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Alright, moving on.
More of the jungle has been scorched here, most likely the result of a large explosion that has blasted a hole through the wall of a one-story building. Sounds of cruel laughter can be heard from inside.
The building is a thick-walled, and looks more like a bunker than anything. Charred metal and melted plastic is scattered across the area, which still smells faintly of burning, although the explosion must have taken place some time ago.
More laughter can be heard from within the building, along with a yelp of pain.

Bepo Baloo |

Upon hearing the laughter Bepo will pull his weapon and be ready. Then after hearing the help of pain Bepo will telepathically tell the group, <You hear that, Let's Go> Bepo will then move ahead towards the yelp of pain.

Ragabash Lupo |

Rags begins casting Summon Creature at third level when he hears the cruel laughter. Upon completion he summons three CR 1 Archons and sends them in to investigate the noise.
LG Small Outsider (archon, extraplanar, good, lawful).
Senses low light vision; Perception +3
HP 20/20
EAC 12; KAC 13
Fort +5; Ref +3; Will +1
Immunities +4 to saving throws against poison; immunity to electricity and petrification
Speed 30 ft fly (perfect)
Melee slam +9 (1d6+5 B)
Ranged light ray +6 (1d4+1 F) 60'
Str +3; Dex +1; Con +0; Int -3; Wis +0; Cha +0
Skills Acrobatics +3, Athletics +3, Diplomacy +0, Intimidate +0
Languages: Common and Celestial.
LG Small Outsider (archon, extraplanar, good, lawful).
Senses low light vision; Perception +3
HP 20/20
EAC 12; KAC 13
Fort +5; Ref +3; Will +1
Immunities +4 to saving throws against poison; immunity to electricity and petrification
Speed 30 ft fly (perfect)
Melee slam +9 (1d6+5 B)
Ranged light ray +6 (1d4+1 F) 60'
Str +3; Dex +1; Con +0; Int -3; Wis +0; Cha +0
Skills Acrobatics +3, Athletics +3, Diplomacy +0, Intimidate +0
Languages: Common and Celestial.
LG Small Outsider (archon, extraplanar, good, lawful).
Senses low light vision; Perception +3
HP 20/20
EAC 12; KAC 13
Fort +5; Ref +3; Will +1
Immunities +4 to saving throws against poison; immunity to electricity and petrification
Speed 30 ft fly (perfect)
Melee slam +9 (1d6+5 B)
Ranged light ray +6 (1d4+1 F) 60'
Str +3; Dex +1; Con +0; Int -3; Wis +0; Cha +0
Skills Acrobatics +3, Athletics +3, Diplomacy +0, Intimidate +0
Languages: Common and Celestial.
6 rounds
I placed the Archons on the map where they would appear when summoned. I leam it to you GM to move them to where they can go once the map is further revealed.

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"It's possible we may have the jump on them should we choose to set up an ambush. A couple of us could stealth in while the rest come from the front. Hit'em from all sides!"

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B-Bop gives an upward head nod to the light blue archon.
Hey Glen, 'sup? Ready ta kick some more ass or what today, huh?

Tiktik "Overclock" |

Tiktik strains to hear the joke when he hears laughter. He draws his weapon and tries to sneak closer and has Elliot lower his elevation to try to see into the hole in the bunker. Not sure on the angle for vertical line of sight, but I am guessing he'll need to drop down to about 20' up)
stealth for Tiktik: 1d20 + 16 ⇒ (7) + 16 = 23
stealth for Elliot: 1d20 + 4 ⇒ (3) + 4 = 7

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Ya know, guys, I still gots my gizmo here dat makes me see-through. Only works on me, it's, like, biometricals or somethin'.

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Not a lot of agreement on exactly how you guys are going to approach this, I've got Bepo moving forward as soon as he hears the yelp of pain, Rags casting a full-round spell, and three people expressing at least an interest in stealthing in, although Tiktik is the only one to roll Stealth.

