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Free of his cage, Ingrge will continue to target the red wolf, if it's still standing, the blue if it's not...
To Hit: Dex+Base, Magic, Weapon Focus, PBS, Precise Shot, Deadeye Bowman, Point Blank Master, Deadly Aim, Rapid Shot, Haste
Damage: Strength, Magic, PBS, Deadly Aim, Inspired Rage
Longbow: 1d20 + 11 + 1 + 1 + 1 - 2 - 2 + 1 ⇒ (2) + 11 + 1 + 1 + 1 - 2 - 2 + 1 = 13
Magic/Cold Iron Damage: 1d8 + 2 + 1 + 1 + 4 + 1 ⇒ (4) + 2 + 1 + 1 + 4 + 1 = 13
Longbow: 1d20 + 11 + 1 + 1 + 1 - 2 - 2 + 1 ⇒ (12) + 11 + 1 + 1 + 1 - 2 - 2 + 1 = 23
Magic/Cold Iron Damage: 1d8 + 2 + 1 + 1 + 4 + 1 ⇒ (1) + 2 + 1 + 1 + 4 + 1 = 10
Longbow: 1d20 + 11 + 1 + 1 + 1 - 2 - 2 + 1 ⇒ (1) + 11 + 1 + 1 + 1 - 2 - 2 + 1 = 12
Magic/Cold Iron Damage: 1d8 + 2 + 1 + 1 + 4 + 1 ⇒ (8) + 2 + 1 + 1 + 4 + 1 = 17

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Gleam grins as sweat and blood ooze from his wounds.
He looks up at the large creatures and attacks it with all his might.
Mutagen, Ka Enlarge, Haste, Good Hope, Raging Song, Outflank, Power Attack, bit of luck
Falcata: 1d20 + 25 - 2 ⇒ (4) + 25 - 2 = 27
Lucky Falcata: 1d20 + 25 - 2 ⇒ (4) + 25 - 2 = 27
damage: 2d6 + 27 ⇒ (6, 4) + 27 = 37
Hasty Falcata: 1d20 + 25 - 2 ⇒ (13) + 25 - 2 = 36
Lucky Haste: 1d20 + 25 - 2 ⇒ (5) + 25 - 2 = 28
damage: 2d6 + 27 ⇒ (5, 1) + 27 = 33
Iterative Falcata: 1d20 + 20 - 2 ⇒ (5) + 20 - 2 = 23
Lucky Iterative: 1d20 + 20 - 2 ⇒ (18) + 20 - 2 = 36
damage: 2d6 + 27 ⇒ (6, 5) + 27 = 38
If he drops the large creature he'll take a finishing cleave against red, or blue if red is down.
cleave: 1d20 + 25 - 2 ⇒ (20) + 25 - 2 = 43
lucky cleave: 1d20 + 25 - 2 ⇒ (5) + 25 - 2 = 28
damage: 2d6 + 27 ⇒ (4, 2) + 27 = 33

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Quick and dirty, rushing to work
AoO vs Pip
Force Jaw,Prayer: 1d20 + 10 - 1 ⇒ (6) + 10 - 1 = 15Force: 1d6 + 6 - 1 ⇒ (6) + 6 - 1 = 11
Force Jaw,Prayer: 1d20 + 10 - 1 ⇒ (18) + 10 - 1 = 27Force: 1d6 + 6 - 1 ⇒ (2) + 6 - 1 = 7
Petronicus takes down a wolf and Flyn focuses fire on the second.
Gleam kills the Bone Golem with a few powerful blows! Didn't bypass DR but it was powerful enough to still do at least 90dmg in total!
Only Blue remains!
~~~
Combat Round 3
[ooc]Conditions: Prayer
Wolf Guardian R (inanimate) B -10
Gleam -25, Petronicus, Glastor, Ingrge - 30
Bone Golem (Dead)
Zarzuket, Morrighan -9

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Zarzuket will delay and direct the elemental to attack the remaining wolf.
The elemental will move and swing it's rocky fist at the wolf.
attack: 1d20 + 6 ⇒ (15) + 6 = 21
damage: 1d4 + 4 ⇒ (2) + 4 = 6

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Morrighan continues performing, and she moves next to Gleam. She slashes with her claw at the remaining enemy.
Arcane Strike, Raging Song, Good Hope, Prayer, Haste
Claw: 1d20 + 10 + 2 + 1 + 1 ⇒ (6) + 10 + 2 + 1 + 1 = 20 for Slashing/Piercing (magic/ghost touch): 1d6 + 7 + 2 + 2 + 1 ⇒ (1) + 7 + 2 + 2 + 1 = 13

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Overlooked the fact that half the golem's damage gets transfer to one of the wolves everytime. It's also important because when the golem dies, all wolves turn inanimate. Sigh... Nonetheless, I don't think the outcome of combat would change drastically, so lets keep rolling. But it's there so if you GM this in future, learn from my mistakes! lol
The wolf takes a few more hits but turns and lashes out at Gleam after witnessing the half orc take down the golem guardian. However, it's efforts are futile against Gleams strong arm.
Force Jaw,Prayer: 1d20 + 10 - 1 ⇒ (3) + 10 - 1 = 12Force: 1d6 + 6 - 1 ⇒ (5) + 6 - 1 = 10
Force Jaw,Prayer: 1d20 + 10 - 1 ⇒ (1) + 10 - 1 = 10Force: 1d6 + 6 - 1 ⇒ (2) + 6 - 1 = 7
~~~
Combat Round 3
Conditions: Prayer
Wolf Guardian R (Inanimate) B -29
Gleam -25, Petronicus, Glastor, Ingrge - 30
Bone Golem (Dead)
Zarzuket, Morrighan -9 Pip -7

