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Just went through Zarzuket's sheet, he's not going to be able to make the climb check DC
The climb proves to be difficult, at some point everyone falls back down, but it's not the fall that hurts them, but the cold winds that chase you.
Everyone takes 3d6 points of damage (untyped)
damage: 3d6 ⇒ (6, 5, 2) = 13
Haunt Round 4! Everyone is up!

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Morrighan will shout encouragement to her companions. "It's just a vision. We can conquer this!" Start Raging Song for Song of Strength. That's +3 to all Strength-based skill checks, and it's not vision-dependent.
Climb: 1d20 + 3 + 3 + 2 - 3 ⇒ (19) + 3 + 3 + 2 - 3 = 24

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same obstacle until you have passed the skill DC. With that said Morrighan passed the DC! But won't be able to update until after work.

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Pip can fly
Pip takes off his long coat revealing dragonfly wings and flies up with a rope from Zarzuket for the party.
"Grab this"
if needed he can take more rope up and or knot the rope

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I'ts not explicitly written, but I think because the haunt is evaluation worthiness, attempting to bypass the check with a different way likely does not result in an auto-success, just might thoughts. But no matter sinec Morrighan has passed.
Climbing to her own tune, Morrighan scales the wall with vigor and reaches the very top. Upon her success, everyone suddenly receives a vision of a vision of a young Shoanti hunter sitting atop a cliff overlooking a sprawling forest. A massive wolf lies next to him, head on her paws. The hunter and the wolf get up and turn to walk away as the sun rises, bathing the forest in its orange glow. The vision fades and you find yourselves once more standing where you were before the haunt enveloped the room in darkness.
This is the last room, so do let me know if there's is other things you want to do before heading back out of the sepulcher.

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Ingrge breathes a sigh of relief and moves to place the wolf figurine in the matching indentation...and then steps back to observe...
He'll then look about the room for anything that might need repair...
Perception: 1d20 + 15 ⇒ (4) + 15 = 19

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Petronicus sits down on the ground to catch his breath. "Whew! That was the hardest illusion I've ever climbed. Seems my body doesn't care if I climb a cliff or only think I'm climbing a cliff. Very strange." He then congratulates Jennings for achieving the milestone and helping everyone along the way.

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”Good job, guys! I knew you could do it!”

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Glastor: 1d20 + 1 ⇒ (15) + 1 = 16
Ingrge: 1d20 + 8 ⇒ (7) + 8 = 15
Morrighan: 1d20 + 1 ⇒ (8) + 1 = 9
Petronicus: 1d20 + 3 ⇒ (15) + 3 = 18
Gleam: 1d20 + 3 ⇒ (20) + 3 = 23
Zarzuket: 1d20 + 1 ⇒ (12) + 1 = 13
Bone: 1d20 + 6 ⇒ (9) + 6 = 15
WOlf: 1d20 + 10 ⇒ (19) + 10 = 29
Update incoming...
Force Jaws vs Flyn: 1d20 + 10 ⇒ (20) + 10 = 30Force: 1d6 + 6 ⇒ (5) + 6 = 11
Force Jaws vs Flyn: 1d20 + 10 ⇒ (19) + 10 = 29Force: 1d6 + 6 ⇒ (1) + 6 = 7
Force Jaws vs Flyn,crit?: 1d20 + 10 ⇒ (13) + 10 = 23Force: 1d6 + 6 ⇒ (6) + 6 = 12

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Who is Flyn?

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Whoops! Meant Ingrge, who has another ranger named Flyn! But update will come as soon as I get the time to put together the flavour text!

