GM_MG's Dead Suns (Inactive)

Game Master GM_MG

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Acquisitives

M Half orc Operative LVL 11 | sp 99/99 | hp 72/72 | rp 11/12 | EAC 31 | KAC 31 | init +11 | perc +18/+24 vs traps | sm +18 | fort +8 (+11 vs poison & disease effect, +2 vs. inhaled poisons or other airborne toxins) | ref +14 | will +7 |

B-Bop pulls out the fragment of cloth and examines it.

Sprock, dat's gross.

culture: 1d20 + 12 ⇒ (7) + 12 = 19

[B]Yep, real gross.[/dice]


male android soldier 1/technomancer 10|sp 61/61 | hp 79/79| RP 7/12| init +9| perc +14| sm -2| EAC 23| KAC 24| AC vs combat man 32|Fort +7| Ref +9| Will +10| artillery laser ammo 36/40|cryo rifle 40/40|limited telepathy with tech constructs|17490 creds

Continuing to delve into the computer
entrance deterrent: 1d20 + 13 + 2 ⇒ (5) + 13 + 2 = 20
chamber of devouring: 1d20 + 13 + 2 ⇒ (8) + 13 + 2 = 23

Acquisitives

Male Pahtra Space Pirate Envoy 10 / Soldier 1 | sp 89 | hp 71 | rp 11 | init +14 | perc +16 | KAC 28 | EAC 27 | Fort 9 | Ref 13 | Will 11 | Speed 40

"Ugh... my head... I feel like I took one too many doses of Dreamshiver."

Jax takes a look at the cloth that B-bop pulled out.

Culture: 1d20 + 6 - 4 ⇒ (10) + 6 - 4 = 12

"Huh... not sure what to make of it."

Jax looks over at B-bop and nudges him in the shoulder.

"Hey, 20 credits says you wont lick it." followed by a hissing laugh.


Inspiring Boost:
heal for 26 or 36 because i always forget it, standard action, heals twice my envoy level +CHA. spend 1 RP to increase the healing by my envoy level again
Stellifera Technomancer1/Envoy10 | SP: 98/98 | HP: 69/69(67)| RP: 11/11| EAC: 23 | KAC: 25 | Init: +4| Perc: +16 | SM: +16*

Mysticism: 1d20 + 7 ⇒ (8) + 7 = 15

Culture: 1d20 + 12 ⇒ (9) + 12 = 21

”Looks like it was an undead creature. Now dead again. Patch looks like it’s from the corpse fleet. Ring any bells Talek?”

Culture: 1d20 + 12 ⇒ (19) + 12 = 31


male android soldier 1/technomancer 10|sp 61/61 | hp 79/79| RP 7/12| init +9| perc +14| sm -2| EAC 23| KAC 24| AC vs combat man 32|Fort +7| Ref +9| Will +10| artillery laser ammo 36/40|cryo rifle 40/40|limited telepathy with tech constructs|17490 creds

let me take a look at that patch
culture: 1d20 + 5 ⇒ (17) + 5 = 22
that is most definitely a patch belonging to the corpse fleet. I feel like i know more but let me contemplate it for a moment.

Acquisitives

M Half orc Operative LVL 11 | sp 99/99 | hp 72/72 | rp 11/12 | EAC 31 | KAC 31 | init +11 | perc +18/+24 vs traps | sm +18 | fort +8 (+11 vs poison & disease effect, +2 vs. inhaled poisons or other airborne toxins) | ref +14 | will +7 |

B-Bop looks incredulously at Jax.

Twenty credits? Feh, make it twenty k an' I'll do it.

He turns to the rest of the group.

What da frell are da bone daddies doin' here before us? Dis ain't no sprockin' coincidence no more when it's got ta do wit' da drift rock. An' we really should'a opened dat ambassador's box when we was back on dat ship.

Dem Eox guys, something's smellin' fishy!

As soon as the words leave his mouth, a look of realization and embarrassment crosses his face as he quickly glances at Ellison.


male android soldier 1/technomancer 10|sp 61/61 | hp 79/79| RP 7/12| init +9| perc +14| sm -2| EAC 23| KAC 24| AC vs combat man 32|Fort +7| Ref +9| Will +10| artillery laser ammo 36/40|cryo rifle 40/40|limited telepathy with tech constructs|17490 creds

in hindsight i would agree with you B-Bop. Next time you want to break into cargo i will follow your instinct.


