GM Itzi's Ire of the Storm (Inactive)

Game Master Itzi

Current Date: Gozran 17th, 4718 AR

Maps/Images on Google slides.

Goals and Notes

Loot Sheet


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Male NG Human (Vudrani) Sorcerer 5 | HP: 30 (16/30) | AC: 20 (16 Tch, 18 Fl) | CMB: +2, CMD: 14 |Fort +2, Reflex +3, Will +4, Resist Acid and Cold 5 | Init +2 | Speed 30 ft | Spells 1st: 4/8, 2nd: 3/6 | Heavenly Fire 9/9 (+5 touch, 1d4+3) | Crossbow (+4, 1d8) | Appraise +4, Bluff +10, Diplomacy +11, Heal +4, Intimidate +10, Arcana +4, Geography +1, Religion +1, Linguistics +3, Martial Arts +11, Spellcraft +5, UMD +11 | Character Sheet |
Active Conditions:
Mage Armor and Shield

Stay safe, Tygrah. Next time you have the guy grappled and are about to pin him, make sure you include the +5 bonus for controlling the grapple. A 26 might have pinned him in round 2...

From the rules...
If you do not release the grapple, you must continue to make a check each round, as a standard action, to maintain the hold. If your target does not break the grapple, you get a +5 circumstance bonus on grapple checks made against the same target in subsequent rounds. Once you are grappling an opponent, a successful check allows you to continue grappling the foe, and also allows you to perform one of the following actions (as part of the standard action spent to maintain the grapple).


Female CN Half-orc Ranger 5 | HP: 16/49 | AC: 21* (15* Tch, 16 Fl) | CMB: +10, CMD: 24* | F: +8, R: +10*, W: +4 | Init: +4* | Perc: +9, SM: +1 | Speed 40 ft* | Active conditions: Cat's Grace, Longstrider | Appearance

Right, posting quickly and forgot that. Also my CMB was wrong. It should be +8 base, not +7.


Female CN Half-orc Ranger 5 | HP: 16/49 | AC: 21* (15* Tch, 16 Fl) | CMB: +10, CMD: 24* | F: +8, R: +10*, W: +4 | Init: +4* | Perc: +9, SM: +1 | Speed 40 ft* | Active conditions: Cat's Grace, Longstrider | Appearance

Will post more later but Tygrah will let him go.


Male NG Human (Vudrani) Sorcerer 5 | HP: 30 (16/30) | AC: 20 (16 Tch, 18 Fl) | CMB: +2, CMD: 14 |Fort +2, Reflex +3, Will +4, Resist Acid and Cold 5 | Init +2 | Speed 30 ft | Spells 1st: 4/8, 2nd: 3/6 | Heavenly Fire 9/9 (+5 touch, 1d4+3) | Crossbow (+4, 1d8) | Appraise +4, Bluff +10, Diplomacy +11, Heal +4, Intimidate +10, Arcana +4, Geography +1, Religion +1, Linguistics +3, Martial Arts +11, Spellcraft +5, UMD +11 | Character Sheet |
Active Conditions:
Mage Armor and Shield

Rory levels up to 5th!

+5 hp,

+3(5) skill points (Diplomacy is now +10, Linguistics +3--learned Draconic to converse with our new ?allies?, Martial Arts Performance now takes a 10 for a 20 total),

Level 5 feat: Silent Spell -- now he can throw at least some shuriken in total silence!

New Spells:
Absorb Elements (Resist Energy, bloodline spell)
Circle Block (Shield)
Superior Acid Shuriken (Acid Arrow)

BAB and Saves unchanged.


M Halfling Rog 4/Ran1 | AC 23 T 18 (inc. 22) FF 23 CMD 20 | HP 34/34 | F+5 R+13 W+4, +2 vs fear, Evasion | Mv 20' | Init +6 | Per +12 (+14 traps) | Active: Mage Armor, Cat's Grace

Bavick takes a level of ranger!
Needed a full BAB class to get Spring Attack with the 5th-level feat. And wanted some skill points.
+6 HP
+2 Fort/Ref
+1 BAB/CMB/CMD
Feat: Spring Attack

7 skill points: Diplomacy, Disable Device, Perception, Sense Motive, Stealth, Survival, Swim
2 Background skill points: Knowledge (Geography), Appraise

Track (+1, for total +11), Wild Empathy (+1), Favored Enemy (Undead)

Grand Lodge

RETIRED: Saved the Isle of Kortos and now busy creating a very large family with his wives.

