GM_MG
|
Bepo
Jax
L
B-Bop (-11 SP)
Overclock (-23)
Talek
Ragabash (-18 SP, -12 HP, Pinned)
Skreeling (Red)
Skreeling (Blue)
Skreesire (-69, Get 'Em, on fire)
A flurry of gunfire damages the Skreesire, but it remains standing, if scorched from the fire spreading along its hide.
B-Bop doesn't manage to pull off the trick attack.
The Skreesire attempts to maintain the grab with its tentacle.It has the Grab special ability.
Attack, vs. KAC: 1d20 + 14 ⇒ (18) + 14 = 32
Damage: 1d8 + 9 ⇒ (6) + 9 = 15
The Skreelings attack Tiktik.
Attack: 1d20 + 9 - 4 ⇒ (7) + 9 - 4 = 12
Attack: 1d20 + 9 - 4 ⇒ (16) + 9 - 4 = 21
Attack: 1d20 + 9 - 4 ⇒ (14) + 9 - 4 = 19
Attack: 1d20 + 9 - 4 ⇒ (2) + 9 - 4 = 7
However, none of their attacks manage to hit!
Starfinders are up!
| Ellison "L" Wreg’lich |
Squeezing off two shots with the Static Arc pistol at the Skreesire.
Attack vs EAC: 1d20 + 6 + 1 - 4 ⇒ (6) + 6 + 1 - 4 = 9
Elec damage: 1d6 + 2 ⇒ (5) + 2 = 7
Attack vs EAC: 1d20 + 6 + 1 - 4 ⇒ (11) + 6 + 1 - 4 = 14
Elec damage: 1d6 + 2 ⇒ (6) + 2 = 8
| Tiktik "Overclock" |
Tiktik slowly peeked his head out of the tiny ball he'd curled into, shocked not to find any new bites or scratches.
"Huh. That actually worked. Let's try this again." he said as he retreated back into a ball and rolled around between the legs of the monsters.
ditto for last rounds actions, so 23 AC for Tiktik again.
braced full attack 1: 1d20 + 8 + 1 - 2 ⇒ (20) + 8 + 1 - 2 = 271d8 + 5 ⇒ (5) + 5 = 10
braced full attack 2: 1d20 + 8 + 1 - 2 ⇒ (2) + 8 + 1 - 2 = 91d8 + 5 ⇒ (8) + 5 = 13
woot, crit!
bonus crit damage: 1d8 + 5 ⇒ (7) + 5 = 12
burn: 1d6 ⇒ 4
| Bepo Baloo |
Bepo takes off running hoping that his friends are OK. Sorry guys that damn thing got in my head.
Bepo will take a full action to run back to the fight.
| Talek112 |
Talek continues to fire at his target
laser rifle: 1d20 + 10 + 1 - 4 ⇒ (16) + 10 + 1 - 4 = 231d8 + 5 ⇒ (8) + 5 = 13
laser rifle: 1d20 + 10 + 1 - 4 ⇒ (17) + 10 + 1 - 4 = 241d8 + 5 ⇒ (3) + 5 = 8
GM_MG
|
The air is alight with energy weapons, and the large creature falls under the combined firepower of the starfinders.
The smaller creatures, seeing their parent fall, immediately flee, flying off to the south of the map at speed.
Out of Combat!
| Ellison "L" Wreg’lich |
Watching the creature drop, L fires another blast at its motionless form, then steps over to pick up the pistol he dropped and holster them both.
”All good Rags?”. He turns and smiles to Bepo, ”I did try to warn you about the creature and it’s ability to effect the mind, but let’s clean up out here and get you into the shop to be properly checked out. Don’t want any lingering effects popping up later”
| Ragabash Lupo |
Rags crawls out from under the corpse of the aberration. Once he regains his feet and steadies himself, he kicks the beast for good measure before stumbling away.
"That's twice I owe you Starfinders. I'm beginning to think my crew didn't make it. I would be just another corpse here if it weren't for you all. I think I need to return to my ship and send a report back to headquarters before anything else springs up to try to kill me. Is anyone, other than myself, in need of medical attention?"
| Tiktik "Overclock" |
One eye slowly peeked open from the furball. After his gaze darted around rapidly and found his attackers had fled, he sprang to his feet and shook his fist at the creatures soaring away, "Yeah, you better run!