Inspiring Boost:
heal for 26 or 36 because i always forget it, standard action, heals twice my envoy level +CHA. spend 1 RP to increase the healing by my envoy level again
Stellifera Technomancer1/Envoy10 | SP: 98/98 | HP: 69/69(67)| RP: 11/11| EAC: 23 | KAC: 25 | Init: +4| Perc: +16 | SM: +16*

Concentrating on his movements, L moves closer to B-bop and then extends part of his Hydrobody out as thin tentacles towards the half-orc.

"And here I thought cats were the curious ones."

Patting a tentacle on B-bops cheek and leaving a small amount of moisture behind as his tentacles retract and return the hydrobody to it's normal humanoid shape.

"That box and it's contents wasn't ours. No point dwelling on it lad. This one got here before us, but things clearly didn't go well for it."

Acquisitives

Male Pahtra Space Pirate Envoy 10 / Soldier 1 | sp 89 | hp 71 | rp 11 | init +14 | perc +16 | KAC 28 | EAC 27 | Fort 9 | Ref 13 | Will 11 | Speed 40

Jax rolls his eyes at L's statement, "Sure, that may be a common stereotype assumed for most of the feline race but what you may also know is that we can be very lazy too. So lazy in fact that we Pahtra have evolved in such a way that if something doesn't peek our curiosity, we'll resume being lazy, or in other words, if something doesn't pay enough we can simply say 'piss off.'" And with a sarcastic smile, "So, unless your giving handouts, you can kindly piss off."

After a brief pause, Jax stands up and paces around for a min saying to himself, "What was that stuff I inhaled? I'm more cranky than usual. I wonder if L inhaled anything too, he's acting kinda weird."


Inspiring Boost:
heal for 26 or 36 because i always forget it, standard action, heals twice my envoy level +CHA. spend 1 RP to increase the healing by my envoy level again
Stellifera Technomancer1/Envoy10 | SP: 98/98 | HP: 69/69(67)| RP: 11/11| EAC: 23 | KAC: 25 | Init: +4| Perc: +16 | SM: +16*

Wiggling his fingers at Jax.

”Unlikely kitten. My spells keep me fairly well protected from those sorts of mundane dangers. If the three of you are feeling unwell, perhaps we should return to the ship and see if we can’t treat you? Seems like continuing immediately may be hazardous to the team.”


Male Uplifted Bear Blitz Soldier 11|SP: 121/121|HP: 83/83|RP: 8/12|EAC: 27|KAC: 31|+ 4AC w/ AoO|Init: +12|Perception: +13|Move 70ft|Climb +20|Jump Jets|Telepathy 60ft|Ferocious Charge|Tight Fit|Through the Lines|0 Creds

Bepo walks in and looks around a bit with a bit of a confused look on his face.
Nah I should be fine to continue, I'm just a little woozy that is all. There are 2 other doors here, should we continue?

Liberty's Edge

Extinction Curse Slides | Secret of Bone Hill

It takes some time, but Talek eventually hacks into the modules.

The first contains only a program to operate the trap in the airlock area, which appeared to contain a substance called MALENTHEOGEN M711.

The second operates what appears to be a rather spectacularly complex laser grid trap, which appears to be responsible for the minced Elebrian nearby.

Both are easily turned off.

A nat 1 on the reflex save on that laser trap can deal 20d6 points of fire damage, so good job not triggering that.


Male Vlaka (Blind) Mystic 8/ Solarian 3 SP: 69/69 HP: 74/74 RP:6/10 | DR 5/ Cold/Electric/ Fire | EAC 25/KAC 26 (+1 with shield, +2 vs AoO while casting,  +4 vs AoO while moving) | Perception +20 | Blindsight: hearing 60'/scent 30' | Move 30 | Fort +5 Reflex +7 Will +1

Corpse Fleet, eh? Good riddance. I should be able to proceed. I don't think the effects are getting any worse. It just feels like my head is full of wool.

Rags tilts his head one way, and then the other, milky eyes staring off into empty space.

North or South?

Acquisitives

Male Pahtra Space Pirate Envoy 10 / Soldier 1 | sp 89 | hp 71 | rp 11 | init +14 | perc +16 | KAC 28 | EAC 27 | Fort 9 | Ref 13 | Will 11 | Speed 40

In response to L's comment, "Okay. Hold on. First of all, the technical term is cub not kitten. I'm not derived from some common house pet. Just like I'm sure you're from some sort of intelligent squid race and not some bottom feeder."

"Secondly, I think we can all agree the only hazard to the team is B-bop's diet." Jax laughs followed by a wheezing cough.


Inspiring Boost:
heal for 26 or 36 because i always forget it, standard action, heals twice my envoy level +CHA. spend 1 RP to increase the healing by my envoy level again
Stellifera Technomancer1/Envoy10 | SP: 98/98 | HP: 69/69(67)| RP: 11/11| EAC: 23 | KAC: 25 | Init: +4| Perc: +16 | SM: +16*

Chuckling. ”And here I thought you were more motivated by abusive or derogatory statements. I’ll keep it in mind for next time. Didn’t mean to cut so close there.”

