GM Debug's Dreaming of the Future (Inactive)

Game Master DebugAMP

Maps and Handouts



Opening thread for Outpost II check-in. Details soon to follow...

Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

Checking in.

Face character really. With a bit of light healing on the side.

Second Seekers (Luwazi Elsebo)

Male Stout Halfing Hunter Soldier 6: Spd:30, Init:4, EAC:20, KAC:25, SP:66/66, HP:44/44, RP:7/7, Fort:12, Ref:7, Will:5 (7 vs Fear) Perc:10

Bodo reporting for duty.

Second Seekers (Luwazi Elsebo)

Male N Dwarf Xenoarcheologist Mechanic 1 | Speed 20ft |SP 1/7 | HP 12/12 | Res 3/3 | EAC 12 | KAC 12 |Fort +3, Ref +4, Will +1 | Init +6 | Perc +5
Starship:
Computers +7, Engineering +10, Gunnery +2

Hey hey! Profile's still under construction but I figured I'd check in. Also, two points of interest, mostly for the GM.

GM:

1) This is my second time playing Dreaming on this character; I was only able to do the first two quests, so I'm here to finish it up.

2) I also happen to be one of the contributing authors. Really excited to see what you think about it >.>

Exo-Guardians

Active conditions: Life Bubble?, Bodyguard & In Harm’s Way | Male NG Kasatha Star Shaman Mystic of Kadrical 6 | EAC 20; KAC 21 (starlight?) | F/R/W +4/+4/+11 (+1 or 2 vs. Fear, 5 electricity resistance, +2 vs. Radiation, +4 Toughness) | Init: +2 | Perc: +16, SM: +14 | SP 54 (-0) HP 40 (-0) | RP 9/9 | Speed 30ft, Fly 20 (space only) | Spells 1: 6/6, Spells 2: 4/4, Stargazer 2/2

Checking in as well!

Exo-Guardians

Wrikreechee Techno 3 | SP 18/18 HP 19/19 | RP 4/4 | EAC 14; KAC 14 | Fort +2; Ref +3; Will +4 | Init: +6 | Perc: +2, SM: +1 | Spells: 1st 4/4 +1| Speed 20ft; Swim 30ft | Active conditions: None.

Checking in - Level 2 Technomancer.

My profile is currently incorrect. I will fix it prior to starting.


Urist McGearhead wrote:

Hey hey! Profile's still under construction but I figured I'd check in. Also, two points of interest, mostly for the GM.

** spoiler omitted **

Urist:
Do you have a chronicle already for it, and if you do have you applied credit for anything since then?
Second Seekers (Luwazi Elsebo)

Male N Dwarf Xenoarcheologist Mechanic 1 | Speed 20ft |SP 1/7 | HP 12/12 | Res 3/3 | EAC 12 | KAC 12 |Fort +3, Ref +4, Will +1 | Init +6 | Perc +5
Starship:
Computers +7, Engineering +10, Gunnery +2
The Bot Behind the Screen wrote:

** spoiler omitted **

GM:

I do indeed have a 2/4 chronicle. And yes, Urist has been on cold storage since then.

Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

Looks like I am well out of tier for this, but on the plus side, Kultanien can't really do much in a firefight.

Dataphiles

Android Operative 5 (Scholar Theme) | N | SP 15/24 |HP 30/30 | RES 5/5 | EAC 15; KAC 16 | Fort +1; Ref +7; Will +4 | Init +5, Perception +8, SM +0
Skill:
Acrobatics +15, Athletics +14, Computers +11, Engineering +11, Intimidate +7, Life Sciences +11, Medicine +9, Physical Science +11, Piloting +12, Stealth +12, Survival +9
Starship:
Piloting +12, Science +11, Engineering +11, Gunnery +7, Captain (Intimidate +7)

Checking in. Will be leveling up to 3rd prior to start.

Grand Lodge

GM
Urist McGearhead wrote:
The Bot Behind the Screen wrote:

** spoiler omitted **

** spoiler omitted **

Urist:
Perfect! Can you send me a copy of the chronicle? We'll figure out how to handle the updates when we finish. Did you intend to play the whole thing or just the parts you haven't done yet? We've got a party either way so I'm OK with either.

