Feral Hunter

Masdok's page

73 posts. Alias of caps.


| HP 17 | AC 16 T 12 FF 14 | CMB +5, CMD 17 | F: +3, R: +4, W: +1 | Init: +2 | Perc: +4, SM: +0


| Speed 35ft | Studied Target | Active conditions: None.


Male N Human (Shoanti) Slayer 1

About Masdok

Wealth 5 GP


Slayer 1
N Medium humanoid (human)
Init +2; Senses Perc +4, SM +0,

AC 16, touch 12, flat-footed 14 (10 + 4 armor + 2 dex)
HP 17/17 (10 base + 1 Con + 6 Tribal Scars)
Fort +3, Ref +4, Will +1

Speed 35 ft.

[dice=longspear, power attack]1d20+5-1[/dice]
[dice=cold iron, piercing]1d8+6+3[/dice]
x3 critical, reach, brace

[dice=warhammer, power attack[1d20+5-1[/dice]
[dice=silvered, bludgeoning]1d8+6+3[/dice]
x3 critical

[dice=spiked gauntlet, power attack]1d20+5-1[/dice]
x2 critical

[dice=brass knuckles, power attack]1d20+5-1[/dice]
x2 critical

x2 critical, 30ft. range, 10/10

Space 5 ft.; Reach 5 ft.

Special Attacks

Spell-Like Abilities

Str 19
Dex 14
Con 12
Int 10
Wis 10
Cha 9

Base Atk +1; CMB +5; CMD 17

Tribal Scars — Raptor Scale (+6 HP, +2 Acrobatics, , +5ft. move speed)
Combat Reflexes (+DEX mod. (2) AoOs/round)
**Combat Expertise
**Deadly Aim
**Point Blank Shot
**Power Attack

** = Campaign Bonus Feat (see Feat Taxes)

Auspicious Tattoo: +1 Will save
Family Ties: knows Jubrayl Vhiski, speaks Varisian, knows Sczarnis, +1 Knowledge (local) and it is a class skill

Languages Common, Shoanti, Varisian

Studied Target - Move Action to gain +1 attack, damage, bluff, knowledge, perception, sense motive, and survival checks against a creature.

Favored Class Bonuses
+1/6 of a new Slayer talent

Skills 7 ranks (6 class + 1 human)
+8 Acrobatics* (1 rank + 3 class + 2 DEX + 2 Tribal Scars)
+8 Climb* (1 rank + 3 class + 4 STR)
+4 Knowledge, geography (1 rank + 3 class)
+5 Knowledge, local (1 rank + 3 class + 1 trait)
+4 Perception (1 rank + 3 class)
+6 Stealth* (1 rank + 3 class + 2 DEX)
+4 Survival (1 rank + 3 class)
+5 Survival, track (Survival + 1/2 Slayer level)
*-2 ACP

Combat Gear
100gp Chain Mail Shirt
10gp Longspear
32gp silvered warhammer
10gp javelins (10)
5gp spiked gauntlet
1gp Brass Knuckles

Magic Gear

Other Gear
12gp Pathfinder’s Kit: This kit consists of a backpack, a bedroll, a belt pouch, a clay mug, a dagger, two fishhooks, a flint and steel, a sewing needle, a signal whistle, 50 feet of string, 50 feet of thread, a waterskin, a week's worth of trail rations, and a whetstone.

5gp remaining

Special Abilities

Bonus Feat: Humans select one extra feat at 1st level.

Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.

Studied Target (Ex)
A slayer can study an opponent he can see as a move action. The slayer then gains a +1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks attempted against that opponent, and a +1 bonus on weapon attack and damage rolls against it. The DCs of slayer class abilities against that opponent increase by 1. A slayer can only maintain these bonuses against one opponent at a time; these bonuses remain in effect until either the opponent is dead or the slayer studies a new target.
If a slayer deals sneak attack damage to a target, he can study that target as an immediate action, allowing him to apply his studied target bonuses against that target (including to the normal weapon damage roll).
At 5th, 10th, 15th, and 20th levels, the bonuses on weapon attack rolls, damage rolls, and skill checks and to slayer DCs against a studied target increase by 1. In addition, at each such interval, the slayer is able to maintain these bonuses against an additional studied target at the same time. The slayer may discard this connection to a studied target as a free action, allowing him to study another target in its place.
At 7th level, a slayer can study an opponent as a move or swift action.

Track (Ex)
A slayer adds 1/2 his level (minimum 1) to Survival skill checks made to follow tracks.

Bot Me!:
Masdok relies heavily on his longspear and attacks of opportunity in combat. He will usually begin a combat by using studied target on the most dangerous looking creature (especially casters) and trying to engage that creature.

When engaging with melee creatures, Masdok opts to move within javelin range and toss javelins at the creature, trying to lure it into provoking an attack of opportunity by engaging him in melee.

When engaging with ranged creatures and casters, Masdok prefers to get adjacent and use his spiked gauntlets. The creature is then forced to either stand still (and provoke an AoO from the gauntlets to cast or make a ranged attack), take a 5' step and stand still (and provoke an AoO from the longspear to cast or make a ranged attack), take a move action to get out of reach (and provoke by moving) or spend a full round action to withdraw.

Masdok was born and raised in a declining Shoanti tribe. A pragmatist, he saw the tribe fading out and decided to seek his fortunes elsewhere as soon as he could. After completing his initiation rite, he left his tribe to become a caravan guard. After a few jobs he ended up in Magnimar.
In Magnimar, he joined up with the Sczarni and worked for them as an enforcer. Although by no means a “good man” he found there were some lines he could not cross. He skipped town as another caravan guard and found himself in Sandpoint.

Writing Sample:
A huge hulk of a man, 6’6” with broad shoulders, strides into the room and sets down his pack. If his size were not intimidating enough, his numerous tattoos, ritual scars, and stern, piercing expression settle the impression. He glances around the room and then makes his way to the shady character in the corner. His deep voice rumbles out, “Jubrayl? Name’s Masdok. The family said I could find work here. But first, where can a man get a bite to eat? Goblins hit the caravan I was guarding on the way here from Magnimar and I’ve had nothing but rations since."