GM_MG's Dead Suns (Inactive)

Game Master GM_MG

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Liberty's Edge

Extinction Curse Slides | Secret of Bone Hill
Combat Tracker wrote:


Bepo
Jax
L
B-Bop (-11 SP)
Overclock (-23)
Talek
Ragabash (-18 SP, -12 HP, Pinned)

Skreeling (Red)
Skreeling (Blue)
Skreesire (-69, Get 'Em, on fire)

A flurry of gunfire damages the Skreesire, but it remains standing, if scorched from the fire spreading along its hide.

B-Bop doesn't manage to pull off the trick attack.

The Skreesire attempts to maintain the grab with its tentacle.It has the Grab special ability.

Attack, vs. KAC: 1d20 + 14 ⇒ (18) + 14 = 32
Damage: 1d8 + 9 ⇒ (6) + 9 = 15

The Skreelings attack Tiktik.

Attack: 1d20 + 9 - 4 ⇒ (7) + 9 - 4 = 12
Attack: 1d20 + 9 - 4 ⇒ (16) + 9 - 4 = 21
Attack: 1d20 + 9 - 4 ⇒ (14) + 9 - 4 = 19
Attack: 1d20 + 9 - 4 ⇒ (2) + 9 - 4 = 7

However, none of their attacks manage to hit!

Starfinders are up!


Inspiring Boost:
heal for 26 or 36 because i always forget it, standard action, heals twice my envoy level +CHA. spend 1 RP to increase the healing by my envoy level again
Stellifera Technomancer1/Envoy10 | SP: 98/98 | HP: 69/69(67)| RP: 11/11| EAC: 23 | KAC: 25 | Init: +4| Perc: +16 | SM: +16*

Squeezing off two shots with the Static Arc pistol at the Skreesire.

Attack vs EAC: 1d20 + 6 + 1 - 4 ⇒ (6) + 6 + 1 - 4 = 9
Elec damage: 1d6 + 2 ⇒ (5) + 2 = 7

Attack vs EAC: 1d20 + 6 + 1 - 4 ⇒ (11) + 6 + 1 - 4 = 14
Elec damage: 1d6 + 2 ⇒ (6) + 2 = 8


male Ysoki mechanic 11| sp 88/88 | hp 70/70 | RP 12/12 | init +11 | perc +16 | SM +2 | KAC 27 | EAC 26 | F/R/W 9/12/9 (+2 v spells) | Resist 5 Cold/Fire/Elec/Acid| | ELLIOT, hover drone hp 110/110 | perc +16 | SM +0 | KAC/EAC 24 (28 vs OAs) | F/R/W 5/12/3 | Resist 5 Cold/Fire|27,192 UPBs

Tiktik slowly peeked his head out of the tiny ball he'd curled into, shocked not to find any new bites or scratches.

"Huh. That actually worked. Let's try this again." he said as he retreated back into a ball and rolled around between the legs of the monsters.

ditto for last rounds actions, so 23 AC for Tiktik again.

braced full attack 1: 1d20 + 8 + 1 - 2 ⇒ (20) + 8 + 1 - 2 = 271d8 + 5 ⇒ (5) + 5 = 10
braced full attack 2: 1d20 + 8 + 1 - 2 ⇒ (2) + 8 + 1 - 2 = 91d8 + 5 ⇒ (8) + 5 = 13

woot, crit!
bonus crit damage: 1d8 + 5 ⇒ (7) + 5 = 12
burn: 1d6 ⇒ 4


Male Uplifted Bear Blitz Soldier 11|SP: 121/121|HP: 83/83|RP: 8/12|EAC: 27|KAC: 31|+ 4AC w/ AoO|Init: +12|Perception: +13|Move 70ft|Climb +20|Jump Jets|Telepathy 60ft|Ferocious Charge|Tight Fit|Through the Lines|0 Creds

Bepo takes off running hoping that his friends are OK. Sorry guys that damn thing got in my head.

Bepo will take a full action to run back to the fight.


male android soldier 1/technomancer 10|sp 61/61 | hp 79/79| RP 7/12| init +9| perc +14| sm -2| EAC 23| KAC 24| AC vs combat man 32|Fort +7| Ref +9| Will +10| artillery laser ammo 36/40|cryo rifle 40/40|limited telepathy with tech constructs|17490 creds

Talek continues to fire at his target
laser rifle: 1d20 + 10 + 1 - 4 ⇒ (16) + 10 + 1 - 4 = 231d8 + 5 ⇒ (8) + 5 = 13
laser rifle: 1d20 + 10 + 1 - 4 ⇒ (17) + 10 + 1 - 4 = 241d8 + 5 ⇒ (3) + 5 = 8

Liberty's Edge

Extinction Curse Slides | Secret of Bone Hill

The air is alight with energy weapons, and the large creature falls under the combined firepower of the starfinders.

The smaller creatures, seeing their parent fall, immediately flee, flying off to the south of the map at speed.

Out of Combat!


Inspiring Boost:
heal for 26 or 36 because i always forget it, standard action, heals twice my envoy level +CHA. spend 1 RP to increase the healing by my envoy level again
Stellifera Technomancer1/Envoy10 | SP: 98/98 | HP: 69/69(67)| RP: 11/11| EAC: 23 | KAC: 25 | Init: +4| Perc: +16 | SM: +16*

Watching the creature drop, L fires another blast at its motionless form, then steps over to pick up the pistol he dropped and holster them both.

