Classes/Levels |
Half-Orc Fighter 5/Monolith 1 HP 65/65 | AC 24* T 12* FF 24* CMD 27* (25% Fort)| F +13* R +6 W +6 (+3 vs Fear, +2 vs Emotion, +2 vs negative levels, death effects, and mind-affecting effects) | Init +3 | Perception +4 |
About Gleam
Gleam
Male half-orc (mystic) fighter (mutation warrior) 5/living monolith 1 (Pathfinder RPG Advanced Class Guide 93)
N Medium humanoid (human, orc)
Init +3; Senses Perception +4
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Defense
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AC 24, touch 13, flat-footed 23 (+10 armor, +1 deflection, +1 Dex, +1 natural, +1 trait)
hp 65 (6 HD; 1d8+5d10+26)
Fort +11, Ref +6, Will +6 (+1 vs. fear); +2 vs. negative levels, death effects, and mind-affecting effects, +2 racial bonus vs. emotion and fear effects
Defensive Abilities fortification 25%, sacred tattoo[APG]
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee +1 falcata +14 (1d8+13/19-20/×3) or
. . chakram +11 (1d8+7)
Special Attacks weapon training (heavy blades +1)
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Statistics
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Str 22, Dex 14, Con 16, Int 7, Wis 10, Cha 7
Base Atk +5; CMB +11; CMD 24
Feats Cleave, Cleaving Finish[UC], Endurance, Iron Will, Power Attack, Toughness, Weapon Focus (falcata), Weapon Specialization (falcata)
Traits defender of the society, fate's favored
Skills Acrobatics +1 (-3 to jump), Bluff -4, Diplomacy -4, Knowledge (engineering) +5, Knowledge (history) +5, Knowledge (religion) +3, Linguistics +3, Perception +4, Sense Motive -2, Swim +5
Languages Ancient Osiriani, Common, Orc, Sphinx
SQ mutagen (+4/-2, +2 natural armor, 50 minutes), orc blood, pariah, soul stone
Combat Gear alchemist's fire; Other Gear +1 light fortification full plate, +1 falcata[APG], chakram[APG] (10), amulet of natural armor +1, belt of giant strength +2, cloak of resistance +1, cracked dusty rose prism ioun stone, cracked opalescent white pyramid ioun stone, ring of protection +1, 15 gp
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Special Abilities
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Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC.
Cleaving Finish Make additional attack if opponent is knocked out
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Fortification 25% You have a chance to negate critical hits on attacks.
Mutagen (DC 10) (Su) Mutagen adds +4/-2 to physical/mental attributes, and +2 nat. armor for 50 minutes.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Pariah +2 racial bonus on saving throws against emotion and fear effects.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Sacred Tattoo +1 to all saves.
Soul Stone (Ka Stone, 3/day) (Su) As a swift action, enlarge person self.
Weapon Training (Blades, Heavy) +1 (Ex) +1 Attack, Damage, CMB, CMD with Heavy Blades