Looking to each member in turn. ”Alright, if everyone feels well enough, let’s press on. North sounds good to me.”


Male Uplifted Bear Blitz Soldier 11|SP: 121/121|HP: 83/83|RP: 8/12|EAC: 27|KAC: 31|+ 4AC w/ AoO|Init: +12|Perception: +13|Move 70ft|Climb +20|Jump Jets|Telepathy 60ft|Ferocious Charge|Tight Fit|Through the Lines|0 Creds

Ok sounds good let's go North

Bepo is going to approach the door waiting for someone to check the door, once the all clear is given he will open the door.


male Ysoki mechanic 11| sp 88/88 | hp 70/70 | RP 12/12 | init +11 | perc +16 | SM +2 | KAC 27 | EAC 26 | F/R/W 9/12/9 (+2 v spells) | Resist 5 Cold/Fire/Elec/Acid| | ELLIOT, hover drone hp 110/110 | perc +16 | SM +0 | KAC/EAC 24 (28 vs OAs) | F/R/W 5/12/3 | Resist 5 Cold/Fire|27,192 UPBs

Tiktik scurries along with his friends, then he and his drone scan over the door looking for more booby traps and then listening for sounds of any movement on other side of the door.

perception: 1d20 + 9 ⇒ (13) + 9 = 22
perception: 1d20 + 7 ⇒ (20) + 7 = 27

Just in case an engineering check is needed to either disarm a trap or open the door I will get it out of the way.

engineering: 1d20 + 17 ⇒ (7) + 17 = 24

Acquisitives

Male Pahtra Space Pirate Envoy 10 / Soldier 1 | sp 89 | hp 71 | rp 11 | init +14 | perc +16 | KAC 28 | EAC 27 | Fort 9 | Ref 13 | Will 11 | Speed 40

In response to L before the party continues

Jax let's out a laugh, "Nah, everything is fine L. You're right, that is how I typically am, I just feel like whatever that stuff was is just affecting my immediate reactions, because I'm not normally this 'touchy'."

Jax pauses for a moment, thinking, "Just to be on the safe side though, you probably shouldn't mention my mother. I'd hate to accidentally murder you just because I'm not 100% upstairs." Jax let's out a loud laugh.

"Let's save the verbal jousting for another time when I'm feeling better."

also, I'm just having Jax act this way as trying to roleplay the inhalant seeing as it has a major impact on his mental skills. So just throwing some flavor into his social interactions seeing as they may be affected. Just let me know if you guys think I'm over doing it, lol

Liberty's Edge

Extinction Curse Slides | Secret of Bone Hill

Culture 20+:
The Corpse Fleet is an exiled offshoot of the Eoxian Navy that’s made up of powerful admirals and captains who roam the universe in starships forged from bone and steel. Officially, the government of Eox condemns this rogue organization.

Culture 24+:
The Corpse Fleet formed when powerful and disgruntled members of the Eoxian Navy could not stomach their world’s adoption of the Absalom Pact. These naval officers deeply believed in the same sort of Eoxian superiority that once led the planet to destroy
civilizations that refused to acknowledge Eox’s power—including the worlds known as the Twins, the shattered remnants of which now form the Diaspora.

Culture 28+:
Although Eox’s government and ambassadors to the Pact Worlds make a grandiose show of denouncing the Corpse Fleet, rumors claim that some of the powerful Eoxian rulers known as bone sages still clandestinely communicate with the exiles, and perhaps even secretly aid them with their work to promote Eoxian supremacy. The general population on Eox seems largely ambivalent—perhaps suspiciously so--toward the exiled fleet.

A cloying gloom fills this long, claustrophobic hallway. A red light on the western wall blinks slowly, giving the scene a sinister atmosphere.

Several doors lie along the north wall. To the west, the hall appears to curve south.


Inspiring Boost:
heal for 26 or 36 because i always forget it, standard action, heals twice my envoy level +CHA. spend 1 RP to increase the healing by my envoy level again
Stellifera Technomancer1/Envoy10 | SP: 98/98 | HP: 69/69(67)| RP: 11/11| EAC: 23 | KAC: 25 | Init: +4| Perc: +16 | SM: +16*

Culture: 1d20 + 12 ⇒ (4) + 12 = 16

oof...if it's anything about their customs the DC goes down by 5.
hopefully that's what it is.


male Ysoki mechanic 11| sp 88/88 | hp 70/70 | RP 12/12 | init +11 | perc +16 | SM +2 | KAC 27 | EAC 26 | F/R/W 9/12/9 (+2 v spells) | Resist 5 Cold/Fire/Elec/Acid| | ELLIOT, hover drone hp 110/110 | perc +16 | SM +0 | KAC/EAC 24 (28 vs OAs) | F/R/W 5/12/3 | Resist 5 Cold/Fire|27,192 UPBs

culture: 1d20 + 8 ⇒ (1) + 8 = 9

"Oooo, spooky!"

