Vaultbreaker

Shohirajj's page

138 posts. Alias of Massee.


Full Name

Shohiraj

Race

Human

Classes/Levels

Unchained Rogue 7 | HP 42/45 | AC (20)19 T (16)15 FF (20)19 Uncanny Dodge | F +3 R +10 Evasion W +6 | CMB +6 CMD 21 | Speed 30' Init +5 Perc +14(16) Lowlight Vision, Trapspotter, Danger Sense +2, EFFECTS: Disgu, displace

Gender

Female

Size

Medium

Age

Late 20s

Alignment

Neutral

Languages

Common, Kelish

Strength 12
Dexterity 20
Constitution 12
Intelligence 12
Wisdom 14
Charisma 12

About Shohirajj

SHOHIRAJ
Female human unchained rogue 7 (Pathfinder RPG Pathfinder Unchained 20)
N Medium humanoid (human)
Init +5; Senses low-light vision; Perception +14

Temporary Gear:

Ring of Prot +1 (wearing)
Wayfinder

DEFENSE
AC 19, touch 15, flat-footed 19 (+4 armor, +5 Dex)
hp 45 (7d8+7) Speed 30 ft.
Fort +3, Ref +10, Will +6
Defensive Abilities: danger sense +2, evasion, uncanny dodge

OFFENSE
[dice=+1 Sap]1d20+11;1d6+6[/dice]
[dice=+1 Sap, Sneak Attack]1d20+11;1d6+6+4d6+8[/dice]
[dice=MW Rapier]1d20+11;1d6+1[/dice]
[dice=MW Light Crossbow]1d20+11;1d8[/dice]

Special Attacks: debilitating injury, sneak attack +4d6

STATISTICS
Str 12, Dex 20, Con 12, Int 12, Wis 14, Cha 12
Base Atk +5; CMB +6; CMD 21

Feats:
Deft Hands
Extra Rogue Talent
Iron Will
Quick Draw
Sap Adept
Weapon Finesse

Skills:
Acrobatics +15
Bluff +11
Climb +7
Diplomacy +7
Disable Device +22
Disguise +11
Escape Artist +9
Knowledge (local) +11
Perception +14
Sense Motive +12
Sleight of Hand +17 (+21 to conceal a weapon)
Stealth +15
Use Magic Device +11

Languages: Common, Kelish

SQ: rogue’s edge (Disguise), rogue talents (deft palmUC, fast stealth, trap spotter, underhandedUC), trapfinding +3

Combat Gear: potion of cure moderate wounds, potion of displacement, potion of invisibility, wand of true strike (5 charges), alchemist’s fire (2), antitoxin, smokestick (2), tanglefoot bag (2), tindertwig (5);

Other Gear +1 glamered studded leather armor, +1 sap, mwk rapier, mwk light crossbow with 20 bolts, belt of incredible dexterity +2, cloak of fiery vanishingARG, dust of tracelessness (2), eyes of keen sightUE, handy haversack, climber’s kit, crowbar, disguise kit, grappling hook with silk rope (100 ft.), mwk thieves’ tools, bronze Aspis Consortium badge, 54 gp

SPECIAL ABILITIES
Cloak of Fiery Vanishing: Once per day, when subject to an effect that deals fire damage, Shohiraj can become invisible as an immediate action, leaving behind an illusory pile of ashes and bones, as if she had been slain by the fire effect. Shohiraj’s invisibility and her illusory remains last for 5 rounds or until she attacks any creature. Creatures that study or interact with the ashes can make a DC 11 Will save to disbelieve the illusion, though this does not end the invisibility effect.

Danger Sense (Ex): Shohiraj gains a +2 bonus on Reflex saves to avoid traps and a +2 dodge bonus to AC against attacks made by traps. She also gains a +2 bonus on Perception checks to avoid being surprised by a foe.

Debilitating Injury (Ex): Whenever Shohiraj deals sneak attack damage to a target, she can also apply one of the following penalties for 1 round.
**Bewildered: The target takes a –2 to AC against all attacks, and an additional –2 penalty to AC against Shohiraj’s attacks.
**Disoriented: The target takes a –2 penalty on all attack rolls, and an additional –2 penalty on all attack rolls against Shohiraj.
**Hampered: All of the target’s speeds are reduced by half (minimum 5 feet), and the target cannot take a 5-foot step.

