GM Netherpongo's 6-98 Serpent's Rise (Inactive)

Game Master Nathan Goodrich

Serpent's Rise Maps


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Grand Lodge

Female Human Unchained Rogue 7 | HP 42/45 | AC (20)19 T (16)15 FF (20)19 Uncanny Dodge | F +3 R +10 Evasion W +6 | CMB +6 CMD 21 | Speed 30' Init +5 Perc +14(16) Lowlight Vision, Trapspotter, Danger Sense +2, EFFECTS: Disgu, displace

Is there any way we could get a heads up to what sort of 'role' the dragon would fill? Is it basically just a melee masher or is it more of a skills role or spellcaster? I'd hate to lose some needed abilities for the group's success.

Shohiraj for example, storyline-wise from her briefing, seems to be important and would feel the urge to stay with the group to complete the mission.


HP 53/65||AC 18 (T14, FF15)||Saves: Fort 8, Reflex +10, Will +5

Yeah, I think I'll pass on the dragon too. I have enough trouble figuring out one new character :)


Female Elf Oracle 7 (Dark Tapestry) | HP 36/59* | *AC 18 T 12 *FF 16 | CMB +7, CMD 19 | F: +6, R: +7, W: +10; +2 vs enchantments | Init: +2 | Perc: +2 (low-light vis), SM: +0 | Speed 30ft | Melee & ranged: Mwk Dagger +8 (1d4+2); ranged comp longbow +7 (1d8+1) | Spells: 3rd 1/5; 2nd 4/7; 1st 6/7 | *Active conditions: Cloak of Darkness, Spectral Hand.

Probably best to keep the only healer in the party, and I’d like to see where 322’s story goes. I’ll pass on the dragon, too, although I was hoping for its aid in taking down Aram Zey...

Dark Archive

Male LE Human Enchanter 7 | HP 11/51| AC 14 T 12 FF 13 | CMB +2, CMD 14 | F: +5, R: +7, W: +9 | Init: +5 | Perc: +2, SM: +2 | Speed 30ft | Active conditions: Haste, See Invisibility|
Spells:
4th - Confusion, Lesser Globe of Invuln, Telekinetic Charge 3rd - Displacement, Haste, Heroism, Lightning Bolt, Suggestion 2nd - Hid Laugh, Invisibility, Scorching Ray, See Invisbility, Touch of Idiocy 1st - Charm Person, Disguise Self, Ear-Piercing Scream, Magic Missile(x2), Shield, Ventiloquism

I'll pass on the dragon as the only arcane spellcaster. A very young green is just gonna be melee and breath weapon. They don't start to get spellcasting until they are young or adult.


Warhammer Game Notes & Maps

I don't have the character sheet in front of me, but I remember Gazwyn just being a basic dragon. He doesn't have class levels or anything. If you look at a stock very young green dragon, that is probably close. Some feat choices might be different.

I'll get you more information when I can.

Grand Lodge

Female Human Unchained Rogue 7 | HP 42/45 | AC (20)19 T (16)15 FF (20)19 Uncanny Dodge | F +3 R +10 Evasion W +6 | CMB +6 CMD 21 | Speed 30' Init +5 Perc +14(16) Lowlight Vision, Trapspotter, Danger Sense +2, EFFECTS: Disgu, displace

Ya I will pass. Mission success and her own personal mission successes are more important to her, even though she could totally slip out in the general chaos easier if things went bad.

Dark Archive

Male LE Human Enchanter 7 | HP 11/51| AC 14 T 12 FF 13 | CMB +2, CMD 14 | F: +5, R: +7, W: +9 | Init: +5 | Perc: +2, SM: +2 | Speed 30ft | Active conditions: Haste, See Invisibility|
Spells:
4th - Confusion, Lesser Globe of Invuln, Telekinetic Charge 3rd - Displacement, Haste, Heroism, Lightning Bolt, Suggestion 2nd - Hid Laugh, Invisibility, Scorching Ray, See Invisbility, Touch of Idiocy 1st - Charm Person, Disguise Self, Ear-Piercing Scream, Magic Missile(x2), Shield, Ventiloquism

I'm heading out to GenCon Wednesday morning, so will be on phone only and might be spotty until Monday.


HP 53/65||AC 18 (T14, FF15)||Saves: Fort 8, Reflex +10, Will +5

If we do want the dragon, I guess I could give it a go.


