GM Itzi's Ire of the Storm (Inactive)

Game Master Itzi

Current Date: Gozran 17th, 4718 AR

Maps/Images on Google slides.

Goals and Notes

Loot Sheet


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M Halfling Rog 4/Ran1 | AC 23 T 18 (inc. 22) FF 23 CMD 20 | HP 34/34 | F+5 R+13 W+4, +2 vs fear, Evasion | Mv 20' | Init +6 | Per +12 (+14 traps) | Active: Mage Armor, Cat's Grace

Bavick will take the small MW dagger - a +1 to hit pretty much always matters, and he'll likely be making more melee attack rolls than Pai will.


|HP: 26/26 | AC: 16; T: 13; FF: 14; CMD: 11 | Fort: +4; Ref: +5; Will: +3 | Init: +2; Perc: +8 | Senses: Low Light Vision |
Spells/Day:
1st-1/4
SLAs 1/day & Abl :
Dancing Lights, Ghost Sound DC 14, Prestidigitation, Speak with Animals | Bard Perf 2/14 rnds
Gnome Bard 3

Fine by me...it's yours.

Okay, any of the talls taking the medium sized MW silver dagger? If not it is getting sold here.

So our weapons and armor that we are selling nets us:

(70+105+105+100+184+40+50+30+310+20)/2 = 507 gp.

Split 6 ways, thats 84g and 5s per person. It will be another 161, so 26g and 8s per person if we also sell the silver dagger.

I am assuming all other weaponry not already claimed is getting sold in this...Things not commented about yet that it includes are 6 long spears and the small MW battleaxe...seeing as how neither Bavick or I are proficient with it I figured that one was safe.


Male Human Cleric of Gozreh 3 | HP: 27/27 | AC: 16 (FF: 16; Touch: 10) | Fort: +5, Ref +1, Will +8 | Init +0 | CMB: +2 | CMD: 14 | Perception +3 Sense Motive +7 | Channels used: 0/4

Sounds good. Thanks for coordinating all of that.

Grand Lodge

RETIRED: Saved the Isle of Kortos and now busy creating a very large family with his wives.

Ashlion has huge carrying capacity on top of the extra dimensional bag, so we probably could have lugged almost everything back with a little creativity. I'm not too worried either way though - Ash is a simple soul. :)


Male NG Human (Vudrani) Sorcerer 5 | HP: 30 (16/30) | AC: 20 (16 Tch, 18 Fl) | CMB: +2, CMD: 14 |Fort +2, Reflex +3, Will +4, Resist Acid and Cold 5 | Init +2 | Speed 30 ft | Spells 1st: 4/8, 2nd: 3/6 | Heavenly Fire 9/9 (+5 touch, 1d4+3) | Crossbow (+4, 1d8) | Appraise +4, Bluff +10, Diplomacy +11, Heal +4, Intimidate +10, Arcana +4, Geography +1, Religion +1, Linguistics +3, Martial Arts +11, Spellcraft +5, UMD +11 | Character Sheet |
Active Conditions:
Mage Armor and Shield

Rory doesn’t need any of the weapons, but he would be happy to have a few of the alchemical thrown items (and a restoration potion). Other than that, he is good with getting the proceeds of the sale of the items and either prepaying Vethorn or opening a banking account..

Did we get any cash/credit for returning the building supplies?


You still have the building supplies.


Male NG Human (Vudrani) Sorcerer 5 | HP: 30 (16/30) | AC: 20 (16 Tch, 18 Fl) | CMB: +2, CMD: 14 |Fort +2, Reflex +3, Will +4, Resist Acid and Cold 5 | Init +2 | Speed 30 ft | Spells 1st: 4/8, 2nd: 3/6 | Heavenly Fire 9/9 (+5 touch, 1d4+3) | Crossbow (+4, 1d8) | Appraise +4, Bluff +10, Diplomacy +11, Heal +4, Intimidate +10, Arcana +4, Geography +1, Religion +1, Linguistics +3, Martial Arts +11, Spellcraft +5, UMD +11 | Character Sheet |
Active Conditions:
Mage Armor and Shield
GM Itzi wrote:
You still have the building supplies.

