Pathfinder: Rise of the Runelords

Game Master bluedove

Welcome to Varisia, and to Sandpoint - a small coastal town located to the west of the region. For the last forty-two years, there hasn't been much trouble in this small coastal town, but that is all about to change.


101 to 150 of 283 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>

Male Dwarf Paladin 3 HP 26 /28 AC 19 ( Touch 9 Flat 19) / Fort +7 | Ref +2 | Will +7 / CMB +6 | CMD 15 / Init -1 / Perception +2

My condolences


Female Sylph Oracle 3 | HP 20/24 | AC:14 T:13 FF:12 | CMB:1 CMD:13 | Saves F:+2 R:+3 W:+4 | Init: +8 | Perception:+1
Tracker:
AC: 16 | HP 21/24 | 1st Level spell slots left: 2

Very sorry to hear that. Take your time and take care of yourself.


Multiple GameMaster God 20+

Hey Everyone, Sorry I haven't been around the last week and a half or so - my computer's charger decided to catch fire so I had to order a new one which has turned up now so things should be back to normal - New post is incoming now.


Female Sylph Oracle 3 | HP 20/24 | AC:14 T:13 FF:12 | CMB:1 CMD:13 | Saves F:+2 R:+3 W:+4 | Init: +8 | Perception:+1
Tracker:
AC: 16 | HP 21/24 | 1st Level spell slots left: 2

Yikes! That sounds perilous. Glad to hear you are ok and computer is running again...


Male Dwarf Paladin 3 HP 26 /28 AC 19 ( Touch 9 Flat 19) / Fort +7 | Ref +2 | Will +7 / CMB +6 | CMD 15 / Init -1 / Perception +2

Was the charger from the same company that made those batteries for the hover boards that would bust into flames?


Multiple GameMaster God 20+

Lol, no I don't think so - but it could have been a subsidary :P


Multiple GameMaster God 20+

Here's the initiative order for after the surprise round.

Sinspawn
Simflay
Archan
Masdok
Grulyn


Male Elf Unchained Rogue 1 / Wizard (Spirit Binder) 1 | CN | Init:+7 | HP14/14 | AC:17 T:13 FF:14 CMD:13 | F:+1 R:+5 W:+4[+2 spells/SLA]| Perc:+9[10 vs traps], low-light | SM: +8| Spells: 1st: All used | Wand: 1/50 | Active: Mage Armor
skills:
Acrobatics+7 | Climb+3 | Disable Device+10 | Escape Artist+7 | Knowledge (Arcana) +8 | Knowledge (Dungeoneering, Local, Nature, Planes, Religion, Engineering, Geography, History)+7 | Spellcraft+7| Stealth +7 | Swim+3

The question is, do we try to petition for a new DM, or do we just let it go if he doesn't come back?


Male N Human (Shoanti) Slayer 3 | HP 34 | AC 18 T 14 FF 15 | CMB +7, CMD 20 | F: +5, R: +5, W: +2 | Init: +2 | Perc: +6, SM: +6 | Speed 35ft | Combat Reflexes, Studied Target, Mobility, 1d6 Sneak Attack

I think it's worth asking for a new GM. Worst case they just say no. :shrug:

Do we want to suggest the option of converting to 2e? As long as we are fine with either option it could appeal to some GMs, while the option to stick with 1e won't drive any 1e GMs away (and vice versa for 2e GMs)


Male Elf Unchained Rogue 1 / Wizard (Spirit Binder) 1 | CN | Init:+7 | HP14/14 | AC:17 T:13 FF:14 CMD:13 | F:+1 R:+5 W:+4[+2 spells/SLA]| Perc:+9[10 vs traps], low-light | SM: +8| Spells: 1st: All used | Wand: 1/50 | Active: Mage Armor
skills:
Acrobatics+7 | Climb+3 | Disable Device+10 | Escape Artist+7 | Knowledge (Arcana) +8 | Knowledge (Dungeoneering, Local, Nature, Planes, Religion, Engineering, Geography, History)+7 | Spellcraft+7| Stealth +7 | Swim+3

I'm not familiar with 2E and don't really have a desire to learn it.


