Peren Ambergross

Funfreemy Shinefloat's page

65 posts. Organized Play character for DoubleGold.


Full Name

Funfreemy Shinefloat

Race

Feran

Classes/Levels

Solar-Disciple Solarian 1: Spd:20, Init:0, EAC:12, KAC:15, SP:8/8, HP:11/11, RP:1/1, Fort:3, Ref:2, Will:2, Per:5, Lowlight

Gender

Male

Size

Small

Age

20

Alignment

CG

Deity

Desna

Location

Akiton

Languages

Common, Feran, Akitonian, Celestial

Strength 18
Dexterity 10
Constitution 12
Intelligence 12
Wisdom 11
Charisma 10

About Funfreemy Shinefloat

XP: 2
Fame: 4
Dataphiles Reputation: 4

Racial Abilities
Size and Type: Ferrans are Small humanoids with the
ferran subtype.
Low-Light Vision: Ferrans can see twice as far as
humans in conditions of dim light.
Momentum: A ferran deals an additional amount of
damage equal to its character level with its first
melee attack after it moves at least 10 feet in the
same round.
Radiation Resistant: Ferrans receive a +4 racial bonus
to saving throws against radiation effects.
Sturdy: Ferrans receive a +2 racial bonus to KAC
against attempts to bull rush or reposition them.
Proficiencies: Armor-light; Weapons-basic and advanced melee weapons and small arms

Theme and Class Abilities
Proficient with small arms, basic and advanced melee weapons and light armor. Added Heavy Armor.
Solar Manifestation: Solar Weapon
Skill Adept: Added Piloting and Survival
Theme Knowledge: Physical Science and Mysticism checks reduced by 5 to recall knowledge about the Sun and sun-focused regions. +1 to Perception.
Stellar Attunement: Gravitation--+1 to reflex save, fully attuned after three rounds. Photon--+1 to damage roll, fully attuned after three rounds.
Stellar Revelations: Supernova--Can deal 1d6 fire damage to all creatures within 10 feet of me as an action. Reflex saving throw halves.

Feats
Level 1: Heavy Armor Proficiency

Skills
Ranks: 4+int per level
Class Skills: Acrobatics, Athletics, Diplomacy, Intimidate, Mysticism, Perception, Physical Science, Piloting, Profession, Sense Motive, Stealth, Survival

1. Athletics: 1 rank, 4 str, 3 trained, 3 armor penalty: 5
2. Diplomacy: 1 rank, 0 cha, 3 trained: 4
3. Perception: 1 rank, 0 wis, 3 trained, 1 Theme: 5
4. Piloting: 1 rank, 0 dex, 3 trained: 4
5. Profession-Mathematician: 1 rank, 1 int, 3 trained, 4 clothing, 1 tools: 10

Equipment
1. Pulsecaster Pistol: 250 Credits (30 ft range, electric, nonlethal, 20 charges)
2. Shadow Chains Follower: 390 Credits (1d3 cold dmg, Analog, disarm, reach, trip)
3. Golemforced Plating Armor 1: 250 Credits (EAC+2, KAC+5, Armor Penalty 3, -10 to speed)
4. Professionals Tools and Professionals Clothing Mathematician: 25 Credits
5. 2 R2E Rations: 2 Credits
6. Industrial Backpack: 25 Credits
7. Credstick: 1567 Credits

Attacks:
1. Pulsecaster Pistol: 1 to hit vs EAC. 30 foot range. 1d4 electric damage. Nonlethal. 20 Charges
2. Shadow Chains Follower: 5 to hit vs EAC. Analog, disarm, reach, trip. 1d3+4 Cold dmg
3. Solarian Spear: +5 to hit vs KAC. 1d6+4 Piercing damage.