Ah, next step Emporium then. Thanks for the reminder.


Female CN Half-orc Ranger 5 | HP: 16/49 | AC: 21* (15* Tch, 16 Fl) | CMB: +10, CMD: 24* | F: +8, R: +10*, W: +4 | Init: +4* | Perc: +9, SM: +1 | Speed 40 ft* | Active conditions: Cat's Grace, Longstrider | Appearance

GM, if I choose to make a Con check for the third task, can I add the +4 bonus for my Endurance feat?


That looks like a perfect application of it. :)


Female CN Half-orc Ranger 5 | HP: 16/49 | AC: 21* (15* Tch, 16 Fl) | CMB: +10, CMD: 24* | F: +8, R: +10*, W: +4 | Init: +4* | Perc: +9, SM: +1 | Speed 40 ft* | Active conditions: Cat's Grace, Longstrider | Appearance

Thanks! :D


|HP: 26/26 | AC: 16; T: 13; FF: 14; CMD: 11 | Fort: +4; Ref: +5; Will: +3 | Init: +2; Perc: +8 | Senses: Low Light Vision |
Spells/Day:
1st-1/4
SLAs 1/day & Abl :
Dancing Lights, Ghost Sound DC 14, Prestidigitation, Speak with Animals | Bard Perf 2/14 rnds
Gnome Bard 3

Pai just paid for everyone to get an All Weather cloak...add it to your inventory.


Male NG Human (Vudrani) Sorcerer 5 | HP: 30 (16/30) | AC: 20 (16 Tch, 18 Fl) | CMB: +2, CMD: 14 |Fort +2, Reflex +3, Will +4, Resist Acid and Cold 5 | Init +2 | Speed 30 ft | Spells 1st: 4/8, 2nd: 3/6 | Heavenly Fire 9/9 (+5 touch, 1d4+3) | Crossbow (+4, 1d8) | Appraise +4, Bluff +10, Diplomacy +11, Heal +4, Intimidate +10, Arcana +4, Geography +1, Religion +1, Linguistics +3, Martial Arts +11, Spellcraft +5, UMD +11 | Character Sheet |
Active Conditions:
Mage Armor and Shield

Thank you Pai!


Just a bog-standard garden-variety troll. It had a few flavor tweaks, but that's it. It was a CR 5, but you weren't expected to actually slay it. It would flee after being brought down to 25 HP or less.

It was at 6 when it ran. ;)

Grand Lodge

RETIRED: Saved the Isle of Kortos and now busy creating a very large family with his wives.

We rock! :D

Tygrah - fist bump! :D

I'm beginning to like barbarians...


Female CN Half-orc Ranger 5 | HP: 16/49 | AC: 21* (15* Tch, 16 Fl) | CMB: +10, CMD: 24* | F: +8, R: +10*, W: +4 | Init: +4* | Perc: +9, SM: +1 | Speed 40 ft* | Active conditions: Cat's Grace, Longstrider | Appearance

Fist bump, indeed!

Sometimes it's fun to just let loose and do massive amounts of damage.


|HP: 26/26 | AC: 16; T: 13; FF: 14; CMD: 11 | Fort: +4; Ref: +5; Will: +3 | Init: +2; Perc: +8 | Senses: Low Light Vision |
Spells/Day:
1st-1/4
SLAs 1/day & Abl :
Dancing Lights, Ghost Sound DC 14, Prestidigitation, Speak with Animals | Bard Perf 2/14 rnds
Gnome Bard 3

Can we get the sheriff's token added to the map? Yolar or I might run forward at some point in the battle and try to heal her if the opportunity presents itself.


A token for the Sheriff has been added to the map.

Please note that this is an improvised map. All the buildings are single story and the ground isn't cobblestones; it's mud and grass.


M Halfling Rog 4/Ran1 | AC 23 T 18 (inc. 22) FF 23 CMD 20 | HP 34/34 | F+5 R+13 W+4, +2 vs fear, Evasion | Mv 20' | Init +6 | Per +12 (+14 traps) | Active: Mage Armor, Cat's Grace
GM Itzi wrote:

A token for the Sheriff has been added to the map.