Tiktik sends Elliot in first to scan for any surprises, while he peeks around the doorway.

Tiktik perception: 1d20 + 9 ⇒ (12) + 9 = 21
elliot perception: 1d20 + 7 ⇒ (13) + 7 = 20

Liberty's Edge

Extinction Curse Slides | Secret of Bone Hill

negative, Alex.

Acquisitives

M Half orc Operative LVL 11 | sp 99/99 | hp 72/72 | rp 11/12 | EAC 31 | KAC 31 | init +11 | perc +18/+24 vs traps | sm +18 | fort +8 (+11 vs poison & disease effect, +2 vs. inhaled poisons or other airborne toxins) | ref +14 | will +7 |

culture: 1d20 + 12 ⇒ (12) + 12 = 24

B-Bop shares some information he recalls a former smuggling partner told him about the Corpse Fleet, up to the 24 DC


Male Vlaka (Blind) Mystic 8/ Solarian 3 SP: 69/69 HP: 74/74 RP:6/10 | DR 5/ Cold/Electric/ Fire | EAC 25/KAC 26 (+1 with shield, +2 vs AoO while casting,  +4 vs AoO while moving) | Perception +20 | Blindsight: hearing 60'/scent 30' | Move 30 | Fort +5 Reflex +7 Will +1

Culture: 1d20 + 10 - 4 ⇒ (2) + 10 - 4 = 8
Still feeling the effects of the gas trap... yeah...

Acquisitives

M Half orc Operative LVL 11 | sp 99/99 | hp 72/72 | rp 11/12 | EAC 31 | KAC 31 | init +11 | perc +18/+24 vs traps | sm +18 | fort +8 (+11 vs poison & disease effect, +2 vs. inhaled poisons or other airborne toxins) | ref +14 | will +7 |

B-Bop approaches the door Bepo is standing in front of.

Lemme take a peek at dis door, Big. Don't want no more door traps fartin' on no one anymore.

perception for traps: 1d20 + 10 + 4 ⇒ (7) + 10 + 4 = 21

Move up to the northern door


Male Vlaka (Blind) Mystic 8/ Solarian 3 SP: 69/69 HP: 74/74 RP:6/10 | DR 5/ Cold/Electric/ Fire | EAC 25/KAC 26 (+1 with shield, +2 vs AoO while casting,  +4 vs AoO while moving) | Perception +20 | Blindsight: hearing 60'/scent 30' | Move 30 | Fort +5 Reflex +7 Will +1

Rangs moves up, taking position behind the large bear, waiting for B-bops ok to go through.

Acquisitives

2 people marked this as a favorite.
M Half orc Operative LVL 11 | sp 99/99 | hp 72/72 | rp 11/12 | EAC 31 | KAC 31 | init +11 | perc +18/+24 vs traps | sm +18 | fort +8 (+11 vs poison & disease effect, +2 vs. inhaled poisons or other airborne toxins) | ref +14 | will +7 |

Sheesh, I wish we planned dis trip out here fer a different weekend, We could'a gone ta Lodge Con MMMDCCXXIV right now.

Liberty's Edge

Extinction Curse Slides | Secret of Bone Hill

Neither B-Bop or Elliott see any further traps.

Go ahead and place yourselves where you'd like to be when you continue on.


male Ysoki mechanic 11| sp 88/88 | hp 70/70 | RP 12/12 | init +11 | perc +16 | SM +2 | KAC 27 | EAC 26 | F/R/W 9/12/9 (+2 v spells) | Resist 5 Cold/Fire/Elec/Acid| | ELLIOT, hover drone hp 110/110 | perc +16 | SM +0 | KAC/EAC 24 (28 vs OAs) | F/R/W 5/12/3 | Resist 5 Cold/Fire|27,192 UPBs

"Wait. That was THIS weekend? Crap, now I'm never going to get my limited edition lunchbox autographed." Tiktik said with surprising melancholy, though as usual, it doesn't last.

"Ah well, let's find out what's behind door number one! My money's on a new car!"