Hearing Rags, Tiktik looked down and dusted himself off. He felt pretty sore, but was relieved to find no blood seeping through his suit. "Whew! I'm glad to hear you are okay! Don't worry about me. I'm a little banged up, but I should be fine once I catch my breath. Should I have Elliot follow the baby baddies? Are they likely to be a future threat to us or others?"
I don't know how fast the small skreesires are, but if a 60' double move could mostly keep up then Elliot could follow and possibly find out where their lair is (for threat elimination and possible shinies in the nest). But either way I am assuming that we plan to take a 10 min rest so we can recoup our stamina?
| Bepo Baloo |
I am sorry everyone for not being there to fight, especially you Rags. I should of been here to fight. Bepo just looks off in the distance upset with what happened.
Yes L it would be nice to be looked over just in case.
Jax "Boots" Wolfwood 2.0
|
"That's alright Bepo, just remember for next time we touch down, when I ask does anyone have to use the restroom before we disembark, you'd best double check. Just to make sure no future surprise bathroom breaks occur, ha ha ha!" Jax laughes and gives Bepo a friendly slug to the side.
| Tiktik "Overclock" |
While Tiktik takes a breather, he has Elliot quietly trail the fleeing offspring.
30' fly speed, and attempting to be stealthy although flying at full speed, I know that is a longshot,. but I am hoping with enough distance between them he might manage it. Max range he can go from me is 2500ft.
elliot stealth with penalty for full movement: 1d20 + 3 - 10 ⇒ (7) + 3 - 10 = 0
| Ragabash Lupo |
Rags pulls out his Basic Medkit and spends the next minute applying bandages and salves to prevent infection. After that he types out a quick report on his datapad informing HQ what has occurred thus far on his mission and forwards it to his ships computer for later retrieval and transmission.
Medicine DC 25: 1d20 + 10 ⇒ (6) + 10 = 16
Still a bit shaken from the attacks by the Skreesire, his bandaging is sloppy and ineffective. With a sigh he says a prayer to Iomedae and casts Mystic Cure.
Mystic Cure lvl 2: 3d8 + 4 ⇒ (2, 7, 3) + 4 = 16
Rags will spend an RP while typing his report to regain his SP, presuming everyone is taking 10. If we all want to fall back to the ships for this, Rags will delay and then carry out his actions there.
GM_MG
|
The skreelings fly off at speed for quite a distance. They don't seem to be going anywhere in particular, and its likely their lair was in the valley or very nearby. They seem to just be fleeing for their lives.
You are able to rest for ten minutes to spend resolve with no issues.
The small cave where the skreelings exited from contains what remains of Rags' unfortunate crew. The Stewards were killed by the Skreelings, but their bodies are still largely intact and can be returned to their families.
The same can't be said for the skeletons of the two sarcesians here, which have been picked clean of any meat, and many of their bones have been crushed to obtain the marrow within.
The armor the sarcesians wore has been torn to shreds, but you do find two intact advanced Diasporan rifles, two tactical dueling swords, and a pair of credsticks containing a total of 2,625 credits.
There are a good deal of other bones here, much older, along with scraps of uniforms. Most of these are half-concealed in piles of silvery ash. A scrap of cloth--the nametag from a space suit, most likely--is found here, and while faint, the words "Imura Excavations" can just barely be made out. Partially concealed in the ash you find several ingots of silver ore, worth 8,400 credits.
The larger room, where the Skreesire dwelled, contains a single body that is quite fresh, although the wounds it displays show it was clearly killed by the Skreesire. The body has a symbol on a chain around his neck, of a black hole with red center.
A satchel on the body contains a large number of rare coins worth 2,100 credits.
The bodies that L discovered have all been killed violently and flayed. Several appear to have their central body cavity exploded as well.
The corpses have a small amount of gear with them--you find an onyx and ruby bracelet with the same black hole with red center design here, worth about 1800 credits. A hidden pocket in the clothes of one of the corpses contains a small collection of credsticks (worth 1,400 credits) and a single glove.
The silvery shards of metal on the southern approach prove to be shards of cold iron--if you collected all of it, it would be worth around 1,600 credits.
Overclock1d20 + 9 ⇒ (1) + 9 = 10
Elliot1d20 + 7 ⇒ (3) + 7 = 10
Talek1d20 + 8 ⇒ (16) + 8 = 24
Bepo1d20 - 1 ⇒ (16) - 1 = 15
Jax1d20 + 9 ⇒ (5) + 9 = 14
B-Bop1d20 + 10 ⇒ (20) + 10 = 30
L1d20 + 9 ⇒ (15) + 9 = 24
Ragabash1d20 + 14 ⇒ (8) + 14 = 22
While searching the Skreesire's lair, Rags, Talek and B-Bop notice, mostly buried under ash, a metal hatch door in the surface of the asteroid.
| Ragabash Lupo |
Mysticism DC -5 for information on Cults: 1d20 + 12 ⇒ (5) + 12 = 17
"This symbol here, on the chain, and here on this bracelet, that belongs to the Cult of the Devourer."
