Peren Ambergross

Funfreemy Shinefloat's page

65 posts. Organized Play character for DoubleGold.

Full Name

Funfreemy Shinefloat




Solar-Disciple Solarian 1: Spd:20, Init:0, EAC:12, KAC:15, SP:8/8, HP:11/11, RP:1/1, Fort:3, Ref:2, Will:2, Per:5, Lowlight














Common, Feran, Akitonian, Celestial

Strength 18
Dexterity 10
Constitution 12
Intelligence 12
Wisdom 11
Charisma 10

About Funfreemy Shinefloat

XP: 2
Fame: 4
Dataphiles Reputation: 4

Racial Abilities
Size and Type: Ferrans are Small humanoids with the
ferran subtype.
Low-Light Vision: Ferrans can see twice as far as
humans in conditions of dim light.
Momentum: A ferran deals an additional amount of
damage equal to its character level with its first
melee attack after it moves at least 10 feet in the
same round.
Radiation Resistant: Ferrans receive a +4 racial bonus
to saving throws against radiation effects.
Sturdy: Ferrans receive a +2 racial bonus to KAC
against attempts to bull rush or reposition them.
Proficiencies: Armor-light; Weapons-basic and advanced melee weapons and small arms

Theme and Class Abilities
Proficient with small arms, basic and advanced melee weapons and light armor. Added Heavy Armor.
Solar Manifestation: Solar Weapon
Skill Adept: Added Piloting and Survival
Theme Knowledge: Physical Science and Mysticism checks reduced by 5 to recall knowledge about the Sun and sun-focused regions. +1 to Perception.
Stellar Attunement: Gravitation--+1 to reflex save, fully attuned after three rounds. Photon--+1 to damage roll, fully attuned after three rounds.
Stellar Revelations: Supernova--Can deal 1d6 fire damage to all creatures within 10 feet of me as an action. Reflex saving throw halves.

Level 1: Heavy Armor Proficiency

Ranks: 4+int per level
Class Skills: Acrobatics, Athletics, Diplomacy, Intimidate, Mysticism, Perception, Physical Science, Piloting, Profession, Sense Motive, Stealth, Survival

1. Athletics: 1 rank, 4 str, 3 trained, 3 armor penalty: 5
2. Diplomacy: 1 rank, 0 cha, 3 trained: 4
3. Perception: 1 rank, 0 wis, 3 trained, 1 Theme: 5
4. Piloting: 1 rank, 0 dex, 3 trained: 4
5. Profession-Mathematician: 1 rank, 1 int, 3 trained, 4 clothing, 1 tools: 10

1. Pulsecaster Pistol: 250 Credits (30 ft range, electric, nonlethal, 20 charges)
2. Shadow Chains Follower: 390 Credits (1d3 cold dmg, Analog, disarm, reach, trip)
3. Golemforced Plating Armor 1: 250 Credits (EAC+2, KAC+5, Armor Penalty 3, -10 to speed)
4. Professionals Tools and Professionals Clothing Mathematician: 25 Credits
5. 2 R2E Rations: 2 Credits
6. Industrial Backpack: 25 Credits
7. Credstick: 1567 Credits

1. Pulsecaster Pistol: 1 to hit vs EAC. 30 foot range. 1d4 electric damage. Nonlethal. 20 Charges
2. Shadow Chains Follower: 5 to hit vs EAC. Analog, disarm, reach, trip. 1d3+4 Cold dmg
3. Solarian Spear: +5 to hit vs KAC. 1d6+4 Piercing damage.