Ragabash Lupo |

Rags doesn't wait for a conversation about stealth. Someone, likely an innocent, is in pain and being toyed with by cultists, or so he assumes. He wouldn't allow that to be prolonged for a tactical advantage. He's sending in the troops as soon as possible.

Bepo Baloo |

I posted moving forward assuming everyone would follow if anyone told me to hold up a sec to stealth ahead or cast the summons he would of waiting. Sorry for the confusion

Ellison "L" Wreg’lich |

L will move up with Bepo and the summons to investigate the sound, will have his Hailstorm pistol drawn.

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No problm, just wanted to make sure everyone was on the same page.
The sudden appearance of the angels doesn't seem to draw the attention of whoever is inside.
The remains of a large double door lies broken on the floor, here, while a couple of bizarre-looking chairs or couches sit mangled against the north wall. Two short sets of steps lead up to a raised section of the room, from which a double door exits to the north. A smaller door stands in the southeast corner.
You see a trio of humans here wearing golemforged plating with ragged black and red stripes painted on it, each laughing as they take turns kicking at a strange animal—a three-legged mammal-like creature, about the size of a small dog, with a spherical head. It darts from side to side, yelping in pain, but can't get around the men.
The men don't seem to be aware of your presence, wholly occupied by their torture of this animal. Not in combat, yet, but if you get too close or make too much noise that might change. If you guys want to attack you'll get a surprise round.

Bepo Baloo |

Bepo will telepathically will talk to the rest of the group. <I am going forward right now, I am not going to let these people torture this animal any longer.>

Ragabash Lupo |

"Move in! Stop them!"
Rags moves in behind the angels as they swarm forward, up and above the three adversaries. Rags takes hold of his Solar Flare as he moves.

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Overclock1d20 + 7 ⇒ (20) + 7 = 27
Talek1d20 + 9 ⇒ (8) + 9 = 17
Bepo1d20 + 11 ⇒ (5) + 11 = 16
Jax1d20 + 13 ⇒ (5) + 13 = 18
B-Bop1d20 + 8 ⇒ (17) + 8 = 25
L1d20 + 3 ⇒ (16) + 3 = 19
Ragabash1d20 + 6 ⇒ (1) + 6 = 7
R1d20 + 6 ⇒ (8) + 6 = 14
B1d20 + 6 ⇒ (15) + 6 = 21
Y1d20 + 6 ⇒ (17) + 6 = 23

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SURPRISE ROUND
Tiktik
B-Bop
Yellow
Blue
L
Jax
Talek
Bepo
Red
Rags
The summons move forward swiftly, and Rags moves into the ruined building.
Everyone else is up, surprise round.

Talek112 |

Talek glares angrily at the tormentors as he casts supercharge and his artillery laser begins building up energy.

Tiktik "Overclock" |

"Knock that off you jerks! We're coming scoob!"
Elliot will fly in for a better line of attack next round. (Fair warning, rags, I can only exclude 1 target from my plasma lines). Tiktik will fire his usual overcharged shot at yellow.
caustolance: 1d20 + 13 ⇒ (12) + 13 = 25
acid: 4d6 + 9 ⇒ (6, 6, 1, 4) + 9 = 26
Tiktik 63/63 SP, 58/58 HP
Decimator Caustolance 8/20
Called Weapon Fusion
9/9 spare batteries
Elliot 90/90 HP
Yellow Star Plasma Rifle 28/40
Selective Fusion allows me to exclude 1 target from the area of effect.
2/2 spare kish hi-capacity batteries

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B-Bop rushes forward quickly, his gun still in hand since reloading earlier in the jungle.
Hey flonkro-brains! Just cuz dat's one ugly dog ain't no excuse ta kick its dingleberries! But we gots a few reasons ta kick yer's, ya stupid Devour dips!

