[5e] Hoard of the Dragon Queen

Game Master GM Red

Maps
Loot Tracker

Initiative:

[dice=Eska]1d20+3[/dice
[dice=Brax]1d20+1[/dice
[dice=Arianna]1d20+5[/dice
[dice=James]1d20+3[/dice
[dice=Met-Anoia]1d20+2[/dice


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Character 1: A jovial elf with a fuzzy memory and a knack for light-hearted mischief.

Arianna Moonwood:

Arianna Moonwood
NG Moon Elf Bard (College of Lore)
Senses: Darkvision 60ft.
Perception: +3
Investigation: +1
Insight: +1
Passive Perception: 13
Passive Investigation: 11
Passive Insight: 11

Languages: Common, Elven, Sylvan

Defenses
AC: 15 (DEX +4, Leather Armor +1)
Advantage on Saving throws vs. Charm effects
Can't be put to sleep by magic

Attack
Longsword +5
- Martial, Versatile
- 1 handed: 1d8+3 Slashing
- 2 handed: 1d10+3 Slashing

Dagger +5
- Simple, Finesse, Light, Thrown, Range (20/60)
- 1d4+3 Piercing

Unarmed Strike +5
- N/A
- 4 Bludgeoning

Attributes
STR 16 +3 (Base: 16)
DEX 17 +3 (Base: 15, Racial +2)
CON 12 +1 (Base: 12)
INT 13 +1 (Base: 12, Racial +1)
WIS 13 +1 (Base: 13)
CHA 16 +3 (Base: 16)

Proficiency Bonus: +2

Saving Throws *Proficiency Bonus Applies
STR +3
DEX* +5
CON +1
INT +1
WIS +1
CHA* +5

Skills *Proficiency Bonus Applies
Acrobatics* DEX +5
Animal Handling WIS +1
Arcana INT +1
Athletics STR +3
Deception* CHA +5
History INT +1
Insight WIS +1
Intimidation CHA +3
Investigation INT +1
Medicine WIS + 1
Nature INT +1
Perception* WIS +3
Performance* CHA +5
Persuasion CHA +3
Religion INT +1
Sleight of Hand DEX +3
Stealth* DEX +5
Survival* WIS +3

Proficiencies
ARMOR
Light Armor

WEAPONS
Crossbow, Hand, Longbow, Longsword, Rapier, Shortsword, Simple Weapons

TOOLS
Drum, Flute, Lute, Smith's Tools, Woodcarver's Tools

LANGUAGES
Common, Elvish, Sylvan

Elven Racial Traits
Darkvision
You can see in darkness (shades of gray) up to 60 ft.

Keen Senses
You have proficiency in the Perception skill.

Fey Ancestry
You have advantage on saves against being charmed, and magic can’t put you to sleep.

Trance
You don't need to sleep, but meditate semiconsciously for 4 hours a day. While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.

Elf Weapon Training
You have proficiency with the longsword, shortsword, shortbow, and longbow.

Cantrip
You know one cantrip of your choice from the wizard spell list. INT is your spellcasting ability for it. Minor Illusion(Cantrip)

Extra Language
You can speak, read, and write one extra language of your choice. Sylvan

Bard Class Features
Spellcasting
You can cast known bard spells using CHA as your spellcasting modifier (Spell DC 13, Spell Attack +5) and known bard spells as rituals if they have the ritual tag. You can use a musical instrument as a spellcasting focus.

Bardic Inspiration d6, 3/Long Rest
As a bonus action, a creature (other than you) within 60 ft. that can hear you gains an inspiration die (1d6). For 10 minutes, the creature can add it to one ability check, attack roll, or saving throw. This can be added after seeing the roll, but before knowing the outcome.

Spells
Cantrips At Will, 2 Known, 1 Bonus for Elven Race
Mage Hand
Conjuration Cantrip
Casting Time: 1 action
Range/Area: 30ft.
Components: V, S
Duration: 1 minute
Source: PHB256
A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

The hand can't attack, activate magic items, or carry more than 10 pounds.

Minor Illusion
Illusion Cantrip
Casting Time: 1 action
Range/Area: 30ft./5ft.
Components: S, M(a bit of fleece)
Duration: 1 minute
Source: PHB260
You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell again.

If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else's voice, a lion's roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends.

If you create an image of an object--such as a chair, muddy footprints, or a small chest--it must be no larger than a 5-foot cube. The image can't create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it.

If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.

