day (controlled inspired rage, inspired rage), secret of magical discipline, wild shape 5/day
Spell-Like Abilities (CL 13th; concentration +19)
. . 1/day—clairaudience/clairvoyance
Skald (Urban Skald) Spells Known (CL 2nd; concentration +8)
. . 1st (2/day)—grease, heightened awareness[ACG]
. . 0 (at will)—dancing lights, detect magic, oath of anonymity, prestidigitation
Druid (Menhir Savant, Progenitor) Spells Prepared (CL 13th; concentration +23)
. . 6th—source severance, summon giant ally I, wall of stone
. . 5th—baleful polymorph (DC 23), control winds (DC 23), fickle winds[UM], wall of thorns
. . 4th—explosion of rot[UW] (DC 22), freedom of movement, scrying (DC 22), slowing mud[ACG] (DC 23), thirsting entanglement (DC 22)
. . 3rd—air geyser[ACG] (DC 21), burning entanglement (DC 21), earth tremor[UW] (DC 21), ice spears (DC 22), leshy swarm[UW], reinvigorating wind
. . 2nd—ashen path, barkskin, burdened thoughts (DC 20), burst of radiance (DC 20), burst of radiance (DC 20), sickening entanglement[ACG] (DC 20)
. . 1st—cure light wounds, faerie fire, feather step[APG] (DC 19), liberating command[UC], obscuring mist, produce flame
. . 0 (at will)—create water, grasp, guidance, mending
--------------------
Statistics
--------------------
Str 10, Dex 14, Con 17, Int 18, Wis 26, Cha 18
Base Atk +8; CMB +8; CMD 23
Feats Augment Summoning, Craft Rod, Craft Wondrous Item, Eldritch Heritage[UM], Fey Obedience, Leadership, Scribe Scroll, Secret Of Magical Discipline, Secret Of Magical Discipline, Skill Focus (Knowledge [arcana]), Spell Focus (conjuration), Toughness
Traits bifurcated magic, natural-born leader, noble born - medvyed
Skills Acrobatics +6 (+2 to jump), Appraise +13, Bluff +21 (+22 vs. humanoids), Climb +7, Diplomacy +25 (+23 vs. Creatures that threaten, accuse, or challenge you and haven't apologized, +26 vs. humanoids), Disguise +12, Escape Artist +4, Fly +10, Handle Animal +12 (+14 vs. Bison (combat-trained) while worn), Heal +13, Intimidate +17, Knowledge (arcana) +32, Knowledge (dungeoneering) +16, Knowledge (engineering) +15, Knowledge (geography) +17, Knowledge (history) +21, Knowledge (local) +17, Knowledge (nature) +22, Knowledge (nobility) +20, Knowledge (planes) +21, Knowledge (religion) +16, Linguistics +19, Perception +22, Perform (oratory) +12, Profession (cook) +13, Ride +4, Sense Motive +25 (+23 vs. Creatures that threaten, accuse, or challenge you and haven't apologized), Spellcraft +32, Stealth +6, Survival +13, Swim +2, Use Magic Device +12; Racial Modifiers noble born - medvyed
Languages Abyssal, Aklo, Azlanti, Celestial, Common, Cyclops, Draconic, Druidic, Dwarven, Elven, First Speech, Giant, Infernal, Sylvan
SQ able assistant, bardic knowledge +1, change shape (trumpeter swan; beast shape I), elf blood, illustrious urbanite, infused summoning, perfect[HA], place magic, pride, primal bond, secret (secret health), spirit sense, trackless step, walk the lines
Combat Gear cold iron arrows (50), lesser acid elemental metamagic rod[APG], lesser extend metamagic rod, lesser intensified metamagic rod[APG], pearl of power (1st level) (2), suzerain scepter[UE], acid (2), alchemical grease[APG] (4), alkali flask[APG] (2), bone burn (4), durable arrow (20), holy water (2), reagent, magnesium (10), reagent, spirit of wine (10), reagent, urea (4), shaman's paint (3), tangleshot arrow (2), tar bomb, tar bomb, tar bomb, tar bomb, vermin repellent[UE]; Other Gear +2 glamered dragonhide agile breastplate[APG], mwk lamellar (leather) armor[UC], +1 shield spikes darkwood heavy wooden shield, arrows (20), mwk longbow, belt of physical might +2 (Dex, Con), circlet of persuasion, cloak of resistance +3, cracked scarlet and blue sphere ioun stone, druid's vestment, dryad sandals[UE], dusty rose prism ioun stone, evergreen seed pouch, handy haversack, headband of mental superiority +4, numerology cylinder, ring of protection +2, ring of sacred mistletoe[UE], ring of sustenance, seducer's bane[UE], sleeves of many garments[UE], stone of good luck (luckstone), tunic of careful casting[UE], armillary amulet (worth 1,250 gp), artificer's lab, portable[ARG], bedroll, book of war prayers[ACG], canteen[UE], climber's kit, crowbar, holly and mistletoe, masterwork backpack[APG], masterwork tool, medium wagon[UC], piton (8), silk rope (100 ft.), small tent, spell component pouch, sunrod (2), wrist sheath, spring loaded (2), bison (combat-trained), training harness, bison (combat-trained), exotic riding saddle, light horse (combat trained), bit and bridle, feed (per day), riding saddle, tent, hanging, 53 pp, 6 gp, 2 sp, 1 cp
--------------------
Special Abilities
--------------------
+4 to Intelligence skill checks (Su) Gain a +4 bonus on Intelligence-based skill checks.
Able Assistant (Ex) Treat valet as it possesed Cooperative Crafting and all Craft skills and item creation feats you have.
Augment Summoning Summoned creatures have +4 to Strength and Constitution.
Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Change Shape (trumpeter swan; beast shape I) (Su) You can change your form.
Damage Reduction (5/cold iron) You have Damage Reduction against all except Cold Iron attacks.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: +4 bonus on initiative checks You gain the Alertness feat while your familiar is within arm's reach.
Fey Obedience Daily obediences to prove devotion to an Eldest and gain benefits.
Fly (40 feet, Good) You can fly!
Illustrious Urbanite You may leave buildings & structures undamaged when casting spells of the chosen school.
Immunity to Poison You are immune to poison.
Infused Summoning (8 fast healing) (Ex) Summon nature's ally grants summons listed fast healing.
Leadership (score 18) You attract loyal companions and devoted followers.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Perfect +1 to bluff and diplomacy vs. humanoids and +2 vs. transmutation spells.
Place Magic (11/day) (Su) Free, +1 to caster level for 1 round.
Pride -2 to diplomacy and sense motive vs. those who threaten, accuse, or challenge you, until they apologize
Primal Bond (Ex) Treat type as own or fey (whichever better).
Primal Magic Bond (3/day) Swift action, concentration (DC 20 + 2x spell level) to cast free spell. On fail, wild magic surge and staggered 1 rd.
Raging Song (standard action, 7 rounds/day) (Su) Song can inspire allies in a variety of ways.
Secret of Magical Discipline Min 1 full rnd cast time, cast any spell as if it were prepared/known, expending appropriate slot.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Speak with Animals (Ex) Your familiar can communicate with animals similar to itself.
Speak with Familiar (Ex) You can communicate verbally with your familiar.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Spirit Sense (Sp) As det. undead, also fey, outsider, astral/ethereal/incorporeal simultaneously.
Trackless Step (Ex) Do not leave a trail in natural settings & can't be tracked unless willing.
Walk the Lines (8/day) (Su) Use transport via plants as a supernatural ability.
Wild Shape (11 hours, 5/day) (Su) Shapeshift into a different creature one or more times per day.