”All good Rags?”. He turns and smiles to Bepo, ”I did try to warn you about the creature and it’s ability to effect the mind, but let’s clean up out here and get you into the shop to be properly checked out. Don’t want any lingering effects popping up later”


Male Vlaka (Blind) Mystic 8/ Solarian 3 SP: 69/69 HP: 74/74 RP:6/10 | DR 5/ Cold/Electric/ Fire | EAC 25/KAC 26 (+1 with shield, +2 vs AoO while casting,  +4 vs AoO while moving) | Perception +20 | Blindsight: hearing 60'/scent 30' | Move 30 | Fort +5 Reflex +7 Will +1

Rags crawls out from under the corpse of the aberration. Once he regains his feet and steadies himself, he kicks the beast for good measure before stumbling away.

"That's twice I owe you Starfinders. I'm beginning to think my crew didn't make it. I would be just another corpse here if it weren't for you all. I think I need to return to my ship and send a report back to headquarters before anything else springs up to try to kill me. Is anyone, other than myself, in need of medical attention?"


male Ysoki mechanic 11| sp 88/88 | hp 70/70 | RP 12/12 | init +11 | perc +16 | SM +2 | KAC 27 | EAC 26 | F/R/W 9/12/9 (+2 v spells) | Resist 5 Cold/Fire/Elec/Acid| | ELLIOT, hover drone hp 110/110 | perc +16 | SM +0 | KAC/EAC 24 (28 vs OAs) | F/R/W 5/12/3 | Resist 5 Cold/Fire|27,192 UPBs

One eye slowly peeked open from the furball. After his gaze darted around rapidly and found his attackers had fled, he sprang to his feet and shook his fist at the creatures soaring away, "Yeah, you better run!

Hearing Rags, Tiktik looked down and dusted himself off. He felt pretty sore, but was relieved to find no blood seeping through his suit. "Whew! I'm glad to hear you are okay! Don't worry about me. I'm a little banged up, but I should be fine once I catch my breath. Should I have Elliot follow the baby baddies? Are they likely to be a future threat to us or others?"

I don't know how fast the small skreesires are, but if a 60' double move could mostly keep up then Elliot could follow and possibly find out where their lair is (for threat elimination and possible shinies in the nest). But either way I am assuming that we plan to take a 10 min rest so we can recoup our stamina?


Male Uplifted Bear Blitz Soldier 11|SP: 121/121|HP: 83/83|RP: 8/12|EAC: 27|KAC: 31|+ 4AC w/ AoO|Init: +12|Perception: +13|Move 70ft|Climb +20|Jump Jets|Telepathy 60ft|Ferocious Charge|Tight Fit|Through the Lines|0 Creds

I am sorry everyone for not being there to fight, especially you Rags. I should of been here to fight. Bepo just looks off in the distance upset with what happened.

Yes L it would be nice to be looked over just in case.

Acquisitives

Male Pahtra Space Pirate Envoy 10 / Soldier 1 | sp 89 | hp 71 | rp 11 | init +14 | perc +16 | KAC 28 | EAC 27 | Fort 9 | Ref 13 | Will 11 | Speed 40

"That's alright Bepo, just remember for next time we touch down, when I ask does anyone have to use the restroom before we disembark, you'd best double check. Just to make sure no future surprise bathroom breaks occur, ha ha ha!" Jax laughes and gives Bepo a friendly slug to the side.

Acquisitives

M Half orc Operative LVL 11 | sp 99/99 | hp 72/72 | rp 11/12 | EAC 31 | KAC 31 | init +11 | perc +18/+24 vs traps | sm +18 | fort +8 (+11 vs poison & disease effect, +2 vs. inhaled poisons or other airborne toxins) | ref +14 | will +7 |

B-Bop looks concerned at Beppo.

Da snacks, are dey okay?


Male Uplifted Bear Blitz Soldier 11|SP: 121/121|HP: 83/83|RP: 8/12|EAC: 27|KAC: 31|+ 4AC w/ AoO|Init: +12|Perception: +13|Move 70ft|Climb +20|Jump Jets|Telepathy 60ft|Ferocious Charge|Tight Fit|Through the Lines|0 Creds

Bepo lets out a good chuckle. Don't worry your snacks are all good B-Bop.


male Ysoki mechanic 11| sp 88/88 | hp 70/70 | RP 12/12 | init +11 | perc +16 | SM +2 | KAC 27 | EAC 26 | F/R/W 9/12/9 (+2 v spells) | Resist 5 Cold/Fire/Elec/Acid| | ELLIOT, hover drone hp 110/110 | perc +16 | SM +0 | KAC/EAC 24 (28 vs OAs) | F/R/W 5/12/3 | Resist 5 Cold/Fire|27,192 UPBs

While Tiktik takes a breather, he has Elliot quietly trail the fleeing offspring.

30' fly speed, and attempting to be stealthy although flying at full speed, I know that is a longshot,. but I am hoping with enough distance between them he might manage it. Max range he can go from me is 2500ft.

elliot stealth with penalty for full movement: 1d20 + 3 - 10 ⇒ (7) + 3 - 10 = 0


Male Vlaka (Blind) Mystic 8/ Solarian 3 SP: 69/69 HP: 74/74 RP:6/10 | DR 5/ Cold/Electric/ Fire | EAC 25/KAC 26 (+1 with shield, +2 vs AoO while casting,  +4 vs AoO while moving) | Perception +20 | Blindsight: hearing 60'/scent 30' | Move 30 | Fort +5 Reflex +7 Will +1

Rags pulls out his Basic Medkit and spends the next minute applying bandages and salves to prevent infection. After that he types out a quick report on his datapad informing HQ what has occurred thus far on his mission and forwards it to his ships computer for later retrieval and transmission.