Male N Human (Shoanti) Slayer 3 | HP 34 | AC 18 T 14 FF 15 | CMB +7, CMD 20 | F: +5, R: +5, W: +2 | Init: +2 | Perc: +6, SM: +6 | Speed 35ft | Combat Reflexes, Studied Target, Mobility, 1d6 Sneak Attack

Ok, it was just an idea


Female Sylph Oracle 3 | HP 20/24 | AC:14 T:13 FF:12 | CMB:1 CMD:13 | Saves F:+2 R:+3 W:+4 | Init: +8 | Perception:+1
Tracker:
AC: 16 | HP 21/24 | 1st Level spell slots left: 2

My experience with 2E is entirely limited to listening to the GCP boys give it a go. That said, I believe the idea is that it supposed to be easier to learn.

I'd be willing to give it a go under 2E, though my preference would probably be to stick with 1E


Male Dwarf Paladin 3 HP 26 /28 AC 19 ( Touch 9 Flat 19) / Fort +7 | Ref +2 | Will +7 / CMB +6 | CMD 15 / Init -1 / Perception +2

I have played a few games in 2E, and there is a learning curve. Heck I am fine with a GM who wants to try and run it in D&D 5E....lol. I am fine with what the group wants, I was just hoping to be able to play through.


Male N Human (Shoanti) Slayer 3 | HP 34 | AC 18 T 14 FF 15 | CMB +7, CMD 20 | F: +5, R: +5, W: +2 | Init: +2 | Perc: +6, SM: +6 | Speed 35ft | Combat Reflexes, Studied Target, Mobility, 1d6 Sneak Attack

I love 2e. I think it is a far better system than 1e. There is a learning curve but it is way easier than PF1 was for someone new. My preference would be 2e.

But I definitely get why someone attached to 1e wouldn't want to go through that learning curve. I don't want anyone to feel left out so I'm happy to stick with 1e.

Like Grulyn I mostly just want to play through the story. :)

I will post around and say we are looking for a new GM.

Are we open to picking up new players also? There's just 4 of us right now, right?


Female Sylph Oracle 3 | HP 20/24 | AC:14 T:13 FF:12 | CMB:1 CMD:13 | Saves F:+2 R:+3 W:+4 | Init: +8 | Perception:+1
Tracker:
AC: 16 | HP 21/24 | 1st Level spell slots left: 2

There are indeed just four of us.

I suspect neither Simflay's race nor her class are yet available in 2E, but if the game should swing that way I am sure a Half-Elf Cleric could easily enough stand in for a Sylph Oracle :)


Male N Human (Shoanti) Slayer 3 | HP 34 | AC 18 T 14 FF 15 | CMB +7, CMD 20 | F: +5, R: +5, W: +2 | Init: +2 | Perc: +6, SM: +6 | Speed 35ft | Combat Reflexes, Studied Target, Mobility, 1d6 Sneak Attack

Oracles are coming out on July 30th, but you are right about Sylph. Half-elf or maybe elf-aasimar... Something like that is a decent proxy.


Female Human Pathfinder Society GM Thistletop Combat Map

Hello everyone! I saw the notice Masdok posted in the Flaxseed Lodge thread and since I have a pdf of Burnt Offerings rattling around, I thought I might offer to step in and run you through the catacombs if you'd like. It's still possible your GM may return, so I would be stepping in to GM temporarily until we're more certain about how we all want to proceed. Sound good?

I cobbled together a Combat Map using Google Slides as that is generally what I use. Did my best to see where everyone was and gathered an Initiative block. If you're agreeable, go ahead and place your tokens where you prefer and my first post in gameplay will be to resolve the surprise round.


Male Elf Unchained Rogue 1 / Wizard (Spirit Binder) 1 | CN | Init:+7 | HP14/14 | AC:17 T:13 FF:14 CMD:13 | F:+1 R:+5 W:+4[+2 spells/SLA]| Perc:+9[10 vs traps], low-light | SM: +8| Spells: 1st: All used | Wand: 1/50 | Active: Mage Armor
skills:
Acrobatics+7 | Climb+3 | Disable Device+10 | Escape Artist+7 | Knowledge (Arcana) +8 | Knowledge (Dungeoneering, Local, Nature, Planes, Religion, Engineering, Geography, History)+7 | Spellcraft+7| Stealth +7 | Swim+3

Thanks so much for doing this. I tried to put the tokens in their appropriate places. It surprisingly works to edit the map from the phone even though it's a bit cumbersome.