1st 2/Long Rest, 4 Known
Charm Person
1st Level Enchantment
Casting Time: 1 action
Range/Area: 30ft.
Components: V, S
Duration: 1 hour
Attack/Save: WIS 13
Source: PHB221
You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is charmed by you until the spell ends or until you or your companions do anything harmful to it. The charmed creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was charmed by you.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

Disguise Self
1st Level Illusion
Casting Time: 1 action
Range/Area: Self
Components: V, S
Duration: 1 hour
Source: PHB233
You make yourself--including your clothing, armor, weapons, and other belongings on your person--look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.

The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.

To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (Investigation) check against your spell save DC.

Feather Fall
1st Level Transmutation
Casting Time: 1 reaction, which you take when you or a creature within 60 feet of you falls
Range/Area: 60ft.
Components: V, M(a small feather or piece of down)
Duration: 1 minute
Source: PHB239
Choose up to five falling creatures within range. A falling creature's rate of descent slows to 60 feet per round until the spell ends. If the creature lands before the spell ends, it takes no falling damage and can land on its feet, and the spell ends for that creature.

Silent Image
1st Level Illusion
Casting Time: 1 action
Range/Area: 60ft./15ft.
Components: V, S, M(a bit of fleece)
Duration: Concentration, up to 10 minutes
Source: PHB276
You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 15-foot cube. The image appears at a spot within range and lasts for the duration. The image is purely visual; it isn't accompanied by sound, smell, or other sensory effects.

You can use your action to cause the image to move to any spot within range. As the image changes location, you can alter its appearance so that its movements appear natural for the image. For example, if you create an image of a creature and move it, you can alter the image so that it appears to be walking.

Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image.

Feats/Attribute Increases
--NONE--

Equipment & Currency
PP:0 | GP:10 | SP:0 | CP: 0

Tools
-Smith's Tools
-Lute
-Disguise Kit

Clothing & Accessories
-The Favor of Tomas Velder(A small trinket that was carved to look like a songbird and has several colorful feathers attached to the leather thong it hangs from)
-Set of common clothes
-Entertainer's costume (2x)

Weapons & Armor
-Longsword
-Dagger
-Leather Armor

Adventuring Gear & Supplies
-Backpack
-Bedroll
-Candle
-Rations (5x)
-Waterskin (1x)

Equipment Selection:

Background:
Entertainer background gives: A musical instrument (one of your choice), the favor of an admirer (love letter, lock of hair, or trinket), a costume, and a pouch containing 15 gp
Folk Hero background gives: A set of artisan’s tools (one of your choice), a shovel, an iron pot, a set of common clothes, and a pouch containing 10 gp

SELECTED
A set of smith's tools
The favor of an admirer (A small trinket that was carved to look like a songbird and has several colorful feathers attached to the leather thong it hangs from)
A set of common clothes
A pouch containing 10 gp

Class
Bard class gives:(a) a rapier, (b) a longsword, or (c) any simple weapon; (a) a diplomat’s pack or (b) an entertainer’s pack; (a) a lute or (b) any other musical instrument; Leather armor and a dagger

SELECTED
A longsword
An entertainer's pack
A lute
Leather armor
A dagger

Background:

Bond: 1d10 ⇒ 9
Wandering Hero
Arianna killed an ogre that was leading a band of goblins and orcs on raids against her home village. After the fighting and celebration had ended, she took to the road, using her eclectic set of skills to make her way across Faerun.

Defining Event:
Arianna killed an ogre that had raided her home village with his band of orcs and goblins several times earlier in the year. Afterwards, she could no longer deny the wanderlust she felt and left the nameless place to see what else there was in Faerun.

Routines:
Singing: Arianna knows a variety of songs, from elven ballads to bawdy tavern tunes and enjoys adding more to her collection. She carries a journal filled with every song she knows and adds new ones as she runs across them.

Playing: As with her singing, Arianna knows many songs on drum, flute, and lute. She loves joining in with bands of folk performers on any of these and is more than happy to back up other bards and minstrels with her playing.

Storytelling: Possibly Arianna's favorite way to entertain others is through stories, whether they be comedic tales of some poor fool who brings about his own embarrassment and misfortune, legends of heroes from ages past, or epics about mighty warriors, cunning mages, and dastardly villains. She loves learning new tales and keeps a book for recording them and any variations she hears. One of her hopes is to one day publish a book or series of books detailing the legends and tales to be found across Faerun.

