Size and Type: Ferrans are Small humanoids with the
Low-Light Vision: Ferrans can see twice as far as
humans in conditions of dim light.
Momentum: A ferran deals an additional amount of
damage equal to its character level with its first
melee attack after it moves at least 10 feet in the
Radiation Resistant: Ferrans receive a +4 racial bonus
to saving throws against radiation effects.
Sturdy: Ferrans receive a +2 racial bonus to KAC
against attempts to bull rush or reposition them.
Proficiencies: Armor-light; Weapons-basic and advanced melee weapons and small arms
Theme and Class Abilities
Proficient with small arms, basic and advanced melee weapons and light armor. Added Heavy Armor.
Solar Manifestation: Solar Weapon
Skill Adept: Added Piloting and Survival
Theme Knowledge: Physical Science and Mysticism checks reduced by 5 to recall knowledge about the Sun and sun-focused regions. +1 to Perception.
Stellar Attunement: Gravitation--+1 to reflex save, fully attuned after three rounds. Photon--+1 to damage roll, fully attuned after three rounds.
Stellar Revelations: Supernova--Can deal 1d6 fire damage to all creatures within 10 feet of me as an action. Reflex saving throw halves.
Level 1: Heavy Armor Proficiency
Ranks: 4+int per level
Class Skills: Acrobatics, Athletics, Diplomacy, Intimidate, Mysticism, Perception, Physical Science, Piloting, Profession, Sense Motive, Stealth, Survival
1. Pulsecaster Pistol: 1 to hit vs EAC. 30 foot range. 1d4 electric damage. Nonlethal. 20 Charges
2. Shadow Chains Follower: 5 to hit vs EAC. Analog, disarm, reach, trip. 1d3+4 Cold dmg
3. Solarian Spear: +5 to hit vs KAC. 1d6+4 Piercing damage.