I'm unsure if Grulyn just moved up or also readied an attack. Since he's after the spawn in initiative this would let him attack if they try to approach before they get to. He moved 5 feet, so can do it, while I moved 10 so I can't.


Male N Human (Shoanti) Slayer 3 | HP 34 | AC 18 T 14 FF 15 | CMB +7, CMD 20 | F: +5, R: +5, W: +2 | Init: +2 | Perc: +6, SM: +6 | Speed 35ft | Combat Reflexes, Studied Target, Mobility, 1d6 Sneak Attack

bluedove, you are royalty! Thank you for doing this for us!


Female Sylph Oracle 3 | HP 20/24 | AC:14 T:13 FF:12 | CMB:1 CMD:13 | Saves F:+2 R:+3 W:+4 | Init: +8 | Perception:+1
Tracker:
AC: 16 | HP 21/24 | 1st Level spell slots left: 2

Yes, thank you very much Bluedove - and welcome to the game :)


Male Elf Unchained Rogue 1 / Wizard (Spirit Binder) 1 | CN | Init:+7 | HP14/14 | AC:17 T:13 FF:14 CMD:13 | F:+1 R:+5 W:+4[+2 spells/SLA]| Perc:+9[10 vs traps], low-light | SM: +8| Spells: 1st: All used | Wand: 1/50 | Active: Mage Armor
skills:
Acrobatics+7 | Climb+3 | Disable Device+10 | Escape Artist+7 | Knowledge (Arcana) +8 | Knowledge (Dungeoneering, Local, Nature, Planes, Religion, Engineering, Geography, History)+7 | Spellcraft+7| Stealth +7 | Swim+3

You should figure out who to contact to officialy take over the game.


Female Human Pathfinder Society GM Thistletop Combat Map

Ok, that's a majority. Gameplay post is up. ^_^

Acharn Edasseril wrote:
You should figure out who to contact to officialy take over the game.

It's just an email to paizo customer service. Not a big deal but trouble is they are quite often backlogged and it can take weeks before the change is actually made.

As I said, it's possible your GM may return. I'll send a PM and we'll give it another month or so. I once had a laptop crash take me out of my games and it was a couple of months before I could save for a new one.


Male Dwarf Paladin 3 HP 26 /28 AC 19 ( Touch 9 Flat 19) / Fort +7 | Ref +2 | Will +7 / CMB +6 | CMD 15 / Init -1 / Perception +2

Thank you for running us.


Female Human Pathfinder Society GM Thistletop Combat Map
bluedove wrote:
Masdok, you feel like the platform you are standing on is pretty stable, but especially with damaging the support rafters of the walkways, you're pretty sure it won't hold your weight.

Rereading this, I think I need to clarify. The platform seems stable enough, it is the walkways that should not support the enlarged Masdok. Sorry if the wording was confusing.


Male Elf Unchained Rogue 1 / Wizard (Spirit Binder) 1 | CN | Init:+7 | HP14/14 | AC:17 T:13 FF:14 CMD:13 | F:+1 R:+5 W:+4[+2 spells/SLA]| Perc:+9[10 vs traps], low-light | SM: +8| Spells: 1st: All used | Wand: 1/50 | Active: Mage Armor
skills:
Acrobatics+7 | Climb+3 | Disable Device+10 | Escape Artist+7 | Knowledge (Arcana) +8 | Knowledge (Dungeoneering, Local, Nature, Planes, Religion, Engineering, Geography, History)+7 | Spellcraft+7| Stealth +7 | Swim+3

Currently Simflay is blocking Masdok from moving back a square in order to actually attack the enemy. Simflay would you be willing to move to the side and bluedove, would you allow it?


Female Human Pathfinder Society GM Thistletop Combat Map
Acharn Edasseril wrote:
Currently Simflay is blocking Masdok from moving back a square in order to actually attack the enemy. Simflay would you be willing to move to the side and bluedove, would you allow it?