He scurried ahead to join his drone. Bouncing from one foot the other, with his finger hovering over the button to open the door, he whined "Hurrrrryyyyyy uuuuppppp!"

once everyone is in place I will open the door, using engineering if necessary

engineering: 1d20 + 17 ⇒ (9) + 17 = 26

Liberty's Edge

Extinction Curse Slides | Secret of Bone Hill

The door slides open, revealing what appears to be a bedroom of sorts, with a pair of minimalist beds and several shelves lining the walls.

The walls are covered in strange writing, scrawled in various shades of paint.

Abyssal:
While the text is often embellished or garbled, mostly its a single phrase, repeated over and over: "The Entropy of Existence is known."

A simple altar is found here, made of several human and animal skulls stuck together with copper wire.

There are open doorways to the left and right.

GM Screen:

Overclock1d20 + 9 ⇒ (1) + 9 = 10
Elliot1d20 + 7 ⇒ (13) + 7 = 20
Talek1d20 + 8 ⇒ (11) + 8 = 19
Bepo1d20 - 1 ⇒ (9) - 1 = 8
Jax1d20 + 9 ⇒ (6) + 9 = 15
B-Bop1d20 + 10 ⇒ (10) + 10 = 20
L1d20 + 9 ⇒ (13) + 9 = 22
Ragabash1d20 + 14 ⇒ (5) + 14 = 19

Elliott hears a mechanical clinking sound from the other side of the wall to the right, and will be able to act in a surprise round.

Tidy Init:

Overclock1d20 + 6 ⇒ (2) + 6 = 8
Talek1d20 + 9 ⇒ (9) + 9 = 18
Bepo1d20 + 7 ⇒ (1) + 7 = 8
Jax1d20 + 4 ⇒ (13) + 4 = 17
B-Bop1d20 + 7 ⇒ (15) + 7 = 22
L1d20 + 3 ⇒ (4) + 3 = 7
Ragabash1d20 + 5 ⇒ (11) + 5 = 16
Robots1d20 + 5 ⇒ (1) + 5 = 6

Combat Tracker wrote:


B-Bop
Talek
Jax
Ragabash
Bepo
Overclock/Elliott
L
?

Elliot is up, standard or move action only!


male Ysoki mechanic 11| sp 88/88 | hp 70/70 | RP 12/12 | init +11 | perc +16 | SM +2 | KAC 27 | EAC 26 | F/R/W 9/12/9 (+2 v spells) | Resist 5 Cold/Fire/Elec/Acid| | ELLIOT, hover drone hp 110/110 | perc +16 | SM +0 | KAC/EAC 24 (28 vs OAs) | F/R/W 5/12/3 | Resist 5 Cold/Fire|27,192 UPBs

Elliot will ready an action to shoot his laser rifle at the first enemy he sees as well as to sound an alert klaxon over the comms.

1d20 + 8 ⇒ (7) + 8 = 15

Liberty's Edge

Extinction Curse Slides | Secret of Bone Hill
Combat Tracker wrote:


B-Bop
Talek
Jax
Ragabash
Bepo
Overclock/Elliott
L
Red
Blue
Green

Three robots march into the room.

"ENTROPICATE! ENTROPICATE!"

Engineering 11:
These are Patrol-Class Security Robots--bog standard common robots used throughout the Pact Worlds. They are Neutral Medium Constructs (Technological). You get one question, plus one for each five you exceed 11 by.

As they round the corner Elliot fires off his readied shot, narrowly missing the first.

Up next, everybody!


male Ysoki mechanic 11| sp 88/88 | hp 70/70 | RP 12/12 | init +11 | perc +16 | SM +2 | KAC 27 | EAC 26 | F/R/W 9/12/9 (+2 v spells) | Resist 5 Cold/Fire/Elec/Acid| | ELLIOT, hover drone hp 110/110 | perc +16 | SM +0 | KAC/EAC 24 (28 vs OAs) | F/R/W 5/12/3 | Resist 5 Cold/Fire|27,192 UPBs

engineering: 1d20 + 17 ⇒ (15) + 17 = 32
GM's choice on the questions

The ysoki and his trusty sidekick prepare to open fire, while desperately trying not to be blamed for once again finding himself in trouble, out ahead of the rest of the group, "Sorry guys, I swear, I didn't even push the button! It opened on its own!"


Inspiring Boost:
heal for 26 or 36 because i always forget it, standard action, heals twice my envoy level +CHA. spend 1 RP to increase the healing by my envoy level again
Stellifera Technomancer1/Envoy10 | SP: 98/98 | HP: 69/69(67)| RP: 11/11| EAC: 23 | KAC: 25 | Init: +4| Perc: +16 | SM: +16*

Moving forward and pulling both the static arc and the liquidator pistols. L gives the robots a grin.

