Android

Sev-'s page

172 posts. Organized Play character for Lysle.


Full Name

703090072452414749257838637412586730286754309

Race

Skill:
Acrobatics +15, Athletics +14, Computers +11, Engineering +11, Intimidate +7, Life Sciences +11, Medicine +9, Physical Science +11, Piloting +12, Stealth +12, Survival +9

Classes/Levels

Starship:
Piloting +12, Science +11, Engineering +11, Gunnery +7, Captain (Intimidate +7)

Gender

Android Operative 5 (Scholar Theme) | N | SP 15/24 |HP 30/30 | RES 5/5 | EAC 15; KAC 16 | Fort +1; Ref +7; Will +4 | Init +5, Perception +8, SM +0

About Sev-

Sev-
Male android scholar operative 5
N Medium humanoid (android)
Init +7; Senses darkvision 60 ft., low-light vision; Perception +11
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Defense SP 30 HP 34 RP 7
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EAC 16; KAC 17
Fort +1; Ref +9; Will +5
Defensive Abilities evasion
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Offense
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Speed 40 ft., climb 30 ft., swim 30 ft.
Melee survival knife +9 (1d4+5 S; thrown [20 ft.], analog, operative)
Ranged azimuth laser pistol +8 (1d4+2 F; burn 1d4) or
. . stalker assassin rifle +8 (1d10+5 P; unwieldy, breakdown, sniper [250 ft.]) or
. . survival knife +7 (1d4+5 S; thrown [20 ft.], analog, operative) or
. . tactical semi-auto pistol +8 (1d6+2 P; analog) or
. . thunderstrike sonic pistol +8 (1d8+2 So; deafen [DC 17])
Offensive Abilities debilitating trick, trick attack +3d8
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Statistics
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Str 16 (+3); Dex 20 (+5); Con 10 (+0); Int 16 (+3); Wis 12 (+1); Cha 8 (-1)
Skills Acrobatics +16, Athletics +14 (+22 when climbing, +22 when swimming), Computers +13 (5 ranks), Disguise +5, Engineering +13 (5 ranks), Intimidate +9, Life Science +13 (+17 to identify and recall knowledge about flora and fauna when taking 10 minutes to do so), Medicine +13, Perception +11, Physical Science +10, Piloting +15 (5 ranks), Sense Motive +1, Sleight Of Hand +14, Stealth +15, Survival +11; (reduce the DCs of Life Science checks by 5 when recalling knowledge about specialized field)
Feats Deadly Aim, Mobility, Skill Focus (Acrobatics), Skill Focus (Athletics), Versatile Specialization, Weapon Focus (basic melee weapons)
Languages Akitonian, Common, Eoxian, Vercite, Vesk
Other Abilities constructed, daredevil specialization, death strike[COM]
Combat Gear mk I serums of healing (2); Other Gear freebooter armor I, azimuth laser pistol with 1 battery (20 charges), stalker assassin rifle with 1 sniper rounds[AR], survival knife, tactical semi-auto pistol with 9 small arm rounds, thunderstrike sonic pistol with 1 battery (20 charges), bonding epoxy, disguise kit, engineering tool kit, party clothing[AR], titanium alloy cable (50 ft.), toolkit (hacking), travel clothing, xenobiologist’s field kit[COM], credstick (5,043 credits); Augmentations mk 1 synaptic accelerator (dexterity)

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free demo available at https://herolab.online
Starfinder and associated marks and logos are trademarks of Paizo Inc., and are used under license.