Medicine: 1d20 + 10 ⇒ (11) + 10 = 21
"These bodies were used by the Skreesire to implant its young. A very gruesome fate."
| Tiktik "Overclock" |
As long as the offspring don't seem to be a future threat, I'm happy to leave them be and recall Elliot. Spending 1 RP to recover stamina.
mysticism: 1d20 + 2 ⇒ (17) + 2 = 19
"Huh, these guys were Devourer fans alright. I recognize that symbol, too," he says somberly as he turns the pendant over in his hands.
"But that means we're on the right trail!" his cheerful tone resumes.
medicine: 1d20 + 12 ⇒ (16) + 12 = 28
Moving over to the bodies, Tiktik does a quick, unceremonious autopsy, cutting into the bodies and casually tossing organs over his shoulder as he goes.
"Ewww. I think these things implanted their eggs into the bodies, and then they burst out after they grew. What is up with all of these gross aliens doing that? My body is not you nest!" he punctuates with a kick to the Skreesire corpse nearby.
"The good news is that it doesn't look like they had the chance to do the same to your friends, Mr. Lupo." he hesitated then timidly asked, "But I should probably dig around in there a bit... just to be sure? We don't want these things hatching on us halfway back to Absalom."
B-Bop
|
B-Bop nods solemnly at hearing the death description of the corpses with burst-open chests.
Hmm, yeah, I was gonna be a momma once, too, but den I gotta shot from da street doc fer it.
The half-orc absently rubs his belly as he steps closer to the metal hatch.
Now, let's see if dere's any booby traps on dis door.
perception for trapspotting + operative edge: 1d20 + 10 + 4 ⇒ (1) + 10 + 4 = 15
| Ragabash Lupo |
" Solid detective work Tiktik. I'll assist."
| Bepo Baloo |
Bepo casts Token Spell for light in case its dark in the hatch and calls his Curved Blade to his hands in preparation.
| Tiktik "Overclock" |
Tiktik's eyes light up as he hears permission to do some exploratory surgery inside of Rags' friends. He gleefully cuts in and roots around. He makes various observations to his assistant--but it is quickly apparently that he's mostly parroting jargon from watching too many medical dramas.
medicine with aid to made damn sure there are no tag-alongs in the bodies of Rags' crew: 1d20 + 12 + 2 ⇒ (7) + 12 + 2 = 21
| Tiktik "Overclock" |
"While we do some surgery over here, would one of you guys mind doing some light mining? Those silvery shards poking out of the ground are cold iron. That stuff will fetch a good price! Also one of the guys had this weird glove tucked away in a hidden pocket. Maybe it's magic?"
| Tiktik "Overclock" |
Seeing Bepo eyeing one of the sniper rifles, "Ooo, that'll be nice for ya. It is even meant for somebody big like you, so I won't have to jury-rig it down to size like I did for B-Bop! Here," he said as he spit out a battery and handed it to Bepo, "this should work with it in case the battery in there is drained." he smiled widely with a tiny string of saliva still stretched precariously from his lip to the battery.
I've got a bunch of spare batteries, so I'll happily donate one to Bepo.
"You want one of the grenades we got off of the sniper guy?"
Finishing up with the surgery and wiping the viscera from his gloves on the tattered clothing, he said in an overly serious tone, "Thanks for the assist, Dr. Lupo! You are quick with the 20CCs of stat. You'll make chief resider in no time!"
Then in his usual voice he added, "Oh yeah, I noticed you don't have a gun. You're gonna want a gun. People shoot at us--like all the time. Here take my spare, and an extra battery."
He presented his other furry friend with a similarly sticky offering from his mouth.
Likewise donating my static arc pistol and another spare battery to Rags.
| Bepo Baloo |
Bepo will use the Token Spell that is already cast to clean the saliva off the battery.
Well thanks Overclock. I already have a few shock grenades and I will start to mine the cold iron.
Bepo will start to mine the cold iron.
