Pathfinder: Rise of the Runelords

Game Master bluedove

Welcome to Varisia, and to Sandpoint - a small coastal town located to the west of the region. For the last forty-two years, there hasn't been much trouble in this small coastal town, but that is all about to change.


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Male Dwarf Paladin 3 HP 26 /28 AC 19 ( Touch 9 Flat 19) / Fort +7 | Ref +2 | Will +7 / CMB +6 | CMD 15 / Init -1 / Perception +2

Still here


M Chelaxian Human Ranger (Ilsurian Archer) 2/Sorcerer (Celestial {Empyreal}) 1 | HP 19/20 | AC 11/T 11/F 10/CMD 15 | | CMB +5 | F+3 R+4 W+6 | Init+1 | Perception +10+

.


Female Sylph Oracle 3 | HP 20/24 | AC:14 T:13 FF:12 | CMB:1 CMD:13 | Saves F:+2 R:+3 W:+4 | Init: +8 | Perception:+1
Tracker:
AC: 16 | HP 21/24 | 1st Level spell slots left: 2

Simflay looks amazed to be handed the ring, but after a moment she slips it on her finger then holds her hand up to stare at the ring.

Then, hearing the comment about Talia's injuries, she will stir herself and tap her gently with the wand she is holding in her other hand.

Cure Light Wounds: 1d8 + 1 ⇒ (6) + 1 = 7

I did pick up a 'used' Wand of CLW in the last shopping time. Only has a dozen charges left now, but should be reasonable support to our spells


Female Half-elf Rogue 3. HP 22/22, AC16, Fort +2, Ref +7, Will +1, +1 Reflex to avoid traps, +2 vs. enchantment spells and effects . Init +7, Perception + 11 (Vs Traps and surprise +12)

Talia is still here.


Male Dwarf Paladin 3 HP 26 /28 AC 19 ( Touch 9 Flat 19) / Fort +7 | Ref +2 | Will +7 / CMB +6 | CMD 15 / Init -1 / Perception +2

"If ye don't mind Simflay. Ah could use a tap of that wand.

Grulyn is down by 10


M Chelaxian Human Ranger (Ilsurian Archer) 2/Sorcerer (Celestial {Empyreal}) 1 | HP 19/20 | AC 11/T 11/F 10/CMD 15 | | CMB +5 | F+3 R+4 W+6 | Init+1 | Perception +10+

Actually, the reason I asked was because Arc has CLW capability as well.


Female Sylph Oracle 3 | HP 20/24 | AC:14 T:13 FF:12 | CMB:1 CMD:13 | Saves F:+2 R:+3 W:+4 | Init: +8 | Perception:+1
Tracker:
AC: 16 | HP 21/24 | 1st Level spell slots left: 2

Simflay reaches out and taps Grulyn with the wand...

Wand!: 1d8 + 1 ⇒ (7) + 1 = 8


Female Human Pathfinder Society GM Thistletop Combat Map

Sorry folks, it's been a rough month for me. Scary, potentially deadly weather (Yes, I live in Texas), followed by internet troubles due to the blackouts, followed by food/water shortages, followed by health issues with myself and my family. I also think one of my updates must not have posted like I thought, but let's get going again.

Talia is able to cross and investigate without raising an alarm within. She hears goblin voices to the west and north, but the view is blocked by the corner of the building and the surrounding brush.

The stockade is made of thick wood. Closer inspection reveals that most of the wood seems to have been scavenged from ships — a few nameplates remain affixed to some of the beams, while other timbers look like they might have once been masts.

The door that leads inside stands ajar, luckily enough. Peering through it, Talia sees that the floor of this room is hard-packed soil, as if the builders either ran out of lumber after building the walls and roof, or as if they simply never thought about building a floor. A number of poorly preserved horse and dog heads are mounted along the eastern wall, while along the southern wall hangs a pair of large black-feathered wings tacked to the wall with daggers. Talia notices a beam of sunlight shining off the pearl handle of one of the daggers, which looks quite well made.

Let me know if you proceed inside or around the perimeter to seek out the goblin voices you hear in the distance.


M Chelaxian Human Ranger (Ilsurian Archer) 2/Sorcerer (Celestial {Empyreal}) 1 | HP 19/20 | AC 11/T 11/F 10/CMD 15 | | CMB +5 | F+3 R+4 W+6 | Init+1 | Perception +10+

Arc waves at the others, pretends to tap his ear, and points in the direction of the voices, then shrugs, indicating the door or the direction of the noise.


Female Half-elf Rogue 3. HP 22/22, AC16, Fort +2, Ref +7, Will +1, +1 Reflex to avoid traps, +2 vs. enchantment spells and effects . Init +7, Perception + 11 (Vs Traps and surprise +12)

Sorry to hear of your problems Bluedove. Take all the time you need. Real life comes first.