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Physically, I moved us forward quite a bit, also that 3d6 negative energy never happened, and going back checking Ingrge should have started this combat at full health since glastor healed the party everytime there was hurt.
After a careful look around, all seems to be in order, and the sepulchrt is restored to a relatively good state. Upon returning to the entrance, the Pathfinders are caught by surprise as standing in the path of the exit is a large monstrosity made of bones. Seemingly the ones that littered the grounds earlier. Flanking on either side is an unusual animated wolf like creature, with rune etches drawn all over. Is as if a painting coming to life. The wolf immediately runs over to Ingrge, their movements seemingly fluid like and the ram into the elf!
Kn. Arcana to identify both creatures.
~~~
Combat Round 1
Wolf?
gleam, Petronicus, Glastor, Ingrge - 30
Bone monster
Zarzuket, Morrighan

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Hey Zarzuket, there should be two kn rolls. For each creature respectively. Which one do you want to know with your first roll?

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Ingrge will make an acrobatic move to avoid an AoO...
Acrobatics: 1d20 + 20 ⇒ (9) + 20 = 29
...to move back and fire at the red wolf...
To Hit: Dex+Base, Magic, Weapon Focus, PBS, Precise Shot, Deadeye Bowman, Point Blank Master, Deadly Aim
Damage: Strength, Magic, PBS, Deadly Aim
Longbow: 1d8 + 11 + 1 + 1 + 1 - 2 ⇒ (8) + 11 + 1 + 1 + 1 - 2 = 20
Damage: 1d8 + 2 + 1 + 1 + 4 ⇒ (6) + 2 + 1 + 1 + 4 = 14

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Gleam pushes forward past his companions and hops down from the elevated balcony down to the main floor with the wolf. As he makes the short hop he touches the stone implanted in his forehead and grows to monstrous size.
double move, swift to enlarge.

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Knowledge (arcana): Bone Monster: 1d20 + 4 + 2 ⇒ (11) + 4 + 2 = 17
Knowledge (arcana): Wolf: 1d20 + 4 + 2 ⇒ (9) + 4 + 2 = 15

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kn:arcana wolves: 1d20 + 5 ⇒ (9) + 5 = 14
kn:arcana bones: 1d20 + 5 ⇒ (6) + 5 = 11
"Eeek!" cries out Glastor, upon seeing the creatures in the room. "They look scary! Desna grant my friends the ability to defeat their enemies!"
Glastor moves in, and readies to cast Prayer when Pip gets into the room. (+1 luck bonus attack rolls, weapon damage rolls, saves, and skill checks. Enemies take a -1 to all of these rolls. NO save, SR applies.
SR if needed: 1d20 + 6 ⇒ (16) + 6 = 22

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Knowledge (arcana) wolves: 1d20 + 8 + 1d6 ⇒ (2) + 8 + (2) = 12
Knowledge (arcana) bones: 1d20 + 8 + 1d6 ⇒ (11) + 8 + (6) = 25
"Stand back!" shouts Petronicus. "I'll keep them off of you ... I hope."
The tall man tries to hook the feet of the nearest (blue) wolf in order to trip it. Trip versus blue wolf's CMD: 1d20 + 14 ⇒ (2) + 14 = 16. Yuck, I'll take my shirt/other stuff reroll on that: trip reroll + GM Stars bonus: 1d20 + 14 + 4 ⇒ (3) + 14 + 4 = 21

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Petronicus and Zarzuket knows the larger creature to be a bone golem, a construct made of magic. Being made of bone it is resistant to most attacks unless it is made of adamantine and is blunt! The creature is also immune to most magics. Not affected by Prayer
Glastor and Morrighan on the other hand, know the wolf to be a tattoo guardian, another creature made of magic, being able to seemingly turn themselves into flat writings.
Flyn dives out of the graven guardian's reaches and fires a single arrow into the fray. It becomes evident the weapons hurt the creatures as their ink like bothers smothered when it comes in contact with the arrows. Petronicus however, learns the difficult way that their fluid form allows them to manoeuvre around his trip attempt with relative ease.
Petronicus, keep your reroll, you learn the hard way that they cannot be knocked prone or grappled because of their fluidity.
FYI, someone removed the ogres, I did not remove them earlier cause they are there and for all intents and purposes are difficult terrain. I did highlight the area in red where it is difficult terrain instead.
The bone golem rips pieces of his body apart and hurls it towards gleam. The combination of bone, sinew and flesh magically manifest itself into a cage that wraps around and binds Gleam down.
Range Touch: 1d20 + 8 ⇒ (13) + 8 = 21
Gleam Is trapped in a caged of bone and flesh. You can escape the cage following grapple rules vs CMD 23, or by dealing damage to the cage itself. This are practically your only available actions.
~~~
Combat Round 1
Conditions: Prayer
Wolf Guardian R-14
Gleam (caged), Petronicus, Glastor, Ingrge - 30
Bone Golem
Zarzuket, Morrighan