An Honest Hand and a Jaunty Tune
Arianna is able to find work, a place to hide, food, shelter, or many other things among the common working folk. She does have to negotiate the details of any deals and there's no guarantee she'll even break even if performing for room and board. This is of no help while searching for work or help from the nobility and royalty of Faerun.

Personality Traits
- I am always looking for new songs and tales to add to my collection.
- I always try to look on the bright side of any situation. A smile can do much more than a frown with the right attitude.
- I always try to see the best in people and encourage them to take the right path.

Ideals
- There is good in everyone, though some try to deny it.
- Always treat others with respect. You never know when they could help you.
- Right and legal are not always synonymous. Sometimes you can be one and not the other.

Bonds
- With your permission GM Red, I'd like for Arianna to be unaware of this fact and just happen to be in Greenest when all hell breaks loose. See her backstory for more details on why she's not aware. You and your family were members of the Cult of the Dragon, until your rivals in the cult arranged to wipe you out. Though they slaughtered your kin, you survived, but they think you’re dead. Now is your chance for vengeance! Your hit list consists of three names: a human cultist named Frulam Mondath, a half-orc named Bog Luck, and a half-dragon named Rezmir. You have arrived in Greenest, knowing it’s next on the cult’s list of targets.
- I do not know my past, and I fear it.

Flaws
- I don't always think things through. I tend to follow my heart and gut more than my head.

Background Questions
1. What are you intolerant of?
I can't stand people who take advantage of other people, especially their suffering.

2. What is the most satisfying thing about being an adventurer?
Making my own tales to tell and helping people in need.

3. Three words to describe your personality.
Earnest, Bubbly, and Mischievous

Bonus questions! *Optional* but fun :)
4. PC's favorite food
Mama Flora's beef and tomato stew over mashed potatoes. She'd make it for me everytime I needed to be cheered up.

5. PC's theme song
Sadly, I don't really think I could find a song that would be Arianna's theme without a lot of listening.

6. Your PC empties their pockets. What's inside?
Some coins, a charcoal pencil, trinkets and other gifts from children that have listened to her stories or songs, and a small stuffed animal.

Backstory:

Arianna doesn't remember much from the first part of her life. She was found beaten and bloodied with little recollection beyond her name and a few dark memories of people in cloaks. She was around fifteen years of age at the time, but her mind was like that of a young child. The villagers that found her brought her back to their home just south of the Sunset Mountains, the village of Redrock, named for the brilliant colors the mountains to the north would turn at sunset.

Arianna spent the next seven years bouncing from family to family as she learned several skills, including how to defend herself. Her spirit never seemed to be dampened by anything for long, save for those fortunately few nights she had nightmares full of blood and screams. She loved to perform for farmers and visiting merchants in the local inn and tavern, the Silver Hen. She also spent a fair amount of time learning the arts of blacksmithing and woodcarving in the slow months of winter.

During the spring and summer of her eighth year in Redrock, a band of orcs and goblins lead by a brutish ogre called Grumple Gnasher raided the village several times, killing a few of the farmers before the village elders just gathered his tribute. Arianna's sense of justice grated on her nerves until she decided to ambush the ogre while his cronies were distracted. Arianna's plan to get them all drunk worked, but it still didn't keep the ugly orcs and goblins from waking at the ruckus Grumple made as he tried to squash Arianna. Thanks to her plan, a large amount of luck, and a magical knack that appeared when Arianna was growing desperate, she managed to evade and hinder the ogre.

The raiding band had brazenly set their camp only a short distance away from the village, though, and spurred by the sounds of fighting and cursing, the remainder of Redrock's fighters banded together and stormed into the camp before Arianna could be overwhelmed by the band. After the fighting had ended, Arianna stood, bruised and hurting, but alive with Grumple dead at her feet.

Arianna felt an urge to go out from Redrock after that encounter. The tale of Grumple's defeat at her hands spread to the surrounding villages and even the nearby towns. As she wandered, she found it easy to find work when there weren't any problems to solve by more adventurous means. Now, after two years of wandering and adventuring, Arianna comes to Greenest, wondering what adventures await here now.

Me as a player:

1. What are you looking for in this campaign? The travel through an interactive narrative, the interactions with other players, challenging combat, massive loot......
I'm looking for an interesting story and opportunities to banter. I love to see how character relationships develop and I'm hoping that Arianna will be an interesting character to play off of. She's definitely naive and inexperienced, and most elves would call her immature, but she's a good person with a penchant for mischief.