Medicine DC 25: 1d20 + 10 ⇒ (6) + 10 = 16

Still a bit shaken from the attacks by the Skreesire, his bandaging is sloppy and ineffective. With a sigh he says a prayer to Iomedae and casts Mystic Cure.

Mystic Cure lvl 2: 3d8 + 4 ⇒ (2, 7, 3) + 4 = 16

Rags will spend an RP while typing his report to regain his SP, presuming everyone is taking 10. If we all want to fall back to the ships for this, Rags will delay and then carry out his actions there.

Liberty's Edge

Extinction Curse Slides | Secret of Bone Hill

The skreelings fly off at speed for quite a distance. They don't seem to be going anywhere in particular, and its likely their lair was in the valley or very nearby. They seem to just be fleeing for their lives.

You are able to rest for ten minutes to spend resolve with no issues.

The small cave where the skreelings exited from contains what remains of Rags' unfortunate crew. The Stewards were killed by the Skreelings, but their bodies are still largely intact and can be returned to their families.

The same can't be said for the skeletons of the two sarcesians here, which have been picked clean of any meat, and many of their bones have been crushed to obtain the marrow within.

The armor the sarcesians wore has been torn to shreds, but you do find two intact advanced Diasporan rifles, two tactical dueling swords, and a pair of credsticks containing a total of 2,625 credits.

There are a good deal of other bones here, much older, along with scraps of uniforms. Most of these are half-concealed in piles of silvery ash. A scrap of cloth--the nametag from a space suit, most likely--is found here, and while faint, the words "Imura Excavations" can just barely be made out. Partially concealed in the ash you find several ingots of silver ore, worth 8,400 credits.

The larger room, where the Skreesire dwelled, contains a single body that is quite fresh, although the wounds it displays show it was clearly killed by the Skreesire. The body has a symbol on a chain around his neck, of a black hole with red center.

A satchel on the body contains a large number of rare coins worth 2,100 credits.

Mysticism DC 15:
This is the holy symbol of the Devourer.

The bodies that L discovered have all been killed violently and flayed. Several appear to have their central body cavity exploded as well.

Medicine DC 15:
These bodies were killed in a methodical, ritualistic manner, and then had some sort of injection made into them post mortem. This is consistent with the Skreesire's reproductive cycle.

The corpses have a small amount of gear with them--you find an onyx and ruby bracelet with the same black hole with red center design here, worth about 1800 credits. A hidden pocket in the clothes of one of the corpses contains a small collection of credsticks (worth 1,400 credits) and a single glove.

The silvery shards of metal on the southern approach prove to be shards of cold iron--if you collected all of it, it would be worth around 1,600 credits.

GM:

Overclock1d20 + 9 ⇒ (1) + 9 = 10
Elliot1d20 + 7 ⇒ (3) + 7 = 10
Talek1d20 + 8 ⇒ (16) + 8 = 24
Bepo1d20 - 1 ⇒ (16) - 1 = 15
Jax1d20 + 9 ⇒ (5) + 9 = 14
B-Bop1d20 + 10 ⇒ (20) + 10 = 30
L1d20 + 9 ⇒ (15) + 9 = 24
Ragabash1d20 + 14 ⇒ (8) + 14 = 22

While searching the Skreesire's lair, Rags, Talek and B-Bop notice, mostly buried under ash, a metal hatch door in the surface of the asteroid.


Male Vlaka (Blind) Mystic 8/ Solarian 3 SP: 69/69 HP: 74/74 RP:6/10 | DR 5/ Cold/Electric/ Fire | EAC 25/KAC 26 (+1 with shield, +2 vs AoO while casting,  +4 vs AoO while moving) | Perception +20 | Blindsight: hearing 60'/scent 30' | Move 30 | Fort +5 Reflex +7 Will +1

Mysticism DC -5 for information on Cults: 1d20 + 12 ⇒ (5) + 12 = 17

"This symbol here, on the chain, and here on this bracelet, that belongs to the Cult of the Devourer."

Medicine: 1d20 + 10 ⇒ (11) + 10 = 21

"These bodies were used by the Skreesire to implant its young. A very gruesome fate."


male Ysoki mechanic 11| sp 88/88 | hp 70/70 | RP 12/12 | init +11 | perc +16 | SM +2 | KAC 27 | EAC 26 | F/R/W 9/12/9 (+2 v spells) | Resist 5 Cold/Fire/Elec/Acid| | ELLIOT, hover drone hp 110/110 | perc +16 | SM +0 | KAC/EAC 24 (28 vs OAs) | F/R/W 5/12/3 | Resist 5 Cold/Fire|27,192 UPBs

As long as the offspring don't seem to be a future threat, I'm happy to leave them be and recall Elliot. Spending 1 RP to recover stamina.

mysticism: 1d20 + 2 ⇒ (17) + 2 = 19

"Huh, these guys were Devourer fans alright. I recognize that symbol, too," he says somberly as he turns the pendant over in his hands.

"But that means we're on the right trail!" his cheerful tone resumes.

medicine: 1d20 + 12 ⇒ (16) + 12 = 28

Moving over to the bodies, Tiktik does a quick, unceremonious autopsy, cutting into the bodies and casually tossing organs over his shoulder as he goes.

"Ewww. I think these things implanted their eggs into the bodies, and then they burst out after they grew. What is up with all of these gross aliens doing that? My body is not you nest!" he punctuates with a kick to the Skreesire corpse nearby.