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Sev-
Android scholar operative 4
N Medium humanoid (android)
Init +5; Senses darkvision 60 ft., low-light vision; Perception +9
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Defense SP 24 HP 28 RP 5
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EAC 15; KAC 16
Fort +1; Ref +7; Will +4
Defensive Abilities evasion
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Offense
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Speed 40 ft.
Melee survival knife +7 (1d4+4 Slsh; analog, operative)
Ranged stalker assassin rifle +6 (1d10+4 Pier; unwieldy, breakdown, sniper [250 ft.]) or
azimuth laser pistol +6 (1d4+2 Fire; burn 1d4) or
tactical semi-auto pistol +6 (1d6+2 Pier; analog) or
thunderstrike sonic pistol +6 (1d8+2 Sonic; deafen [DC 15])
Offensive Abilities debilitating trick, trick attack +1d8
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Statistics
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Str 14 (+2); Dex 17 (+3); Con 10 (+0); Int 14 (+2); Wis 10 (+0); Cha 8 (-1)
Skills Acrobatics +13, Athletics +12, Computers +11 (4 ranks), Engineering +11 (4 ranks), Intimidate +8, Life Science +11 (+15 to identify and recall knowledge about flora and fauna when taking 10 minutes to do so), Medicine +11, Perception +9, Physical Science +8, Piloting +12 (4 ranks), Sense Motive +0, Stealth +12, Survival +9; (reduce the DCs of Life Science checks by 5 when recalling knowledge about specialized field)
Feats Mobility, Skill Focus (Acrobatics), Skill Focus (Athletics), Versatile Specialization, Weapon Focus (basic melee weapons)
Languages Common, Eoxian, Vercite
Other Abilities constructed, daredevil specialization, death strike[COM]
Combat Gear mk I serums of healing (2); Other Gear freebooter armor I, azimuth laser pistol with 1 battery (20 charges), stalker assassin rifle with 1 sniper rounds[AR], survival knife, tactical semi-auto pistol with 9 small arm rounds, thunderstrike sonic pistol with 1 battery (20 charges), bonding epoxy, disguise kit, engineering tool kit, party clothing[AR], quick-release sheaths (2), quick-release sheath, titanium alloy cable (50 ft.), toolkit (hacking), travel clothing, xenobiologist’s field kit[COM], credstick (1,596 credits)

SFS #90900-703
Experience 7 XP
Slotted Faction Dataphiles
Wealth 3076 Credits

Reputation 13 Fame, 13 Global Reputation
Reputation with Acquisitives: 0
Reputation with Dataphiles: 13
Reputation with Exoguardians: 0
Reputation with Second Seekers (Luwazi Elsebo): 0
Reputation with Wayfinders: 0
___________________________________________

Sev
Operative 4
N Medium Android Scholar
Init +5; Senses Perc +9 (low-light vision, darkvision), SM +0

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Defense

EAC 15, KAC16
SP 24 HP 30 RP 5
Fort +2, Ref +7, Will +4 (+2 to disease, mind-affecting effects, poison, and sleep)

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Offense
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Speed 40 ft.
Melee knife, survival +7 (1d4+2+2 S)
Ranged semi-auto pistol, tactical +7 (1d6+2 P)
Ranged laser pistol, azimuth +7 (1d4+2 F)

Space 5 ft.; Reach 5 ft.
Special Attacks

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Statistics
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Str 14, Dex 17, Con 10, Int 14, Wis 10, Cha 8

BAB +3

Skills Acrobatics +15, Athletics +14, Computers +11, Engineering +11, Intimidate +7, Life Sciences +11, Medicine +9, Perception +9, Physical Science +11, Piloting +12, Stealth +12, Survival +9

Starship-Combat Version of Skills Piloting +12, Science +11, Engineering +11, Gunnery +7

Feats Mobility, Weapon Focus (basic melee), Weapon Specialization (basic melee, small arms, sniper)*, Versatile Focus (small arms, sniper)*
* Class feat

Languages Common, Vercite

Combat Gear freebooter armor I (+2 EAC, +3 KAC); semi-auto pistol (tactical); azimuth laser pistol; knife (survival); armor upgrade:quick-sheathe (self); cable line (titanium, 50 ft); serum of healing, mk 1 x2; bonding epoxy, travel clothing, hacking kit, engineering tool kit; disguise kit; party clothes

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Special Abilities
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Android traits - Sev takes a –2 penalty to Sense Motive checks, but the DCs of Sense Motive checks attempted against him is increased by 2. Sev receives a +2 racial bonus to saving throws against disease, mind-affecting effects, poison, and sleep, unless those effects specifically target constructs. Sev has low-light vision and darkvision. As a result, he can see in dim light as if it were normal light, and he can see with no light source at all to a range of 60 feet in black and white only. Sev has a single armor upgrade slot in his body.