Sophiel Medvyed
Female half-elf (Spireborn) druid (menhir savant, progenitor) 11/loremaster 1/skald (urban skald) 1 (Pathfinder Player Companion: Heroes of the Street 25, Pathfinder RPG Advanced Class Guide 49, Pathfinder RPG Ultimate Magic 38, Planar Adventures 19, Ultimate Wilderness 213)
NG Medium humanoid (elf, human)
Init +7; Senses low-light vision; Perception +22
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Defense
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AC 26, touch 15, flat-footed 24 (+8 armor, +2 deflection, +2 Dex, +1 insight, +3 shield)
hp 103 (13 HD; 1d6+12d8+39)
Fort +15, Ref +9, Will +22 (+5 resistance vs. enchantment); +4 vs. fey and plant-targeted effects, +2 racial bonus vs. transmutation spells and spell-like effects
Immune poison; Resist noble born - medvyed
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Offense
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Speed 30 ft. (20 ft. in armor)
Ranged mwk longbow +11/+6 (1d8-1/×3)
Special Attacks raging song 7 rounds/day (controlled inspired rage, inspired rage), secret of magical discipline, wild shape 5/day
Spell-Like Abilities (CL 13th; concentration +19)
. . 1/day—clairaudience/clairvoyance
Skald (Urban Skald) Spells Known (CL 2nd; concentration +8)
. . 1st (2/day)—grease, heightened awareness[ACG]
. . 0 (at will)—dancing lights, detect magic, oath of anonymity, prestidigitation
Druid (Menhir Savant, Progenitor) Spells Prepared (CL 13th; concentration +23)
. . 6th—source severance, summon giant ally I, wall of stone
. . 5th—baleful polymorph (DC 23), control winds (DC 23), fickle winds[UM], wall of thorns
. . 4th—explosion of rot[UW] (DC 22), freedom of movement, scrying (DC 22), slowing mud[ACG] (DC 23), thirsting entanglement (DC 22)
. . 3rd—air geyser[ACG] (DC 21), burning entanglement (DC 21), earth tremor[UW] (DC 21), ice spears (DC 22), leshy swarm[UW], reinvigorating wind
. . 2nd—ashen path, barkskin, burdened thoughts (DC 20), burst of radiance (DC 20), burst of radiance (DC 20), sickening entanglement[ACG] (DC 20)
. . 1st—cure light wounds, faerie fire, feather step[APG] (DC 19), liberating command[UC], obscuring mist, produce flame
. . 0 (at will)—create water, grasp, guidance, mending
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Statistics
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Str 8, Dex 14, Con 15, Int 18, Wis 26, Cha 18
Base Atk +8; CMB +7; CMD 22
Feats Augment Summoning, Craft Rod, Craft Wondrous Item, Eldritch Heritage[UM], Fey Obedience, Leadership, Scribe Scroll, Secret Of Magical Discipline, Secret Of Magical Discipline, Skill Focus (Knowledge [arcana]), Spell Focus (conjuration), Toughness
Traits bifurcated magic, natural-born leader, noble born - medvyed
Skills Acrobatics +6 (+2 to jump), Appraise +13, Bluff +21 (+22 vs. humanoids), Climb +6, Diplomacy +25 (+23 vs. Creatures that threaten, accuse, or challenge you and haven't apologized, +26 vs. humanoids), Disguise +12, Escape Artist +4, Fly +6, Handle Animal +12 (+14 vs. Bison (combat-trained) while worn), Heal +13, Intimidate +17, Knowledge (arcana) +32, Knowledge (dungeoneering) +16, Knowledge (engineering) +15, Knowledge (geography) +17, Knowledge (history) +21, Knowledge (local) +17, Knowledge (nature) +22, Knowledge (nobility) +20, Knowledge (planes) +21, Knowledge (religion) +16, Linguistics +19, Perception +22, Perform (oratory) +12, Profession (cook) +13, Ride +4, Sense Motive +25 (+23 vs. Creatures that threaten, accuse, or challenge you and haven't apologized), Spellcraft +32, Stealth +6, Survival +13, Swim +1, Use Magic Device +12; Racial Modifiers noble born - medvyed
Languages Abyssal, Aklo, Azlanti, Celestial, Common, Cyclops, Draconic, Druidic, Dwarven, Elven, First Speech, Giant, Infernal, Sylvan
SQ able assistant, bardic knowledge +1, elf blood, illustrious urbanite, infused summoning, perfect[HA], place magic, pride, primal bond, secret (secret health), secret knowledge, spirit sense, walk the lines