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Morrighan casts good hope and begins her raging song.

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The wolf creatures fluidly move across the stairs, and turn their attention to the trapped prey, gnashing as their makeshift bodies easily travel in and out of the cage.
Ignore difficult terrain, and do not provoke AoO under any circumstance.
force jaws, prayer: 1d20 + 10 - 1 ⇒ (13) + 10 - 1 = 22Force: 1d6 + 6 - 1 ⇒ (1) + 6 - 1 = 6
force jaws, prayer: 1d20 + 10 - 1 ⇒ (7) + 10 - 1 = 16Force: 1d6 + 6 - 1 ⇒ (1) + 6 - 1 = 6
force jaws, prayer: 1d20 + 10 - 1 ⇒ (11) + 10 - 1 = 20Force: 1d6 + 6 - 1 ⇒ (2) + 6 - 1 = 7
force jaws, prayer: 1d20 + 10 - 1 ⇒ (14) + 10 - 1 = 23Force: 1d6 + 6 - 1 ⇒ (3) + 6 - 1 = 8
As Gleam is trapped in the caged (similar to grapple), he loses dex bonus to AC, so that's a total of -14
~~~
Combat Round 1/2
Conditions: Prayer
Wolf Guardian R-14
Gleam -14 (caged), Petronicus, Glastor, Ingrge - 30
Bone Golem
Zarzuket, Morrighan

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Ingrge will twice more at the red wolf...
To Hit: Dex+Base, Magic, Weapon Focus, PBS, Precise Shot, Deadeye Bowman, Point Blank Master, Deadly Aim, Rapid Shot
Damage: Strength, Magic, PBS, Deadly Aim
Longbow: 1d20 + 11 + 1 + 1 + 1 - 2 - 2 ⇒ (12) + 11 + 1 + 1 + 1 - 2 - 2 = 22
Magic/Cold Iron Damage: 1d8 + 2 + 1 + 1 + 4 ⇒ (1) + 2 + 1 + 1 + 4 = 9
Longbow: 1d20 + 11 + 1 + 1 + 1 - 2 - 2 ⇒ (15) + 11 + 1 + 1 + 1 - 2 - 2 = 25
Magic/Cold Iron Damage: 1d8 + 2 + 1 + 1 + 4 ⇒ (8) + 2 + 1 + 1 + 4 = 16

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Gleam lets the haste and rage flow through him as he starts hacking at the cage.
Any extra swings, prioritizing red, then blue then big.
Mutagen, Ka Enlarge, Haste, Raging Song, Good Hope, Power Attack.
power falcata: 1d20 + 20 - 2 ⇒ (2) + 20 - 2 = 20
damage: 2d6 + 21 + 6 ⇒ (3, 2) + 21 + 6 = 32
hasty falcata: 1d20 + 20 - 2 ⇒ (19) + 20 - 2 = 37
damage: 2d6 + 21 + 6 ⇒ (5, 3) + 21 + 6 = 35
crit confirm: 1d20 + 20 - 2 ⇒ (15) + 20 - 2 = 33
extra crit damage: 4d6 + 54 ⇒ (2, 3, 6, 5) + 54 = 70
iterative falcata: 1d20 + 15 - 2 ⇒ (3) + 15 - 2 = 16
damage: 2d6 + 21 + 6 ⇒ (3, 3) + 21 + 6 = 33
Finishing Cleave falcata: 1d20 + 20 - 2 ⇒ (9) + 20 - 2 = 27
damage: 2d6 + 21 + 6 ⇒ (2, 3) + 21 + 6 = 32