Theme Knowledge - Sev has specialized in biology. The DC of Sev's skill checks to recall knowledge about this specialty is reduced by 5. Sev also gains a +1 bonus to Life Science checks and an ability adjustment of +1 to Intelligence at character creation (both already factored into his stats).

Operatives Edge – Sev- has a +2 insight bonus to initiative checks and to skill checks.

Specialization (Daredevil) – Sev- can attempt an Acrobatics check to make a trick attack.

[i]Trick Attack – Sev- can move up to his speed as full round action and then make an attack with a melee weapon with the operative special ability or any small arm. Just before he makes the attack, Sev= may attempt an Acrobatics, Bluff, Intimidate, or Stealth check (DC=20+target’s CR) If successful at the check, Sev- deals an additional 1d8 damage to the target and the target is flat-footed.

Evasion – If Sev- succeeds at a Reflex save that normally has a partial effect on a successful save, Sev- instead suffers no effect. He gains this benefit only when unencumbered and wearing light armor or no armor, and he loses the benefit when helpless or otherwise unable to move.

Operative Exploit (Alien Archive) – Sev- gains an additional +4 to his insight bonus to identify a creature and its abilities. If successful, Sev- gains a +2 enhancement bonus to his skill check when making a trick attack against the creature.

Debilitating Trick (Ex) - When he hits an enemy with a trick attack, Sev- can make the creature flat-footed or off-target until of beginning of his next turn.

Combat Trick (Ex) - Sev- has the benefits of the combat feat, Versatile Focus.

Mobility - Sev- gains a +4 bonus to AC against attacks of opportunity that he provokes when leaving a threatened square.

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Boons Slotted this Adventure
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Ally: Dream Whisperer
Faction: Dataphiles Champion
Personal: -
Promotional: Reroll
Social: Street Cred: Absalom Station
Starship: -
Slotless: Digital Presence, Starfinder Insignia, Marked Field Agent, Private Vault, Star Sugar Heartlove!!!

Available Boons:

Dataphiles Champion (Faction)
Dream Whisperer (Ally)
Contractor's Respect [Skyfire Legion](Social)
Faction’s Friend (Social) [][][]
Street Cred: Absalom Station (Social)
Hero of the Stars (Starship)
Loaned Starship: Sunrise Maiden (Starship)
Digital Presence (Slotless)
Marked Field Agent (Slotless)
Starfinder Insignia (Slotless)
Star Monster Slayer (Starship)
Star Sugar Heartlove!!! (Slotless)
Private Vault (Slotless)
Promotional Record Keeper
Promotional Bonus(Dataphiles and all other factions)
Promotional Reroll

BOT ME:

Sev prefers getting into melee, seeking to get up to close to peel back the layers the compose his targets.

Sev attacks with his knife. Full round action

[dice=Acrobatics, Trick attack]1d20+15[/dice]
[dice=Melee attack (knife, survival)]1d20+7[/dice]
[dice=Damage (knife)(S)]1d4+2+2[/dice]
[dice=Additional Damage if Trick Attack Successful]1d8[/dice]

If necessary, Sev will engage in combat at range.

Sev first his pistol. Full round action

[dice=Acrobatics, Trick attack]1d20+15[/dice]
[dice=Ranged attack (semi-auto pistol, tactical)]1d20+7[/dice]
[dice=Damage (pistol)(P)]1d6+2[/dice]
[dice=Additional Damage if Trick Attack Successful]1d8[/dice]

When exploring...
Sev keeps an eye out for traps.
[dice=Perception]1d20+8[/dice]

Sev attempts to disarm traps.
[dice=Engineering]1d20+11[/dice]

In social situations...
Sev generally avoids social situations, but realizes the value of remaining quiet, but will attempt to intimidate opponents if necessary.
[dice=Intimidate]1d20+7[/dice]