If she fired the crossbow, she probably used her move action to load it, but she can still take a 5-foot step.


Male N Human (Shoanti) Slayer 3 | HP 34 | AC 18 T 14 FF 15 | CMB +7, CMD 20 | F: +5, R: +5, W: +2 | Init: +2 | Perc: +6, SM: +6 | Speed 35ft | Combat Reflexes, Studied Target, Mobility, 1d6 Sneak Attack

Sorry for not posting today. I had a work-over-the-weekend project that exploded into an all nighter. Expect a post from me tomorrow or Wednesday and bot me until then


Female Human Pathfinder Society GM Thistletop Combat Map

I'm not much for botting players, especially when one attack has the potential to end the combat. That said, if there is an extended absence, I will bot actions according to your 'bot me' sections on your profiles just to keep things moving.

We should probably talk post expectations, though. It looks like your GM started out with a pretty casual posting rate in mind. Has that been working for everyone, or would you like to see an increase in pace?

I check my campaign page pretty often since I'm in a few games now, so I'm flexible. ^_^


Male Elf Unchained Rogue 1 / Wizard (Spirit Binder) 1 | CN | Init:+7 | HP14/14 | AC:17 T:13 FF:14 CMD:13 | F:+1 R:+5 W:+4[+2 spells/SLA]| Perc:+9[10 vs traps], low-light | SM: +8| Spells: 1st: All used | Wand: 1/50 | Active: Mage Armor
skills:
Acrobatics+7 | Climb+3 | Disable Device+10 | Escape Artist+7 | Knowledge (Arcana) +8 | Knowledge (Dungeoneering, Local, Nature, Planes, Religion, Engineering, Geography, History)+7 | Spellcraft+7| Stealth +7 | Swim+3

I prefer daily posts. I also prefer that GM rolls for intiative and that players post intended actions before they're actually up in initiative order to speed things up.


Male N Human (Shoanti) Slayer 3 | HP 34 | AC 18 T 14 FF 15 | CMB +7, CMD 20 | F: +5, R: +5, W: +2 | Init: +2 | Perc: +6, SM: +6 | Speed 35ft | Combat Reflexes, Studied Target, Mobility, 1d6 Sneak Attack

I have a bot me spoiler for this character. I am also okay with another player botting me.

As for posting rate, I prefer the game to move faster than it was, but I can't keep up with a breakneck pace. I can usually post 1/day.

I definitely prefer the GM rolling for initiative. I'm not sure I like posting actions before the turn comes... but I've never really played in a game where that was a "thing"


Male N Human (Shoanti) Slayer 3 | HP 34 | AC 18 T 14 FF 15 | CMB +7, CMD 20 | F: +5, R: +5, W: +2 | Init: +2 | Perc: +6, SM: +6 | Speed 35ft | Combat Reflexes, Studied Target, Mobility, 1d6 Sneak Attack
Masdok wrote:

I strongly recommend that we adopt a standard operating procedure in this dungeon and any others. It makes things go much smoother for dungeon crawls in play by post.

I propose something like this:

Upon entering every room/hallway/area, assuming there are no immediate threats or other interruptions:
* Acharn takes 10 on perception with Guidance from Simflay on searching for traps to get a 21. Masdokm and Grulyn both make aid perception checks to possibly boost him to 23 or 25.
* Simflay scans the room thoroughly with detect magic

The GM posts all of the above along with the results. If there is nothing for us to do, the GM moves us to the next entryway clockwise from the one we just entered through (skipping any entryways we've already explored completely) and repeats.

There are usually enough combats, traps, treasures, etc. for us to interact with that there is plenty for us to do (it's not truly auto pilot) but this keeps the dungeon from dragging out with multi day pauses of everyone going back and forth about which door to go through, making perception checks, etc.

Obviously we can choose to break the clockwise rule in any given room if something makes us think we should; it is just a default to keep things moving.

I've done a lot of dungeon crawls this way and it works great.

This is the standard operating procedure we had agreed on. It makes a little more work for the GM but overall it smooths things along quite a bit. I am not sure that GM Simmy had quite got the hang of it yet.


