| Full Name |
Funfreemy Shinefloat |
| Race |
Feran |
| Classes/Levels |
Hunter Soldier 1: Spd:20, Init:0, EAC:12, KAC:15, SP:8/8, HP:11/11, RP:1/1, Fort:3, Ref:0, Will:4, Per:5, Lowlight |
| Gender |
Male |
| Size |
Small |
| Age |
20 |
| Special Abilities |
Solar Disciple |
| Alignment |
CG |
| Deity |
Desna |
| Location |
Akiton |
| Languages |
Common, Feran, Akitonian, Celestial |
| Strength |
18 |
| Dexterity |
10 |
| Constitution |
12 |
| Intelligence |
12 |
| Wisdom |
11 |
| Charisma |
10 |
About Funfreemy Shinefloat
XP: 2
All 4 Hirelings at basic level.
Dataphiles Reputation: 4
Racial Abilities
Size and Type: Ferrans are Small humanoids with the
ferran subtype.
Low-Light Vision: Ferrans can see twice as far as
humans in conditions of dim light.
Momentum: A ferran deals an additional amount of
damage equal to its character level with its first
melee attack after it moves at least 10 feet in the
same round.
Radiation Resistant: Ferrans receive a +4 racial bonus
to saving throws against radiation effects.
Sturdy: Ferrans receive a +2 racial bonus to KAC
against attempts to bull rush or reposition them.
Theme and Class Abilities
Proficient with small arms, basic and advanced melee weapons and light armor. Added Heavy Armor.
Solar Manifestation: Solar Weapon
Skill Adept: Added Piloting and Survival
Theme Knowledge: Physical Science and Mysticism checks reduced by 5 to recall knowledge about the Sun and sun-focused regions. +1 to Perception.
Stellar Attunement: Gravitation--+1 to reflex save, fully attuned after three rounds. Photon--+1 to damage roll, fully attuned after three rounds.
Stellar Revelations: Supernova--Can deal 1d6 fire damage to all creatures within 10 feet of me as an action. Reflex saving throw halves.
Feats
Level 1: Iron Will
Skills
The Soldier's class skills are Acrobatics (Dex), Athletics (Str), Engineering (Int), Intimidate (Cha), Medicine (Int), Piloting (Dex), Profession (Cha, Int, or Wis), Survival (Wis).
Skill Points at each Level: 4 + Int modifier.
1. Acrobatics: 1 Point, 0 Dex, 3 Trained: 4 Total
2. Athletics: 1 Point, 4 Str, 3 Trained: 8 Total
3. Perception: 1 Point, 0 wis, 1 Theme, 3 Trained: 5 total
4. Engineering: 1 Point, 1 Int, 3 Trained: 5 Total
5. Profession-Mathematician: 1 rank, 1 int, 3 trained, 4 clothing, 1 tools: 10
6. Survival: 1 Rank, 0 wis, 3 trained: 4 Total
Equipment
1. Pulsecaster Pistol: 250 Credits (30 ft range, electric, nonlethal, 20 charges)
2. Shadow Chains Follower: 390 Credits (1d3 cold dmg, Analog, disarm, reach, trip)
3. Golemforced Plating Armor 1: 250 Credits (EAC+2, KAC+5, Armor Penalty 3, -10 to speed)
4. Professionals Tools and Professionals Clothing Mathematician: 25 Credits
5. 2 R2E Rations: 2 Credits
6. Industrial Backpack: 25 Credits
7. Credstick: 1567 Credits
Attacks:
1. Pulsecaster Pistol: 1 to hit vs EAC. 30 foot range. 1d4 electric damage. Nonlethal. 20 Charges
2. Shadow Chains Follower: 5 to hit vs EAC. Analog, disarm, reach, trip. 1d3+4 Cold dmg