So, looks like we've got the following:
Sev - Operative 3
Kultainen - Envoy 4
Jishka - Technomancer 2
Hef - Mystic 2
Urist - Mechanic 1
Bodo - Soldier 1

Everyone is checked in , and that will put us at APL 2.166, making this a low-tier game. If any of you have any purchases you wish to make before the briefing be my guest. If you want to change characters at the last moment, you have a couple days left to decide, but I would advise against dragging level 1 characters into the high subtier.

This scenario has the Repeatable and Starship tags.

Second Seekers (Luwazi Elsebo)

Male N Dwarf Xenoarcheologist Mechanic 1 | Speed 20ft |SP 1/7 | HP 12/12 | Res 3/3 | EAC 12 | KAC 12 |Fort +3, Ref +4, Will +1 | Init +6 | Perc +5
Starship:
Computers +7, Engineering +10, Gunnery +2

GM:

Wow, that was way more of a hurdle than I thought. Tried to scan the PDF, failed multiple times, file didn't take, and once I finally got it there wasn't a good 3rd party place to upload it!

I gave up and just took a camera picture of it. Here we go.

As for the participation, I figure I may as well be here for the full run. Could be more fun that way!


Link for maps and handouts has been added. Go ahead and put an icon on page 1 along with your init and perception bonuses. Also, go ahead and include your starship role.

Second Seekers (Luwazi Elsebo)

Male Stout Halfing Hunter Soldier 6: Spd:30, Init:4, EAC:20, KAC:25, SP:66/66, HP:44/44, RP:7/7, Fort:12, Ref:7, Will:5 (7 vs Fear) Perc:10

Bodo's only Starship role: Gunner +5. completely useless at anything else.

Exo-Guardians

Wrikreechee Techno 3 | SP 18/18 HP 19/19 | RP 4/4 | EAC 14; KAC 14 | Fort +2; Ref +3; Will +4 | Init: +6 | Perc: +2, SM: +1 | Spells: 1st 4/4 +1| Speed 20ft; Swim 30ft | Active conditions: None.

I can fill any roll except captain. That said, looks like I may be our best engineer at +9.

Exo-Guardians

Active conditions: Life Bubble?, Bodyguard & In Harm’s Way | Male NG Kasatha Star Shaman Mystic of Kadrical 6 | EAC 20; KAC 21 (starlight?) | F/R/W +4/+4/+11 (+1 or 2 vs. Fear, 5 electricity resistance, +2 vs. Radiation, +4 Toughness) | Init: +2 | Perc: +16, SM: +14 | SP 54 (-0) HP 40 (-0) | RP 9/9 | Speed 30ft, Fly 20 (space only) | Spells 1: 6/6, Spells 2: 4/4, Stargazer 2/2
The Bot Behind the Screen wrote:
Link for maps and handouts has been added. Go ahead and put an icon on page 1 along with your init and perception bonuses. Also, go ahead and include your starship role.

Done.

Prefered Starship role: Pilot (+8) but he won't care if someone takes it that is better than him. Secondary Starship role: Gunner (+3).

Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

No really preferred startship role. Might be best as captain, but could be a (poor +5) engineer or science officer. Or even a very poor (+8) pilot.

Dataphiles

Android Operative 5 (Scholar Theme) | N | SP 15/24 |HP 30/30 | RES 5/5 | EAC 15; KAC 16 | Fort +1; Ref +7; Will +4 | Init +5, Perception +8, SM +0
Skill:
Acrobatics +15, Athletics +14, Computers +11, Engineering +11, Intimidate +7, Life Sciences +11, Medicine +9, Physical Science +11, Piloting +12, Stealth +12, Survival +9
Starship:
Piloting +12, Science +11, Engineering +11, Gunnery +7, Captain (Intimidate +7)

Sev prefers Science Officer or Gunner. He is all about analyzing things and taking them apart--particularly organic things.

However, he can also fill in as a back-up engineer or pilot. The fact that he can do so makes him a decent captain as well, although I doubt anyone would want to serve under him if they didn't have to.

Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

BTW, I've having some trouble with maps today - not just this game.