Combat Gear cold iron arrows (50), lesser acid elemental metamagic rod[APG], lesser extend metamagic rod, lesser intensified metamagic rod[APG], pearl of power (1st level) (2), suzerain scepter[UE], acid (2), alchemical grease[APG] (4), alkali flask[APG] (2), bone burn (4), durable arrow (20), holy water (2), reagent, magnesium (10), reagent, spirit of wine (10), reagent, urea (4), shaman's paint (3), tangleshot arrow (2), tar bomb, tar bomb, tar bomb, tar bomb, vermin repellent[UE]; Other Gear +2 glamered dragonhide agile breastplate[APG], mwk lamellar (leather) armor[UC], +1 shield spikes darkwood heavy wooden shield, arrows (20), mwk longbow, belt of physical might +2 (Dex, Con), circlet of persuasion, cloak of resistance +3, cracked scarlet and blue sphere ioun stone, druid's vestment, dryad sandals[UE], dusty rose prism ioun stone, evergreen seed pouch, handy haversack, headband of mental superiority +4, numerology cylinder, ring of protection +2, ring of sacred mistletoe[UE], ring of sustenance, seducer's bane[UE], sleeves of many garments[UE], stone of good luck (luckstone), tunic of careful casting[UE], armillary amulet (worth 1,250 gp), artificer's lab, portable[ARG], bedroll, book of war prayers[ACG], canteen[UE], climber's kit, crowbar, holly and mistletoe, masterwork backpack[APG], masterwork tool, medium wagon[UC], piton (8), silk rope (100 ft.), small tent, spell component pouch, sunrod (2), wrist sheath, spring loaded (2), bison (combat-trained), training harness, bison (combat-trained), exotic riding saddle, light horse (combat trained), bit and bridle, feed (per day), riding saddle, tent, hanging, 53 pp, 6 gp, 2 sp, 1 cp
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Special Abilities
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+4 to Intelligence skill checks (Su) Gain a +4 bonus on Intelligence-based skill checks.
Able Assistant (Ex) Treat valet as it possesed Cooperative Crafting and all Craft skills and item creation feats you have.
Augment Summoning Summoned creatures have +4 to Strength and Constitution.
Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: +4 bonus on initiative checks You gain the Alertness feat while your familiar is within arm's reach.
Fey Obedience Daily obediences to prove devotion to an Eldest and gain benefits.
Illustrious Urbanite You may leave buildings & structures undamaged when casting spells of the chosen school.
Immunity to Poison You are immune to poison.
Infused Summoning (8 fast healing) (Ex) Summon nature's ally grants summons listed fast healing.
Leadership (score 18) You attract loyal companions and devoted followers.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Perfect +1 to bluff and diplomacy vs. humanoids and +2 vs. transmutation spells.
Place Magic (11/day) (Su) Free, +1 to caster level for 1 round.
Pride -2 to diplomacy and sense motive vs. those who threaten, accuse, or challenge you, until they apologize
Primal Bond (Ex) Treat type as own or fey (whichever better).
Primal Magic Bond (3/day) Swift action, concentration (DC 20 + 2x spell level) to cast free spell. On fail, wild magic surge and staggered 1 rd.
Raging Song (standard action, 7 rounds/day) (Su) Song can inspire allies in a variety of ways.
Secret Knowledge (Sp) identify 3/day, augury 2/day, or clairaudience/clairvoyance 1/day
Secret of Magical Discipline Min 1 full rnd cast time, cast any spell as if it were prepared/known, expending appropriate slot.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Speak with Animals (Ex) Your familiar can communicate with animals similar to itself.
Speak with Familiar (Ex) You can communicate verbally with your familiar.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Spirit Sense (Sp) As det. undead, also fey, outsider, astral/ethereal/incorporeal simultaneously.
Walk the Lines (8/day) (Su) Use transport via plants as a supernatural ability.
Wild Shape (11 hours, 5/day) (Su) Shapeshift into a different creature one or more times per day.