Please note that this is an improvised map. All the buildings are single story and the ground isn't cobblestones; it's mud and grass.

How dare you not have the proper terrain for our combat. Using cobblestones for the ground when it is really mud?? My immersion is ruined! Ruined, I tell you!

(Another PbP GM who has had to make do on occasion when the adventure didn't have all of the maps...)


I considered doing TotM for this one, but with multiple enemies (and magic, but shhhh, don't tell anyone), it's just too many balls to manage.

If you read the thread for this particular adventure, the original designer had a map for this (major bookend) encounter - it got cut for space. :(


Sorry, they're lizardfolk - they have a horrible Dex bonus to AC. Consequently, their FF AC is the same as their regular AC. One different in the case of the leader. :(

I'll give Yolar a couple of hours before botting him.


|HP: 26/26 | AC: 16; T: 13; FF: 14; CMD: 11 | Fort: +4; Ref: +5; Will: +3 | Init: +2; Perc: +8 | Senses: Low Light Vision |
Spells/Day:
1st-1/4
SLAs 1/day & Abl :
Dancing Lights, Ghost Sound DC 14, Prestidigitation, Speak with Animals | Bard Perf 2/14 rnds
Gnome Bard 3

Added a 10' radius circle in the sidebar...I will be using it when my turn comes around to lay out the area of effect for my spell.


|HP: 26/26 | AC: 16; T: 13; FF: 14; CMD: 11 | Fort: +4; Ref: +5; Will: +3 | Init: +2; Perc: +8 | Senses: Low Light Vision |
Spells/Day:
1st-1/4
SLAs 1/day & Abl :
Dancing Lights, Ghost Sound DC 14, Prestidigitation, Speak with Animals | Bard Perf 2/14 rnds
Gnome Bard 3

I have moved Rory's token 15' due north...Northeast would have placed him diagonal to the southern most lizard folk, which did not seem tactically ideal.

Rory, if you would prefer a different position let me know and I will change it.


Sorry, I'd already moved him three squares NE and hadn't posted to that effect - my bad.

Since Pai's move would put him farther than he'd be able to move and still attack, I've moved him back.

Rory, if you'd like to move to different square, feel free to say where and we'll get you there. :)


Male NG Human (Vudrani) Sorcerer 5 | HP: 30 (16/30) | AC: 20 (16 Tch, 18 Fl) | CMB: +2, CMD: 14 |Fort +2, Reflex +3, Will +4, Resist Acid and Cold 5 | Init +2 | Speed 30 ft | Spells 1st: 4/8, 2nd: 3/6 | Heavenly Fire 9/9 (+5 touch, 1d4+3) | Crossbow (+4, 1d8) | Appraise +4, Bluff +10, Diplomacy +11, Heal +4, Intimidate +10, Arcana +4, Geography +1, Religion +1, Linguistics +3, Martial Arts +11, Spellcraft +5, UMD +11 | Character Sheet |
Active Conditions:
Mage Armor and Shield

Thanks, Pai! Where you put me is fine, but it seems a bit more than 15 feet. With the difficult terrain and the diagonals, it can be a bit complicated, so I am okay with whatever— GM Itzi, feel free to modify Rory’s position if needed. Pai captures well his intent—a clear shot at the spellcaster (as instructed).


|HP: 26/26 | AC: 16; T: 13; FF: 14; CMD: 11 | Fort: +4; Ref: +5; Will: +3 | Init: +2; Perc: +8 | Senses: Low Light Vision |
Spells/Day:
1st-1/4
SLAs 1/day & Abl :
Dancing Lights, Ghost Sound DC 14, Prestidigitation, Speak with Animals | Bard Perf 2/14 rnds
Gnome Bard 3

Oh, my bad...I should have checked for recent updates before I did mine...sorry GM.