Ellison "L" Wreg’lich |

L squeezes the trigger, targeting the red circle.
Ranged vs EAC: 1d20 + 11 ⇒ (13) + 11 = 24
Cold: 2d6 + 4 ⇒ (3, 2) + 4 = 9

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Moving up to join in the fight, Jax mutters to himself, "So much for stealth. Should've known a group of primarily furries wouldn't hesitate to aid another of their kind. And why does this thing have only 3 legs? Eh, anyways..." Jax gets his head back into the game.
"ALRIGHT YE FLEA BAGS! COORDINATE YOUR SHOTS WITH THE FLUFFY TANK IN FRONT AND LET'EM HAVE IT!"
Coordinated Barrage on Bepo

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Tiktik
B-Bop
Yellow (-26)
Blue
L
Jax
Talek
Bepo
Red
Rags
Too late, the cultists become aware of the death about to rain down on them when yellow is blasted by the caustolance.
Round one, B-Bop and Tiktik are up!

Tiktik "Overclock" |

Tiktik will move up to take cover behind the remains of the door, and fire his usual overcharged shot at yellow again.
caustolance: 1d20 + 13 ⇒ (6) + 13 = 19
acid: 4d6 + 9 ⇒ (4, 2, 6, 2) + 9 = 23
As promised, Elliot flies in for a better line of attack. The archons are small sized, so I assume they are not actually sharing a space with the bad guys (flying 5' overhead?). Basically, if I can I would like to aim my line alongside/underneath the archons so I don't include them in the line of fire. If that is not possible I will exclude Glen at least (cuz the guy needs a break) with Selective.
plasma line: 1d20 + 12 ⇒ (8) + 12 = 20
elec/fire: 2d10 + 9 ⇒ (6, 2) + 9 = 17
Tiktik 63/63 SP, 58/58 HP
Decimator Caustolance 5/20
Called Weapon Fusion
9/9 spare batteries
Elliot 90/90 HP
Yellow Star Plasma Rifle 24/40
Selective Fusion allows me to exclude 1 target from the area of effect.
2/2 spare kish hi-capacity batteries

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Full round action trick attack, take 10 for stealth for 32, move five feet north, shoot yellow, make that dick off target if successful, ammo 1/12
Ya lame poozers got any'a yer stupid doom poetry yer gonna spout at us while we kick yer asses?
pistol vs yellow kac: 1d20 + 12 ⇒ (8) + 12 = 20
half pierce: 2d6 + 4 ⇒ (4, 1) + 4 = 9
trick damage: 5d8 ⇒ (2, 8, 7, 2, 7) = 26
'Nyaahhh, da dark master'a dorkness is gonna cloak da universe in darkness an' dorkness an' likes ta yank his crank on da toilet'a scourge but just gots an empty void in his netherworld!'

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Tiktik
B-Bop
Blue (-17)
L
Jax
Talek
Bepo
Red (-17)
Rags
Yellow goes down under the combined assaults of Tiktik, Elliot, and B-Bop.
Blue squawks in surprise and hastily grabs at a grenade on his belt, accidently triggering his comm's music app, playing a sweeping orchestral dirge.
♪I've been looking so long, at these pictures of you
That I almost believe that they're real♪
Grenade: 1d20 + 14 - 4 ⇒ (16) + 14 - 4 = 26 This would draw from all of the angels.
I need reflex saves from B-Bop, Jax, Talek, L, and Rags, DC 11. Fire damage: 2d6 ⇒ (6, 1) = 7
L, Jax, Talek, and Bepo are up!

Ellison "L" Wreg’lich |

Reflex: 1d20 + 9 ⇒ (10) + 9 = 19
Dodging the greater damage from the explosive, L moves to the north a bit, trying to get a clear shot at Blue.
Ranged vs EAC: 1d20 + 11 ⇒ (8) + 11 = 19
Cold: 2d6 + 4 ⇒ (4, 5) + 4 = 13

Talek112 |

REFLEX: 1d20 + 8 ⇒ (20) + 8 = 28 Talek does a back flip with a 180 twist avoiding the brunt of the grenades damage firing a shot back at blue to return the favor. supercharge laser: 1d20 + 14 ⇒ (4) + 14 = 183d8 + 9 + 4d6 ⇒ (3, 7, 3) + 9 + (6, 4, 4, 2) = 38

