Bodo Mars's page

79 posts. Organized Play character for DoubleGold.

Full Name

Bodo Mars


Stout Halfing


Solar Disciple Hunter Soldier 2: Spd:30, Init:4, EAC:15, KAC:16, SP:20/20, HP:16/16, RP:5/5, Fort:7, Ref:5, Will:3 (5 vs Fear) Perc:5














Common, Akitonian, Halfling


Profession Electrician

Strength 12
Dexterity 18
Constitution 16
Intelligence 10
Wisdom 9
Charisma 10

About Bodo Mars

ACQ Reputation:6

Racial Chronicle:
Halfling Admittance (Personal Boon; Limited Use): Your efforts on Absalom Station roused the attention of the station’s
halfling population. By assisting the halfling Maija and her family, you created a bond between Absalom Station’s halflings
and the Starfinder Society. As a result, several halflings have displayed an obvious interest in joining the Society. Select
one of the following uses, and cross the other use off this Chronicle sheet.
From DMing: New Character: You can play a halfling character, beginning at 1st level as normal. Other than access to this additional
race, all character creation rules are the same as those outlined in the Starfinder Society Roleplaying Guild Guide. A copy of
this Chronicle sheet must be the first Chronicle sheet for the given character.
From PlayingExisting Halfling: You can apply this boon to an existing halfling character in you have that you earned from another
source. You can increase one ability score that is a 14 or lower by 2. Cross this boon off your Chronicle sheet, but keep a
copy with the character you apply this change to. A character can earn this benefit from this boon only once. Pushed con to 16

Racials and ThemeSome halflings are naturally stronger and tougher than anyone expects, while others feel an intense desire to compete physically with larger people, distinguishing themselves through extensive strength and endurance training. These stout halflings have +2 Strength, +2 Constitution, and –2 Wisdom rather than the adjustments found in the Starfinder Core Rulebook. 2 HP
Halfling Luck: +1 racial bonus to all saving throws, +3 against fear effects
Kneen Senses: +2 Perception
Sneaky: +2 to Stealth Checks. Stealth penalty for using stealth is reduced by 5 and by sniping by 10.
Sure-Footed: +2 racial bonus to athletics and acrobatics checks.
Theme Knowledge: Reduce Physical science checks concerning the Sun and light by 5. Reduce Mysticism checks to recall knowledge about sun focused religions, the elemental plane of fire and positive energy by 5. Perception is a class skill for me.

Level 1 Feat: Divine Blessing Hylax. Gained Limited Telepathy as per the Shirren Racial ability.
Level 2 Soldier Feat: Weapon Focus Longarms

Class Abilities
Proficient with all weapons and armor. Not powdered armor yet.
Hunter's Expertise: Free Perception or Survival ranks every round.

2. Tactical Baton: 90 Credtis
3. Second Skin Armor: 250 Credits
4. Disguise, Engineering, Hacking Kit: 60 Credits
5. Fire Extinguisher: 15 Credits
6. Flashlight: 1 Credit (used 1 charge)
7. Cold Climates Clothing: 10 Credits
8. Professional's Clothing-Electrician: 5 Credits
9. Professional's Tools-Electrician: 20 Credits
10. Industrial Backpack: 25 Credits
11. 5 R2E Rations: 5 Credits
12. Laser Drill: 200 Credits
13. Star Sugar Love CD: 50 Credits
14. Needler Rifle: 105 Credits
15. Credstick: 2028 Credits

1. Acrobatics: 4 Dex, 2 racial: 6
2. Athletics: 2 rank, 2 str, 2 racial, 3 trained: 9
3. Mysticism: 2 rank, -1 wis: 1
4. Profession Electrician: 2 rank, 0 int, 4 tools, 1 clothing, 3 trained: 10
5. Perception: 2 ranks, -1 wis, 2 racial, 3 trained: 6
6. Stealth: 2 rank, 4 dex, 2 racial: 8

1. Needler Rifle: To hit 7.
2. Tactical Baton: To Hit 6. 1d4+1 Blunt damage.