Talia reports what she has found back with the rest of the party.

After she examines the gleaming dagger, and takes it of course.

"Plans? I'd suggest taking out anyone outside first."


Male HP:28/28 AC:21 T:16 FF:16 F:+3 R:+8 W:+3 Perc:+8 Init:+6 Rapier +10,1d4+4 CMB;+6 CMD:+17 Halfling Swashbuckler 3

Outside, sounds go to me...but...do you think if we engage the outside enemy this close to this fort it will alert those inside to our presence?


Male Dwarf Paladin 3 HP 26 /28 AC 19 ( Touch 9 Flat 19) / Fort +7 | Ref +2 | Will +7 / CMB +6 | CMD 15 / Init -1 / Perception +2

"Aye, if we do this. it needs to be quite and make sure none run back inside to warn the others. But if they do we need to make a choke point to funnel them gobbies into so they can't over run us from all sides." Grulyn offers up.


M Chelaxian Human Ranger (Ilsurian Archer) 2/Sorcerer (Celestial {Empyreal}) 1 | HP 19/20 | AC 11/T 11/F 10/CMD 15 | | CMB +5 | F+3 R+4 W+6 | Init+1 | Perception +10+

Arc shrugs. "A trained force would be alerted by such sounds, but a trained force would have that door closed and guarded. There is a risk, but any fight we pick will carry that same risk."


Female Human Pathfinder Society GM Thistletop Combat Map

Moving in, quickly and quietly to claim the pearl-handled dagger from the wall, Talia notices that the door here has recesses and a bar nearby to block access. Had the alarm been raised, you might have found this door impassable.


Female Half-elf Rogue 3. HP 22/22, AC16, Fort +2, Ref +7, Will +1, +1 Reflex to avoid traps, +2 vs. enchantment spells and effects . Init +7, Perception + 11 (Vs Traps and surprise +12)

Making sure she shows the others the expensive dagger she's found, Talia also takes a moment to disable the locking bar on the door. So that it can't be used against the party.

disable device to sabotage the lock: 1d20 + 12 ⇒ (5) + 12 = 17

"Hows about those of us who can be sneaky use that and creep up on the noisy pests. If we can get the drop on them and take them out before they raise the alarm it gets us in and weakens them!"

She glances at Arcallius, "You can be sneaky can't you?"


M Chelaxian Human Ranger (Ilsurian Archer) 2/Sorcerer (Celestial {Empyreal}) 1 | HP 19/20 | AC 11/T 11/F 10/CMD 15 | | CMB +5 | F+3 R+4 W+6 | Init+1 | Perception +10+

If I'm reading the description correctly, moving the bar to the outside and putting it in some bushes is about as good as that's going to get. Maybe I misunderstood.

Arc grins. "How many cookies are missing?"

+6 isn't that great, even at 1st level, but it is better than most of the party, I think.


Male Dwarf Paladin 3 HP 26 /28 AC 19 ( Touch 9 Flat 19) / Fort +7 | Ref +2 | Will +7 / CMB +6 | CMD 15 / Init -1 / Perception +2

I can be sneaky at a -6, lol

Grulyn waits for those with more stealth to start the fight.


Female Human Pathfinder Society GM Thistletop Combat Map

Talia removes the bar from the room, hiding it in some bushes outside and gathers the more stealthy members of the party to try and surprise the goblins frolicking outside.

As they slip around the corner of the building, they spot a group of four goblins riding their rat-like canine mounts. They are likely meant to be patrolling the area, but instead appear to be enraptured by some sort of game of their own making. Killgull it seems to be called, based on what you overhear them chanting. One goblin holds a length of twine that seems to be attached to the leg of a captive seagull that flaps and flutters desperately above them, ducking and dodging as the other three goblins try to pelt it out of the sky with stones.

Fortunately, the wind carries your scent to the southwest and the goblins are so distracted by their pastime that they are unlikely to notice their doom creeping up on them.

GM Rolls:
Wind direction: 1d8 ⇒ 6
1d20 - 1 ⇒ (13) - 1 = 12
1d20 - 1 ⇒ (12) - 1 = 11
1d20 - 1 ⇒ (13) - 1 = 12
1d20 - 1 ⇒ (14) - 1 = 13
1d20 + 1 ⇒ (8) + 1 = 9
1d20 + 1 ⇒ (2) + 1 = 3
1d20 + 1 ⇒ (9) + 1 = 10
1d20 + 1 ⇒ (9) + 1 = 10

If you are sneaking up on the goblins, please roll for stealth. Anyone beating DC 13 will get a surprise round on all goblins.