Ragabash Lupo |

The Archons each take an AoO against Blue.
Red vs Blue: Bludgeoning: 1d20 + 9 ⇒ (1) + 9 = 101d6 + 5 ⇒ (2) + 5 = 7
Green vs Blue: Bludgeoning: 1d20 + 9 ⇒ (6) + 9 = 151d6 + 5 ⇒ (1) + 5 = 6
L. Blue vs Blue: Bludgeoning: 1d20 + 9 ⇒ (15) + 9 = 241d6 + 5 ⇒ (1) + 5 = 6
Rags Reflex: 1d20 + 6 ⇒ (8) + 6 = 14
LG Small Outsider (archon, extraplanar, good, lawful).
Senses low light vision; Perception +3
HP 20/20
EAC 12; KAC 13
Fort +5; Ref +3; Will +1
Immunities +4 to saving throws against poison; immunity to electricity and petrification
Speed 30 ft fly (perfect)
Melee slam +9 (1d6+5 B)
Ranged light ray +6 (1d4+1 F) 60'
Str +3; Dex +1; Con +0; Int -3; Wis +0; Cha +0
Skills Acrobatics +3, Athletics +3, Diplomacy +0, Intimidate +0
Languages: Common and Celestial.
LG Small Outsider (archon, extraplanar, good, lawful).
Senses low light vision; Perception +3
HP 20/20
EAC 12; KAC 13
Fort +5; Ref +3; Will +1
Immunities +4 to saving throws against poison; immunity to electricity and petrification
Speed 30 ft fly (perfect)
Melee slam +9 (1d6+5 B)
Ranged light ray +6 (1d4+1 F) 60'
Str +3; Dex +1; Con +0; Int -3; Wis +0; Cha +0
Skills Acrobatics +3, Athletics +3, Diplomacy +0, Intimidate +0
Languages: Common and Celestial.
LG Small Outsider (archon, extraplanar, good, lawful).
Senses low light vision; Perception +3
HP 20/20
EAC 12; KAC 13
Fort +5; Ref +3; Will +1
Immunities +4 to saving throws against poison; immunity to electricity and petrification
Speed 30 ft fly (perfect)
Melee slam +9 (1d6+5 B)
Ranged light ray +6 (1d4+1 F) 60'
Str +3; Dex +1; Con +0; Int -3; Wis +0; Cha +0
Skills Acrobatics +3, Athletics +3, Diplomacy +0, Intimidate +0
Languages: Common and Celestial.
6 Rounds

Bepo Baloo |

Bepo moves up and slashes at Red.
Attack vs KAC: 1d20 + 14 ⇒ (12) + 14 = 26
Damage Slashing: 4d8 + 16 + 4d6 ⇒ (8, 3, 8, 6) + 16 + (4, 4, 4, 4) = 57

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reflex: 1d20 + 12 ⇒ (18) + 12 = 30
B-Bop deftly evades the blast. He pauses when the melancholy melody drifts through the air.
Wait'a minute! Ya mean yer down wit' Da Cure?? Oh frag! Maybe ya frakkers ain't all dat bad! Now I almost don't wanna pop caps in yer lungs. Almost, dude.

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Reflex: 1d20 + 11 ⇒ (3) + 11 = 14
"Whew! Just a grazing shot. Looks like Bepo has things handled with his guy so everyone else focus the other one!"
Get'em Attack,So: 1d20 + 13 + 2 ⇒ (19) + 13 + 2 = 341d8 + 4 ⇒ (7) + 4 = 11
+2 to attack on Blue

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Tiktik
B-Bop
Blue (-79, Improved Get 'em)
L (-3)
Jax (-3)
Talek (-3)
Bepo
Red (-74)
Rags(-3)
Red draws a knife and swings at Bepo.
Attack, vs KAC: 1d20 + 11 ⇒ (11) + 11 = 22
He doesn't have much success though.
Rags, Tiktik, and B-Bop are up.

