[SFS] GM Berggen's SFS-01-01: The Commencement

Game Master Berggen

A Starfinder Society Scenario for level 1-2 characters, played with SFS rules.



Park Map

For any questions / banter people might have, but don't want to disrupt the table with :)

Dataphiles

Male Feran Hunter Soldier 1: Spd:20, Init:0, EAC:12, KAC:15, SP:8/8, HP:11/11, RP:1/1, Fort:3, Ref:0, Will:4, Per:5, Lowlight

Updated my SP, I took 5 damage, so 3/8.


Park Map

V10LET will be dropping due to a busy IRL schedule. In universe, if you check your Starfinder HR Portal you might notice that Guidance has noted that V10LET has a schedule conflict and hopes to resume her commencement ceremony later.


Destiny | 1-01 |Guardian|Table 2 | On the Trail of History

I wanted to get the pulse of everyone here, GM and players included, as to how I am playing Morvruul. My intent is to play a cartoonish, buffoonish "villain"; one motivated by selfishness, but finding his schemes to be ineffective or unwittingly helpful to the Society. Sort of along the lines of this guy!

However, particularly as we are not playing face-to-face, I want to make sure that I don't cross any lines or impose on anyone's comfort levels.

I am aware that playing evil characters violates organized play rules, and that the character that I am attempting to play may be close to that line, at times. I also know that evil acts committed by characters can result in Infamy and, possibly, having the PC declared "dead". I accept that some of Morvruul's acts could be interpreted as warranting penalties (though I don't expect Morvruul's future actions to be any worse than those he has already taken in this scenario, although he may continue to have self-serving, scheming thoughts).

If my play-style of Morvruul is disruptive, uncomfortable, or rule-breaking, please let me know on this thread or via PM. Alternatively, if you want to keep it anonymous, please have the GM or a venture agent contact me and I will alter Morvruul accordingly.


Park Map

I'm personally enjoying Morvruul. I've been trying to provide the right level of foiling of schemes and letting him scheme. I'm curious to see what happens now that he has the data stick... I do hope he plans to give it to Historia-7, but merely doing a flavorful copy of the data doesn't run afoul of letting the table progress.


Park Map

Hi all, sorry for the lack of posts over the weekend. I didn't have my laptop with me due to some poor planning. Now, back to our regularly scheduled game :)

Exo-Guardians

Male Kish Soldier 1 | HP: 12/12 SP: 7/7 Res 3/3 | EAC 13 | KAC 14 | Fort +2 Ref +3 Will +4 | Init +3 | Percep +2

Just noticed that I'd never posted/dotted in here - so let me say that Morvruul has been great to play along with.

Posting might be spotty for a few days - my car broke down while running work errands for a trade show we need to be packed for tomorrow.

Things are busy.

Please bot Gardam hitting things as hard as he can as much as he can until I return - if necessary. Thanks!

Dataphiles

Male LN tempered pilgrim witchwyrd operative 4 | SP 20/20 HP 28/28 RP 4/4 | EAC 14; KAC 15 | Fort +0; Ref +6; Will +5 | Init: +4 | Perc: +9, SM: +10 | Speed 40ft | Active conditions: None.
Skills:
Bluff +14 (spy), Computers +11, Culture +12, Diplomacy +7, Disguise +12, Engineering +11, Intimidate +11, Mysticism +8, Perception +9, Piloting +11, rofession (Merchant) +14; Sleight of Hand +11

@ Gardam - Thank you for the encouragement! I appreciate the party and GM putting up with his antics and giving him fun rp to play off of (including "Morvruul's Kish henchman"!) A broken-down car can be a nightmare. I hope it all works out and that you have safe travels!


Park Map

Sorry for the lack of post today. Pretty busy day at work and next post from me is moderately involved.

Dataphiles

Male Feran Hunter Soldier 1: Spd:20, Init:0, EAC:12, KAC:15, SP:8/8, HP:11/11, RP:1/1, Fort:3, Ref:0, Will:4, Per:5, Lowlight

Gardam and Morvol has the best piloting with a +7. Add that to the our racers +2 and that is a +9 to pilot the racer, whoever wants to do this.

Gardam, what is a riducolous speed? Cause with that last successful check before you, that puts our racer to 70. You said get it high, then increase KAC/EAC. You could get it to 85 if you wanted with three successes or start increasing KAC/EAC. By the way, anything beyond 80 is not as useful unless you are increasing it to 100. Law of marginal utility applies.

