
GM Z..D.. |

Yes, that is right. I just saw him the other day and is in good health, minus a cold.
He had a mix up in his chronicles and Rogar is a few chronicles away from 12

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Ah darn it... was looking fwd to have my PC team up with his again!

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Too bad! Yeah if we could get a mage, that would be awesome (I was also looking forward snatching a few spells ^^)

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I have a Hunter character ready to go if you still need one more.

GM Z..D.. |

Yes, your hunter will be number 6.
First post will be tonight.

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Sounds good. Quick questions before we start, how would you like to run pets? Do you mind if they are on the owner's initiative?
I'll get an intro up in the gameplay with everyone else.

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Updating Theodric to 12...

GM Z..D.. |

Sounds good. Quick questions before we start, how would you like to run pets? Do you mind if they are on the owner's initiative?
I'll get an intro up in the gameplay with everyone else.
For PBP, I let them go on your initiative. You just can not split the turn. You you take your turn then the pets or vice versa.

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For PBP, I let them go on your initiative. You just can not split the turn. You you take your turn then the pets or vice versa.
Sounds good. I will almost always go before my pet so that logically it is like I'm giving him direction. The only real time the pet would end up first is if it is defending me per the Defend trick.

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I should have silent image in my spell list. I know this PC has used it before when in story-teller mode. But it isn't in the avatar. I seem to have too few spells. I remember some others I have used in the past that aren't there.
I'm currently on the road. I will check the build when I get home. That might not be until Wednesday though. I will just operate with the spells in the avatar until I get a chance to figure out what is wrong with his build. So far, the only ones I've noticed are utility spells not combat/critical spells. So it shouldn't make too much difference.

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Hello everyone! I'll be out of town from tomorrow until next Saturday. I'll sneak a post from time to time but if I'm slowing things down, don't hesitate to bot me.

GM Z..D.. |

Hello everyone. I hope everyone in the states had a good 4th of July celebration.
To those not in the states, I apologize for the delay, but I got side tracked with all of the festivities.
Now back to our regularly scheduled gaming.

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No worries, as a dweller from across the pond, I thought 4th of July and its weekend had taken the best of your strengths ;)

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Hello dear party members- I've become spoiled with my previous party who had two clerics and a bard... Theodric was going into battle with 4 or 5 long-term buffs as of late, hitting in the 40s on average. Being a fighter, there's not much he can do in terms of self-buffs other than Combat Expertise, but if your PCs have standard/regular go-to buffs they can offer, could we please discuss those here for tactics/coordination purposes? (won't be applicable for this fight, but for the future).
Any coordination / teamwork would be greatly appreciated!
Regards,
Theodric / GM PDK

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From the Teamwork feat standpoint if any of you have: Friendly Fire Maneuvers, Lookout, or Stealth Synergy, then you will get the benefits from sharing those with me and Kali. Otherwise I don't have any group buffs.
From a tactics standpoint, Kali usually just holds something still for everyone to hit. Neither of us hit very hard and neither of us has many hit points, just an average kind of DPS when you add us together.

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@Theodric -- not so much from your Pally sorry.
Although looks like Haste will be available. Thanks Lavode

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You look like you have a few good things worth hanging around for! ;)
Aura of Courage +4 (10 ft)
Aura of Justice (10 ft)
Aura of Resolve +4 (10 ft)
Mercy (Cursed,Sickened,Staggered, Confused)
What does the Resolve one does again?
Also, the Justice one... if you ever feel generous! it would be devastating if you shared that with the martials! :)

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Right yeah all that is good stuff:
Resolve -Each ally within 10 feet of her gains a +4 morale bonus on saving throws against charm effects.
Justice - a paladin can expend two uses of her smite evil ability to grant the ability to smite evil to all allies within 10 feet, using her bonuses. Allies must use this smite evil ability by the start of the paladin’s next turn and the bonuses last for 1 minute. Using this ability is a free action.
Definitely would use Justice if I know there are a bunch of evil around like a big dragon or a horde of undead...

GM Z..D.. |

A few things to note about my spoilers. If it says GM, those are for my eyes only. Anything with out the GM can be read. Most of them will just be plain die rolls with no modifiers. Do not want to give away too much information.

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About Theodric AoO vs. Red Worm: I thought the Doc told Theo that he was controlling the worms. If that's correct Theo would not attack. I notice I misread Doc's post earlier this week and did a full-attack on the worm. Should I redo my turn and have Theo attack the golem maybe?

GM Z..D.. |

So he did call it out. Up to you if you would like to not take the AOO then. But, no point in redoing action, since the golem is now down anyway. And you are about to have more company anyway..just be patient.

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Okies!

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@GM: Was the third bomb needed to take down the golem? :)

GM Z..D.. |

@GM: Was the third bomb needed to take down the golem? :)
Honestly the second bomb was not even needed. It only had 8 hp left...
I didn't want to ruin you fun with the booms....

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Cool! If it's ok for you, then, Voros would not have hurled the two bombs over a dead creature (bombs being a limited resource).
Also thanks for rolling the fortification yourself, it simplifies the combat for me. Also, Voros has the spell Ablative Barrier active. Since he happens to be immune to non-lethal damage, it acts as a DR 5/- with a maximum of 50 damage. Could you then tell me what damage he actually takes? I don't want to interfere in your calculations (and eventual feats of the mooks).