Question (since its outside the CRB). May I take furious focus as my 5th level feat?


Sorry, Ashlion - keeping this game Core only.

The next game you'll get to have free reign. :)


Female CN Half-orc Ranger 5 | HP: 16/49 | AC: 21* (15* Tch, 16 Fl) | CMB: +10, CMD: 24* | F: +8, R: +10*, W: +4 | Init: +4* | Perc: +9, SM: +1 | Speed 40 ft* | Active conditions: Cat's Grace, Longstrider | Appearance

Level Up

+9 HP
+1 BA
Feat: Two-Weapon Defense

Skills +1

2nd favored enemy (magical beasts, reptilian humanoids at +4 now)
+1 spell slot


We have two options here, I think. Which would people prefer?

1 ) I level up Yolar and he continues with you to the temple below.

2 ) I spec up Magdi Kukoyi to a requisite level equal to yours and he accompanies you as a 5th level druid.

~~~

In either case, Tizgah won't be joining you down below - she's going to wait for you here.

Grand Lodge

RETIRED: Saved the Isle of Kortos and now busy creating a very large family with his wives.

Not fussed either way, although Yolar falling back might make more sense at this point.

Guess it'll be Mobility.

+10 HP
+1 BA
Feat: Mobility

Skills +1

Improved Uncanny Dodge.


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M Halfling Rog 4/Ran1 | AC 23 T 18 (inc. 22) FF 23 CMD 20 | HP 34/34 | F+5 R+13 W+4, +2 vs fear, Evasion | Mv 20' | Init +6 | Per +12 (+14 traps) | Active: Mage Armor, Cat's Grace

Or... Iron Will? Wouldn't want our 1d12+16 barbarian getting Confused...

I guess I lean towards Magdi just for story purposes.

Grand Lodge

RETIRED: Saved the Isle of Kortos and now busy creating a very large family with his wives.

Fair point... that might be a worthwhile switch! ;) Although by the sound of it we're more likely to just get crisped by lightning...


You'll get to see what a wind oracle that's actually specced for combat can do. ;)

Unlike a certain pacifist undine.


Male NG Human (Vudrani) Sorcerer 5 | HP: 30 (16/30) | AC: 20 (16 Tch, 18 Fl) | CMB: +2, CMD: 14 |Fort +2, Reflex +3, Will +4, Resist Acid and Cold 5 | Init +2 | Speed 30 ft | Spells 1st: 4/8, 2nd: 3/6 | Heavenly Fire 9/9 (+5 touch, 1d4+3) | Crossbow (+4, 1d8) | Appraise +4, Bluff +10, Diplomacy +11, Heal +4, Intimidate +10, Arcana +4, Geography +1, Religion +1, Linguistics +3, Martial Arts +11, Spellcraft +5, UMD +11 | Character Sheet |
Active Conditions:
Mage Armor and Shield

Asking for the purposes of prep spells...

Is it obvious that the storm caller is just behind the big doors to the north? As in Rory could cast spells lasting minutes before going in?


You've been lead to believe that behind the doors is a way down to chambers below and that's where the ritual is being performed.

Whether there's a threat right behind the doors, you don't know.


Male NG Human (Vudrani) Sorcerer 5 | HP: 30 (16/30) | AC: 20 (16 Tch, 18 Fl) | CMB: +2, CMD: 14 |Fort +2, Reflex +3, Will +4, Resist Acid and Cold 5 | Init +2 | Speed 30 ft | Spells 1st: 4/8, 2nd: 3/6 | Heavenly Fire 9/9 (+5 touch, 1d4+3) | Crossbow (+4, 1d8) | Appraise +4, Bluff +10, Diplomacy +11, Heal +4, Intimidate +10, Arcana +4, Geography +1, Religion +1, Linguistics +3, Martial Arts +11, Spellcraft +5, UMD +11 | Character Sheet |
Active Conditions:
Mage Armor and Shield
GM Itzi wrote:

You've been lead to believe that behind the doors is a way down to chambers below and that's where the ritual is being performed.

Whether there's a threat right behind the doors, you don't know.