"Surely, we can talk about this, yes?"

Ready action to use Get Em on Blue if they don't seem interested in talking

Physical Science to identify: 1d20 + 8 ⇒ (4) + 8 = 12

unlikely a 12 will do it, but info on weaknesses if possible.


male android soldier 1/technomancer 10|sp 61/61 | hp 79/79| RP 7/12| init +9| perc +14| sm -2| EAC 23| KAC 24| AC vs combat man 32|Fort +7| Ref +9| Will +10| artillery laser ammo 36/40|cryo rifle 40/40|limited telepathy with tech constructs|17490 creds

limited telepathy with tech constructs:
i apologize for Elliot firing on you. We are seeking knowledge, perhaps you can assist us in this endeavor?

attempting to communicate as well

Acquisitives

M Half orc Operative LVL 11 | sp 99/99 | hp 72/72 | rp 11/12 | EAC 31 | KAC 31 | init +11 | perc +18/+24 vs traps | sm +18 | fort +8 (+11 vs poison & disease effect, +2 vs. inhaled poisons or other airborne toxins) | ref +14 | will +7 |

B-Bop moves deftly and smooth like a ninja into the hallway, taking aim at one of the mechanoids.

I missed Lodge Con 'cuz of ya, ya sprock-wired tin cans!

Full round action for trick attack on red, if trick attack is successful, make target off target

stealth for trick attack: 1d20 + 17 ⇒ (16) + 17 = 33

arc pistol vs red eac: 1d20 + 8 ⇒ (4) + 8 = 12

electric damage: 1d6 + 2 ⇒ (1) + 2 = 3

trick attack damage: 3d8 ⇒ (2, 2, 4) = 8


Male Vlaka (Blind) Mystic 8/ Solarian 3 SP: 69/69 HP: 74/74 RP:6/10 | DR 5/ Cold/Electric/ Fire | EAC 25/KAC 26 (+1 with shield, +2 vs AoO while casting,  +4 vs AoO while moving) | Perception +20 | Blindsight: hearing 60'/scent 30' | Move 30 | Fort +5 Reflex +7 Will +1

double move, drawing sword. swift action call shield.


male Ysoki mechanic 11| sp 88/88 | hp 70/70 | RP 12/12 | init +11 | perc +16 | SM +2 | KAC 27 | EAC 26 | F/R/W 9/12/9 (+2 v spells) | Resist 5 Cold/Fire/Elec/Acid| | ELLIOT, hover drone hp 110/110 | perc +16 | SM +0 | KAC/EAC 24 (28 vs OAs) | F/R/W 5/12/3 | Resist 5 Cold/Fire|27,192 UPBs

might as well roll my attacks as I doubt the monster knowledge will change anything . As usual overcharged shot for me, then Elliot will brace and shoot

tiktik: 1d20 + 8 ⇒ (2) + 8 = 101d8 + 1d6 + 5 ⇒ (2) + (3) + 5 = 10
Elliot: 1d20 + 8 ⇒ (8) + 8 = 161d8 + 5 ⇒ (5) + 5 = 10

Liberty's Edge

Extinction Curse Slides | Secret of Bone Hill
Combat Tracker wrote:


B-Bop
Talek
Jax
Ragabash (-14 SP)
Bepo
Overclock
Elliot (-8)
L

Red
Blue (Get' em, -10)
Green

Putting Bepo and Jax on delay.

Overclock knows the Patrol-class robots have repair nanites that heal it 4 hp per hour. Once per day they can, as a full round action, heal 3d8 damage to itself or any other technological item or creature.

Once every 1d4 rounds as a standard action, a patrol-class security robot can shoot an arc of electricity at up to four creatures within 40 feet (no two of which can be more than 30 feet apart). This arc deals 1d8 electricity damage to each target (Reflex DC 13 half).

They have construct immunities, and are vulnerable to critical hits and electricity.

The robots don't seem to want to talk to either L or Talek. L exhorts his allies to fire at Blue.

Tiktik and Elliot fire. Tiktik misses, but Elliot finding the needle in the hay and damages the blue robot.

The robots fire their electric-emitters at the group

Blue, at Elliot: 1d20 + 13 ⇒ (11) + 13 = 24
Damage: 1d4 + 4 ⇒ (4) + 4 = 8 Electrical
Green, at Elliot: 1d20 + 13 - 4 ⇒ (5) + 13 - 4 = 14
Damage: 1d4 + 4 ⇒ (1) + 4 = 5 Electrical
Red, at Ragabash w/ cover: 1d20 + 13 - 4 ⇒ (20) + 13 - 4 = 29
Critical Damage: 2d4 + 8 ⇒ (4, 2) + 8 = 14 Electrical

Unsure if the second shot at Elliot hit but I don't think so.