GM Z..D.. |

That's fine, save the bombs. And with DR 5/- you only take 27 damage from the arrows. You still have the bleed 4. And you ablative barrier took 30 damage.

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Feel free to read my spoilers if you haven't been, they are mostly for role play fluff and comedic relief. If they get too annoying to anyone, please DM me and let me know.

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Hey folks. I apologize for being MIA. I did not expect to have no service. Last time we went camping there the reception was fine. I will read through and get a post up shortly if needed.
If I am ever out of contact for a day, feel free to bot or delay me.

GM Z..D.. |

I usually delay, unless specific directions are given.
No problem though, I have been bogged down at work past couple days and am now playing catch up myself.

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I am surprised you didn't swallow whole. Or is that not allowed via possession? Not often do you, as a player, get to go that route
Heh! It's all new to me too. =) Thought about gulping, but had to impale someone on the stinger! No clue if I can use any of its feats. Been avoiding Power Attack, but kinda want to try an Awesome Blow... just don't know if I can use it.
Probably good I can't cast any spells in this thing, or I'd be in here all scenario =) But now I'm pondering what it might take to do so. Nothing comes to mind, beyond a bunch of metamagic feats and Eschew Materials... then dealing with the higher spell level slots.

GM Z..D.. |

I am not sure.
PossessionYou attempt to possess a creature by projecting your soul into its body. The target creature must be within spell range and you must know where it is, though you do not need line of sight or line of effect to it. When you transfer your soul upon casting, your body appears to be dead. Failure to take over a host ends the spell.
If you are successful, your life force occupies the host body. The host's soul is imprisoned with you, but can still use its own senses (though it can't assert any influence or use even purely mental abilities). You can communicate telepathically with the host as if you shared a common language, but only with your consent. You keep your Intelligence, Wisdom, Charisma, level, class, base attack bonus, base save bonuses, alignment, and mental abilities. The body retains its Strength, Dexterity, Constitution, hit points, natural abilities, and automatic abilities. A body with extra limbs doesn't allow you to make more attacks (or more advantageous two-weapon attacks) than normal. You can't activate the body's extraordinary or supernatural abilities, nor can you cast any of its spells or spell-like abilities.
As a standard action, you can shift freely back to your own body regardless of range, so long as it remains on the same plane. If the host's body is killed, you return to your own body and the life force of the host departs (it is dead). If your body is slain, when the spell expires or the host's body is killed, you are slain. It is possible to cast this spell on a new target from within another creature's body; this resets the duration. You still return to your original body (not any intermediate body) when you take a standard action to do so or the spell's duration expires. Returning to your body ends the spell. Creatures whose souls are their bodies, such as incorporeal undead and non-native outsiders, use the effects of greater possession instead.
According to this, you can not grab on the bite, swallow whole or use your poison. All three are extraordinary abilities. Says nothing about not being able to use your feats.

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Hmm.. for some reason I thought grab and poison fell under the 'natural, and automatic abilities exception.
But it only says I can't activate the ex and su abilities. But something like poison, is not activated, its automatic... so seems like it would still go through.
But the grab and swallow, I can see those being different, as you have to choose to do them.

GM Z..D.. |

I am not too worried about the poison. Is there a source for the natural and automatic abilities exception so I can look at it.
There is some grey areas and would rather we come to some common ground before the next use of it.

GM Z..D.. |

I missed that part when I re read it. Yeah, I would say poison and grab would come naturally to something that size.

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Today is the last day I can post until next week. I'll check often via mobile phone but nothing fancy for a while...

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@Theodric - Off to GENCON?

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No, but same schedule away from the computer! ;)

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Hey everyone! Sorry for my absence. Work is pretty harsh coming back from two weeks of holidays. Thanks for botting me, GM!

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@Dr. Strang: a player in one of my campaigns is about to go Mystic Theurge... I think he's an oracle 4 / wizard 3... how can you qualify earlier than that? I told him he could have saved a level if he had gone cleric but other than that I don't know other tricks. How did you do it?

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It was possible, some time ago, when they changed some PFS rules that allowed it to happen (mostly related to certain spell-like abilities counting for the spellcasting requirements) (So I qualified for the 2nd level arcane spells via the racial pyrotechnics spell, and the 2nd level divine spells via the augery granted by the Fate inquisition domain... thus just needed to get to level 3 for the 3 ranks in Knowledge (arcana))
Then they changed their minds, and changed the rules back again, so it was no longer possible (this was back in early 2015) ... but let those who'd gotten there while it was legal, stay grandfathered in.
I managed to get grandfathered.

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ok thx

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I am traveling at ReaperCon in Texas until Monday so bot if needed, but I will try to check the games I'm in at least once a day.

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I don't see anything either. Maybe he is just getting his jollies off, again. Although that could be a matting dance that he does to try to attract another bomber girl. Though I'm not sure what he expects to find out here in this maze. But maybe he can smell one in heat and then they play bomb thrower with each other. I don't know, people are weird.
Like a bombermaaaannnn, looking for his bombergiiiiirll!
Thank you, I laughed out loud! :D
On another topic, thanks for the clarifications, GM :)

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Thank you, I laughed out loud! :D
We do try to enjoy the game and have fun. Just let me know if I accidentally go overboard or get out of line. I do try to stay within friendly boundaries, but occasionally my humor is not appreciated.

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I enjoy it very much and play tabletop rpg for this :)

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fixed! :)