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Glastor will touch Gleam again, through the cage, giving him a bit of luck again. Then, he will cast liberating command on Gleam.
Escape artist at +12 over normal

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Gleam broke free with his attack. Glastor you may retcon your action if you wish.

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Gleam broke free with his attack. Glastor you may retcon your action if you wish.
Ill just save the spell... the bit of luck still works

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I totally missed the bit of luck on me, thanks Glastor. Here's the duplicate versions of rolls.
1st: 1d20 + 20 - 2 ⇒ (13) + 20 - 2 = 31
hasty: 1d20 + 20 - 2 ⇒ (18) + 20 - 2 = 36
confirm: 1d20 + 20 - 2 ⇒ (15) + 20 - 2 = 33
iterative: 1d20 + 15 - 2 ⇒ (12) + 15 - 2 = 25
potential finishing cleave: 1d20 + 20 - 2 ⇒ (19) + 20 - 2 = 37
crit confirms?: 1d20 + 20 - 2 ⇒ (4) + 20 - 2 = 22
lucky confirm: 1d20 + 20 - 2 ⇒ (15) + 20 - 2 = 33
extra crit damage: 2d6 + 54 ⇒ (6, 1) + 54 = 61
That gives us AC 31 for 32 damage.
AC 33 to confirm a crit for 105 (35 damage if no confirm)
Iterative AC 25 for 33 damage
Potential Finishing Cleave Crit, AC 33 to confirm for 105 damage (32 damage if no confirm)

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Gleam, since Glastor acted after you, bit of luck would only come into effect next turn.
Having higher ground, Ingrege lines up two perfect shots at the graven guardian he earlier injured. More of the wolf's outline start s to become obscure, but the creature still stands vigilant and ever ready to retaliate.
Gleam rages and swings his weapon wildly attempting to break free from the bones that bind him. One powerful smash is all it takes to break apart the cage.
Only Gleam's crit hit. First attack did not meet AC of the bone cage.
Glastor and Zarzuket support the party by doing some spellcasting.
The Bone column suddenly turns his attention towards Flyn instead and throws pieces of himself towards him and traps the elf in another bone like cage!
Range Touch vs Ingrge: 1d20 + 12 ⇒ (9) + 12 = 21
~~~
Combat Round 2
Conditions: Prayer
Wolf Guardian R-36
Gleam -14, Petronicus, Glastor, Ingrge - 30 (caged)
Bone Golem
Zarzuket, Morrighan