Familiar-Jelendazrom'fanal:
Jelendazrom'fanal CR Jelendazrom'fanal CR –
Male rhamphorhynchus (valet) (Ultimate Wilderness 204)
NG Tiny magical beast (animal)
Init +3; Senses low-light vision, scent; Perception +11
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Defense
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AC 19, touch 15, flat-footed 16 (+3 Dex, +4 natural, +2 size)
hp 32 (1d8)
Fort +8, Ref +7, Will +10
Defensive Abilities evasion
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Offense
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Speed 10 ft., fly 40 ft. (good)
Melee bite +6 (1d3-2)
Space 2½ ft.; Reach 0 ft.
Special Attacks deliver touch spells, sudden swoop
Spell-Like Abilities (CL 7th; concentration +7)
. . At will—open/close (DC 10), prestidigitation
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Statistics
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Str 6, Dex 17, Con 11, Int 9, Wis 14, Cha 11
Base Atk +6; CMB +7; CMD 15
Feats Lightning Reflexes
Skills Acrobatics +9 (+1 to jump), Bluff +5, Climb +7, Diplomacy +7, Disguise +1, Escape Artist +4, Fly +16, Handle Animal +1, Heal +3, Intimidate +3, Knowledge (arcana) +8, Knowledge (dungeoneering) +0, Knowledge (engineering) +0, Knowledge (geography) +3, Knowledge (history) +3, Knowledge (local) +1, Knowledge (nature) +2, Knowledge (nobility) +1, Knowledge (planes) +6, Knowledge (religion) +0, Linguistics +4, Perception +11, Profession (cook) +6, Ride +4, Sense Motive +9, Spellcraft +4, Stealth +15, Survival +3, Swim +7, Use Magic Device +1
Languages speak with master
SQ able assistant, aide to all, deliver aid, deliver touch spells (modification), empathic link, teammate
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Special Abilities
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Able Assistant (Ex) Master treats you as if you had the Cooperative Crafting feat.
Aide to All (Ex) A full-round action, grant up to three adacent creatures benefits from aid another.
Deliver Aid (Ex) Move before and after using aid another action.
Deliver Touch Spells (Modification) (Su) Can move before and after when delivering a harmless touch spell.
Deliver Touch Spells (Su) Deliever master's touch spells.
Empathic Link (Su) You have an empathic link with your master.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Fly (40 feet, Good) You can fly!
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Speak with Master (Ex) You can communicate verbally with your master.
Sudden Swoop (Ex) Do not provoke an AoO when making a charge whil flying. Gain +2 damage with bite when making a sudden swoop.
Teammate (Ex) You are considered to have all teamwork feats your master has.