Male NG Human (Vudrani) Sorcerer 5 | HP: 30 (16/30) | AC: 20 (16 Tch, 18 Fl) | CMB: +2, CMD: 14 |Fort +2, Reflex +3, Will +4, Resist Acid and Cold 5 | Init +2 | Speed 30 ft | Spells 1st: 4/8, 2nd: 3/6 | Heavenly Fire 9/9 (+5 touch, 1d4+3) | Crossbow (+4, 1d8) | Appraise +4, Bluff +10, Diplomacy +11, Heal +4, Intimidate +10, Arcana +4, Geography +1, Religion +1, Linguistics +3, Martial Arts +11, Spellcraft +5, UMD +11 | Character Sheet |
Active Conditions:
Mage Armor and Shield

Maybe move me one square more towards the center so he has a clear shot at the spellcaster?


I moved you one square west, which would still be valid with your current move rate. To be clear, the caster is elevated by about five feet, so targeting them isn't a problem.


|HP: 26/26 | AC: 16; T: 13; FF: 14; CMD: 11 | Fort: +4; Ref: +5; Will: +3 | Init: +2; Perc: +8 | Senses: Low Light Vision |
Spells/Day:
1st-1/4
SLAs 1/day & Abl :
Dancing Lights, Ghost Sound DC 14, Prestidigitation, Speak with Animals | Bard Perf 2/14 rnds
Gnome Bard 3

Pai releases her sleep spell centering it where it will hit 2 of the three lizard footsoldiers.

I don't know if that also hits tygrah or not. Looks like an edge case, so will leave it up to gm. Will save DC 14 for creatures effected up to 4 HD, lowest HD first ties affecting closer to center first, left over HD wasted. I will hold off on my actions for this round until I know how that changes the battlefield.


Going by the 'official' 10' radius template, it won't affect Tygrah.


|HP: 26/26 | AC: 16; T: 13; FF: 14; CMD: 11 | Fort: +4; Ref: +5; Will: +3 | Init: +2; Perc: +8 | Senses: Low Light Vision |
Spells/Day:
1st-1/4
SLAs 1/day & Abl :
Dancing Lights, Ghost Sound DC 14, Prestidigitation, Speak with Animals | Bard Perf 2/14 rnds
Gnome Bard 3

Sorry I wasn't around yesterday...suddenly very busy at work so ability to goof off at my desk is a little bit more limited.

I will try to make some updates today at lunch and then again tonight after dinner. Will still be able to do once per day, but my previous ability to do more than once per day will probably be curtailed quite a bit.

X-Posting to all of my threads.


That's the way it goes sometimes, Pai. No worries.


We're still waiting on actions from Pai and Yolar. I'll move it along this evening if there's nothing by then.


Male NG Human (Vudrani) Sorcerer 5 | HP: 30 (16/30) | AC: 20 (16 Tch, 18 Fl) | CMB: +2, CMD: 14 |Fort +2, Reflex +3, Will +4, Resist Acid and Cold 5 | Init +2 | Speed 30 ft | Spells 1st: 4/8, 2nd: 3/6 | Heavenly Fire 9/9 (+5 touch, 1d4+3) | Crossbow (+4, 1d8) | Appraise +4, Bluff +10, Diplomacy +11, Heal +4, Intimidate +10, Arcana +4, Geography +1, Religion +1, Linguistics +3, Martial Arts +11, Spellcraft +5, UMD +11 | Character Sheet |
Active Conditions:
Mage Armor and Shield
GM Itzi wrote:
We're still waiting on actions from Pai and Yolar. I'll move it along this evening if there's nothing by then.

Gotcha. I have noticed in times like this, people can end up waiting on each other. Players wait for the DM to resolve other player’s actions (did one of the enemies get killed, etc) before posting their actions. The DM waits for the players to post before summarizing the action of all the players that just went, so everyone just waits for each other.

Thank you for clarifying.


Sorry about that, Rory. I'll try to be more proactive in stating what we're waiting for.