"The good news is that it doesn't look like they had the chance to do the same to your friends, Mr. Lupo." he hesitated then timidly asked, "But I should probably dig around in there a bit... just to be sure? We don't want these things hatching on us halfway back to Absalom."

Acquisitives

M Half orc Operative LVL 11 | sp 99/99 | hp 72/72 | rp 11/12 | EAC 31 | KAC 31 | init +11 | perc +18/+24 vs traps | sm +18 | fort +8 (+11 vs poison & disease effect, +2 vs. inhaled poisons or other airborne toxins) | ref +14 | will +7 |

B-Bop nods solemnly at hearing the death description of the corpses with burst-open chests.

Hmm, yeah, I was gonna be a momma once, too, but den I gotta shot from da street doc fer it.

The half-orc absently rubs his belly as he steps closer to the metal hatch.

Now, let's see if dere's any booby traps on dis door.

perception for trapspotting + operative edge: 1d20 + 10 + 4 ⇒ (1) + 10 + 4 = 15


Male Vlaka (Blind) Mystic 8/ Solarian 3 SP: 69/69 HP: 74/74 RP:6/10 | DR 5/ Cold/Electric/ Fire | EAC 25/KAC 26 (+1 with shield, +2 vs AoO while casting,  +4 vs AoO while moving) | Perception +20 | Blindsight: hearing 60'/scent 30' | Move 30 | Fort +5 Reflex +7 Will +1

" Solid detective work Tiktik. I'll assist."


Male Uplifted Bear Blitz Soldier 11|SP: 121/121|HP: 83/83|RP: 8/12|EAC: 27|KAC: 31|+ 4AC w/ AoO|Init: +12|Perception: +13|Move 70ft|Climb +20|Jump Jets|Telepathy 60ft|Ferocious Charge|Tight Fit|Through the Lines|0 Creds

Bepo casts Token Spell for light in case its dark in the hatch and calls his Curved Blade to his hands in preparation.


male Ysoki mechanic 11| sp 88/88 | hp 70/70 | RP 12/12 | init +11 | perc +16 | SM +2 | KAC 27 | EAC 26 | F/R/W 9/12/9 (+2 v spells) | Resist 5 Cold/Fire/Elec/Acid| | ELLIOT, hover drone hp 110/110 | perc +16 | SM +0 | KAC/EAC 24 (28 vs OAs) | F/R/W 5/12/3 | Resist 5 Cold/Fire|27,192 UPBs

Tiktik's eyes light up as he hears permission to do some exploratory surgery inside of Rags' friends. He gleefully cuts in and roots around. He makes various observations to his assistant--but it is quickly apparently that he's mostly parroting jargon from watching too many medical dramas.

medicine with aid to made damn sure there are no tag-alongs in the bodies of Rags' crew: 1d20 + 12 + 2 ⇒ (7) + 12 + 2 = 21


male Ysoki mechanic 11| sp 88/88 | hp 70/70 | RP 12/12 | init +11 | perc +16 | SM +2 | KAC 27 | EAC 26 | F/R/W 9/12/9 (+2 v spells) | Resist 5 Cold/Fire/Elec/Acid| | ELLIOT, hover drone hp 110/110 | perc +16 | SM +0 | KAC/EAC 24 (28 vs OAs) | F/R/W 5/12/3 | Resist 5 Cold/Fire|27,192 UPBs

"While we do some surgery over here, would one of you guys mind doing some light mining? Those silvery shards poking out of the ground are cold iron. That stuff will fetch a good price! Also one of the guys had this weird glove tucked away in a hidden pocket. Maybe it's magic?"


male Ysoki mechanic 11| sp 88/88 | hp 70/70 | RP 12/12 | init +11 | perc +16 | SM +2 | KAC 27 | EAC 26 | F/R/W 9/12/9 (+2 v spells) | Resist 5 Cold/Fire/Elec/Acid| | ELLIOT, hover drone hp 110/110 | perc +16 | SM +0 | KAC/EAC 24 (28 vs OAs) | F/R/W 5/12/3 | Resist 5 Cold/Fire|27,192 UPBs

Seeing Bepo eyeing one of the sniper rifles, "Ooo, that'll be nice for ya. It is even meant for somebody big like you, so I won't have to jury-rig it down to size like I did for B-Bop! Here," he said as he spit out a battery and handed it to Bepo, "this should work with it in case the battery in there is drained." he smiled widely with a tiny string of saliva still stretched precariously from his lip to the battery.

I've got a bunch of spare batteries, so I'll happily donate one to Bepo.

"You want one of the grenades we got off of the sniper guy?"

Finishing up with the surgery and wiping the viscera from his gloves on the tattered clothing, he said in an overly serious tone, "Thanks for the assist, Dr. Lupo! You are quick with the 20CCs of stat. You'll make chief resider in no time!"

Then in his usual voice he added, "Oh yeah, I noticed you don't have a gun. You're gonna want a gun. People shoot at us--like all the time. Here take my spare, and an extra battery."

He presented his other furry friend with a similarly sticky offering from his mouth.

Likewise donating my static arc pistol and another spare battery to Rags.


Male Uplifted Bear Blitz Soldier 11|SP: 121/121|HP: 83/83|RP: 8/12|EAC: 27|KAC: 31|+ 4AC w/ AoO|Init: +12|Perception: +13|Move 70ft|Climb +20|Jump Jets|Telepathy 60ft|Ferocious Charge|Tight Fit|Through the Lines|0 Creds

Bepo will use the Token Spell that is already cast to clean the saliva off the battery.