Male Dwarf Paladin 3 HP 26 /28 AC 19 ( Touch 9 Flat 19) / Fort +7 | Ref +2 | Will +7 / CMB +6 | CMD 15 / Init -1 / Perception +2

He he, he said roll for stealth..lol
Stealth: 1d20 - 6 ⇒ (13) - 6 = 7


Female Half-elf Rogue 3. HP 22/22, AC16, Fort +2, Ref +7, Will +1, +1 Reflex to avoid traps, +2 vs. enchantment spells and effects . Init +7, Perception + 11 (Vs Traps and surprise +12)

I believe you're waiting back across the bridge Grulyn. With the other heavyfoots. :)

stealth: 1d20 + 9 ⇒ (12) + 9 = 21

Talia lines her crossbow on the Goblin hold the Seagulls line. When everyone is set she will fire.

What's the range? Are we within 30'?


M Chelaxian Human Ranger (Ilsurian Archer) 2/Sorcerer (Celestial {Empyreal}) 1 | HP 19/20 | AC 11/T 11/F 10/CMD 15 | | CMB +5 | F+3 R+4 W+6 | Init+1 | Perception +10+

Stealth: 1d20 + 6 ⇒ (19) + 6 = 25

Arc prepares to feather the closest of the riders.

Yeah, how many actions are we dedicating, here? If I can take a move action to aim . . .. (Bullseye Shot)


Female Human Pathfinder Society GM Thistletop Combat Map

The goblins are on the northwestern part of the map, and yes, you can approach within 30' using the brush as cover. Talia and Arc will get to act in a surprise round, Grulyn, not so much... ^_~


M Chelaxian Human Ranger (Ilsurian Archer) 2/Sorcerer (Celestial {Empyreal}) 1 | HP 19/20 | AC 11/T 11/F 10/CMD 15 | | CMB +5 | F+3 R+4 W+6 | Init+1 | Perception +10+

Surprise round, got it. w/i 30', but Standard Action only.

Once they are in position, Arc will nock and draw, roll his shoulder to transfer the hold weight from his arm to his back, and not loose until He sees Talia act. As soon as she does, though, he let's fly at the closest goblin.

Longbow w/ PBS: 1d20 + 7 + 1 ⇒ (9) + 7 + 1 = 17
Piercing w/ PBS: 1d8 + 2 + 1 ⇒ (4) + 2 + 1 = 7

Both rolls JUST below average, but should be good enough for a surprise round!


Female Half-elf Rogue 3. HP 22/22, AC16, Fort +2, Ref +7, Will +1, +1 Reflex to avoid traps, +2 vs. enchantment spells and effects . Init +7, Perception + 11 (Vs Traps and surprise +12)

When she and Arc are in position Talia fires at the Goblin holding the Seagull tethered.

crossbow + PBS: 1d20 + 5 + 1 ⇒ (12) + 5 + 1 = 18
damage + PBS: 1d8 + 1 + 2d6 ⇒ (7) + 1 + (3, 2) = 13


Female Sylph Oracle 3 | HP 20/24 | AC:14 T:13 FF:12 | CMB:1 CMD:13 | Saves F:+2 R:+3 W:+4 | Init: +8 | Perception:+1
Tracker:
AC: 16 | HP 21/24 | 1st Level spell slots left: 2

Stealth: 1d20 + 4 ⇒ (20) + 4 = 24

Simflay follows along with Arc and Talia, being as quiet as she possibly can, carrying her sling. She will wait until they decide the moment is right to open fire and then she will add her sling bullet to the attack, aiming at the closest goblin.

Sling!: 1d20 + 4 ⇒ (11) + 4 = 15
Ohh, probably a miss, but just in case
Damage: 1d4 - 1 ⇒ (3) - 1 = 2


Male HP:28/28 AC:21 T:16 FF:16 F:+3 R:+8 W:+3 Perc:+8 Init:+6 Rapier +10,1d4+4 CMB;+6 CMD:+17 Halfling Swashbuckler 3

Cade climbs up on Bellum and moves off after the others.


Male HP:28/28 AC:21 T:16 FF:16 F:+3 R:+8 W:+3 Perc:+8 Init:+6 Rapier +10,1d4+4 CMB;+6 CMD:+17 Halfling Swashbuckler 3

Cade reaches down and scratches at Bellum's neck.Bellum when the time comes we ride hard for the closet enemy....


Male HP:28/28 AC:21 T:16 FF:16 F:+3 R:+8 W:+3 Perc:+8 Init:+6 Rapier +10,1d4+4 CMB;+6 CMD:+17 Halfling Swashbuckler 3

Cade watches the goblins looking hard to find the best advantage when the attack comes.


Male HP:13/13 AC:16 T:13 FF:14 F:+5 R:+5 W:+1 Perc:+8 Init:+2 Bite +3,1d6+3 + Trip CMB;+3 CMD:+15, 19 vs Trip DOG:

Bellum whimpers quietly as he waits to attack. It is evident that he is anxious to get at the goblins.

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