Up next, Starfinders!


Inspiring Boost:
heal for 26 or 36 because i always forget it, standard action, heals twice my envoy level +CHA. spend 1 RP to increase the healing by my envoy level again
Stellifera Technomancer1/Envoy10 | SP: 98/98 | HP: 69/69(67)| RP: 11/11| EAC: 23 | KAC: 25 | Init: +4| Perc: +16 | SM: +16*

Moving past the doorway, L calls out Get Em on blue again.


Male Uplifted Bear Blitz Soldier 11|SP: 121/121|HP: 83/83|RP: 8/12|EAC: 27|KAC: 31|+ 4AC w/ AoO|Init: +12|Perception: +13|Move 70ft|Climb +20|Jump Jets|Telepathy 60ft|Ferocious Charge|Tight Fit|Through the Lines|0 Creds

Bepo will double move into the room squeezing through the doorway and through the 2 robots and up against the wall.

Every Robot within 5 feet of me everyone gets +1 to ranged attacks.


male Ysoki mechanic 11| sp 88/88 | hp 70/70 | RP 12/12 | init +11 | perc +16 | SM +2 | KAC 27 | EAC 26 | F/R/W 9/12/9 (+2 v spells) | Resist 5 Cold/Fire/Elec/Acid| | ELLIOT, hover drone hp 110/110 | perc +16 | SM +0 | KAC/EAC 24 (28 vs OAs) | F/R/W 5/12/3 | Resist 5 Cold/Fire|27,192 UPBs

Elliot rocks back and forth in the air letting out beeps and bops. Tiktik replies aloud, "Well don't get mad at me. They are the ones firing on their own kind. Teach 'em a lesson!"

Elliot does just that, firing off multiple shots as his arms grip the bipod supports tightly.

full attack with Get 'Em bonus and the braced bipod reducing the full attack penalty.

Elliot full attack #1: 1d20 + 8 + 1 - 2 ⇒ (16) + 8 + 1 - 2 = 231d8 + 5 ⇒ (3) + 5 = 8
Elliot full attack #2: 1d20 + 8 + 1 - 2 ⇒ (13) + 8 + 1 - 2 = 201d8 + 5 ⇒ (3) + 5 = 8

After watching his drone with glee, Tiktik remembers he should probably share the information he recalled about the robots, "Oh, hey, I'm familiar with this model of PatrolBot. Just like the 2800-series, they are self repairing, although this model has an emergency mode that will let them repair quite a bit in just a matter of seconds. Thankfully they still have the design flaw that makes them easy to disable with high voltage or well-placed shots to their critical components. Ironically enough though they can fire out an arc of electricity of their own that can zap through all of us at once if we clump up tightly enough. I'd say we should avoid that," he looked around at the cramped room and hallway, "but I don't think we have much choice."

Tiktik will shoot at Blue if still standing, otherwise at Green. I'll leave the Get Em bonus off just in case.

overcharged: 1d20 + 8 ⇒ (18) + 8 = 261d8 + 1d6 + 5 ⇒ (7) + (1) + 5 = 13

Liberty's Edge

Extinction Curse Slides | Secret of Bone Hill
Combat Tracker wrote:

B-Bop
Talek
Jax
Ragabash (-14 SP)

Bepo (-11 SP)
Overclock
Elliot (-8)
L
Red
Blue (Get' em, -39)
Green

Elliot and Tikitk unleash a storm of gunfire on Blue, which is smoking and sparking badly, but still upright for now.

The robots lash out with slam attacks at Bepo.

Slam AoO as Reaction: 1d20 + 10 ⇒ (16) + 10 = 26
Slam AoO as Reaction: 1d20 + 10 ⇒ (12) + 10 = 22
Slam AoO as Reaction: 1d20 + 10 ⇒ (13) + 10 = 23
Damage: 1d6 + 7 ⇒ (4) + 7 = 11
Damage: 1d6 + 7 ⇒ (2) + 7 = 9
Damage: 1d6 + 7 ⇒ (3) + 7 = 10


male android soldier 1/technomancer 10|sp 61/61 | hp 79/79| RP 7/12| init +9| perc +14| sm -2| EAC 23| KAC 24| AC vs combat man 32|Fort +7| Ref +9| Will +10| artillery laser ammo 36/40|cryo rifle 40/40|limited telepathy with tech constructs|17490 creds

Talek activates the laser sight on his rifle before firing at blue
laser rifle: 1d20 + 10 + 1 ⇒ (4) + 10 + 1 = 151d8 + 5 ⇒ (5) + 5 = 10

Acquisitives

M Half orc Operative LVL 11 | sp 99/99 | hp 72/72 | rp 11/12 | EAC 31 | KAC 31 | init +11 | perc +18/+24 vs traps | sm +18 | fort +8 (+11 vs poison & disease effect, +2 vs. inhaled poisons or other airborne toxins) | ref +14 | will +7 |

Taking note of the combat bottleneck at the door and the central target that Bepo has made of himself, he slips into the room and onto the bed for his next attack.