F NE Halfling Eldritch Scion Magus 7 | HP *14/73 | AC *25 T *16 FF *21 | CMB *+5, CMD *19 | F: *+14, R: *+11, W: *+9 (+11 vs fear) | Init: +4 | Perc: *+3, SM: *+1 | Speed 20ft | Spells: 1st 2/5, 2nd 0/4, 3rd 2/2 | Eldritch Pool 3/7 | Active conditions: Heroism, Bear's Endurance, Fly, Spider Climb

Man, my rule of thumb is usually "when there's an option to be a dragon, be the dragon", but I'm having so much fun with Joliryn right now that I think I have to break my own rule and turn down the chance to be a dragon. Mark this day down in history!


HP 53/65||AC 18 (T14, FF15)||Saves: Fort 8, Reflex +10, Will +5

Ha, good point. And how often will I ever get to *be* a dragon in PFS? This will give me bragging rights with my local group. So if no one else wants it, I'll run Gazwyn.

Liberty's Edge

Rataji - CigarPete wrote:
I'm heading out to GenCon Wednesday morning, so will be on phone only and might be spotty until Monday.

Same here, although we aren’t leaving until Thursday morning. My wife, our two teenagers, and I will be in the Sagamore pretty much all day Friday and Saturday (although we might bail on the 8am Saturday game). We’ll be playing tier 7-8 Champion for the Saturday night special - how about you?

Dark Archive

Male LE Human Enchanter 7 | HP 11/51| AC 14 T 12 FF 13 | CMB +2, CMD 14 | F: +5, R: +7, W: +9 | Init: +5 | Perc: +2, SM: +2 | Speed 30ft | Active conditions: Haste, See Invisibility|
Spells:
4th - Confusion, Lesser Globe of Invuln, Telekinetic Charge 3rd - Displacement, Haste, Heroism, Lightning Bolt, Suggestion 2nd - Hid Laugh, Invisibility, Scorching Ray, See Invisbility, Touch of Idiocy 1st - Charm Person, Disguise Self, Ear-Piercing Scream, Magic Missile(x2), Shield, Ventiloquism

Will be at tier 12-13 soldier. I wanted to go champion, but my buddy was reluctant. I'll be in the Sagamore basically the whole con except for Thursday evening, when I'm going to Glass Cannon Live. Running two tables of 10-22 I think, part 1 of the s10 seeker arc, Thursday and Friday afternoon, and playing the rest of the time.


Warhammer Game Notes & Maps

Need a Stealth or Disguise check from Gazwyn. 322 as well but I'm assuming that they are taking 10 again.


Female Elf Oracle 7 (Dark Tapestry) | HP 36/59* | *AC 18 T 12 *FF 16 | CMB +7, CMD 19 | F: +6, R: +7, W: +10; +2 vs enchantments | Init: +2 | Perc: +2 (low-light vis), SM: +0 | Speed 30ft | Melee & ranged: Mwk Dagger +8 (1d4+2); ranged comp longbow +7 (1d8+1) | Spells: 3rd 1/5; 2nd 4/7; 1st 6/7 | *Active conditions: Cloak of Darkness, Spectral Hand.

Yes, definitely taking 10 on stealth. Sorry - pre-Gen Con work crunch had me jammed.


Warhammer Game Notes & Maps

I posted this morning, but I'm anticipating slow-rolling through the weekend. I think we have some Gen Con attendees. If everyone responds, I'll still move ahead, of course.


Female Elf Oracle 7 (Dark Tapestry) | HP 36/59* | *AC 18 T 12 *FF 16 | CMB +7, CMD 19 | F: +6, R: +7, W: +10; +2 vs enchantments | Init: +2 | Perc: +2 (low-light vis), SM: +0 | Speed 30ft | Melee & ranged: Mwk Dagger +8 (1d4+2); ranged comp longbow +7 (1d8+1) | Spells: 3rd 1/5; 2nd 4/7; 1st 6/7 | *Active conditions: Cloak of Darkness, Spectral Hand.

Sorry for the long absence, everyone! Gen Con wiped me out. I'm back and catching up this morning, I'll post soon.

Grand Lodge

Female Human Unchained Rogue 7 | HP 42/45 | AC (20)19 T (16)15 FF (20)19 Uncanny Dodge | F +3 R +10 Evasion W +6 | CMB +6 CMD 21 | Speed 30' Init +5 Perc +14(16) Lowlight Vision, Trapspotter, Danger Sense +2, EFFECTS: Disgu, displace

I'll be away from the game until Sunday evening EST at the earliest. Please bot Sho as needed.


Warhammer Game Notes & Maps

I'll poke our Gazwyr to see if I can get their attention.