Male NG Human (Vudrani) Sorcerer 5 | HP: 30 (16/30) | AC: 20 (16 Tch, 18 Fl) | CMB: +2, CMD: 14 |Fort +2, Reflex +3, Will +4, Resist Acid and Cold 5 | Init +2 | Speed 30 ft | Spells 1st: 4/8, 2nd: 3/6 | Heavenly Fire 9/9 (+5 touch, 1d4+3) | Crossbow (+4, 1d8) | Appraise +4, Bluff +10, Diplomacy +11, Heal +4, Intimidate +10, Arcana +4, Geography +1, Religion +1, Linguistics +3, Martial Arts +11, Spellcraft +5, UMD +11 | Character Sheet |
Active Conditions:
Mage Armor and Shield
GM Itzi wrote:
Sorry about that, Rory. I'll try to be more proactive in stating what we're waiting for.

No problem. Having been married for...ahem...a few years, I know how easy it is to end up waiting for each other with just 2 people...

;)


Rory of the Tiger Eye Monastary wrote:
No problem. Having been married for...ahem...a few years, I know how easy it is to end up waiting for each other with just 2 people... ;)

My experience differs. Having weathered a few years myself, I've always been told quite plainly what I'm supposed to be waiting for - even when I was sure it was something else. ;)

Not sure which option I'd prefer.


|HP: 26/26 | AC: 16; T: 13; FF: 14; CMD: 11 | Fort: +4; Ref: +5; Will: +3 | Init: +2; Perc: +8 | Senses: Low Light Vision |
Spells/Day:
1st-1/4
SLAs 1/day & Abl :
Dancing Lights, Ghost Sound DC 14, Prestidigitation, Speak with Animals | Bard Perf 2/14 rnds
Gnome Bard 3

Leveling up 2 characters in one day?! Crazy.

Level Up Change Log:

HP: + 4 (Lvl Up) + 3 (Con) = 26
BAB: +1 = 2
ST: Fort: +1 = 4
Skills: Background: Craft (Musical Ins) +1 = 9; Linguistics +1 = 7 (Learn Orc)
Adventuring: Diplomacy +1 = 9; Know (Dung) +1 = 6; Know (Eng) +1 = 6; Know (Geo) +1 = 6; Perception +1 = 8; Perform (Sing) +1 = 9; UMD +1 = 9
Feat: Point Blank Shot
Class Abilities: +2 rounds bardic performance = 13;
Inspire Competence (+2 competence bonus to skill check);
+1 First Level Spell Cast / Day = 4;
+1 0th Level Spell Known = 6 Added Detect magic & Mage Hand (I forgot to learn a new 0th level spell at the level 2 bump)
+1 1st Level Spell Known = 4 Added Expeditious Retreat
FCB: +1 round Bardic Performance = 14

I am finding the Bard spell list to be very lacking playing Core only. It is an interesting challenge, but man would I like to pick up Ear-Splitting Scream. :)


Male NG Human (Vudrani) Sorcerer 5 | HP: 30 (16/30) | AC: 20 (16 Tch, 18 Fl) | CMB: +2, CMD: 14 |Fort +2, Reflex +3, Will +4, Resist Acid and Cold 5 | Init +2 | Speed 30 ft | Spells 1st: 4/8, 2nd: 3/6 | Heavenly Fire 9/9 (+5 touch, 1d4+3) | Crossbow (+4, 1d8) | Appraise +4, Bluff +10, Diplomacy +11, Heal +4, Intimidate +10, Arcana +4, Geography +1, Religion +1, Linguistics +3, Martial Arts +11, Spellcraft +5, UMD +11 | Character Sheet |
Active Conditions:
Mage Armor and Shield

Rory's Level 3:

So, to summarize:
- HP increase for level 3 (4 + 1 Con + 1 FC)
- Skills:
-----Background - Martial Arts, Knowledge Geography
-----Regular - Knowledge Religion, Spellcraft, Heal
- Spells: Bloodline Spell / Bless, Magic Missile
- Feat: Combat Casting
- Celestial Resistance: Resist Cold and Acid 5
- Saves increase for Fort and Reflex


Male NG Human (Vudrani) Sorcerer 5 | HP: 30 (16/30) | AC: 20 (16 Tch, 18 Fl) | CMB: +2, CMD: 14 |Fort +2, Reflex +3, Will +4, Resist Acid and Cold 5 | Init +2 | Speed 30 ft | Spells 1st: 4/8, 2nd: 3/6 | Heavenly Fire 9/9 (+5 touch, 1d4+3) | Crossbow (+4, 1d8) | Appraise +4, Bluff +10, Diplomacy +11, Heal +4, Intimidate +10, Arcana +4, Geography +1, Religion +1, Linguistics +3, Martial Arts +11, Spellcraft +5, UMD +11 | Character Sheet |
Active Conditions:
Mage Armor and Shield

Did Rory ID the brooch and wand? If not, he can try again in the morning...