2. Link me to a post you feel best represents your writing style.
I don't think I could narrow things down to a single post, but I think I can narrow things down to a few that show what I'm going for.
1. Audria tells a story.
2. Tera and her zany schemes.
3. Tera tells the tale of the Pumpkin King.
4. If Eina was your little sister...
5. Eina challenges a dwarf to a drinking contest.

These are here if you'd like to peruse them for more examples of my writing and posting style.
A Paladin's dream. I like this one. It was mainly to explain a change from Cleric to Paladin and it helped solidified a couple of traits about Joanna that have carried through even when she's been at her lowest, with one, understandable exception.
Joanna spelling things out.
Same character going a little mad. If you have the time, I'd give the whole Ravenmoor adventure and aftermath a read. The whole sequence starts here.
Something more recent from the same game. Poor Jo. She really should have known better. :D
Last one from this game, I promise.
The beginning of an out of canon scene that has to be one of my favorite bits I've ever written.
Tera tells the tale of the Pumpkin King.
Good example of a combat post.
Tera and her zany schemes.
Eina casts bless.
Eina talks about her tribe.
If Eina was your little sister...
Eina challenges a dwarf to a drinking contest.
Audria goes clothes shopping.
Poor Audria. she just wanted it a little longer.
Audria tells a story.


Character 2: A kobold who believes himself a great wyrm, just stuffed into a kobold's body. He believes a lot of things about himself, actually.
Aranithax, THE STUPENDOUS!:

NE Kobold Sorcerer

[url=https://paizo.com/threads/rzs42jmh?5e-Get-yer-Dragon-Mask-on-its-time-for-Hoard#13]Going with 11, 11, 10, 10, 9, 8 for Stats because it's funny to my inner 11-year-old the more I thought about it.[url]
STR: 10
DEX: 11
CON: 9
INT: 8
WIS: 10
CHA: 11

Ideals: Everyone should pay tribute and worship ME! Not some stupid mutant lizard that can't even be arsed to show up here on this plane and uses softskins for her dirty work.

Flaws: Pathological Liar, Egomaniac

Life expectancy: Depending on who else is in the party with him, about 15 seconds.


Do we need to completely flesh out the 2nd character or just have the idea and stats together?

My 2nd character stats were 16, 15, 14, 13, 13, 12 and I was considering Halfling Rogue(Swashbukler)..

EDIT: Adam, GM oked an elven version of the longsword that looses versatility, but gains finesse. If you wanted to be a little less MAD and have a lower strength etc.. Just a thought.


Nah, I good. She "grew up" in a human village. She wouldn't really have access to elven weapons. Also, she's a smith. She's gonna have some muscle on her.


Here is Vorrack, my primary PC, a red dragonborn paladin.


Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

Hi DM - I'm going to withdraw from this.

I rather stupidly didn't read properly or didn't put two and two together anyhow. I've already played this adventure through (I didn't recognise the name straight away). It was a great campaign, but a pretty big part of it is working out what's going on and who's doing what, so I don't think it's right.

Enjoy the game everyone else. :)


Player Questions:
1. What are you looking for in this campaign? The travel through an interactive narrative, the interactions with other players, challenging combat, massive loot...... I like a balance of all. I don’t let things bother me personally, since it is just a game and we are here to have fun.
2. Link me to a post you feel best represents your writing style. I am usually short with my posts but I check-in often to many times I post two or more time in a day depending what is going on. Here are some random samples: (not sure how to do a link to the sample)

#1:
Dalron walks to the bar to refill Brunner's and his steins. As he walks back to the table.

"All right then I will tell Sten that we will take the job. First thing in the morning we will re-check the mines, come back here get what Sten wants delivered and head out that afternoon. How that for a plan everyone? Do we have some coin to pick up any anti-toxins from the temple? Just in case Brunner goes playing with spiders again."

Dalron puts another full pint in front of Brunner and makes sure he is out of Brunner's reach before he makes the last comment, smiling.

#2:
Dacknar pick up his sword and put it away, but still has a disgusted look on his face.
Then he starts to slowly look around for any thing of value he might be able to walk away with.

Perception: 1d20 + 3 ⇒ (3) + 3 = 6

I have see trash heaps with more value than this dump


#3:
Hearing someone say zombies. Bossk moves forward with his anger rising, veins in his neck start to bulge as just the knowledge of the dead walking enrage Bossk.

