
Henry Chandler |

Thinking a moment, Henry says, "I think we should stay with Larkin. The only one we know is going to be a problem is de Mendoza. I don't trust Larkin, but if he thinks we're double crossing him, we might not be able to get him to believe us once we kill de Mendoza. So far, we don't know if he's actually one of the kharasiri or not."

Arthur Carter |

Arthur nods in agreement with Henry's logic.
"Those creatures, were fearsome. Tis a good thing that we were warned of their susceptibility to fire. However, I've used three torches and now have only seven left!
If de Mendoza makes the connection between our trip here and the loss of his minions we may still have a problem with him. We must make sure we are not separated from each other in his presence".

Daniel Penfold 357 |
You head back to the hotel, despite calls for the police in the market, no one bothers you and as there are no bodies to be found the police decide the incident was just high spirits. Neither Larkin or De Mendoza leave their rooms all day
Is there anything that you want to do on the following two days or is it Ok to jump straight to Monday

Arthur Carter |

Based upon their effectiveness, Arthur seeks to stock up on torches and at least two more zippo lighters if he can find them.
Thereafter he casually watches de Mendoza's movements whether by day or by night (if he can). He asks at least one more member of the team to accompany him.

Barney Lipscomb |

Barney for some reason thinks Larkin is the more dangerous of the two, and decides to keep a close eye on his actions.
"I still don't like working with them, and don't understand why we are, since we know where to go, and we've got the gold symbol... but hey! I'm a team player".

Daniel Penfold 357 |
The rest of the weekend passes relatively uneventfully, you see very little of either De Mendoza or Larkin, you are told they are both suffering from altitude sickness.
On the Monday, however it appears that De Mendoza and Arkin have recovered a bit. They have organised orses for you all to move into the highlands of Peru.

Daniel Penfold 357 |
After three days travel into the highland you eventually reach your destination. The ruins containing the pyramid are located on a plateau overlooking a deep, windblown valley. The surrounding land is arid and plant life is sparse.
No plant life grows on the plateau. It is barren and dusty, with only the man-made structures breaking up the monotonous brownish-gray of the dirt. An eerie whistling or piping sound can be heard blowing on the wind. Despite the cold, you notice an increasing number of flies in the air as you draw closer.
From above, a few key features can be made out in the ruins. A stone wall surrounds the site; it is difficult to tell how tall it once was, as it is now partially buried by silt, but the visible portions protrude from the ground at heights of around 6–12 feet (2–4 m). It would be relatively easy to climb over the perimeter wall by scrambling up one of the banks of dirt and dropping over to the other side. Alternatively, there is a main entryway, taking the form of a rectangular doorway flanked by huge stones and topped with a weathered stone carving. The carving appears to represent a human head, but it is thin and elongated, with a grotesquely distended mouth.
Natural World roll if desired.
Archaeology roll if desired

Daniel Penfold 357 |
Arthur you realise that the structures resemble those of the Tiwanku site on the south side of Lake Titicaca, over the border with Bolivia. The 60 mile distance from Tiwanku suggests the site was meant to be remote from their main cities.
As you look you can see two figures in the distance that look like kharisiri. One ascends to the top of the pyramid. When it reaches the top it walks over to what looks like a crack in the stone and kneels before it. It then proceeds to vomit a stream of thick white fluid into the hole. Once it has finished it is replaced in turn by the other one. They both look significantly gaunter once they have done this, they walk to the far side of the pyramid and disappear from view.

Arthur Carter |

Arthur shifts away from De Mendoza and Larkin and whispers to his companions, "Quite sure I just saw more of our friends atop the Pyramid..."
He then nods and speaks aloud, "I think you are right Henry, these structures do resemble those of the Tiwanku site on the south side of Lake Titicaca, over the border with Bolivia.
I postulate that the 60 mile distance from Tiwanku suggests the site was meant to be remote from their main cities.
I suppose we will never know why until we enter and explore ourselves".
Are there others on the trip with us? I believe they were not able to find anyone else to go but want to confirm that.

Arthur Carter |

"Prudent Mr. Chandler. Dark in there as well I would wager".
He removes a torch from his backpack and proceeds to remove the zippo lighter as well.
"Anyone else need one or will you be brandishing a weapon instead?"
Am I sure it is Heroin withdrawal and not similar to the sickness we say with the Professor after having been a victim of the kharisiri?

Daniel Penfold 357 |
Barney, you have acclimatised to the higher altitude and now feel able to cope with no problems.
Arthur you think that it is a combination of heroin withdrawal but also there's something like the kharisiri going on in Larkin's body.
You can have a Spot Hidden roll Arthur
Where on the map do you want to head to, you are at the edge of the map, where the path labelled 4 begins

Arthur Carter |

Arthur sighs and turns to his fellow Investigators keeping his torch in one hand and lighter in another, "Shall we enter or shall we camp out here and explore the perimeter first? I think that we may need to make sure there are no natives to chase down first. What say we split up and do just that?
de Mendoza, keep an eye on Larkin while the rest of us do just that? This way when we return, we will have a base of operations to rest in when night falls. I don't think staying within the Ruins is prudent if there are wild animals lurking within or graverobbers with ill intentions!"

Daniel Penfold 357 |
You head down the path to the main gate. The main structure is a stepped pyramid with a large flat top, most of which appears to be below ground level. Around this is a network of crumbling inner walls, many of which have collapsed. A number of the walls are decorated with archways. The ground is uneven, with piles of silt blown into small dunes by the wind.
You can have an Archaeology or a Spot Hidden roll here.

Arthur Carter |

Archaeology 50% - 1d100 ⇒ 51
Spot Hidden 70% - 1d100 ⇒ 52
Once the group is within the main gate and well out of earshot Arthur speaks, "I believe that de Mendoza has begun the process of turning Larkin into a kharisiri. At first I believed it to be heroin withdrawal but his eyes looked oddly dark to me as I watched him.
If we delay, it will be too late to save Larkin. Perhaps now is the time to strike at them? I certainly saw kharisiri atop this pyramid or my eyes deceived me. Your thoughts my friends as to how to proceed?"

Henry Chandler |

Henry grunts and walks down with the others, leaving Larkin and de Mendoza to set up camp. "Based on the writings that grad student discovered, we need to get into the underground tunnels to put the gold piece back. If that vertical shaft is our only way in, so be it. We can either try to find another one, or use that one."

Arthur Carter |

"So you postulate that if we enter this place and 'defeat' whatever evil is within we will free de Mendoza and Larkin of this curse?
I am not sure that I wish to leave them at our backs undealt with if they are truly servants of whatever this 'evil' may be.
As far as climbing down a shaft, have we the proper gear for that? If not we would be better served finding another way down below that is less dangerous".
Arthur lights the first of his torches at this point.

Daniel Penfold 357 |
Looking around outside
The pyramid is mostly submerged in the earth with only its top five steps rising above the ground. The steps are made of rough-hewn stone, worn and cracked with age. Each step is around 5 feet in height. A long, narrow crack runs diagonally across the top of the pyramid.
On the far side of the pyramid (Area 8) is a large pit about 15 feet on each side and 10 feet deep filled with human remains. The buzz of flies and the stench of decay grows stronger as you approach. All of the bodies are emaciated. Many appear to have been here for some years.
Spot Hidden rolls please

Daniel Penfold 357 |
I'm assuming you are heading down a shaft
The tunnel descends 15 feet, it is dark below but with the light of your torches you can see that the shafts are made of worked stone but the tunnels they drop into are just bare rock/earth. The tunnels descend at a 60 degree angle.
Can you make a Dex or Climb roll to get down the tunnels