Ragabash Lupo |

Rags makes a single move in and swiftly calls his shield, then attacks Red with his Solar Flare.
Solar Flare: 1d20 + 10 ⇒ (11) + 10 = 21
E&F, Holy: 2d4 + 5 ⇒ (2, 2) + 5 = 9
All three Archons make a five foot flight movement into a flanking position and attack their respective targets.
Red slam vs Blue: 1d20 + 9 ⇒ (13) + 9 = 221d6 + 5 ⇒ (1) + 5 = 6
Green slam vs Blue: 1d20 + 9 ⇒ (18) + 9 = 271d6 + 5 ⇒ (6) + 5 = 11
L. Blue slam vs Red: 1d20 + 9 ⇒ (17) + 9 = 261d6 + 5 ⇒ (1) + 5 = 6
LG Small Outsider (archon, extraplanar, good, lawful).
Senses low light vision; Perception +3
HP 20/20
EAC 12; KAC 13
Fort +5; Ref +3; Will +1
Immunities +4 to saving throws against poison; immunity to electricity and petrification
Speed 30 ft fly (perfect)
Melee slam +9 (1d6+5 B)
Ranged light ray +6 (1d4+1 F) 60'
Str +3; Dex +1; Con +0; Int -3; Wis +0; Cha +0
Skills Acrobatics +3, Athletics +3, Diplomacy +0, Intimidate +0
Languages: Common and Celestial.
LG Small Outsider (archon, extraplanar, good, lawful).
Senses low light vision; Perception +3
HP 20/20
EAC 12; KAC 13
Fort +5; Ref +3; Will +1
Immunities +4 to saving throws against poison; immunity to electricity and petrification
Speed 30 ft fly (perfect)
Melee slam +9 (1d6+5 B)
Ranged light ray +6 (1d4+1 F) 60'
Str +3; Dex +1; Con +0; Int -3; Wis +0; Cha +0
Skills Acrobatics +3, Athletics +3, Diplomacy +0, Intimidate +0
Languages: Common and Celestial.
LG Small Outsider (archon, extraplanar, good, lawful).
Senses low light vision; Perception +3
HP 20/20
EAC 12; KAC 13
Fort +5; Ref +3; Will +1
Immunities +4 to saving throws against poison; immunity to electricity and petrification
Speed 30 ft fly (perfect)
Melee slam +9 (1d6+5 B)
Ranged light ray +6 (1d4+1 F) 60'
Str +3; Dex +1; Con +0; Int -3; Wis +0; Cha +0
Skills Acrobatics +3, Athletics +3, Diplomacy +0, Intimidate +0
Languages: Common and Celestial.
5 Rounds

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B-Bop rushes up the stairs to the upper level and squeezes off a round at the red tinged armored enemy.
Glen! I got yer back! Take 'em down an' go fer da juggler!
Full round trick attack, take 10, 32 stealth, make target flat foot if successful, 2 of 12 ammo
pistol vs red kac + coordinated shot: 1d20 + 12 + 1 ⇒ (9) + 12 + 1 = 22
half electric half piercing damage: 2d6 + 4 ⇒ (1, 4) + 4 = 9
trick damage: 5d8 ⇒ (7, 7, 6, 8, 5) = 33

Tiktik "Overclock" |

Yowza, assuming either is still standing after all those hits, Tiktik and Elliot will each fire off a shot.
caustolance: 1d20 + 13 ⇒ (3) + 13 = 16
overcharged acid: 4d6 + 9 ⇒ (2, 3, 1, 4) + 9 = 19
plasma line: 1d20 + 12 ⇒ (4) + 12 = 16
elec/fire: 2d10 + 9 ⇒ (6, 4) + 9 = 19
Tiktik 63/63 SP, 58/58 HP
Decimator Caustolance 2/20
Called Weapon Fusion
9/9 spare batteries
Elliot 90/90 HP
Yellow Star Plasma Rifle 20/40
Selective Fusion allows me to exclude 1 target from the area of effect.
2/2 spare kish hi-capacity batteries