Move 25', rage, attack red zombie

"Time for you to die....again!"

Attack MW Falchion: 1d20 + 10 ⇒ (10) + 10 = 20
Damage: 2d4 + 9 ⇒ (1, 2) + 9 = 12

AC is now 15


Character #1
Quonx

Character #2
Antal


If Adam is picked, can I kill his PC just so I can see his kobold come in? :)

I'm kidding, of course.

I will be making my choices tonight, and hope to have an intro post up tomorrow.


character 1 dicepool:

dice 1: 4d6 ⇒ (3, 1, 6, 5) = 15
dice 2: 4d6 ⇒ (4, 3, 2, 4) = 13
dice 3: 4d6 ⇒ (6, 6, 3, 3) = 18
dice 4: 4d6 ⇒ (6, 6, 4, 3) = 19
dice 5: 4d6 ⇒ (6, 5, 5, 2) = 18
dice 6: 4d6 ⇒ (2, 6, 3, 2) = 13
dice 7: 4d6 ⇒ (4, 4, 2, 4) = 14
dice 8: 4d6 ⇒ (6, 1, 1, 2) = 10

character 2 dicepool:

dice 1: 4d6 ⇒ (4, 6, 5, 6) = 21
dice 2: 4d6 ⇒ (5, 5, 5, 1) = 16
dice 3: 4d6 ⇒ (1, 5, 1, 6) = 13
dice 4: 4d6 ⇒ (4, 4, 5, 5) = 18
dice 5: 4d6 ⇒ (5, 5, 1, 2) = 13
dice 6: 4d6 ⇒ (2, 2, 4, 3) = 11
dice 7: 4d6 ⇒ (4, 2, 4, 6) = 16
dice 8: 4d6 ⇒ (2, 5, 4, 3) = 14

Character 1: 14, 11, 15, 16,16, 12
Character 2: 17, 15, 12, 14, 12, 14


Will fillout full character sheet later if chosen

character 1: Eska:

Name: Eska
Race: Half-Elf
Class= Sorceress
background = criminal
str =12
dex = 16
con = 16
int = 12
wis = 14
cha = 18

ideal:
There's a spark of good in everyone

flaw:
If there's a plan, i'll forget it. If I don't forget it, i'll ignore it.

bond:
You and your family were members of the Cult of the Dragon, until your rivals in the cult arranged to wipe you out. Though they slaughtered your kin, you survived, but they think you’re dead. Now is your chance for vengeance! Your hit list consists of three names: a human cultist named Frulam Mondath, a half-orc named Bog Luck, and a half-dragon named Rezmir. You have arrived in Greenest, knowing it’s next on the cult’s list of targets.

background, TBC:

Though Eska was sure her eyes were open she could make nothing of the world out other than a spinning haze of pain. The taste of blood and ashes filled her mouth and she could feel suffocating heat of the roaring inferno that was once her family's home. She always knew no good would come of her family's secret dabblings but she could never have expected things to go so wrong...

background questions:

1. What are you intolerant of?
People who demand subservience

2. What is the most satisfying thing about being an adventurer?
The action. Being able to unleash without holding back is when she feels fully alive.

3. Three words to describe your personality.
free-spirit, dynamic, compassionate

Character 2: likely a elf or tiefling bard

Grand Lodge

Character 2:

Evendur Greycastle
Human male Wizard
Medium Humanoid(Human) NG
Hgt 6’ Wgt.200 Age:22
Init: Perception 12
XP:
Defense:
Armor:none
AC: 10
HP:9
Offense:
Speed: 30ft.
Melee:
Dagger +2 1d4 piercing
Ranged:

Statistics:
Str:8 Dex:10 Con:16 Int:18 Wis:16 Cha: 16
Proficiency Bonus: +2
Saving Throws: Str:-1 Dex:+0 Con:+3 Int:+6 Wis :+5 Cha:+3
Skills: History+6,Persuasion+5,Arcana +6,Investigation +6, Insight+5
Tools:Dragonchess Set
Language:Common,Draconic,Elven,
Gear:Spell book, component pouch,Explorers’ Pack:includes a backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.
A set of fine clothes, a signet ring, a scroll of pedigree, and a purse containing 25 gp
PP: GP:25 SP:CP:
Magical Items:

Feat:
War Caster-
You have practiced casting spells in the midst of combat, learning techniques that grant you the following benefits:
You have advantage on Constitution saving throws that you make to maintain your concentration on a spell when you take damage.
You can perform the somatic components of spells even when you have weapons or a shield in one or both hands.
When a hostile creature's movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature, rather than making an opportunity attack. The spell must have a casting time of 1 action and must target only that creature

Racial Traits:
Size: Medium.
Speed: 30ft
Background: Knight
Skills:History and Persuasion
Languages:Elven
Tools:Dragonchess
Traits:,
My Eloquant Flattery makes everyone I talk to feel like the most important person in the world
Ideals:
Noble Obligation: It is my Duty to protect and care those that are underneath me
Respect; Respect is due to me because of my station,but all people deserve to be treated with dignity,regardless of station
Bonds:
Being the grandchild of a renowned dragon slayer is usually a good way to impress people, but just last week a gang of ruffians attack you. You barely escaped with your life, but as you fled, the ruffians told you that the Cult of the Dragon never forgets and always avenges. You’re hoping to lie low in a sleepy little town called Greenest until this blows over.

Flaw:
I have an insatiable desire for carnal pleasures

Retainer:You have the service of three retainers loyal to your family. These retainers can be attendants or messengers, and one might be a majordomo. Your retainers are commoners who can perform mundane tasks for you, but they do not fight for you, will not follow you into obviously dangerous areas (such as dungeons), and will leave if they are frequently endangered or abused.

Spell- DC:14 Spell Attack:+6
Cantrips-3 1st- 2
Cantrips:Light, Mage Hand, Fire Bolt
1st- Detect magic*, Identify*, Mage Armor*, Shield*, Magic Missile*,Comprehend Languages

Ritual Spells”:Detect magic, Identify, Comprehend Languages
Class Traits:

Arcane Recovery:
You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.
For example, if you’re a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.

Dark Archive

Alright!!

Character submission from Atlas2112!

Orion is stated out and ready to go!

Also, some stuff:

Background!:

Orion grew up poor and alone in the big city, beholden to the BloodFist gang for his very survival. When he met Liath Gwenilian, he felt she was worth the risk, so they took they're meager grubstake and flew to the fields, establishing a small farm far enough away. The soil was good and they made a life. Two kids and an extra field later, he felt he had finally escaped what he had become.

Then the orcs came.

Lord Borak the Despoiler and his Iron Claw orcs left none alive, and Orion knew blackness, his head painting a swiftly-growing pool of red beneath him.

But he didn't die. And he was sad about that.

Turning his back on the remains of his home, he put one foot in front of the other until, he hoped, some wolf found him.

But he found was Greenest, and the good people took him in, bandaged his wounds, and gave him a new purpose.

He will not fail again.

Answers!:

Orion has a knee-jerk intolerance of orcs. He hopes to one day kill Lord Borak, but will sate himself on as many orcs as he can until that day.

Orion enjoys protecting people by murdering the things that threaten them. He also, though he'll never admit it, gets a thrill out of using his old skills for his own goals.

Orion is both serious and jovial, as the situation needs. In truth he's also pragmatic, having no qualms about searching a corpse for something useful.

Orion prefers rabbit, freshly killed and dripping on the spike over an open flame.

https://www.youtube.com/watch?v=u0Jl-Ng8sbo

In his pockets would be an arrow head he needs to fix, some salted meat, so he's never hungry, and a bit of hair. He won't talk about the hair.

Optional! Of note, I like the idea of a crossbow more than a longbow. The longbow is so...stereotypical. The crossbow seems to have a bad reputation. Hence, I take Variant Human to make the crosbow viable again. It makes for a cool scene. Idunno, I just like the idea of using a Heavy METAL crossbow more. Seems more...potent. It is the SAME price as a Longbow so I don't know why it's not automatically offered in the starting kit, but I'd like to start with one, if it's all the same to you.

Also!
Some say that a party needs a Rogue. I disagree with that. I think a Ranger with a Thieve's toolkit can be just as effective. If you take me, and we don't have a rogue, I'll try to put my deeds to my words. =)

2nd char!:

4d6 ⇒ (1, 6, 2, 6) = 15
4d6 ⇒ (5, 3, 1, 3) = 12
4d6 ⇒ (1, 5, 6, 3) = 15
4d6 ⇒ (4, 2, 4, 3) = 13

4d6 ⇒ (2, 2, 4, 3) = 11
4d6 ⇒ (3, 2, 3, 6) = 14
4d6 ⇒ (5, 2, 2, 1) = 10
4d6 ⇒ (5, 4, 3, 4) = 16

Also also!