The background image is not showing up, and often the smaller icons for characters / monsters. They are there, and I can select them, but they are just not displaying. This makes combat hard, so apologies if I do something that is just not right.

I'm using Chrome, which is normally pretty reliable. Anyone else seeing similar problems?


I think I may have asked you to select a ship earlier. My apologies as you are specifically given this ship for the mission.

Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

Sorry. swamped by assessment. Likely a day or so before I can post.

Exo-Guardians

Wrikreechee Techno 3 | SP 18/18 HP 19/19 | RP 4/4 | EAC 14; KAC 14 | Fort +2; Ref +3; Will +4 | Init: +6 | Perc: +2, SM: +1 | Spells: 1st 4/4 +1| Speed 20ft; Swim 30ft | Active conditions: None.

Thanks for the clarification Kultainen on the check.

GM, my roll modifiers would be 1 less than what I rolled.

Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

BTW, feel free to ignore Kultanien's suggestions. She is just trying to "be" the captain and coordinate things - not to dominate the whole affair.

Second Seekers (Luwazi Elsebo)

Male Stout Halfing Hunter Soldier 6: Spd:30, Init:4, EAC:20, KAC:25, SP:66/66, HP:44/44, RP:7/7, Fort:12, Ref:7, Will:5 (7 vs Fear) Perc:10

Oh right, forgot to move myself, cause he had to single move to get into melee, did so now.

Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

Kultanien will spend a round waiting for her friends to get out, before starting to worry and heading back in.

Second Seekers (Luwazi Elsebo)

Male N Dwarf Xenoarcheologist Mechanic 1 | Speed 20ft |SP 1/7 | HP 12/12 | Res 3/3 | EAC 12 | KAC 12 |Fort +3, Ref +4, Will +1 | Init +6 | Perc +5
Starship:
Computers +7, Engineering +10, Gunnery +2
The Bot Behind the Screen wrote:
Urist: Map is correct. The baddies moved into the entry hallway to block your escape. You don't have a clear shot from your position, but those both miss anyways.
GM TOP wrote:
I move Urist 40 down the hall past both enemies, not sure what he meant by 'catching up to the crime boss.'

Sorry about the earlier confusion. When I said the map looked off, I meant the entire map was north and halfway off the doc. It looked like most of the minis were actually 40 or so feet south of the map's edge, so I was entirely lost on what was going on. When I said "catching up to the crime boss" I thought the fight had somehow spilled far out into the streets and Urist was left behind back in the club.

Odd that it looks normal now. (Currently checking from my home PC) Maybe my phone wasn't loading it correctly?


As you might guess, we're approaching the end of the scenario... and I'm just now realizing that I still need quite a bit of info from you guys for chronicles!

Player Name
SFS #-#
Faction
Day Job
Boon Roll (1d20, on a 19 or 20 roll a d2 and send me a PM with an email address to send it to)

GM Boon Roll: 1d20 ⇒ 20
Which?: 1d2 ⇒ 1

Second Seekers (Luwazi Elsebo)

Male Stout Halfing Hunter Soldier 6: Spd:30, Init:4, EAC:20, KAC:25, SP:66/66, HP:44/44, RP:7/7, Fort:12, Ref:7, Will:5 (7 vs Fear) Perc:10

DoubleGold
Bodo Mars 135676-707
Aquistives
profession musician: 1d20 + 10 ⇒ (1) + 10 = 11
boon: 1d20 ⇒ 7

Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

Player Name : B Viggers
SFS #-# 100387-701
Faction Wayfinders
Day Job take ten: 10 + 16 = 26 =52 cr
Boon Rollboon?: 1d20 ⇒ 4

Dataphiles

Android Operative 5 (Scholar Theme) | N | SP 15/24 |HP 30/30 | RES 5/5 | EAC 15; KAC 16 | Fort +1; Ref +7; Will +4 | Init +5, Perception +8, SM +0
Skill:
Acrobatics +15, Athletics +14, Computers +11, Engineering +11, Intimidate +7, Life Sciences +11, Medicine +9, Physical Science +11, Piloting +12, Stealth +12, Survival +9
Starship:
Piloting +12, Science +11, Engineering +11, Gunnery +7, Captain (Intimidate +7)