Tiktik "Overclock" |

perception to see if anyone else is alerted to our presence: 1d20 + 13 ⇒ (2) + 13 = 151d20 + 14 ⇒ (20) + 14 = 34

Bepo Baloo |

Bepo is going to look at the animal they were kicking and see if it's still alive.
Life Science to ID: 1d20 + 16 ⇒ (4) + 16 = 20

Ragabash Lupo |

Rags asks the Archons to check the door above and to continue searching beyond it for their remaining 30 seconds on this Plane before he checks on the wellbeing of the creature with Bepo.
Red Archons Perception: 1d20 + 3 ⇒ (4) + 3 = 7
Green Archons Perception: 1d20 + 3 ⇒ (6) + 3 = 9
Blue Archons Perception: 1d20 + 3 ⇒ (10) + 3 = 13
Rags Life Science to ID: 1d20 + 15 ⇒ (13) + 15 = 28
Medicine: 1d20 + 12 ⇒ (15) + 12 = 27

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Jax holsters his firearm and proceeds to the cultist bodies. "Well now... to the victor goes the spoils." Jax squats down to inspect/search the bodies.
Perception: 1d20 + 13 ⇒ (8) + 13 = 21
During his search, "Oh yeah... and how's the little critter doing?"

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Tiktik doesn't hear any sign that anyone is coming.
Through the doors, a long hallway contains several doors. Several trails show the sign of recent passage through the dusty hall.
The creature appears to be terrified of you, and cowers against the wall fearfully. It does appear to be injured. Survival to calm it down. You are unable to identify it, but it appears to be a three-legged mammalian creature with a sort of spherical head. Based on its physiology, you would guess it has a fructivorous or insectivorous diet.
There are a trio of hoverbikes, built for Kishalee physiology, although one of them was badly damaged in the explosion that knocked the doors in. A closet here contains four kishalee spacesuits, and behind them a hidden compartment contains some ancient kishalee artifacts: three temporal disruption grenades, two minor disruption pistols, and two kishalee batteries.

Ragabash Lupo |

Rags does his best to calm the creature.
Survival: 1d20 + 11 ⇒ (2) + 11 = 13
Which probably isn't very good.

Bepo Baloo |

Bepo will put away his weapon and get down on his knees to try to calm the creature.
Survival: 1d20 + 1 ⇒ (10) + 1 = 11

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Jax's ears perk up at the sight of the hoverbikes and runs over to inspect them. He hops on one and shifts around a bit. "Hmmm... Hey Tiktik! Think these may need a tune up. Can't find a comfortable way to sit on this thing... and... that one over there can probably be yours. I'm no mechanic but I don't think that part is supposed to be bent that way... or leaking fluids... also its not even hovering. Yeah... that has your name ALL over it."
After a moment, inspecting the bikes and then looking back at the group, mainly Bepo, Jax looks back to the bikes and thinks to himself, "We might wanna find a hoverjack to throw Bepo's big butt onto. No way in hell is he gonna fit on one of these bikes. Just tie the hoverjack to a pair of bikes, maybe armor up the hoverjack and then you've got a high speed artillery turret." Jax then trails off in thought.

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B-Bop reloads and takes an attempt at calming the alien.
Hey. Hey dere. Who's a good boy, huh? Who's a good, good boy? An' where do yer eggs go? Do dey go in us? No dey don't, dat's right, ain't it?
1d20 + 17 ⇒ (5) + 17 = 22

Tiktik "Overclock" |

Tiktik will attempt to aid B-Bop by offering the little guy some fruit from one of the trees outside. If he finds one with bugs crawling on it, all the better.
survival to aid: 1d20 + 3 ⇒ (3) + 3 = 6

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The creature seems less afraid, although it is still injured.

Tiktik "Overclock" |

Dr. Tiktik to the rescue! He spits out his Instinctive Stabilizer and other medical instruments and gets to work.
medicine: 1d20 + 18 ⇒ (20) + 18 = 38

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The creature lets out a happy trilling noise after being patched up, and rubs against Tiktik's leg.