Female Human Pathfinder Society GM Thistletop Combat Map
Masdok wrote:
I have a bot me spoiler for this character. I am also okay with another player botting me.

I am also good with this. Generally, I feel like it's a conflict of interest for the GM to choose the player's actions. I am trying to kill you, after all. XD

Just kidding, mostly. =P But I truthfully do end up feeling like I can't play the character to the best of my ability because I have all the information and an unfair advantage. I don't want to reward long absence from the game either, so I get stuck trying to decide what actions are only nominally helpful and it just wastes my time. But if another player bots the absent character, they are contributing helpfully to move the game along.

That S.O.P. sounds like a formula for flowing seamlessly from encounter to encounter. =P Does that mean you prefer for role-playing dialogue to only occur "topside" and stick to a minimum in the trenches? I always accumulate a perception and initiative dice block and roll them myself for each new area/combat, so that part's not an issue. Buy fast forwarding through several unoccupied rooms at once might be too many details for one post. Important clues may be glossed over or ignored.

I'll give it a shot, we'll see how it goes.


Male N Human (Shoanti) Slayer 3 | HP 34 | AC 18 T 14 FF 15 | CMB +7, CMD 20 | F: +5, R: +5, W: +2 | Init: +2 | Perc: +6, SM: +6 | Speed 35ft | Combat Reflexes, Studied Target, Mobility, 1d6 Sneak Attack
bluedove wrote:
That S.O.P. sounds like a formula for flowing seamlessly from encounter to encounter.

To some degree, yes. Frequently there is something to interact with (an item to identify, a trap to disable, etc.) that leads to a pause. The main point is to prevent standing around in empty rooms waiting for one of the players to post which portal to go through.

bluedove wrote:
Does that mean you prefer for role-playing dialogue to only occur "topside" and stick to a minimum in the trenches?

To some extent, yes, but as I said there are usually pauses to interact with things.

bluedove wrote:
Buy fast forwarding through several unoccupied rooms at once might be too many details for one post. Important clues may be glossed over or ignored.

GM Harker was really good at it.

https://paizo.com/campaigns/PFSCoreGMHarkerPresentsTheEmeraldSpire/gameplay &page=83#4140

https://paizo.com/campaigns/GMHarkersPFSSeason4Campaign/gameplay&page=1 24#6178

https://paizo.com/campaigns/PFSCoreGMHarkerPresentsTheEmeraldSpire/gameplay &page=83#4149


Male Elf Unchained Rogue 1 / Wizard (Spirit Binder) 1 | CN | Init:+7 | HP14/14 | AC:17 T:13 FF:14 CMD:13 | F:+1 R:+5 W:+4[+2 spells/SLA]| Perc:+9[10 vs traps], low-light | SM: +8| Spells: 1st: All used | Wand: 1/50 | Active: Mage Armor
skills:
Acrobatics+7 | Climb+3 | Disable Device+10 | Escape Artist+7 | Knowledge (Arcana) +8 | Knowledge (Dungeoneering, Local, Nature, Planes, Religion, Engineering, Geography, History)+7 | Spellcraft+7| Stealth +7 | Swim+3

It's a difficult balance to strike. Pbp can get tedious if the same things are happening over and over. At the same time it's kinda up to us to spice it up. No one is going to know about our character's personality, motivations and thoughts if we don't play them out. We as players are responsible for pushing the story forward, but also for interacting with each other.

I think this guide and the predecessor by doomed hero are great guides on how to make pbp flow better.


Male N Human (Shoanti) Slayer 3 | HP 34 | AC 18 T 14 FF 15 | CMB +7, CMD 20 | F: +5, R: +5, W: +2 | Init: +2 | Perc: +6, SM: +6 | Speed 35ft | Combat Reflexes, Studied Target, Mobility, 1d6 Sneak Attack

My wife is in labor right now. I probably won't post for the next week. Please bot me as necessary.


Female Human Pathfinder Society GM Thistletop Combat Map
Masdok wrote:
My wife is in labor right now. I probably won't post for the next week. Please bot me as necessary.