Deft Palm (Ex): Shohiraj can make a Sleight of Hand check to conceal a weapon in plain sight, even while she is being observed.

Eyes of Keen Sight: These lenses grant Shohiraj low-light vision and a +2 bonus on Perception checks. These effects are already included in
her stat block.

Fast Stealth (Ex): Shohiraj can move at full speed while using the Stealth skill without penalty.

Rogue’s Edge (Ex): Shohiraj can use the Disguise skill to create a disguise in 1d3 minutes.

Sap Adept: Whenever Shohiraj uses a nonlethal bludgeoning weapon, such as a sap, to deal nonlethal sneak attack damage, she gains a
+8 bonus on her damage roll.

Sneak Attack: As the Core Rulebook rogue ability of the same name, except Shohiraj can sneak attack creatures with concealment, but
not creatures with total concealment.

Trap Spotter (Ex): Whenever Shohiraj comes within 10 feet of a trap, she can attempt an immediate Perception check to notice the trap. The GM should roll this check in secret.

Underhanded (Ex): Shohiraj gains a +4 bonus on Sleight of Hand checks to conceal a weapon. Once per day, when she makes a sneak attack on the surprise round using a concealed weapon that her opponent did not know about, her sneak attack dice automatically deal maximum damage.

BACKGROUND:

Danger was always a girlish fancy for the young sisters Aima and Halna Deschamp, who grew up just outside Oppara. There the two were never far from the bardic colleges and their students, who gushed odes of great heroes and dashing swordsmen to any who cared to listen. The older Aima gradually outgrew
these stories, but Halna longed to live a life of swashbuckling adventure. This led the younger sister vulnerable when a charming adventurer swept Halna off her feet and promised her the world if she would be his bride. As the two sailed away from Taldor, Aima could only hope that her sister’s dreams might
come true.

It was not to be. Halna’s husband’s idea of adventuring involved little profit and a lot of petty larceny and sleeping under bushes. The law eventually caught up with the couple in a lethal way, but not before Halna had given birth to fraternal twins. When one of the younger sister’s associates brought children and news of Halna’s death to Aima (who had since moved to Cassomir), there was no question in the elder’s mind as to whether she would accept her orphaned niece and nephew. Her only question was how she would afford to raise them. The answer came in the form of a Kelishite man named Kafar, who offered Aima training and a steady job with the Aspis Consortium.

Unlike her deceased sister, Aima approached the dangerous work with the Aspis Consortium as a job, not an adventure. Every time an associate dies due to a simple mistake or a moment of arrogance, it drives her to be even more coldly professional on the job. Every resulting precaution is another step toward
surviving a mission and returning home to raise her adopted children, whom she loves as her own. However, feeding and clothing the two is not enough, for Aima is intent that they never idolize the dangerous life that she leads and then chase whimsical dreams like their biological mother did. As a result, few know anything of the trapsmith who calls herself Shohiraj beyond her calculating mind, skill with traps, and undeniable ability to just get the job done.

Briefing:

Shohiraj,

After hearing the reports of lesser agents operating under lesser commanders, allow me to express how pleased I am to hear that you have accepted this job. What I have heard from my colleagues about your coworkers sounds equally reassuring; they are all competent in
their respective fields. However, none of them can compare to your practical, on-the-job experience I am relying on you to ensure that this mission goes off without a hitch. Each bystander’s scream, nearby explosion, or track left behind is another complication that could jeopardize the operation.

My other agents have been watching the Grand Lodge closely. I have included the incomplete map that they created, noting the locations of your objectives in Skyreach. In addition, the agents report that the Master of Scrolls Kreighton Shaine—normally responsible for managing the keys to Grand Lodge’s vaults but concerned about his ability to keep them out of reach—has delegated several of the keys to one of his protégés, a halfling named Janira Gavix. My intelligence reports that she practically worships the Master of Scrolls, so there is no chance that she would take a bribe. Supposedly she is rather proud of her storytelling prowess, though, and can often be found near large crowds. If you can relieve her of the keys, your infiltration of Skyreach should be all the cleaner. I have enclosed a sketch of the halfling to assist your efforts to locate her.

May silence hide your footfalls,

Kitio Aspenthi, gold agent