Ah, that's what he needed to know. Not a single room behind the double doors, but a way down to a lower level with the enemy somewhere down there.

Grand Lodge

RETIRED: Saved the Isle of Kortos and now busy creating a very large family with his wives.
GM Itzi wrote:
You'll get to see what a wind oracle that's actually specced for combat can do. ;)

I'm fairly sure a giant axe through the head works either way :)

(I'm also really hoping for a confirmed crit. 3d12+48 would be a very fun attack to roll! :D)


Male NG Human (Vudrani) Sorcerer 5 | HP: 30 (16/30) | AC: 20 (16 Tch, 18 Fl) | CMB: +2, CMD: 14 |Fort +2, Reflex +3, Will +4, Resist Acid and Cold 5 | Init +2 | Speed 30 ft | Spells 1st: 4/8, 2nd: 3/6 | Heavenly Fire 9/9 (+5 touch, 1d4+3) | Crossbow (+4, 1d8) | Appraise +4, Bluff +10, Diplomacy +11, Heal +4, Intimidate +10, Arcana +4, Geography +1, Religion +1, Linguistics +3, Martial Arts +11, Spellcraft +5, UMD +11 | Character Sheet |
Active Conditions:
Mage Armor and Shield
Ashlion of Vudra wrote:
GM Itzi wrote:
You'll get to see what a wind oracle that's actually specced for combat can do. ;)

I'm fairly sure a giant axe through the head works either way :)

(I'm also really hoping for a confirmed crit. 3d12+48 would be a very fun attack to roll! :D)

Yeah, against the enemy that would be great...you did take iron will, right?


Male NG Human (Vudrani) Sorcerer 5 | HP: 30 (16/30) | AC: 20 (16 Tch, 18 Fl) | CMB: +2, CMD: 14 |Fort +2, Reflex +3, Will +4, Resist Acid and Cold 5 | Init +2 | Speed 30 ft | Spells 1st: 4/8, 2nd: 3/6 | Heavenly Fire 9/9 (+5 touch, 1d4+3) | Crossbow (+4, 1d8) | Appraise +4, Bluff +10, Diplomacy +11, Heal +4, Intimidate +10, Arcana +4, Geography +1, Religion +1, Linguistics +3, Martial Arts +11, Spellcraft +5, UMD +11 | Character Sheet |
Active Conditions:
Mage Armor and Shield

Maybe i’m on the wrong slide, but it looks like there is a ball of lightning blocking the way forward and some kind of moat around it blocking the way to other hallways...Could we get a description of the room?


Sorry, my bad.

You're still on the ground floor of the temple ruins. You haven't gone downstairs yet.

I was getting ahead of myself with updating the map. I've fixed the map link.


Male NG Human (Vudrani) Sorcerer 5 | HP: 30 (16/30) | AC: 20 (16 Tch, 18 Fl) | CMB: +2, CMD: 14 |Fort +2, Reflex +3, Will +4, Resist Acid and Cold 5 | Init +2 | Speed 30 ft | Spells 1st: 4/8, 2nd: 3/6 | Heavenly Fire 9/9 (+5 touch, 1d4+3) | Crossbow (+4, 1d8) | Appraise +4, Bluff +10, Diplomacy +11, Heal +4, Intimidate +10, Arcana +4, Geography +1, Religion +1, Linguistics +3, Martial Arts +11, Spellcraft +5, UMD +11 | Character Sheet |
Active Conditions:
Mage Armor and Shield

Rory is ready to head down unless there is indication of immediate threat at the bottom of the stairs ( in which case he might use some short duration buffs).


Still need actions from Bavick and Tygrah.


Female CN Half-orc Ranger 5 | HP: 16/49 | AC: 21* (15* Tch, 16 Fl) | CMB: +10, CMD: 24* | F: +8, R: +10*, W: +4 | Init: +4* | Perc: +9, SM: +1 | Speed 40 ft* | Active conditions: Cat's Grace, Longstrider | Appearance

Will post now!


Just need Ashlion's action.


So, are we going back to the floating platform or heading back south through the secret passage?


Male NG Human (Vudrani) Sorcerer 5 | HP: 30 (16/30) | AC: 20 (16 Tch, 18 Fl) | CMB: +2, CMD: 14 |Fort +2, Reflex +3, Will +4, Resist Acid and Cold 5 | Init +2 | Speed 30 ft | Spells 1st: 4/8, 2nd: 3/6 | Heavenly Fire 9/9 (+5 touch, 1d4+3) | Crossbow (+4, 1d8) | Appraise +4, Bluff +10, Diplomacy +11, Heal +4, Intimidate +10, Arcana +4, Geography +1, Religion +1, Linguistics +3, Martial Arts +11, Spellcraft +5, UMD +11 | Character Sheet |
