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About ShohirajjSHOHIRAJ
Temporary Gear:
Ring of Prot +1 (wearing) Wayfinder DEFENSE
OFFENSE
Special Attacks: debilitating injury, sneak attack +4d6 STATISTICS
Feats:
Skills:
Languages: Common, Kelish SQ: rogue’s edge (Disguise), rogue talents (deft palmUC, fast stealth, trap spotter, underhandedUC), trapfinding +3 Combat Gear: potion of cure moderate wounds, Other Gear +1 glamered studded leather armor, +1 sap, mwk rapier, mwk light crossbow with 20 bolts, belt of incredible dexterity +2, cloak of fiery vanishingARG, dust of tracelessness (2), eyes of keen sightUE, handy haversack, climber’s kit, crowbar, disguise kit, grappling hook with silk rope (100 ft.), mwk thieves’ tools, bronze Aspis Consortium badge, 54 gp SPECIAL ABILITIES
Danger Sense (Ex): Shohiraj gains a +2 bonus on Reflex saves to avoid traps and a +2 dodge bonus to AC against attacks made by traps. She also gains a +2 bonus on Perception checks to avoid being surprised by a foe. Debilitating Injury (Ex): Whenever Shohiraj deals sneak attack damage to a target, she can also apply one of the following penalties for 1 round.
Deft Palm (Ex): Shohiraj can make a Sleight of Hand check to conceal a weapon in plain sight, even while she is being observed. Eyes of Keen Sight: These lenses grant Shohiraj low-light vision and a +2 bonus on Perception checks. These effects are already included in
Fast Stealth (Ex): Shohiraj can move at full speed while using the Stealth skill without penalty. Rogue’s Edge (Ex): Shohiraj can use the Disguise skill to create a disguise in 1d3 minutes. Sap Adept: Whenever Shohiraj uses a nonlethal bludgeoning weapon, such as a sap, to deal nonlethal sneak attack damage, she gains a
Sneak Attack: As the Core Rulebook rogue ability of the same name, except Shohiraj can sneak attack creatures with concealment, but
Trap Spotter (Ex): Whenever Shohiraj comes within 10 feet of a trap, she can attempt an immediate Perception check to notice the trap. The GM should roll this check in secret. Underhanded (Ex): Shohiraj gains a +4 bonus on Sleight of Hand checks to conceal a weapon. Once per day, when she makes a sneak attack on the surprise round using a concealed weapon that her opponent did not know about, her sneak attack dice automatically deal maximum damage. BACKGROUND:
Danger was always a girlish fancy for the young sisters Aima and Halna Deschamp, who grew up just outside Oppara. There the two were never far from the bardic colleges and their students, who gushed odes of great heroes and dashing swordsmen to any who cared to listen. The older Aima gradually outgrew these stories, but Halna longed to live a life of swashbuckling adventure. This led the younger sister vulnerable when a charming adventurer swept Halna off her feet and promised her the world if she would be his bride. As the two sailed away from Taldor, Aima could only hope that her sister’s dreams might come true. It was not to be. Halna’s husband’s idea of adventuring involved little profit and a lot of petty larceny and sleeping under bushes. The law eventually caught up with the couple in a lethal way, but not before Halna had given birth to fraternal twins. When one of the younger sister’s associates brought children and news of Halna’s death to Aima (who had since moved to Cassomir), there was no question in the elder’s mind as to whether she would accept her orphaned niece and nephew. Her only question was how she would afford to raise them. The answer came in the form of a Kelishite man named Kafar, who offered Aima training and a steady job with the Aspis Consortium. Unlike her deceased sister, Aima approached the dangerous work with the Aspis Consortium as a job, not an adventure. Every time an associate dies due to a simple mistake or a moment of arrogance, it drives her to be even more coldly professional on the job. Every resulting precaution is another step toward
Briefing:
Shohiraj, After hearing the reports of lesser agents operating under lesser commanders, allow me to express how pleased I am to hear that you have accepted this job. What I have heard from my colleagues about your coworkers sounds equally reassuring; they are all competent in
My other agents have been watching the Grand Lodge closely. I have included the incomplete map that they created, noting the locations of your objectives in Skyreach. In addition, the agents report that the Master of Scrolls Kreighton Shaine—normally responsible for managing the keys to Grand Lodge’s vaults but concerned about his ability to keep them out of reach—has delegated several of the keys to one of his protégés, a halfling named Janira Gavix. My intelligence reports that she practically worships the Master of Scrolls, so there is no chance that she would take a bribe. Supposedly she is rather proud of her storytelling prowess, though, and can often be found near large crowds. If you can relieve her of the keys, your infiltration of Skyreach should be all the cleaner. I have enclosed a sketch of the halfling to assist your efforts to locate her. May silence hide your footfalls, Kitio Aspenthi, gold agent
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