2nd char would a be a Fire Sorcererer..ess. Of Fire! Kara would take the 10th choice in background.

I -like- the idea of a Gold Dragon Sorcerer because they class's mechanics are built in. Hey! A Dragon Sorc even gets a double Cha bonus to interaction with dragons. I'd like to think that it's because they recognizer her.
"Oh, I'm sorry, Imrael, of course I can help...." =)

Background:
She was once a gold dragon named Imrael Firescale. She was the Chief Neutralizer for Bahamut, but, alas, she did her job too well, and was trapped as a mortal.


I'd be interested in making something for this one.

4d6 ⇒ (5, 6, 2, 2) = 15 13
4d6 ⇒ (3, 6, 3, 3) = 15 12
4d6 ⇒ (5, 1, 6, 5) = 17 16
4d6 ⇒ (2, 1, 6, 6) = 15 14
4d6 ⇒ (2, 3, 6, 4) = 15 13
4d6 ⇒ (4, 3, 1, 4) = 12 11
4d6 ⇒ (6, 2, 5, 6) = 19 16
4d6 ⇒ (5, 1, 4, 1) = 11 10

So that set would be 16,16,14,13,13,12. Probably a Human Life Cleric.

Dark Archive

OH! Forgot the most important part!

The part where I talk about me... ^_^

Me me me...:

Part the first:
shameless personal aggrandizement! =p

On a personal note I'm an active and verbose poster who enjoys building narrative with fellow players, whose posts are often favorited by others.

It's been said that my talent at weaving scenes together makes people jealous as hell, I'm a favorite player, I make the game,and GM's will single me out for amusing the hell out of them.
(And this one time two girls, whom I did not know, were discussing the fashion choices of my character. =p)

Part the second:

I'm looking for getting into trouble, and then getting out of it. I believe that a character is not interesting unless it can do two things well, combat being one, and then something else. Orion can actually do several things well, including Stealth and Wall-climbing.

That I'm looking forward to interactions with other players is just a given. I'm confident in my writing.

Part the Third: The writing!

Sorry bro, I woulda got to this sooner but I had to lift some sick weights then demolish this plate of fish sticks. *bounces pecs*
=)
Hee, checking my "Favorited By Others" above shows that I have a lot of good stuff out there. It's hard to choose. But one that I especially like is the one above that first link up there, my 'vignette' one. That my friend immediately felt the desire to comment on how good it was makes it especially warm and fuzzy. =3 (That the GM then did recruitment by all random numbers only slightly diminished the feels.)


Eska, background 2/2:

Though Eska was sure her eyes were open she could make nothing of the world out other than a spinning haze of pain. The taste of blood and ashes filled her mouth and she could feel suffocating heat of the roaring inferno that was once her family's home. She always knew no good would come of her family's secret dabblings but she could never have expected things to go so wrong...
---
Eska was always a adventurous youth never one to sit still for long and her quick tempered nature kept her in constant conflict. Yet as quick as she is to fight she is also quick to forgive; full of compassion and a willingness to stand up for others.

While Eska's parents never shared the full extent of their involvement with The Cult of the Dragon, Eska always hoped that they would turn away from the dark dealings and eerie strangers visiting behind the locked doors of their home. Even more so when they bid her to run peculiar errands with people of ill-repute. As such the shadows, dark alleyways and moonlit rooftops became a second home for her. She could not deny the pleasure of the open air and the thrill of the chase, hunter or hunted and found herself spending more and more time out at night righting wrongs under the veil of night.

It was perhaps her nightly adventures that saved her from sharing the fate of the rest of her family. The night lit up and three members from the organization left her home ablaze. They watched and some laughed as the young half-elf was torn between attacking them or running into the hungry fire a natural response to a cry for help both choices nothing but folly. She chose the latter. As she entered there was the rumbling of tearing wood, the structure that was once a house collapsed and there was silence all but for the rumbling and cackling of flame.

When she woke rescued and in a bed dragged from death's door. The memory of those three was seared into her mind. An anger boiled in her unlike anything she had felt before. Thoughts of vengeance kept her company as her body recovered.


Who Am I?:

This comely man stands over 6 ft (6 ft 7 in to be exact). It is an odd height for someone of his heredity, but the medium brown tones of his complexion would seem to tell you that he must be a Calishite. His perfectly sculpted face bears no facial hair or any scars. You cannot help but stare especially when you see the unique colour of his eyes. They appear a very light brown until you catch them in the sunlight it is then that they almost seem to have gold speckles in them. Who is this man? Better yet what is he...