Active Conditions:
Mage Armor and Shield

Rory will defer to Tygrah, but if you want a preference, the unopened door to the south past the secret passage sounds good...and maybe checking to see if that pool has an underwater connection to the west maybe?


Female CN Half-orc Ranger 5 | HP: 16/49 | AC: 21* (15* Tch, 16 Fl) | CMB: +10, CMD: 24* | F: +8, R: +10*, W: +4 | Init: +4* | Perc: +9, SM: +1 | Speed 40 ft* | Active conditions: Cat's Grace, Longstrider | Appearance

That works for Tygrah!


Still need Ashlion's action.

Grand Lodge

RETIRED: Saved the Isle of Kortos and now busy creating a very large family with his wives.

Duh! Charge things! :D


Once I get Ashlion's reaction to the ooze attack, I'll move us along.


Just waiting on Ashlion's response to the manifestation.

Grand Lodge

RETIRED: Saved the Isle of Kortos and now busy creating a very large family with his wives.

I haven't read the gameplay yet but his response is CHARGE!

What? Were you expecting something else?


Sorry about the lack of posting yesterday afternoon. It was a little hectic. I'll get something up shortly.


Female CN Half-orc Ranger 5 | HP: 16/49 | AC: 21* (15* Tch, 16 Fl) | CMB: +10, CMD: 24* | F: +8, R: +10*, W: +4 | Init: +4* | Perc: +9, SM: +1 | Speed 40 ft* | Active conditions: Cat's Grace, Longstrider | Appearance

Tygrah wouldn't mind using the genie's gift to make a masterwork kukri, if that's possible, unless anybody else has a better idea. :)


Female CN Half-orc Ranger 5 | HP: 16/49 | AC: 21* (15* Tch, 16 Fl) | CMB: +10, CMD: 24* | F: +8, R: +10*, W: +4 | Init: +4* | Perc: +9, SM: +1 | Speed 40 ft* | Active conditions: Cat's Grace, Longstrider | Appearance

I will be on vacation from work from October 12 - October 21. My posting will be sporadic over this time frame, but I will try to check in when I can. GM, please bot me as necessary.


Male NG Human (Vudrani) Sorcerer 5 | HP: 30 (16/30) | AC: 20 (16 Tch, 18 Fl) | CMB: +2, CMD: 14 |Fort +2, Reflex +3, Will +4, Resist Acid and Cold 5 | Init +2 | Speed 30 ft | Spells 1st: 4/8, 2nd: 3/6 | Heavenly Fire 9/9 (+5 touch, 1d4+3) | Crossbow (+4, 1d8) | Appraise +4, Bluff +10, Diplomacy +11, Heal +4, Intimidate +10, Arcana +4, Geography +1, Religion +1, Linguistics +3, Martial Arts +11, Spellcraft +5, UMD +11 | Character Sheet |
Active Conditions:
Mage Armor and Shield
Tygrah, Battle Bride wrote:
Tygrah wouldn't mind using the genie's gift to make a masterwork kukri, if that's possible, unless anybody else has a better idea. :)

A fine weapon made with the express purpose of plunging it into the heart of the one who imprisoned her—a great idea. A Kukri would be good, although a masterwork bow made from dark wood with an enhanced strength rating would last longer.


Female CN Half-orc Ranger 5 | HP: 16/49 | AC: 21* (15* Tch, 16 Fl) | CMB: +10, CMD: 24* | F: +8, R: +10*, W: +4 | Init: +4* | Perc: +9, SM: +1 | Speed 40 ft* | Active conditions: Cat's Grace, Longstrider | Appearance

That could work too, though Tygrah is better suited for mixing it up in melee.


So which did we decide on? The darkwood bow or the masterwork kukri?


Male NG Human (Vudrani) Sorcerer 5 | HP: 30 (16/30) | AC: 20 (16 Tch, 18 Fl) | CMB: +2, CMD: 14 |Fort +2, Reflex +3, Will +4, Resist Acid and Cold 5 | Init +2 | Speed 30 ft | Spells 1st: 4/8, 2nd: 3/6 | Heavenly Fire 9/9 (+5 touch, 1d4+3) | Crossbow (+4, 1d8) | Appraise +4, Bluff +10, Diplomacy +11, Heal +4, Intimidate +10, Arcana +4, Geography +1, Religion +1, Linguistics +3, Martial Arts +11, Spellcraft +5, UMD +11 | Character Sheet |