Wow! Congratulations and good luck to you both.

@Acharn, I checked for read magic and couldn't find it prepared on anyone's sheet. Simflay can aid your rolls to identify the scroll since you can both cast detect magic. Also, it looks like you are missing some languages.


Male Elf Unchained Rogue 1 / Wizard (Spirit Binder) 1 | CN | Init:+7 | HP14/14 | AC:17 T:13 FF:14 CMD:13 | F:+1 R:+5 W:+4[+2 spells/SLA]| Perc:+9[10 vs traps], low-light | SM: +8| Spells: 1st: All used | Wand: 1/50 | Active: Mage Armor
skills:
Acrobatics+7 | Climb+3 | Disable Device+10 | Escape Artist+7 | Knowledge (Arcana) +8 | Knowledge (Dungeoneering, Local, Nature, Planes, Religion, Engineering, Geography, History)+7 | Spellcraft+7| Stealth +7 | Swim+3

Good luck with the birth and congratulations on the baby!

You're correct that neither of us have it right now, but we can both get it in the future. I don't get a lot of cantrips so I'll only prepare it if we end up with a lot of unidentified scrolls. Simflay could pick it up at some point though.


Male Dwarf Paladin 3 HP 26 /28 AC 19 ( Touch 9 Flat 19) / Fort +7 | Ref +2 | Will +7 / CMB +6 | CMD 15 / Init -1 / Perception +2

Congrats to you.


Male Dwarf Paladin 3 HP 26 /28 AC 19 ( Touch 9 Flat 19) / Fort +7 | Ref +2 | Will +7 / CMB +6 | CMD 15 / Init -1 / Perception +2

I will be on vacation until next Friday, so my posting maybe spotty.


Female Human Pathfinder Society GM Thistletop Combat Map

Sorry for my slight delay in posting, but this is your boss fight and it required some thought and research to cobble it together properly. I hope you enjoy. ^_^

Also it has been a full month since I contacted your former GM. I think it's safe to entertain the idea of taking the game over permanently. I will look over your character creation rules and decide if I want to make any changes. Then you guys can level up and rebuild all at once.

Provided you survive the encounter, of course. ^_~


Male Elf Unchained Rogue 1 / Wizard (Spirit Binder) 1 | CN | Init:+7 | HP14/14 | AC:17 T:13 FF:14 CMD:13 | F:+1 R:+5 W:+4[+2 spells/SLA]| Perc:+9[10 vs traps], low-light | SM: +8| Spells: 1st: All used | Wand: 1/50 | Active: Mage Armor
skills:
Acrobatics+7 | Climb+3 | Disable Device+10 | Escape Artist+7 | Knowledge (Arcana) +8 | Knowledge (Dungeoneering, Local, Nature, Planes, Religion, Engineering, Geography, History)+7 | Spellcraft+7| Stealth +7 | Swim+3

I'm waiting for Masdok, since my action largely depends on the result of his.


Female Human Pathfinder Society GM Thistletop Combat Map

Just an FYI, the wrathspawn will still be standing by Acharn's turn since Masdok doesn't get an AoO off on the quasit.


Male N Human (Shoanti) Slayer 3 | HP 34 | AC 18 T 14 FF 15 | CMB +7, CMD 20 | F: +5, R: +5, W: +2 | Init: +2 | Perc: +6, SM: +6 | Speed 35ft | Combat Reflexes, Studied Target, Mobility, 1d6 Sneak Attack
bluedove wrote:

Sorry for my slight delay in posting, but this is your boss fight and it required some thought and research to cobble it together properly. I hope you enjoy. ^_^

Also it has been a full month since I contacted your former GM. I think it's safe to entertain the idea of taking the game over permanently. I will look over your character creation rules and decide if I want to make any changes. Then you guys can level up and rebuild all at once.