GM_MG
|
The cold iron shards is an easy, if somewhat time consuming task. After about 10 minutes of work, the cold iron shards are collected and stashed in Sunny, alongside the silver ingots.
B-Bop doesn't see any kind of trap on the door. It also doesn't appear to be locked.
GM_MG
|
The bodies of Rags' poor friends don't appear to have been infected by the Skreesire.
| Tiktik "Overclock" |
"Welp, no sign of any squirmies, or eggs inside your friends, so I think we're safe to load them on board and ship 'em back to their families," looking back at the mess leftover after his surgical efforts he whispered to Rags, "might wanna make it a closed casket."
"So I hear you guys found a hidden bunker? Let's go explorin'!" he cheerfully says as he scurries over and throws open the trapdoor to peer down with his darkvision.
Jax "Boots" Wolfwood 2.0
|
"Here we go again, venturing into the unknown. Hopefully it's a hidden pirate cache. Wouldn't that be sweet!?" Jax ponders over the possibility of stored weapons, ammo and possibly booze and/or contraband.
"Fingers crossed boys! If we're lucky it'll be another pay day..." Jax pauses in thought... "or some more creepy cralwys that wanna lay their eggs in our bellies. Either outcome is possible given our chances."
Jax thinks a bit longer..."In any case, we should move forward all quiet like just to be on the safe side."
GM_MG
|
Inside the hatch is a tunnel leading westward in a gentle downslope.
After about a quarter mile of walking the natural walls of the asteroid give way to an outer airlock door. Inside, the dark and oppressive tunnel below the asteroid’s surface gives way to a severe chamber crafted of metal and concrete. A wide inner airlock door stands in the far wall of the room, rust dappling its edges like rotten lace. A single light above the doorway flickers weakly.
Slides updated; current map is slide 1. PCs enter on the East side of the map.
B-Bop
|
B-Bop takes a 10 minute rest and spends a resolve point to recover SP
| Tiktik "Overclock" |
placed my figures on the map. Elliot hovers overhead of whomever decides to take the lead in front of the airlock (most likely 10' up if there is room and if Bepo takes point). Tiktik stands behind, and both examine the door for booby traps, and then for tracks.
perception: 1d20 + 9 ⇒ (17) + 9 = 26
perception: 1d20 + 7 ⇒ (7) + 7 = 14
survival: 1d20 + 3 ⇒ (12) + 3 = 15
| Talek112 |
I may want to grab that other sniper rifle when we have time to modify it for my use. Also, see my earlier comment about no lack of entities that seem to want to gestate inside of us.
| Bepo Baloo |
Bepo has been placed on the map.
Bepo will take the lead as soon as Overclock steps aside after lifting the hatch as he puts the sniper rifle away and calls the Curved Blade to his hand.
GM_MG
|
As the Starfinders enter the airlock, a faint clicking noise can be heard, and a series of hidden nozzles spray a faint mist at the party.
Overclock1d20 + 2 ⇒ (18) + 2 = 20
Elliot1d20 + 0 ⇒ (4) + 0 = 4
Talek1d20 + 6 ⇒ (17) + 6 = 23
Bepo1d20 + 3 ⇒ (5) + 3 = 8
Jax1d20 + 5 ⇒ (10) + 5 = 15
B-Bop1d20 + 4 ⇒ (14) + 4 = 18
L1d20 + 7 ⇒ (20) + 7 = 27
Ragabash1d20 + 8 ⇒ (7) + 8 = 15
Upon entering the chamber the airlock can be cycled, and the door in front opens. The complex down here appears to have a functioning life support system, as the atmosphere and pressure are at Golarion-standard. The lights are mostly out, with only red-tinted emergency lights providing spotty and inadequate lighting.
Riveted walls of steel around the airlock hatch extend into a cavernous gloom. At the chamber’s center stands a wide computer console that practically stretches to the ceiling. Rows of grimy buttons frame its blank display screen, from which emanates the faintest of glows.
The light from the token spell fades farther in, and what remains in the hall beyond it is difficult to make out in the extremely poor lighting conditions.
| Tiktik "Overclock" |
Tiktik scopes out the computer terminal after first looking around for any booby traps.
I’ve got darkvision if that helps
perception: 1d20 + 9 ⇒ (1) + 9 = 10
Elliot perception: 1d20 + 7 ⇒ (13) + 7 = 20
computers: 1d20 + 15 ⇒ (5) + 15 = 20
| Bepo Baloo |
Bepo will make sure that Token Spell is around him since he only has low light vision.
| Ragabash Lupo |
Rags, sneezes and shakes his head as the mist enters his nostrils.