Dark Archive

Male LE Human Enchanter 7 | HP 11/51| AC 14 T 12 FF 13 | CMB +2, CMD 14 | F: +5, R: +7, W: +9 | Init: +5 | Perc: +2, SM: +2 | Speed 30ft | Active conditions: Haste, See Invisibility|
Spells:
4th - Confusion, Lesser Globe of Invuln, Telekinetic Charge 3rd - Displacement, Haste, Heroism, Lightning Bolt, Suggestion 2nd - Hid Laugh, Invisibility, Scorching Ray, See Invisbility, Touch of Idiocy 1st - Charm Person, Disguise Self, Ear-Piercing Scream, Magic Missile(x2), Shield, Ventiloquism

Is Marnarius still injured from the previous fight? I thought 322 had healed everyone.


Warhammer Game Notes & Maps

I got in touch with Gazwyr and I'll need to bot them until they get sorted. I won't be home until late, so I'll move us again tonight or (hopefully early) tomorrow.


Terribly sorry everyone. I was unable to post for the past week (my own fault).


Warhammer Game Notes & Maps

322, where are you going to get the foreign language text?

Dark Archive

Male LE Human Enchanter 7 | HP 11/51| AC 14 T 12 FF 13 | CMB +2, CMD 14 | F: +5, R: +7, W: +9 | Init: +5 | Perc: +2, SM: +2 | Speed 30ft | Active conditions: Haste, See Invisibility|
Spells:
4th - Confusion, Lesser Globe of Invuln, Telekinetic Charge 3rd - Displacement, Haste, Heroism, Lightning Bolt, Suggestion 2nd - Hid Laugh, Invisibility, Scorching Ray, See Invisbility, Touch of Idiocy 1st - Charm Person, Disguise Self, Ear-Piercing Scream, Magic Missile(x2), Shield, Ventiloquism

Google translate tells me it's Persian. I was guessing Arabic, but I'm off.


Thanks for the great game, everyone. That was a really fun and memorable adventure!

GM, please assign my credit to Trokkus, 238544-1 (Silver Crusade).

Dark Archive

Male LE Human Enchanter 7 | HP 11/51| AC 14 T 12 FF 13 | CMB +2, CMD 14 | F: +5, R: +7, W: +9 | Init: +5 | Perc: +2, SM: +2 | Speed 30ft | Active conditions: Haste, See Invisibility|
Spells:
4th - Confusion, Lesser Globe of Invuln, Telekinetic Charge 3rd - Displacement, Haste, Heroism, Lightning Bolt, Suggestion 2nd - Hid Laugh, Invisibility, Scorching Ray, See Invisbility, Touch of Idiocy 1st - Charm Person, Disguise Self, Ear-Piercing Scream, Magic Missile(x2), Shield, Ventiloquism

Thanks for the fun game all, and especially thanks for running GM Netherpongo!

I need to check which character I am assigning for, to confirm the one I want is in tier (might be 9th based on reported scenarios but I think something is screwed up there). I'll get it posted by tonight.


Female Elf Oracle 7 (Dark Tapestry) | HP 36/59* | *AC 18 T 12 *FF 16 | CMB +7, CMD 19 | F: +6, R: +7, W: +10; +2 vs enchantments | Init: +2 | Perc: +2 (low-light vis), SM: +0 | Speed 30ft | Melee & ranged: Mwk Dagger +8 (1d4+2); ranged comp longbow +7 (1d8+1) | Spells: 3rd 1/5; 2nd 4/7; 1st 6/7 | *Active conditions: Cloak of Darkness, Spectral Hand.

Please apply my chronicle to 199504-07 (looks like I posted the wrong character number earlier, for a PC not in the right tier). Thanks, GM Netherpongo, for running a great scenario, and thanks to my fellow players for making an evil (or at least naughty neutral) party so much fun!


F NE Halfling Eldritch Scion Magus 7 | HP *14/73 | AC *25 T *16 FF *21 | CMB *+5, CMD *19 | F: *+14, R: *+11, W: *+9 (+11 vs fear) | Init: +4 | Perc: *+3, SM: *+1 | Speed 20ft | Spells: 1st 2/5, 2nd 0/4, 3rd 2/2 | Eldritch Pool 3/7 | Active conditions: Heroism, Bear's Endurance, Fly, Spider Climb

Thank you so much GM - and thank you fellow Pathfinders Aspis Agents! It was incredibly fun to play an evil, self-absorbed character with you all, and I hope we have the chance to do so again sometime!

GM, you can apply this Chronicle Sheet to #264524-7. Is there any other information you need from us?