Well thanks Overclock. I already have a few shock grenades and I will start to mine the cold iron.

Bepo will start to mine the cold iron.

Liberty's Edge

Extinction Curse Slides | Secret of Bone Hill

The cold iron shards is an easy, if somewhat time consuming task. After about 10 minutes of work, the cold iron shards are collected and stashed in Sunny, alongside the silver ingots.

B-Bop doesn't see any kind of trap on the door. It also doesn't appear to be locked.

Liberty's Edge

Extinction Curse Slides | Secret of Bone Hill

The bodies of Rags' poor friends don't appear to have been infected by the Skreesire.


male Ysoki mechanic 11| sp 88/88 | hp 70/70 | RP 12/12 | init +11 | perc +16 | SM +2 | KAC 27 | EAC 26 | F/R/W 9/12/9 (+2 v spells) | Resist 5 Cold/Fire/Elec/Acid| | ELLIOT, hover drone hp 110/110 | perc +16 | SM +0 | KAC/EAC 24 (28 vs OAs) | F/R/W 5/12/3 | Resist 5 Cold/Fire|27,192 UPBs

"Welp, no sign of any squirmies, or eggs inside your friends, so I think we're safe to load them on board and ship 'em back to their families," looking back at the mess leftover after his surgical efforts he whispered to Rags, "might wanna make it a closed casket."

"So I hear you guys found a hidden bunker? Let's go explorin'!" he cheerfully says as he scurries over and throws open the trapdoor to peer down with his darkvision.

Acquisitives

Male Pahtra Space Pirate Envoy 10 / Soldier 1 | sp 89 | hp 71 | rp 11 | init +14 | perc +16 | KAC 28 | EAC 27 | Fort 9 | Ref 13 | Will 11 | Speed 40

"Here we go again, venturing into the unknown. Hopefully it's a hidden pirate cache. Wouldn't that be sweet!?" Jax ponders over the possibility of stored weapons, ammo and possibly booze and/or contraband.

"Fingers crossed boys! If we're lucky it'll be another pay day..." Jax pauses in thought... "or some more creepy cralwys that wanna lay their eggs in our bellies. Either outcome is possible given our chances."

Jax thinks a bit longer..."In any case, we should move forward all quiet like just to be on the safe side."

Liberty's Edge

Extinction Curse Slides | Secret of Bone Hill

Inside the hatch is a tunnel leading westward in a gentle downslope.

After about a quarter mile of walking the natural walls of the asteroid give way to an outer airlock door. Inside, the dark and oppressive tunnel below the asteroid’s surface gives way to a severe chamber crafted of metal and concrete. A wide inner airlock door stands in the far wall of the room, rust dappling its edges like rotten lace. A single light above the doorway flickers weakly.

Slides updated; current map is slide 1. PCs enter on the East side of the map.

Acquisitives

M Half orc Operative LVL 11 | sp 99/99 | hp 72/72 | rp 11/12 | EAC 31 | KAC 31 | init +11 | perc +18/+24 vs traps | sm +18 | fort +8 (+11 vs poison & disease effect, +2 vs. inhaled poisons or other airborne toxins) | ref +14 | will +7 |

B-Bop takes a 10 minute rest and spends a resolve point to recover SP


male Ysoki mechanic 11| sp 88/88 | hp 70/70 | RP 12/12 | init +11 | perc +16 | SM +2 | KAC 27 | EAC 26 | F/R/W 9/12/9 (+2 v spells) | Resist 5 Cold/Fire/Elec/Acid| | ELLIOT, hover drone hp 110/110 | perc +16 | SM +0 | KAC/EAC 24 (28 vs OAs) | F/R/W 5/12/3 | Resist 5 Cold/Fire|27,192 UPBs

placed my figures on the map. Elliot hovers overhead of whomever decides to take the lead in front of the airlock (most likely 10' up if there is room and if Bepo takes point). Tiktik stands behind, and both examine the door for booby traps, and then for tracks.

perception: 1d20 + 9 ⇒ (17) + 9 = 26
perception: 1d20 + 7 ⇒ (7) + 7 = 14

survival: 1d20 + 3 ⇒ (12) + 3 = 15


male android soldier 1/technomancer 10|sp 61/61 | hp 79/79| RP 7/12| init +9| perc +14| sm -2| EAC 23| KAC 24| AC vs combat man 32|Fort +7| Ref +9| Will +10| artillery laser ammo 36/40|cryo rifle 40/40|limited telepathy with tech constructs|17490 creds

I may want to grab that other sniper rifle when we have time to modify it for my use. Also, see my earlier comment about no lack of entities that seem to want to gestate inside of us.


Male Uplifted Bear Blitz Soldier 11|SP: 121/121|HP: 83/83|RP: 8/12|EAC: 27|KAC: 31|+ 4AC w/ AoO|Init: +12|Perception: +13|Move 70ft|Climb +20|Jump Jets|Telepathy 60ft|Ferocious Charge|Tight Fit|Through the Lines|0 Creds

Bepo has been placed on the map.

Bepo will take the lead as soon as Overclock steps aside after lifting the hatch as he puts the sniper rifle away and calls the Curved Blade to his hand.

Liberty's Edge

Extinction Curse Slides | Secret of Bone Hill

As the Starfinders enter the airlock, a faint clicking noise can be heard, and a series of hidden nozzles spray a faint mist at the party.