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Morrighan will grant her allies Outflank and Paired Opportunists with her raging song (performance will cost 2 rounds).
She'll then cast haste, move, hop down the ledge, and flank with Gleam. (This will provoke if the creature has reach. AC 20 while raging.)

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An earth elemental appears and attacks the big creature.
attack: 1d20 + 8 ⇒ (1) + 8 = 9
damage: 1d4 + 6 ⇒ (3) + 6 = 9
haste: 1d20 + 8 ⇒ (1) + 8 = 9
damage: 1d4 + 6 ⇒ (2) + 6 = 8
Zarzuket casts gird ally on Pip and the elemental.

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Glastor, seeing Ingrge caged, now casts liberating command as an immediate action!
Ingrge can take an immediate action to perform an escape artist check at +12 (which, added to his +11, prayer, and good hope, should be a 12+11+1+2=+26, if my maths don't fail me!
"In-grrr-gree! Get out of there!"

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Opps, thanks, sorry was a rough weekend at work, I think I made mistakes in like half my pbps.

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Ingrge will attempt to escape from his cage...
Escape Artist: 1d20 + 26 ⇒ (10) + 26 = 36
...and, if successful, he'll then fire at the red wolf...
To Hit: Dex+Base, Magic, Weapon Focus, PBS, Precise Shot, Deadeye Bowman, Point Blank Master, Deadly Aim, Rapid Shot
Damage: Strength, Magic, PBS, Deadly Aim
Longbow: 1d20 + 11 + 1 + 1 + 1 - 2 ⇒ (2) + 11 + 1 + 1 + 1 - 2 = 14
Magic/Cold Iron Damage: 1d8 + 2 + 1 + 1 + 4 ⇒ (2) + 2 + 1 + 1 + 4 = 10

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It's not Ingrge's turn yet (i.e. no standard action). You only get an immediate action from Glastor.

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What was Pip's flight path? Was the required fly check taken into consideration?
Morrighan takes a risk to get into a combat position, provoking the Bone golem to intervene. The construct swings his arms wide and knocks the human to injure her.
Slam: 1d20 + 14 ⇒ (15) + 14 = 29B: 2d6 + 4 ⇒ (2, 3) + 4 = 9
An earth elemental rises from the ground but is unable to penetrate the golem's defenses. Meanwhile, Ingrge is immediately able to escape from the carrion cage thanks to a little magical intervention from Glastor!
The rune like wolves continue to lash out at Gleam, but gleam proves stands firm in a defence position as he is no longer hindered by the bones that trapped him down earlier.
Force Jaw,Prayer: 1d20 + 10 - 1 ⇒ (6) + 10 - 1 = 15Force: 1d6 + 6 - 1 ⇒ (4) + 6 - 1 = 9
Force Jaw,Prayer: 1d20 + 10 - 1 ⇒ (5) + 10 - 1 = 14Force: 1d6 + 6 - 1 ⇒ (5) + 6 - 1 = 10
Force Jaw,Prayer: 1d20 + 10 - 1 ⇒ (12) + 10 - 1 = 21Force: 1d6 + 6 - 1 ⇒ (6) + 6 - 1 = 11
Force Jaw,Prayer: 1d20 + 10 - 1 ⇒ (18) + 10 - 1 = 27Force: 1d6 + 6 - 1 ⇒ (6) + 6 - 1 = 11
~~~
Combat Round 3
Conditions: Prayer
Wolf Guardian R-36
Gleam -25, Petronicus, Glastor, Ingrge - 30
Bone Golem
Zarzuket, Morrighan -9

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Glastor will again use bit of luck on Gleam. Get ‘em, big guy!”
lets crit fish!
He then pulls out his magical mithral starknife... dropping it, though it bounces ri back into his hand!

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In her battle fervor, Morrighan shrugs off the golem's attack. "You'll pay for that!"
Skaldic reminded: Don't forget good hope, haste, and the benefits of raging song (including Outflank and Paired Opportunists).
(A funny difference in PBP is that I feel like a good 50% of being a bard/skald in face-to-face is reminding people which buffs you are giving!)

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Sorry for the delay in posting this weekend. Very busy with family in town! Now back on track.
Taking advantage of his current position, Petronicus strikes at the distant (red) wolf-like creature, feeling the magical powers of the other Pathfinders coursing through him. (I'm pretty sure I'm not flanking or adjacent to an ally that's also threatening the red wolf, so no paired opportunist: Full attack 1 with guisarme (magical, slashing) w/Haste, Good Will, Prayer, and Inspired Rage -4 cover -2 PA: 1d20 + 13 - 4 ⇒ (11) + 13 - 4 = 20, Damage 1: 2d4 + 19 ⇒ (1, 4) + 19 = 24, Haste attack: 1d20 + 13 - 4 ⇒ (2) + 13 - 4 = 11, Damage 2: 2d4 + 19 ⇒ (2, 1) + 19 = 22)