Grand Lodge

Female Human Unchained Rogue 7 | HP 42/45 | AC (20)19 T (16)15 FF (20)19 Uncanny Dodge | F +3 R +10 Evasion W +6 | CMB +6 CMD 21 | Speed 30' Init +5 Perc +14(16) Lowlight Vision, Trapspotter, Danger Sense +2, EFFECTS: Disgu, displace

I don't think I ever said who I wanted this to go to either, and since the character I had in mind is still in a game then how about this fine, upstanding cleric of Iomedae:

Hanlin - PFS # 202046-6 of the Silver Crusade.

Once things got going and we got out of some of the earlier stuff I really enjoyed the game. I must admit playing this character as written was a bit boring. I don't get into the serious type of characters very well. I did enjoy the banter between the rest of you and your evil characters!

Dark Archive

Male LE Human Enchanter 7 | HP 11/51| AC 14 T 12 FF 13 | CMB +2, CMD 14 | F: +5, R: +7, W: +9 | Init: +5 | Perc: +2, SM: +2 | Speed 30ft | Active conditions: Haste, See Invisibility|
Spells:
4th - Confusion, Lesser Globe of Invuln, Telekinetic Charge 3rd - Displacement, Haste, Heroism, Lightning Bolt, Suggestion 2nd - Hid Laugh, Invisibility, Scorching Ray, See Invisbility, Touch of Idiocy 1st - Charm Person, Disguise Self, Ear-Piercing Scream, Magic Missile(x2), Shield, Ventiloquism

Please assign my credit to:

Meylara - PFS# 52875-15 of the Concordance.


Warhammer Game Notes & Maps

I got lazy on this for a few days, but I'm working on chronicles now.

OK, Marnarius should have their chronicle. For everyone else, I was missing something. If you already sent the information somewhere, I must have missed it. Please resend.

I need a PM with email (or some other form of delivery method) from:
Rataji
Shohiraj
Joliryn

I need player names (or a choice to leave it off) from:
322
Rataji
Shohiraj
Joliryn
Zurnzal/Gazwyr

I need PFS# and Character# from:
322

I need faction of the receiving character from:
322
Joliryn

Alternate information I need if you want me to fill it in for you:
Chronicle #
Starting XP
Starting Prestige
Starting Fame
Starting GP

I am assuming normal XP progression for everyone. If you want slow track XP, let me know.


Warhammer Game Notes & Maps

Joliryn & Zurnzal/Gazwyr should have their chronicles now.

This is a bit retroactive for some of you, but here are the secondary success conditions for each character:

Quote:

Joliryn: This PC must acquire the intelligence from Arminaldi Charthagnion at the Wall of Names. The player must also identify at least one of the secondary success conditions of each of her teammates, announcing them to the GM at the conclusion of the adventure. If Joliryn achieves her secondary success conditions, Joliryn’s player receives the Spoils of the Siege (Joliryn) boon on this scenario’s Chronicle Sheet.

322: This PC must successfully install the cosmic conduit device on a large statue (such as the statue of Durvin Gest) without anyone seeing her do so. She may ask another PC to perform the installation for her, in which case she succeeds or fails based on whether or not that PC is caught. She must also successfully trap the soul of Aram Zey in area D2. If 322 achieves her secondary success conditions, 322’s player receives the Spoils of the Siege (322) boon on this scenario’s Chronicle Sheet.

Gazwyr: The young dragon is a special case. The player must have succeeded at any secondary success conditions for her previous PC (the one the dragon replaced) prior to Gazwyr joining the group; any conditions contingent on actions taken after Gazwyr joins the group are treated as successes. If Gazwyr’s player achieves secondary success conditions, she receives the Spoils of the Siege boon for her original PC.

Marnarius: This PC must successfully unlock at least three menagerie cages so that the animals within can escape later, or convince another PC to perform the same sabotage. He must also recover the special weapon in area B2. If Marnarius achieves his secondary success conditions, Marnarius’s player receives the Spoils of the Siege (Marnarius) boon on this scenario’s Chronicle Sheet.

Rataji: This PC must provide the mission briefing at the beginning of the adventure, ensure the tapestry demiplane invasion force in area C cooperates in its assault on the Grand Lodge, and fulfill the primary success conditions.
If Rataji achieves his secondary success conditions, Rataji’s player receives the Spoils of the Siege (Rataji) boon on this scenario’s Chronicle Sheet.