M Halfling Rog 4/Ran1 | AC 23 T 18 (inc. 22) FF 23 CMD 20 | HP 34/34 | F+5 R+13 W+4, +2 vs fear, Evasion | Mv 20' | Init +6 | Per +12 (+14 traps) | Active: Mage Armor, Cat's Grace

Bavick's Level 3:

+6 HP
+1 Fort, Will
+1 BAB
+1d6 Sneak Attack
+10 skill points (including FCB): Acrobatics, Climb, Disable Device, Escape Artist, Perception, Sense Motive, Stealth (2), Survival, Swim
+2 background skills: Knowledge (Geography), Appraise
Feat: Dodge (thinking of going for Spring Attack, as it is a decent enough option in Core and with this party composition)

Grand Lodge

RETIRED: Saved the Isle of Kortos and now busy creating a very large family with his wives.

Level 3:
+9 HP
+1 Ref, +1 Will
+1 BAB
Trap Sense +1
+6 skill points. Handle Animal, Intimidate, Know Geo, Perc, SM, Swim
Feat: Dodge (Mobility will mean Ash doesn't get so smacked when he charges straight into the big bad! :))


It's a brooch of shielding and a wand of cure moderate wounds with 8 charges.


Male NG Human (Vudrani) Sorcerer 5 | HP: 30 (16/30) | AC: 20 (16 Tch, 18 Fl) | CMB: +2, CMD: 14 |Fort +2, Reflex +3, Will +4, Resist Acid and Cold 5 | Init +2 | Speed 30 ft | Spells 1st: 4/8, 2nd: 3/6 | Heavenly Fire 9/9 (+5 touch, 1d4+3) | Crossbow (+4, 1d8) | Appraise +4, Bluff +10, Diplomacy +11, Heal +4, Intimidate +10, Arcana +4, Geography +1, Religion +1, Linguistics +3, Martial Arts +11, Spellcraft +5, UMD +11 | Character Sheet |
Active Conditions:
Mage Armor and Shield

Although he could fake his way through using the wand with about 50% success rate, it should probably go to someone with CMW on their spell list. That brooch, on the other hand, could be quite useful if no one else lays a strong claim to it...


Male Human Cleric of Gozreh 3 | HP: 27/27 | AC: 16 (FF: 16; Touch: 10) | Fort: +5, Ref +1, Will +8 | Init +0 | CMB: +2 | CMD: 14 | Perception +3 Sense Motive +7 | Channels used: 0/4

I will level Yolar up this evening.

I believe Yolar has the pearl of power (since I'm the only prepared caster), correct? As far as the Wand of CMW goes, I think Yolar, Pai, and Tygrah have CMW on their spell list. I already have healing (channel and spontaneous casting), so perhaps Pai or Tygrah should take it?


Male Human Cleric of Gozreh 3 | HP: 27/27 | AC: 16 (FF: 16; Touch: 10) | Fort: +5, Ref +1, Will +8 | Init +0 | CMB: +2 | CMD: 14 | Perception +3 Sense Motive +7 | Channels used: 0/4

Level 3:

+8 HP
+1 Reflex saves
+1 BAB
+3 skill points: Heal, Knowledge (arcana), Spellcraft

2nd level spells (Domain: Barkskin and Fog Cloud)

Channel increases to 2d6

Feat: Iron Will


|HP: 26/26 | AC: 16; T: 13; FF: 14; CMD: 11 | Fort: +4; Ref: +5; Will: +3 | Init: +2; Perc: +8 | Senses: Low Light Vision |
Spells/Day:
1st-1/4
SLAs 1/day & Abl :
Dancing Lights, Ghost Sound DC 14, Prestidigitation, Speak with Animals | Bard Perf 2/14 rnds
Gnome Bard 3

I have always felt like the brooch of shielding was good early sell treasure. Magic missile is generally not so ubiquitous of a spell to make it worth while to have a 1500 gp item around to counter it. MM is more useful to players than enemies because over long periods of time (multiple encounters) the 100% accuracy wins out. In the short term monsters can often choose better spells and deal with the lower than perfect accuracy. Because of that the brooch is normally better for enemies than for players.