Full round action for trick attack, if successful make red off target

stealth check for trick attack: 1d20 + 17 ⇒ (4) + 17 = 21

arc pistol vs red eac + coordinated shot: 1d20 + 8 + 1 ⇒ (10) + 8 + 1 = 19

electric damage: 1d6 + 2 ⇒ (3) + 2 = 5

trick attack damage: 3d8 ⇒ (7, 7, 5) = 19

Hey! Come on an' spank me fer jumpin' on da bed, nanny-bot!


Male Vlaka (Blind) Mystic 8/ Solarian 3 SP: 69/69 HP: 74/74 RP:6/10 | DR 5/ Cold/Electric/ Fire | EAC 25/KAC 26 (+1 with shield, +2 vs AoO while casting,  +4 vs AoO while moving) | Perception +20 | Blindsight: hearing 60'/scent 30' | Move 30 | Fort +5 Reflex +7 Will +1

Rags looks into the room seeing his new allies lighting up blue. He moves straight into the room, and diagonally the last five feet to provide a flank for Bepo behind green before focusing his sword on blue.

Longsword vs blue KAC: 1d20 + 3 + 1 ⇒ (5) + 3 + 1 = 9
Damage: 1d8 + 5 ⇒ (7) + 5 = 12

Acquisitives

Male Pahtra Space Pirate Envoy 10 / Soldier 1 | sp 89 | hp 71 | rp 11 | init +14 | perc +16 | KAC 28 | EAC 27 | Fort 9 | Ref 13 | Will 11 | Speed 40

Jax moves and gives Rags an inspiring boost for 14sp.

Liberty's Edge

Extinction Curse Slides | Secret of Bone Hill
Combat Tracker wrote:

B-Bop
Talek
Jax
Ragabash (-24 SP)
Bepo (-11 SP)
Overclock
Elliot (-8)
L

Red (-7)
Blue (Get' em, -39)
Green

Talek misses his shot. B-Bop hits (No trick attack, though) and his attack seems unusually effective. Rags misses, and Jax inspires him.

Blue and Red take guarded steps and attack Rags.

Attack, vs. Flat-footed KAC: 1d20 + 10 ⇒ (14) + 10 = 24
Attack, vs. Flat-footed KAC: 1d20 + 10 ⇒ (18) + 10 = 28
Damage: 1d6 + 7 ⇒ (6) + 7 = 13
Damage: 1d6 + 7 ⇒ (4) + 7 = 11

The robots batter Ragabash while the third attacks Bepo.

Attack, vs. KAC: 1d20 + 10 ⇒ (1) + 10 = 11

But he critically fails.

Up next, everybody!


male android soldier 1/technomancer 10|sp 61/61 | hp 79/79| RP 7/12| init +9| perc +14| sm -2| EAC 23| KAC 24| AC vs combat man 32|Fort +7| Ref +9| Will +10| artillery laser ammo 36/40|cryo rifle 40/40|limited telepathy with tech constructs|17490 creds

Full attack on bluelaser rifle: 1d20 + 10 - 4 ⇒ (16) + 10 - 4 = 221d8 + 5 ⇒ (2) + 5 = 7
laser rifle: 1d20 + 10 - 4 ⇒ (1) + 10 - 4 = 71d8 + 5 ⇒ (3) + 5 = 8

Acquisitives

M Half orc Operative LVL 11 | sp 99/99 | hp 72/72 | rp 11/12 | EAC 31 | KAC 31 | init +11 | perc +18/+24 vs traps | sm +18 | fort +8 (+11 vs poison & disease effect, +2 vs. inhaled poisons or other airborne toxins) | ref +14 | will +7 |

Hey, Speak an' Spells! Don't ya know assualtin' an officer of da law'll get ya ten ta twelve an' a curb stomp from da cellblock guards?

Full round action for trick attack on red, make red off target if successful

stealth check for trick: 1d20 + 17 ⇒ (9) + 17 = 26

arc pistol vs red eac: 1d20 + 8 ⇒ (1) + 8 = 9

electric damage: 1d6 + 2 ⇒ (4) + 2 = 6

trick damage: 3d8 ⇒ (1, 3, 8) = 12

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