Dataphiles

Female Dwarf Mechanic 1 | SP 7/7, HP 12/12, RP 3/3 | EAC 14, KAC 16 | Fort +3, Ref +3, Will +1 | Speed 20, Init +1 | Perc +5, SM +1 | Conditions: None

I am totally down for having a speed of 80 or 85. The more speed the better IMO.

Jelly's stats are abysmal for shooting and piloting, so I'd prefer she not be involved in the race, lol. It might be nice to get a KAC weapon (that someone other than Jelly would shoot) for variety. So speed 80 and 1 KAC gun?

Morvruul: I love the RP you're doing and I don't think it's been disruptive since you've been doing a good job of working with the party, even if it's an accident on Morvruul's part XD


Park Map

I will generate chronicle sheets & report by EOD tomorrow. I think people already rolled their day job checks in the recruitment thread, but feel free to do that now if you didn't, or I'll roll when I generate the sheet.

Exo-Guardians

Male Kish Soldier 1 | HP: 12/12 SP: 7/7 Res 3/3 | EAC 13 | KAC 14 | Fort +2 Ref +3 Will +4 | Init +3 | Percep +2

Thanks for an awesome game, GM Berggen! This was a great table!

Dataphiles

Male LN tempered pilgrim witchwyrd operative 4 | SP 20/20 HP 28/28 RP 4/4 | EAC 14; KAC 15 | Fort +0; Ref +6; Will +5 | Init: +4 | Perc: +9, SM: +10 | Speed 40ft | Active conditions: None.
Skills:
Bluff +14 (spy), Computers +11, Culture +12, Diplomacy +7, Disguise +12, Engineering +11, Intimidate +11, Mysticism +8, Perception +9, Piloting +11, rofession (Merchant) +14; Sleight of Hand +11

@ GM Berggen - Thanks for running! Loads of fun!

@ Gardam - Agreed. Great table!

Exo-Guardians

Male Elf Xenoarchaeologist Technomancer 1 LN Speed 30 Init +1; Senses low-light vision; Perception +3 EAC 12, KAC 13 ,SP 5/5 HP 9/9 RP 5/5 Fort +0; Ref +1; Will +3;
Skills:
Acrobatics +5, Computers +8 , Culture +8, Engineering +9 , Life Science +8, Mysticism +7, Physical Science +8, Piloting +5

Thank you everyone I had a lot of fun.
@ GM Berggen - Thanks for running I had a great time.


Park Map

Thanks again for playing everyone :)

Chronicle sheets should be available for at least a month:

Funfreemy

Nikon

Gardam

Morvruul: (I saw you mentioned a plan to potentially reroll the dayjob check, and I noticed your day job check on your character sheet was higher, so I did a reroll on this sheet, let me know if that works for you)

Please let me know if there are any problems with the chronicle sheets.

Dataphiles

Male LN tempered pilgrim witchwyrd operative 4 | SP 20/20 HP 28/28 RP 4/4 | EAC 14; KAC 15 | Fort +0; Ref +6; Will +5 | Init: +4 | Perc: +9, SM: +10 | Speed 40ft | Active conditions: None.
Skills:
Bluff +14 (spy), Computers +11, Culture +12, Diplomacy +7, Disguise +12, Engineering +11, Intimidate +11, Mysticism +8, Perception +9, Piloting +11, rofession (Merchant) +14; Sleight of Hand +11

@ GM Berggren - Chronicle looks good. Yes, the character sheet had it correct (with all modifiers added in) and the amount works for me. Thanks again!

@All - I look forward to sharing a table with each of you in the future!

Dataphiles

Male LN tempered pilgrim witchwyrd operative 4 | SP 20/20 HP 28/28 RP 4/4 | EAC 14; KAC 15 | Fort +0; Ref +6; Will +5 | Init: +4 | Perc: +9, SM: +10 | Speed 40ft | Active conditions: None.
Skills:
Bluff +14 (spy), Computers +11, Culture +12, Diplomacy +7, Disguise +12, Engineering +11, Intimidate +11, Mysticism +8, Perception +9, Piloting +11, rofession (Merchant) +14; Sleight of Hand +11

@ GM Berggren - Thanks again for the game. Would you mind marking this campaign inactive?

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