Arnistolientar Popswicker

Glastor Gilderhoff III's page

331 posts. Organized Play character for Silbeg.


Full Name

Glastor Glitterhoff III

Race

| HP: 45/45| AC: 20 (12 tch, 19 Fl) | CMB: +3, CMD: 14 | F: +7, R: +3, W: +9; +2 vs. illusions | Init: +1 | Perc: +6 [low-light], SM: +8

Classes/Levels

| Speed 20 | Channel (positive) energy 9/9 (53d6, DC16) | Reroll: 1/1, Coin: 1/1, Pearl 1/1, Bit of Luck: 6/6, Agile Feet: 6/6| Active conditions:

Gender

Male CG Gnome Cleric of Desna 6

Size

S

Alignment

CG

Deity

Desna

Strength 10
Dexterity 12
Constitution 14
Intelligence 12
Wisdom 18
Charisma 16

About Glastor Gilderhoff III

Glastor Gilderhoff III
Male gnome cleric of Desna 6
CG Small humanoid (gnome)
Init +1; Senses low-light vision; Perception +6
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Defense
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AC 20, touch 12, flat-footed 19 (+7 armor, +1 Dex, +1 shield, +1 size)
hp 45 (6d8+12)
Fort +7, Ref +3, Will +9; +2 vs. illusions
Defensive Abilities defensive training
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee bouncy mithral starknife +1 +6 (1d3+1/×3) or
. . cold iron starknife +5 (1d3/×3)
Special Attacks channel positive energy 9/day (DC 16, 5d6), hatred
Spell-Like Abilities (CL 6th; concentration +9)
. . 1/day—dancing lights, ghost sound (DC 14), prestidigitation, speak with animals
Domain Spell-Like Abilities (CL 6th; concentration +10)
. . 7/day—bit of luck
Cleric Spells Prepared (CL 6th; concentration +10)
. . 3rd—communal delay poison[UC], fly[D], invisibility purge, prayer
. . 2nd—aid[D], calm emotions (DC 18), compassionate ally[UM] (DC 18), remove paralysis, lesser restoration
. . 1st—command (DC 17), forbid action[UM] (DC 15), liberating command[UC], longstrider[D], shield of faith
. . 0 (at will)—create water, detect magic, guidance, stabilize
. . D Domain spell; Domains Luck, Travel
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Statistics
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Str 10, Dex 12, Con 14, Int 12, Wis 18, Cha 16
Base Atk +4; CMB +3; CMD 14
Feats Blind-fight, Extra Channel, Peacemaker, Selective Channeling
Traits dangerously curious, exalted of the society
Skills Acrobatics -2 (-6 to jump), Appraise +5, Diplomacy +12, Heal +8, Knowledge (arcana) +5, Knowledge (history) +5, Knowledge (nobility) +5, Knowledge (planes) +5, Knowledge (religion) +9, Linguistics +6, Perception +6, Sense Motive +8, Spellcraft +5, Survival +4 (+6 to avoid becoming lost), Use Magic Device +12; Racial Modifiers +2 Perception
Languages Aklo, Celestial, Common, Draconic, Gnome, Sylvan, Tien
SQ agile feet (7/day), gnome magic, good fortune (1/day)
Combat Gear pearl of power (1st level), wand of bless (45 charges), wand of comprehend languages (49 charges), wand of cure light wounds (50 charges), wand of lucky number (50 charges), acid, alchemical grease[APG] (2), alchemist's fire, holy water, oil (2), vermin repellent[UE] (2); Other Gear +1 breastplate, greenwood light wooden shield, bouncy mithral starknife +1, cold iron starknife, incandescent blue sphere ioun stone, phylactery of positive channeling, wayfinder[ISWG], belt pouch, cold weather outfit, flask, masterwork backpack[APG], mug/tankard, silk rope (50 ft.), spell component pouch (2), sunrod, tattoo holy symbol of Desna[UE], tindertwig (2), trail rations (14), wrist sheath, spring loaded, wrist sheath, spring loaded, charitable donation (worth 60 gp), 2,639 gp, 2 sp, 5 cp
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Tracked Resources
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Acid - 0/1
Agile Feet (7/day) (Su) - 0/7
Alchemical grease - 0/2
Alchemist's fire - 0/1
Bit of Luck (7/day) (Sp) - 0/7
Bouncy Mithral Starknife +1 - 0/1
Cleric Channel Positive Energy 5d6 (9/day, DC 16) (Su) - 0/9
Cold iron starknife - 0/1
Dancing Lights (1/day) - 0/1
Ghost Sound (1/day) - 0/1
Good Fortune (1/day) (Ex) - 0/1
Holy water - 0/1
Pearl of power (1st level, 1/day) - 0/1
Prestidigitation (1/day) - 0/1
Speak with Animals (1/day) - 0/1
Sunrod - 0/1
Tindertwig - 0/2
Trail rations - 0/14
Vermin repellent - 0/2
Wand of bless (45 charges) - 0/45
Wand of comprehend languages (49 charges) - 0/49
Wand of cure light wounds (50 charges) - 0/50
Wand of lucky number (50 charges) - 0/50
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Special Abilities
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Agile Feet (7/day) (Su) For 1 rd, you ignore difficult terrain.
Bit of Luck (7/day) (Sp) Target takes the higher of 2d20 for a d20 roll.
Blind-Fight Re-roll misses because of concealment, other benefits.
Cleric Channel Positive Energy 5d6 (9/day, DC 16) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Luck) Granted Powers: You are infused with luck, and your mere presence can spread good fortune.
Cleric Domain (Travel) Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Gnome Magic Add 1 to the DCs of any saving throws to resist illusion spells cast.
Good Fortune (1/day) (Ex) As an immediate action, reroll a die before result is known. Must take 2nd roll.
Hatred +1 Gain a bonus to attack vs. goblinoid/reptilian humanoids.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Peacemaker +2 DC to spells you cast to ensure peace or force aggressive creatures to become peaceful.
Selective Channeling Exclude targets from the area of your Channel Energy.
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Plans:

Level 7 => Trailblazing Channel (1/day, those healed by his channel ignore difficult terrain for CHA bonus in minutes)

Ioun stones for CHA (8k each)

lesser Metamagic rod of extend (3k)

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