Active Conditions:
Mage Armor and Shield

Rory doesn't have a dog in this hunt. I was just trying to make suggestions. Choose whatever you guys would like.


Female CN Half-orc Ranger 5 | HP: 16/49 | AC: 21* (15* Tch, 16 Fl) | CMB: +10, CMD: 24* | F: +8, R: +10*, W: +4 | Init: +4* | Perc: +9, SM: +1 | Speed 40 ft* | Active conditions: Cat's Grace, Longstrider | Appearance

Kukri.

Grand Lodge

RETIRED: Saved the Isle of Kortos and now busy creating a very large family with his wives.

Looks like this is going to be a job for the amazing bouncing barbarian! :D

My jump checks will not support this theory...


Male NG Human (Vudrani) Sorcerer 5 | HP: 30 (16/30) | AC: 20 (16 Tch, 18 Fl) | CMB: +2, CMD: 14 |Fort +2, Reflex +3, Will +4, Resist Acid and Cold 5 | Init +2 | Speed 30 ft | Spells 1st: 4/8, 2nd: 3/6 | Heavenly Fire 9/9 (+5 touch, 1d4+3) | Crossbow (+4, 1d8) | Appraise +4, Bluff +10, Diplomacy +11, Heal +4, Intimidate +10, Arcana +4, Geography +1, Religion +1, Linguistics +3, Martial Arts +11, Spellcraft +5, UMD +11 | Character Sheet |
Active Conditions:
Mage Armor and Shield

I will be traveling/camping through Sunday, so expect my posts to be somewhat delayed (depending on signal strength and battery power).


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Stay safe and have fun.

Grand Lodge

RETIRED: Saved the Isle of Kortos and now busy creating a very large family with his wives.

@GM: I don't think I do get an action? If I have anything available I should be using it to flee from Darth-Lizard shouldn't I?


There's nowhere else you can flee. You're about as far from him as you can be, currently. So my understanding would be that with that satisfied, you could take a standard action.

I'll move it along a little later this afternoon in any case.

Grand Lodge

RETIRED: Saved the Isle of Kortos and now busy creating a very large family with his wives.

I thought I had to cower at that point? Either way, Ash can't do much right now - next turn there will be charging and I feel like a nat 20 is owed to me!


Male NG Human (Vudrani) Sorcerer 5 | HP: 30 (16/30) | AC: 20 (16 Tch, 18 Fl) | CMB: +2, CMD: 14 |Fort +2, Reflex +3, Will +4, Resist Acid and Cold 5 | Init +2 | Speed 30 ft | Spells 1st: 4/8, 2nd: 3/6 | Heavenly Fire 9/9 (+5 touch, 1d4+3) | Crossbow (+4, 1d8) | Appraise +4, Bluff +10, Diplomacy +11, Heal +4, Intimidate +10, Arcana +4, Geography +1, Religion +1, Linguistics +3, Martial Arts +11, Spellcraft +5, UMD +11 | Character Sheet |
Active Conditions:
Mage Armor and Shield

@Ashlion, you are frightened, not panicked, so you could chuck a javelin or something at -2 or something I think...

Grand Lodge

RETIRED: Saved the Isle of Kortos and now busy creating a very large family with his wives.

Is the OM blocking Ash's line of sight too given that he and Darth are up in the air?


The mist rises to a height of 20' above the platform and to Ashlion's vision, Darethuk is staying under the top of it. i.e. not visible.


Female CN Half-orc Ranger 5 | HP: 16/49 | AC: 21* (15* Tch, 16 Fl) | CMB: +10, CMD: 24* | F: +8, R: +10*, W: +4 | Init: +4* | Perc: +9, SM: +1 | Speed 40 ft* | Active conditions: Cat's Grace, Longstrider | Appearance

No time for full post, assume Tygrah readies an attack till she can see Daruthek.

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