Tidy Will:

Overclock1d20 + 2 ⇒ (18) + 2 = 20
Elliot1d20 + 0 ⇒ (4) + 0 = 4
Talek1d20 + 6 ⇒ (17) + 6 = 23
Bepo1d20 + 3 ⇒ (5) + 3 = 8
Jax1d20 + 5 ⇒ (10) + 5 = 15
B-Bop1d20 + 4 ⇒ (14) + 4 = 18
L1d20 + 7 ⇒ (20) + 7 = 27
Ragabash1d20 + 8 ⇒ (7) + 8 = 15

Bepo, Jax, and Ragabash:
You feel woozy and confused, taking a -4 penalty to Intelligence, Wisdom, and Charisma based ability checks, skill checks, and saving throws for 1d4 ⇒ 2 hours.

Upon entering the chamber the airlock can be cycled, and the door in front opens. The complex down here appears to have a functioning life support system, as the atmosphere and pressure are at Golarion-standard. The lights are mostly out, with only red-tinted emergency lights providing spotty and inadequate lighting.

Riveted walls of steel around the airlock hatch extend into a cavernous gloom. At the chamber’s center stands a wide computer console that practically stretches to the ceiling. Rows of grimy buttons frame its blank display screen, from which emanates the faintest of glows.

The light from the token spell fades farther in, and what remains in the hall beyond it is difficult to make out in the extremely poor lighting conditions.


male Ysoki mechanic 11| sp 88/88 | hp 70/70 | RP 12/12 | init +11 | perc +16 | SM +2 | KAC 27 | EAC 26 | F/R/W 9/12/9 (+2 v spells) | Resist 5 Cold/Fire/Elec/Acid| | ELLIOT, hover drone hp 110/110 | perc +16 | SM +0 | KAC/EAC 24 (28 vs OAs) | F/R/W 5/12/3 | Resist 5 Cold/Fire|27,192 UPBs

Tiktik scopes out the computer terminal after first looking around for any booby traps.

I’ve got darkvision if that helps

perception: 1d20 + 9 ⇒ (1) + 9 = 10
Elliot perception: 1d20 + 7 ⇒ (13) + 7 = 20
computers: 1d20 + 15 ⇒ (5) + 15 = 20


Male Uplifted Bear Blitz Soldier 11|SP: 121/121|HP: 83/83|RP: 8/12|EAC: 27|KAC: 31|+ 4AC w/ AoO|Init: +12|Perception: +13|Move 70ft|Climb +20|Jump Jets|Telepathy 60ft|Ferocious Charge|Tight Fit|Through the Lines|0 Creds

Bepo will make sure that Token Spell is around him since he only has low light vision.


Male Vlaka (Blind) Mystic 8/ Solarian 3 SP: 69/69 HP: 74/74 RP:6/10 | DR 5/ Cold/Electric/ Fire | EAC 25/KAC 26 (+1 with shield, +2 vs AoO while casting,  +4 vs AoO while moving) | Perception +20 | Blindsight: hearing 60'/scent 30' | Move 30 | Fort +5 Reflex +7 Will +1

Rags, sneezes and shakes his head as the mist enters his nostrils.

"I don't-<cough>, I don't feel so good."

Perception (Blindsight 60'): 1d20 + 14 - 4 ⇒ (11) + 14 - 4 = 21

Liberty's Edge

Extinction Curse Slides | Secret of Bone Hill

No one is able to find what set off the mist, but there is likely some sort of trap mechanism somewhere in the airlock or just outside of it.

Tiktik attempts to hack the terminal, but it is a fairly sophisticated system and he is unable to gain root access. Nothing stopping you from another attempt, however.

Medicine DC 20:
Rags, Bepo, and Jax appear to be under the affect of some sort of mind-affecting substance, causing confused and sluggish thoughts. It will likely wear off as their immune systems combat it.

Life Science 25:
The substance is a fungus-like spore, something you aren't able to identify. Its possible that it is genetically engineered. It must have been designed to bypass standard environmental protections from the Starfinders' armor.


male android soldier 1/technomancer 10|sp 61/61 | hp 79/79| RP 7/12| init +9| perc +14| sm -2| EAC 23| KAC 24| AC vs combat man 32|Fort +7| Ref +9| Will +10| artillery laser ammo 36/40|cryo rifle 40/40|limited telepathy with tech constructs|17490 creds

Rags, are you well? medicine: 1d20 + 11 ⇒ (10) + 11 = 21
life science: 1d20 + 11 ⇒ (10) + 11 = 21
Something is affecting Rags, Bepo, and Jax. I believe it is temporary. Let me take a shot at that terminal maybe i can get in and find something about it.
computers: 1d20 + 13 ⇒ (16) + 13 = 29


male Ysoki mechanic 11| sp 88/88 | hp 70/70 | RP 12/12 | init +11 | perc +16 | SM +2 | KAC 27 | EAC 26 | F/R/W 9/12/9 (+2 v spells) | Resist 5 Cold/Fire/Elec/Acid| | ELLIOT, hover drone hp 110/110 | perc +16 | SM +0 | KAC/EAC 24 (28 vs OAs) | F/R/W 5/12/3 | Resist 5 Cold/Fire|27,192 UPBs

life science: 1d20 + 8 ⇒ (4) + 8 = 12

"You're so much better with computers than me, Talek. I'll let you take the lead."