Shohiraj: This PC must successfully steal the key from Janira Gavix at the statue of Durvin Gest. She must also assist her team in avoiding notice. She counts as succeeding at this second condition if she achieves at least 5 of the following 8 goals.
• Avoid combat with Pathfinder agents in Part 1.
• Prevent Pathfinder agents from noticing a PC planting 322’s device (even if she does not accompany 322, this goal counts as a success as long as no PC is caught).
• Prevent Pathfinder agents from noticing Marnarius or any other PC sabotaging menagerie cages (even if she does not accompany Marnarius, this goal counts as a success as long as no PC is caught).
• Avoid combat with all of the Pathfinder patrols in area A.
• Avoid entering more than one combat with the Pathfinder patrols in area A.
• Disable the trap in area B1.
• Disable any of the traps in area D.
• Take special precautions to hide the PCs’ involvement in Skyreach, such as using dust of tracelessness to cover tracks, eliminating all foes within the first round of combat, or similar tactics. If Shohiraj achieves her secondary success conditions, Shohiraj’s player receives the Spoils of the Siege (Shohiraj) boon on this scenario’s Chronicle Sheet.

Zurnzal: This PC must abduct a well-known NPC, disguise himself (or convince another PC to disguise herself) as that NPC, and fool all of the Pathfinders in at least one encounter in Part 2 with the disguise. If Zurnzal achieves his secondary success conditions, Zurnzal’s player receives the Spoils of the Siege (Zurnzal) boon on this scenario’s Chronicle Sheet.

Joliryn: I didn't have them declare the mission of one of their allies, but you guys talked to each other about them enough that this is a trivial point. By my estimation, she got her second prestige point.

322: succeeded

Marnarius: succeeded

Rataji: succeeded

Shohiraj: 'stole' the key from Janira Gavix, I guess.
* Avoided combat in part 1 (not really counting Janira here)
* No one noticed the device 322 set up
* I'm not sure about the Marnarius goal. He was chased off once. Fortunately, Shohiraj makes it to five goals without this.
* Avoided combat with Pathfinder patrols
* Avoided entering more than one combat with Pathfinder patrols
* Disabled the trap in area B1 (Creatively! No. This did not happen)
* Disable any of the traps in area D. (She did disable the Explosive Runes trap.)
* Take special precautions to hide your involvement in Skyreach. I'm glad that I didn't put this up before Shohiraj posted that they did so.

So: succeeded

Zurnzal: succeeded. Ralirio came within 1 point of seeing through the Janira disguise, but he didn't.

Dark Archive

Male LE Human Enchanter 7 | HP 11/51| AC 14 T 12 FF 13 | CMB +2, CMD 14 | F: +5, R: +7, W: +9 | Init: +5 | Perc: +2, SM: +2 | Speed 30ft | Active conditions: Haste, See Invisibility|
Spells:
4th - Confusion, Lesser Globe of Invuln, Telekinetic Charge 3rd - Displacement, Haste, Heroism, Lightning Bolt, Suggestion 2nd - Hid Laugh, Invisibility, Scorching Ray, See Invisbility, Touch of Idiocy 1st - Charm Person, Disguise Self, Ear-Piercing Scream, Magic Missile(x2), Shield, Ventiloquism

Sent you a PM with the needed details.


Female Elf Oracle 7 (Dark Tapestry) | HP 36/59* | *AC 18 T 12 *FF 16 | CMB +7, CMD 19 | F: +6, R: +7, W: +10; +2 vs enchantments | Init: +2 | Perc: +2 (low-light vis), SM: +0 | Speed 30ft | Melee & ranged: Mwk Dagger +8 (1d4+2); ranged comp longbow +7 (1d8+1) | Spells: 3rd 1/5; 2nd 4/7; 1st 6/7 | *Active conditions: Cloak of Darkness, Spectral Hand.

Sent a PM that should have everything. Thanks again!


Warhammer Game Notes & Maps

Everyone should have their chronicle sheets now. Thanks again for playing!

Grand Lodge

Female Human Unchained Rogue 7 | HP 42/45 | AC (20)19 T (16)15 FF (20)19 Uncanny Dodge | F +3 R +10 Evasion W +6 | CMB +6 CMD 21 | Speed 30' Init +5 Perc +14(16) Lowlight Vision, Trapspotter, Danger Sense +2, EFFECTS: Disgu, displace

Chronicle looks great, thanks again Netherpongo and everyone for the game.

Shohiraj out!


Female Elf Oracle 7 (Dark Tapestry) | HP 36/59* | *AC 18 T 12 *FF 16 | CMB +7, CMD 19 | F: +6, R: +7, W: +10; +2 vs enchantments | Init: +2 | Perc: +2 (low-light vis), SM: +0 | Speed 30ft | Melee & ranged: Mwk Dagger +8 (1d4+2); ranged comp longbow +7 (1d8+1) | Spells: 3rd 1/5; 2nd 4/7; 1st 6/7 | *Active conditions: Cloak of Darkness, Spectral Hand.

Same here, thanks!

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