"I don't-<cough>, I don't feel so good."
Perception (Blindsight 60'): 1d20 + 14 - 4 ⇒ (11) + 14 - 4 = 21
GM_MG
|
No one is able to find what set off the mist, but there is likely some sort of trap mechanism somewhere in the airlock or just outside of it.
Tiktik attempts to hack the terminal, but it is a fairly sophisticated system and he is unable to gain root access. Nothing stopping you from another attempt, however.
| Talek112 |
Rags, are you well? medicine: 1d20 + 11 ⇒ (10) + 11 = 21
life science: 1d20 + 11 ⇒ (10) + 11 = 21
Something is affecting Rags, Bepo, and Jax. I believe it is temporary. Let me take a shot at that terminal maybe i can get in and find something about it.
computers: 1d20 + 13 ⇒ (16) + 13 = 29
| Tiktik "Overclock" |
life science: 1d20 + 8 ⇒ (4) + 8 = 12
"You're so much better with computers than me, Talek. I'll let you take the lead."
I auto assist with computers
Elliot hovers a little farther ahead scanning for movement.
perception: 1d20 + 7 ⇒ (9) + 7 = 16
| Bepo Baloo |
Life Science: 1d20 + 12 ⇒ (15) + 12 = 27
Forgot to put the -4 on the roll so I didn't get it
| Ellison "L" Wreg’lich |
Life Science: 1d20 + 8 ⇒ (5) + 8 = 13
Nodding to Talek ”Well, that is unfortunate. I may be able to suppress it temporarily, but only if I focus on one of em. And it’s a long shot at that.”
Stepping forward towards the terminal and pulling his static arc and liquidator pistols.
Perception: 1d20 + 9 ⇒ (11) + 9 = 20
B-Bop
|
B-Bop grimaces at the expelled mist when the door opens.
Uugggh, da door farted.
He advances into the room with his arc pistol in hand.
Awright, what's gonna try an' jump out an' plant sprockin' alien babies inside'a us in here?
perception: 1d20 + 10 ⇒ (8) + 10 = 18
+4 to above perception check for traps
| Ragabash Lupo |
I think I'll be alright. My head is just fuzzy.
Rags draws the borrowed Static Arc pistol and joins the Starfinders around the computer. Not being much help with electronics, he instead actively listens and scents the air, awaiting another attack.
I'm with B-bop. I'm too young to be a father.
Perception: 1d20 + 14 - 4 ⇒ (3) + 14 - 4 = 13
GM_MG
|
Talek is easily able to hack into the computer. This terminal contains no obvious data stores, and appears to controls the facilities main functions. There are entries for door controls (although all of the facilities doors appear to be unlocked currently), station venting, life support systems, lighting and the facilities internal comms system. Almost everything has been placed into a minimum-power drain mode, with life support being the only system currently drawing power.
There are also two additional modules accessible to this terminal, currently not accessible, labeled 'Entrance Deterrent' and 'Chamber of Devouring'. It would require additional Computers checks to hack either of these modules.
B-Bop, Elliott and Rags move forward, their extraordinary senses revealing more of the room than what is revealed by Bepo's supernatural light. a pair of tiered pillars are spaced ahead in this wide hallway. A strange pile of body parts and viscera lies next to the easternmost pillar. The faint scent of ozone hangs in the air.
B-Bop
|
B-Bop peers at the collection of body parts and approaches carefully.
Rrrrggh, chunky mess. So what da frag-blark made dis nasty heap an' is it gonna try ta make babies inside'a us?
perception on the chunky mess of parts: 1d20 + 10 ⇒ (16) + 10 = 26
| Tiktik "Overclock" |
"Ooo, press that button... Chamber of Devouring? That sounds neat! ...Try ALT-TAB... You missed a closed parenthesis..." Tiktik continues to auto aid Talek's computer check to access the other modules. While Elliot moves up with B-Bop and watches carefully for anything to jump out of the corpse pile.
perception: 1d20 + 7 ⇒ (3) + 7 = 10
GM_MG
|
The pile of gore appears to have once been a creature of some sort, although identifying what it was is difficult, as it appears to have been violently destroyed by means of dicing it into many small pieces.
A fragment of cloth can be scene buried in the gore.
Doors lie about halfway down the hall, on either side.
GM_MG
JERRY WAYNE 073
B-Bop
Lassandra Dreldrebi
Lionel son of Jaga