Provided you survive the encounter, of course. ^_~

This sounds good to me. :)


Male Elf Unchained Rogue 1 / Wizard (Spirit Binder) 1 | CN | Init:+7 | HP14/14 | AC:17 T:13 FF:14 CMD:13 | F:+1 R:+5 W:+4[+2 spells/SLA]| Perc:+9[10 vs traps], low-light | SM: +8| Spells: 1st: All used | Wand: 1/50 | Active: Mage Armor
skills:
Acrobatics+7 | Climb+3 | Disable Device+10 | Escape Artist+7 | Knowledge (Arcana) +8 | Knowledge (Dungeoneering, Local, Nature, Planes, Religion, Engineering, Geography, History)+7 | Spellcraft+7| Stealth +7 | Swim+3

I'm getting my +1 bab from the previous gm allowing using fractional rules for calculating bab and saves.


Male N Human (Shoanti) Slayer 3 | HP 34 | AC 18 T 14 FF 15 | CMB +7, CMD 20 | F: +5, R: +5, W: +2 | Init: +2 | Perc: +6, SM: +6 | Speed 35ft | Combat Reflexes, Studied Target, Mobility, 1d6 Sneak Attack

I love the fractional rules. Great rule. I have no plans to multiclass this character but I'm happy to have the rule. Maybe I'll need it if Masdok dies.

---

This fight is legendarily hard. It has killed many PCs and entire parties.


Female Human Pathfinder Society GM Thistletop Combat Map

I'm afraid I can't open that link working on my chromebook for some reason. But I will take your word for it for now. I can put you back to your original placement if you prefer, but I think it makes little difference at this point..

Yes, this battle is meant to stretch you to the limit. Especially after you have spent most of your resources through the dungeon before you get here. Don't forget that retreat is always an option!


Male Elf Unchained Rogue 1 / Wizard (Spirit Binder) 1 | CN | Init:+7 | HP14/14 | AC:17 T:13 FF:14 CMD:13 | F:+1 R:+5 W:+4[+2 spells/SLA]| Perc:+9[10 vs traps], low-light | SM: +8| Spells: 1st: All used | Wand: 1/50 | Active: Mage Armor
skills:
Acrobatics+7 | Climb+3 | Disable Device+10 | Escape Artist+7 | Knowledge (Arcana) +8 | Knowledge (Dungeoneering, Local, Nature, Planes, Religion, Engineering, Geography, History)+7 | Spellcraft+7| Stealth +7 | Swim+3

fractional rules. I'm sorry, seems like the very first h in the link had disappeared somehow. Hopefully this works better. I'll just go with whatever it is now.


Male N Human (Shoanti) Slayer 3 | HP 34 | AC 18 T 14 FF 15 | CMB +7, CMD 20 | F: +5, R: +5, W: +2 | Init: +2 | Perc: +6, SM: +6 | Speed 35ft | Combat Reflexes, Studied Target, Mobility, 1d6 Sneak Attack

Side note, that rule has always annoyed me. It only matters at level 1--if it were up to me I would just do away with it altogether.


Female Human Pathfinder Society GM Thistletop Combat Map
Masdok wrote:
Side note, that rule has always annoyed me. It only matters at level 1--if it were up to me I would just do away with it altogether.

What rule is that? That frightened characters run away? Oh, you mean that a lack of BAB means you can't draw on the move. I guess I worked hard to understand these rules when I started GMing PFS, I don't like to change them much. XD

BTW, Masdok has an AoO on the wrathspawn, triggered when it moved to bite him. Also, since you have GM star, I would be willing to grant you the usual PFS reroll with a +1 bonus if you like. I will probably issue you guys Chronicles for this when I can, anyway.


Male N Human (Shoanti) Slayer 3 | HP 34 | AC 18 T 14 FF 15 | CMB +7, CMD 20 | F: +5, R: +5, W: +2 | Init: +2 | Perc: +6, SM: +6 | Speed 35ft | Combat Reflexes, Studied Target, Mobility, 1d6 Sneak Attack

Right, the BAB move one. It feels like a rule that exists to make lvl1 play even suckier than it already is. My two cents.

I will roll an AoO and reroll the will save as well... I'm debating whether or not to hold on to the reroll for a worse effect, though.

If the rest of the party has opinions, I'm all ears. Losing 2 rounds of actions to run away and then come back sucks, but may not impact the outcome that much.

1 to 50 of 283 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Pathfinder: Rise of the Runelords Discussion All Messageboards

Want to post a reply? Sign in.