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Ingrge tries to finish off the remaining wolf guardian...
To Hit: Dex+Base, Magic, Weapon Focus, PBS, Precise Shot, Deadeye Bowman, Point Blank Master, Deadly Aim, Rapid Shot, Haste
Damage: Strength, Magic, PBS, Deadly Aim, Inspired Rage
Longbow: 1d20 + 11 + 1 + 1 + 1 - 2 - 2 + 1 ⇒ (8) + 11 + 1 + 1 + 1 - 2 - 2 + 1 = 19
Magic/Cold Iron Damage: 1d8 + 2 + 1 + 1 + 4 + 1 ⇒ (7) + 2 + 1 + 1 + 4 + 1 = 16
Longbow: 1d20 + 11 + 1 + 1 + 1 - 2 - 2 + 1 ⇒ (20) + 11 + 1 + 1 + 1 - 2 - 2 + 1 = 31
Confirm: 1d20 + 11 + 1 + 1 + 1 - 2 - 2 + 1 + 1 ⇒ (14) + 11 + 1 + 1 + 1 - 2 - 2 + 1 + 1 = 26
Magic/Cold Iron + Crit Damage: 3d8 + 6 + 3 + 3 + 12 + 3 ⇒ (8, 3, 2) + 6 + 3 + 3 + 12 + 3 = 40
Longbow: 1d20 + 11 + 1 + 1 + 1 - 2 - 2 + 1 ⇒ (1) + 11 + 1 + 1 + 1 - 2 - 2 + 1 = 12
Magic/Cold Iron Damage: 1d8 + 2 + 1 + 1 + 4 + 1 ⇒ (1) + 2 + 1 + 1 + 4 + 1 = 10

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Glastor, seeing how hurt his compatriots are, channels the healing powers of DESNA, filling the room with kissing butterflies once more, though the butterflies exclude the three enemies from their healing.
channel to heal: 3d6 ⇒ (6, 1, 5) = 12
"Be well my friends. Be embraced by the Song of Spheres!"

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Flyn's attack took down the wolf, is there anything else you'd like to do before I conclude the game?

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Morrighan looks ruefully at the wreckage of the bone golem.
"We'd be poor pathfinders if we didn't clean this up."
She'll take care of the wreckage in the entryway, including the dead ogres, before we leave.

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Zarzuket helps Morrighan with the bones.
"Oh course we should clean this up"
He also looks around the room for anything strange or valuable.
Perception: 1d20 + 10 ⇒ (13) + 10 = 23

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Petronicus continues breathing heavily after the fight. "Clean it up? Where do the rest of the bones go? I mean, were they here already, or did they come in from the outside? I'm very confused."

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Zarzuket does not find anything unusual from what was already discovered in this room earlier. And the Pathfinders keep to their word and clear the destruction as they leave the sepulcher.
As you emerge from the tomb just in time to see the sun setting over the Iron Peaks, there a team of Shoanti boneslayer stand waiting, ever ready to reseal the tomb in accordance to their rituals. They greet you with indifference and begin their work, including inspecting the sepulcher, after you have informed them of your efforts.
When you approach the Storval Stairs, you find that every other councilmember other than Memory Tender have cleared the tent, likely returning to their own homes. Alongside Memory Tender Is Jia who awaits your return to cast greater teleport to return you to the Grand Lodge. Memory Tender thanks you for your efforts, "The councilmembers regret that they could not be here for your arrival, but I assure you I will see that they have known the good deeds you have done and assure them of my faith in your society. Thank you."
Upon your return to the lodge, a very anxious Ambrus Valsin eagerly greets you requesting a report on the meeting's outcome and if you were able to return the Sepulcher to its former state before the destruction of Simset.
We're pretty much concluded! Chronicles will be distributed this weekend, but if you need something earlier for a weekend game do let me know and I'll make the time! In addition, you'll notice some odd treasures on the chronicle sheet, that actually comes a few days after the scenario as a job well done from Valsin!

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Awesome. Great work, everyone! Thanks for running, GM!

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Ingrge bows respectfully to Memory Tender before stepping through the portal. "'Twas our duty, as well as an honor, to help right a wrong..."
Upon arrival at the Lodge, Ingrge bows to the Venture-Captain. "We were successful, sir..."
Thanks, GM! Enjoyed it as always. Also enjoyed playing with everyone...