I auto assist with computers

Elliot hovers a little farther ahead scanning for movement.

perception: 1d20 + 7 ⇒ (9) + 7 = 16


Male Uplifted Bear Blitz Soldier 11|SP: 121/121|HP: 83/83|RP: 8/12|EAC: 27|KAC: 31|+ 4AC w/ AoO|Init: +12|Perception: +13|Move 70ft|Climb +20|Jump Jets|Telepathy 60ft|Ferocious Charge|Tight Fit|Through the Lines|0 Creds

Life Science: 1d20 + 12 ⇒ (15) + 12 = 27
Forgot to put the -4 on the roll so I didn't get it


Inspiring Boost:
heal for 26 or 36 because i always forget it, standard action, heals twice my envoy level +CHA. spend 1 RP to increase the healing by my envoy level again
Stellifera Technomancer1/Envoy10 | SP: 98/98 | HP: 69/69(67)| RP: 11/11| EAC: 23 | KAC: 25 | Init: +4| Perc: +16 | SM: +16*

Life Science: 1d20 + 8 ⇒ (5) + 8 = 13

Nodding to Talek ”Well, that is unfortunate. I may be able to suppress it temporarily, but only if I focus on one of em. And it’s a long shot at that.”

Stepping forward towards the terminal and pulling his static arc and liquidator pistols.

Perception: 1d20 + 9 ⇒ (11) + 9 = 20

Acquisitives

M Half orc Operative LVL 11 | sp 99/99 | hp 72/72 | rp 11/12 | EAC 31 | KAC 31 | init +11 | perc +18/+24 vs traps | sm +18 | fort +8 (+11 vs poison & disease effect, +2 vs. inhaled poisons or other airborne toxins) | ref +14 | will +7 |

B-Bop grimaces at the expelled mist when the door opens.

Uugggh, da door farted.

He advances into the room with his arc pistol in hand.

Awright, what's gonna try an' jump out an' plant sprockin' alien babies inside'a us in here?

perception: 1d20 + 10 ⇒ (8) + 10 = 18

+4 to above perception check for traps


Male Vlaka (Blind) Mystic 8/ Solarian 3 SP: 69/69 HP: 74/74 RP:6/10 | DR 5/ Cold/Electric/ Fire | EAC 25/KAC 26 (+1 with shield, +2 vs AoO while casting,  +4 vs AoO while moving) | Perception +20 | Blindsight: hearing 60'/scent 30' | Move 30 | Fort +5 Reflex +7 Will +1

I think I'll be alright. My head is just fuzzy.

Rags draws the borrowed Static Arc pistol and joins the Starfinders around the computer. Not being much help with electronics, he instead actively listens and scents the air, awaiting another attack.

I'm with B-bop. I'm too young to be a father.

Perception: 1d20 + 14 - 4 ⇒ (3) + 14 - 4 = 13

Liberty's Edge

Extinction Curse Slides | Secret of Bone Hill

Talek is easily able to hack into the computer. This terminal contains no obvious data stores, and appears to controls the facilities main functions. There are entries for door controls (although all of the facilities doors appear to be unlocked currently), station venting, life support systems, lighting and the facilities internal comms system. Almost everything has been placed into a minimum-power drain mode, with life support being the only system currently drawing power.

There are also two additional modules accessible to this terminal, currently not accessible, labeled 'Entrance Deterrent' and 'Chamber of Devouring'. It would require additional Computers checks to hack either of these modules.

B-Bop, Elliott and Rags move forward, their extraordinary senses revealing more of the room than what is revealed by Bepo's supernatural light. a pair of tiered pillars are spaced ahead in this wide hallway. A strange pile of body parts and viscera lies next to the easternmost pillar. The faint scent of ozone hangs in the air.

Liberty's Edge

Extinction Curse Slides | Secret of Bone Hill

No one is able to see any traps.

Acquisitives

M Half orc Operative LVL 11 | sp 99/99 | hp 72/72 | rp 11/12 | EAC 31 | KAC 31 | init +11 | perc +18/+24 vs traps | sm +18 | fort +8 (+11 vs poison & disease effect, +2 vs. inhaled poisons or other airborne toxins) | ref +14 | will +7 |

B-Bop peers at the collection of body parts and approaches carefully.

Rrrrggh, chunky mess. So what da frag-blark made dis nasty heap an' is it gonna try ta make babies inside'a us?

perception on the chunky mess of parts: 1d20 + 10 ⇒ (16) + 10 = 26


male Ysoki mechanic 11| sp 88/88 | hp 70/70 | RP 12/12 | init +11 | perc +16 | SM +2 | KAC 27 | EAC 26 | F/R/W 9/12/9 (+2 v spells) | Resist 5 Cold/Fire/Elec/Acid| | ELLIOT, hover drone hp 110/110 | perc +16 | SM +0 | KAC/EAC 24 (28 vs OAs) | F/R/W 5/12/3 | Resist 5 Cold/Fire|27,192 UPBs

"Ooo, press that button... Chamber of Devouring? That sounds neat! ...Try ALT-TAB... You missed a closed parenthesis..." Tiktik continues to auto aid Talek's computer check to access the other modules. While Elliot moves up with B-Bop and watches carefully for anything to jump out of the corpse pile.

perception: 1d20 + 7 ⇒ (3) + 7 = 10

Liberty's Edge

Extinction Curse Slides | Secret of Bone Hill

The pile of gore appears to have once been a creature of some sort, although identifying what it was is difficult, as it appears to have been violently destroyed by means of dicing it into many small pieces.

Mysticism 15:
The creature was originally undead, although its impossible to say exactly of what type, although there's enough bone fragments to hazard a guess that it had a bipedal bauplan.

A fragment of cloth can be scene buried in the gore.

Remove it and Culture DC 20:
This is a military insignia identifying a member of the Corpse Fleet, the exiled remnant of the Eoxian Navy, a renegade and unlawful organization following Eox's entry into the Pact World alliance. One more Culture check for anyone to see what they know about the Corpse Fleet.