Bison x2:

Bison (combat-trained) CR –
Bison (Pathfinder RPG Bestiary 174)
N Large animal
Init +0; Senses low-light vision, scent; Perception +8
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Defense
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AC 17, touch 9, flat-footed 17 (+8 natural, -1 size)
hp 42 (5d8+20)
Fort +8, Ref +4, Will +1
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Offense
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Speed 40 ft.
Melee gore +10 (2d6+12)
Space 10 ft.; Reach 5 ft.
Special Attacks stampede, trample (2d6+12, DC 20)
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Statistics
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Str 27, Dex 10, Con 19, Int 2, Wis 11, Cha 4
Base Atk +3; CMB +12 (+14 bull rush); CMD 22 (24 vs. bull rush, 26 vs. trip)
Feats Endurance, Improved Bull Rush, Power Attack
Tricks Attack, Combat Riding, Come, Defend, Down, Guard, Heel
Skills Acrobatics +0 (+4 to jump), Perception +8
SQ combat riding
Other Gear training harness[ARG]
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Special Abilities
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Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Improved Bull Rush You don't provoke attacks of opportunity when bull rushing.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Stampede (Ex) Trample improves with multiple tramplers.

Horse:

Horse, light (combat trained) CR –
Horse (Pathfinder RPG Bestiary 177)
N Large animal
Init +2; Senses low-light vision, scent; Perception +6
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Defense
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AC 11, touch 11, flat-footed 9 (+2 Dex, -1 size)
hp 15 (2d8+6)
Fort +6, Ref +5, Will +1
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Offense
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Speed 50 ft.
Melee 2 hooves +3 (1d4+3)
Space 10 ft.; Reach 5 ft.
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Statistics
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Str 16, Dex 14, Con 17, Int 2, Wis 13, Cha 7
Base Atk +1; CMB +5; CMD 17 (21 vs. trip)
Feats Endurance, Run
[b]Tricks
Attack, Combat Riding, Come, Defend, Down, Guard, Heel
Skills Acrobatics +2 (+6 to jump with a running start, +10 to jump), Perception +6
SQ combat riding
Other Gear bit and bridle, feed (per day) (10), riding saddle, tent, hanging[ARG]
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Special Abilities
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Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.

Background:

Sophiel (or Sophie) Medvyed is the niece of Lord Gurev Medyed, which was news to him, five years ago, when she showed up unannounced at the door of Stoneclimb, having charmed her way past his guards. Suprised and impressed, he gave her a chance to explain himself before he had her arrested, and she told him an interesting story.

Sophiel was born to an elven woman, a traveling academic on a short pilgrimage from the Mordant Spire to meet with the Pathfinder society. A younger elf, Sophiel's mother Analiena, was more gregarious and outgoing than many other Mordant spire elves, and luxuriated in experiencing new cultures and meeting new people. She travelled as far east as she could in Avistan, and as far north as she could tolerate, and climbed to the top of the Icerime peaks, guided by Gurev's older brother, Fantol, a ranger and former Pathfinder who had retired to help guard his brother's lands. Fantol and Analiena had a brief relationship in this time, before Analiena excused herself to return to the Mordant Spire, her pilgrimage complete.

Analiena was surprised as anyone to find herself having a daughter, whom she named Sophiel. The other elves, as usual for the culture of the mordant spire, had little interest in Sophiel, and almost banished Analiena. Forced to grow up, distant from her mother, who was required to work extra hours for many years as punishment for her transgression, Sophiel was educated in a children's creche, where she found herself either bored or annoyed by their morose and odd behavior, the few child elves she knew growing so slowly that it was hard for her to make friends. So she befriended fey, who took a liking to her in turn, she also took a liking to them, but they encouraged her to play practical jokes on her classmates and other elves, which was so irritating to the Amaranthine Council, she was forcefully asked to leave upon finishing her education. She grabbed her bag and headed across the sea, trying to find her father.

She travelled across Avistan, not understanding the scope of the size of the world until she walked it, and slowly made her way as far east as she could muster, back to the lands of her father.

Fantol had passed on, by the time she arrived in Brevoy, but Gurev's characteristic kindness was her saving grace. He took her in, believing her implicitly, as he remembered Analiena's beauty and seeing a similar appearance and mannerism in Sophie. She took his name, and spent the next five years navigating the politics of Brevoy, trying to compliment Gurev's rough and boisterous behavior, with charm and grace as best as she could. Sophie tries to act in the best interest of her family, but also balances the need of the first world travelers and the natural world.

Sophie is a slight, pale half-elven woman with dark brown hair, braided into a number of ponytails, extremely delicate facial features, a friendly smile and violet eyes. She usually wears short sprigs of lavender flowers braided into her hair. She wears relatively simple clothing most of the time, though she is also comfortable with finer clothes, having learned to appreciate them. She almost always is friendly, and generous with her time and attention, though she has taken to her role as a minor nobility sometimes too eagerly.

Current Campaign


Paradise GM's Iron Gods


Part 1:The Dying Torch
Current Location:Black Hill Caves
Roll20 for maps link