Player Name : Lysle
SFS #-# 90900-702
Faction Dataphiles
Day Job None
Boon Me?: 1d20 ⇒ 12

Second Seekers (Luwazi Elsebo)

Male N Dwarf Xenoarcheologist Mechanic 1 | Speed 20ft |SP 1/7 | HP 12/12 | Res 3/3 | EAC 12 | KAC 12 |Fort +3, Ref +4, Will +1 | Init +6 | Perc +5
Starship:
Computers +7, Engineering +10, Gunnery +2

Player Name Rosc
SFS 129030-706
Faction Second Seekers (LE)*
Day Job Profession Miner: 1d20 + 5 ⇒ (14) + 5 = 19
Boon Roll Boon: 1d20 ⇒ 14

* I picked Luwazi Elzebo as my Second Seekers patron because she was a thing back in the day when I did the first half of this quest way back. I'm guessing that's still the deal, even if we're just now completing Urist's first adventure?

Exo-Guardians

Active conditions: Life Bubble?, Bodyguard & In Harm’s Way | Male NG Kasatha Star Shaman Mystic of Kadrical 6 | EAC 20; KAC 21 (starlight?) | F/R/W +4/+4/+11 (+1 or 2 vs. Fear, 5 electricity resistance, +2 vs. Radiation, +4 Toughness) | Init: +2 | Perc: +16, SM: +14 | SP 54 (-0) HP 40 (-0) | RP 9/9 | Speed 30ft, Fly 20 (space only) | Spells 1: 6/6, Spells 2: 4/4, Stargazer 2/2

Player Name: Pete H.
SFS #-#: 123584-702
Faction: Exo-Guardians
Day Job: None
Boon Roll: 1d20 ⇒ 9

Exo-Guardians

Wrikreechee Techno 3 | SP 18/18 HP 19/19 | RP 4/4 | EAC 14; KAC 14 | Fort +2; Ref +3; Will +4 | Init: +6 | Perc: +2, SM: +1 | Spells: 1st 4/4 +1| Speed 20ft; Swim 30ft | Active conditions: None.

Player Name: RePete
SFS # 126566-703
Faction: Exo-Guardians
Day Job: Profession Archeologist: 1d20 + 8 ⇒ (2) + 8 = 10
Boon?: 1d20 ⇒ 20

Which one?: 1d2 ⇒ 1


Chronicles!

Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

Thanks for playing everyone, and thanks for the game Mr BBS!

Exo-Guardians

Wrikreechee Techno 3 | SP 18/18 HP 19/19 | RP 4/4 | EAC 14; KAC 14 | Fort +2; Ref +3; Will +4 | Init: +6 | Perc: +2, SM: +1 | Spells: 1st 4/4 +1| Speed 20ft; Swim 30ft | Active conditions: None.

Got it. Thanks for the run BBS

Exo-Guardians

Active conditions: Life Bubble?, Bodyguard & In Harm’s Way | Male NG Kasatha Star Shaman Mystic of Kadrical 6 | EAC 20; KAC 21 (starlight?) | F/R/W +4/+4/+11 (+1 or 2 vs. Fear, 5 electricity resistance, +2 vs. Radiation, +4 Toughness) | Init: +2 | Perc: +16, SM: +14 | SP 54 (-0) HP 40 (-0) | RP 9/9 | Speed 30ft, Fly 20 (space only) | Spells 1: 6/6, Spells 2: 4/4, Stargazer 2/2

Got it, thank you very much for the run. That was enjoyable.

Dataphiles

Android Operative 5 (Scholar Theme) | N | SP 15/24 |HP 30/30 | RES 5/5 | EAC 15; KAC 16 | Fort +1; Ref +7; Will +4 | Init +5, Perception +8, SM +0
Skill:
Acrobatics +15, Athletics +14, Computers +11, Engineering +11, Intimidate +7, Life Sciences +11, Medicine +9, Physical Science +11, Piloting +12, Stealth +12, Survival +9
Starship:
Piloting +12, Science +11, Engineering +11, Gunnery +7, Captain (Intimidate +7)

@ GM Debug - Chronicle looks good. Thanks!

@ All - Thanks for a fun run! I look forward to sharing a table with each of you in the future.

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