Doors lie about halfway down the hall, on either side.

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Current Characters


Scrapwall Fanatic
Bozzinator

(49 posts)
Flumph
Liberty's Edge GM_MG

Extinction Curse Slides | Secret of Bone Hill
(3,056 posts)
Elan
The Exchange JERRY WAYNE 073

(53 posts)
Half-Orc
Acquisitives B-Bop

M Half orc Operative LVL 11 | sp 99/99 | hp 72/72 | rp 11/12 | EAC 31 | KAC 31 | init +11 | perc +18/+24 vs traps | sm +18 | fort +8 (+11 vs poison & disease effect, +2 vs. inhaled poisons or other airborne toxins) | ref +14 | will +7 |

played by JERRY WAYNE 073 (578 posts)
Werewolverine
Bepo Baloo

Male Uplifted Bear Blitz Soldier 11|SP: 121/121|HP: 83/83|RP: 8/12|EAC: 27|KAC: 31|+ 4AC w/ AoO|Init: +12|Perception: +13|Move 70ft|Climb +20|Jump Jets|Telepathy 60ft|Ferocious Charge|Tight Fit|Through the Lines|0 Creds

played by Bozzinator (622 posts)
Decapus
Ellison "L" Wreg’lich

Inspiring Boost:
heal for 26 or 36 because i always forget it, standard action, heals twice my envoy level +CHA. spend 1 RP to increase the healing by my envoy level again
Stellifera Technomancer1/Envoy10 | SP: 98/98 | HP: 69/69(67)| RP: 11/11| EAC: 23 | KAC: 25 | Init: +4| Perc: +16 | SM: +16*

played by The Roxtar (395 posts)
Dr Lucky
GM Bozzinator


played by Bozzinator (1,371 posts)
Gearsman
GM Roxtar

|Spell Templates |Icons: ◆◇↺ |Identifying Magic

played by The Roxtar (2,489 posts)
Spooky
Acquisitives Jax "Boots" Wolfwood 2.0

Male Pahtra Space Pirate Envoy 10 / Soldier 1 | sp 89 | hp 71 | rp 11 | init +14 | perc +16 | KAC 28 | EAC 27 | Fort 9 | Ref 13 | Will 11 | Speed 40

played by D3sp3rato (428 posts)
Lirianne
Grand Lodge Lassandra Dreldrebi

Female Aasimar, Garuda Gunslinger 1 | Grit 3 | AC: 17 TAC: 14, FAC: 13 CMD: 15 | HP 13 | Fort 4, Ref 6, Will 3 | Init +4 | Perception +7 | Native Outsider, Darkvision 60, Celestial Crusader

played by D3sp3rato (34 posts)
Spooky
Exo-Guardians Lionel son of Jaga

Male Pahtra Soldier 2/Envoy 1 | SP: 20 | HP: 24 | RP: 6 | EAC: 17 | KAC: 18 | INTI: +5 | PERC: +4

played by D3sp3rato (41 posts)

Grand Lodge Owlbear Camus

Wayang Cavalier 5 (Luring Cavalier/Hooded Knight)/ Fighter 1

played by GM_MG (0 posts)
Wolf
Ragabash Lupo

Male Vlaka (Blind) Mystic 8/ Solarian 3 SP: 69/69 HP: 74/74 RP:6/10 | DR 5/ Cold/Electric/ Fire | EAC 25/KAC 26 (+1 with shield, +2 vs AoO while casting,  +4 vs AoO while moving) | Perception +20 | Blindsight: hearing 60'/scent 30' | Move 30 | Fort +5 Reflex +7 Will +1

played by CtotheZ (367 posts)
Sanidrone-12
Talek112

male android soldier 1/technomancer 10|sp 61/61 | hp 79/79| RP 7/12| init +9| perc +14| sm -2| EAC 23| KAC 24| AC vs combat man 32|Fort +7| Ref +9| Will +10| artillery laser ammo 36/40|cryo rifle 40/40|limited telepathy with tech constructs|17490 creds

played by valeric (549 posts)
Quig
Tiktik "Overclock"

male Ysoki mechanic 11| sp 88/88 | hp 70/70 | RP 12/12 | init +11 | perc +16 | SM +2 | KAC 27 | EAC 26 | F/R/W 9/12/9 (+2 v spells) | Resist 5 Cold/Fire/Elec/Acid| | ELLIOT, hover drone hp 110/110 | perc +16 | SM +0 | KAC/EAC 24 (28 vs OAs) | F/R/W 5/12/3 | Resist 5 Cold/Fire|27,192 UPBs

played by Malkonnen (798 posts)

Previous Characters


Oolioddroo Demon
AnimaVisionary

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Agathion, Leonal
CtotheZ

(46 posts)
Eagle Knight
D3sp3rato

M Human
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Roy Greenhilt
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valeric

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Sharu
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Acquisitives Hans zolo

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played by valeric (45 posts)

Jax "Boots" Wolfwood

M Pahtra Space Pirate Envoy | sp 12 | hp 16 | rp 5 | EAC 15 | KAC 16 | Fort +0 | Reflex +6 | Will +3 | Perception +4 | Sense Motive +4 Envoy/2

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played by GM_MG (0 posts)
Crystal Cat
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Non-Binary (They/Them pronouns) Android Mystic|SP 18|HP 22|RP 5|INIT +1|PERC 11|SM 9|KAC 15|EAC 14|F/R/W 3/2/7|2312 creds

played by AnimaVisionary (103 posts)