My vote would be Tygrah get the wand to spread out our healing ability a little bit more (I have spell slots to heal with) and we sell the brooch.

But if someone (like Rory) really wants it I won't object.

In other news, trying to get caught up on all of the posts you guys made over the weekend. Will be making a post shortly if we are at a place in the story where one makes sense for me.


Male NG Human (Vudrani) Sorcerer 5 | HP: 30 (16/30) | AC: 20 (16 Tch, 18 Fl) | CMB: +2, CMD: 14 |Fort +2, Reflex +3, Will +4, Resist Acid and Cold 5 | Init +2 | Speed 30 ft | Spells 1st: 4/8, 2nd: 3/6 | Heavenly Fire 9/9 (+5 touch, 1d4+3) | Crossbow (+4, 1d8) | Appraise +4, Bluff +10, Diplomacy +11, Heal +4, Intimidate +10, Arcana +4, Geography +1, Religion +1, Linguistics +3, Martial Arts +11, Spellcraft +5, UMD +11 | Character Sheet |
Active Conditions:
Mage Armor and Shield

Rory is fine with selling the brooch as well. He may eventually learn “Shield” anyway. This assumes we can find someone in town who will buy it...And if we do, Rory may wand to buy some minor magics from that person as well...

@Pai, you chose a good time to chime in. Rory just attempted to aid you in telling the story of Fort Breakthrough.


It's sandbox time!

Using the map you've recovered you're free to explore the surrounding forest. You've got a number of possible tasks outlined for you and some hints regarding places to investigate - although no specific directions to find them. Each hex on the map requires 12 hours to cross thanks to the rugged terrain (or 8 hours on horseback), and 2 full days to completely explore (1 day on horseback). I will indicate hexes that you haven't completely explored yet with '?'s. Just travelling across a hex doesn't explore it, but will give an unknown chance of discovering any particular feature in the hex.

Current Possible Tasks:

* Find and visit the Song'o village - possibly taking Muhdzuzi home in the process.

* Locate the final resting place of the Cobalt Eye.

* Discover the source of the storm.

Locations of Interest:

* The Song'o village of Cahshil. (You don't know where this is, but Muhdzuzu has indicated that he can lead you there.)

* Tar pits (northeast?)

* Ghol-Gan ruins (northwest?)


Just a heads up to everyone. I'll be at Kublacon this coming weekend (Thursday through Monday). I'll have internet access, but I'm not sure how much free time I'll have to post. If I know me, I'll still try to get out at least a post a day, but ... *shrugs*.


Male NG Human (Vudrani) Sorcerer 5 | HP: 30 (16/30) | AC: 20 (16 Tch, 18 Fl) | CMB: +2, CMD: 14 |Fort +2, Reflex +3, Will +4, Resist Acid and Cold 5 | Init +2 | Speed 30 ft | Spells 1st: 4/8, 2nd: 3/6 | Heavenly Fire 9/9 (+5 touch, 1d4+3) | Crossbow (+4, 1d8) | Appraise +4, Bluff +10, Diplomacy +11, Heal +4, Intimidate +10, Arcana +4, Geography +1, Religion +1, Linguistics +3, Martial Arts +11, Spellcraft +5, UMD +11 | Character Sheet |
Active Conditions:
Mage Armor and Shield

Rory votes for returning Muhdzuzi to the Song'o village of Cahshil as their next step. He does have some final purchases to make, though.

Mirror -- 10 gp
Commission -- 50 gp
Nunchukau -- 350 gp - 35 gp discount - 50 gp deposit = 265 gp

Spend 325 gp

Income = 500 gp

(Rory could take a few of the magic crossbow bolts too...maybe 5?)

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