Raakuzedu’lon’ros is a gold dragon cursed to walk as a lowly human. Once a champion for Lord Bahamut it all changed when Raakuzedu’lon’ros vanity led him to believe that he could rid the Realms of Tiamat and claim a place beside Lord Bahamut. Blinded by this desire his own passion was used against him by the followers of Tiamat. Deceived into recovering an item that had been hidden away many centuries ago by Lord Bahamut, it led to the deaths of many metallic dragons in their failed attempt to recover the item. For his crime Raakuzedu’lon’ros was cursed by the Lord Bahamut.

Stripped of his true form every one hundred years Raakuzedu’lon’ros must don the form of a lesser race for the thirteen metallic dragons that died trying to reclaim the item. With each change much of his memories are lost but each time he hears Lord Bahamut's voice..."Prove your devotion to the cause of good. If you prove worthy, on your death you will return to me in your true form."

Raakuzedu’lon’ros has yet to prove himself worthy in four hundred years...


I don't want to give you the usual "it was really hard to decide on players" speech... But it honestly was REALLY close. I count 11 submissions and I had to pick 5, not including the reserved spot. My decisions were based on 1) the responses to the questions I asked 2) your links to posts and your post history. I did do my own share of forum stalking to get a better idea of how you roleplay - not necessarily a scale of good or bad, there are just different styles - sorry, mildly creepy, I know. I went for what I felt would be a good fit for the campaign narrative and the group overall.

As I said, there were so many great submissions that I wish I could run 2 tables, but I've got two other long-running campaigns and I just don't have the bandwidth for TWO more tables.

... And now I feel like I'm overstating how big of a deal all of this is, HAH - it's a game! :)

With that out of the way, the players who will be traveling to Greenest (or waking up near/in, as the case may be), in no particular order:

AdamWarnock - Arianna Moonwood, Moon Elf Bard
I'm definitely okay with Arianna not knowing about her family's history or the attack, and I take it this means she doesn't necessarily have a 'hit list'. It'll be up to you, but we can work together (should she encounter any of those NPCs) to see if you have any intentions of those memories resurfacing or if you wanted to stuff it down as a mysterious, unknown past that she never really happens upon.

DM Aumakua - Raakuzedu’lon’ros, Human Fighter
Insert pronunciation guide in your tagline, please :P

Atlas2112 - Orion the Hunter, Human Ranger 2.0
Love this character and your writing. You are in with the only proviso being no triangle-triangle emojis in your in-character posts. Wait, no. No emojis at all. I know you know that, just teasing. ... ^_^
Oh! And the crossbow sounds great.

Cadenza - Eska, Half-elf Sorceress
You should write part 3 of that background, you left me hanging.

GhostInTheMachine - Navarre Oleander, Half-Elf Warlock(Celestial)
Solid entry overall, and I enjoyed reading your Savage Worlds posts.

RowynStarr - Brax Dougan, Dwarf Champion Fighter
Brax's background is also well detailed and paints a vivid picture of how he ended up going to Greenest. I now know what a wheelwright is, too. Oh, and I only just realized we played in Ladile's Nightmarch game together.

Those chosen, I will be opening up Discussion and Gameplay shortly for dotting.

If you did not get selected, I will certainly waitlist you if you wish to be. In the event another player drops out, I can PM you.

Thank you everyone for your interest.


DM Red wrote:

If Adam is picked, can I kill his PC just so I can see his kobold come in? :)

I'm kidding, of course.

I will be making my choices tonight, and hope to have an intro post up tomorrow.

Honestly I'm gonna have to play Aranithax, THE STUPENDOUS! at some point. He's just too good of a concept to pass up. :P

Oh and hey Rowyn! Fancy seeing you here. :D


Well dang, I was excited abt this one.. It seems u did want more backstory after all then.. Good luck to those chosen and happy gaming!


Pathfinder Adventure Path Subscriber
AdamWarnock wrote:

Oh and hey Rowyn! Fancy seeing you here. :D

Hello, Adam! Looks like we're going to get to play together a lot sooner than expected. :D I told myself that if I got picked, I'd buy a physical PHB. Guess who has a new PHB now? Looking forward to starting this journey with all of you!


Here are the links: Discussion and Gameplay.

Please dot in!

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