GM JaceDK |
Thanks for the feedback, guys. Elduin posted before Christmas that he had to take a break, which seems to be permanent. Silas is still on board, but the player is often busy IRL, as he runs a business. Right now, I’m willing to wait a bit to get everyone caught up, but feel free to post thoughts and suggestions in the discussion thread. I’d like to keep this game alive till the end.
GM JaceDK |
If I recall correctly, we have a lurker interested in joining. This might be your moment, if you are still there. In the mean time, I’ll bot as needed. Stochelo and Grumbles, feel free to post actions.
GM JaceDK |
Here's a link to the map from the previous round. Silas has levitated up to join Clayton (hovering above him, I presume). The rest of you are below in the passages, with very limited view of what goes on upstairs.
Protective armor - round 1
Map top floor - everyone below are just clumped together in the passages around the stair
Georghu "Grumbles" Dobre |
I was hoping he'd draw them down buuuut....
Grumbles climbs up after previously waiting for his ally to slide down the ladder to join his allies.
He moves next to Clayton and seeks to distract the armour.
Help action to give Clayton AC while I re-read the situation.
GM JaceDK |
I was hoping he'd draw them down buuuut....
They are massive suits of plate metal armor. I suspect they don’t do ladders all that well.
Action to Clayton, then the armor
Clayton Stenos |
Action was on the previous page actually. Flurry with Combat Expertise -2. Unless it's a different round now in which case I'll do the same. I'm on mobile and I'll post up after work.
Georghu "Grumbles" Dobre |
They are massive suits of plate metal armor. I suspect they don’t do ladders all that well.
Lol - we could have avoided the fight but maybe we need pass thru here...
GM JaceDK |
GM JaceDK wrote:Lol - we could have avoided the fight but maybe we need pass thru here...
They are massive suits of plate metal armor. I suspect they don’t do ladders all that well.
Maybe...You have found at least one other ladder leading up, close to the secret entrance to the store room.
Clayton Stenos |
In case I need to post up additional actions. Finally back from work and at a computer.
Slamming his fists into the armor he gets frustrated at their hardness. "Dammit all! These things are tough!"
Flurry, CE: 1d20 + 4 ⇒ (17) + 4 = 21
Flurry, CE: 1d20 + 4 ⇒ (1) + 4 = 5
Damage 1: 1d6 + 3 ⇒ (3) + 3 = 6
Damage 2: 1d6 + 3 ⇒ (6) + 3 = 9
He shifts around a bit in a defensive manner trying to move into a position where he can flank them with one of his allies.
+2 AC
GM JaceDK |
Again, both animated armors attempt to strike Clayton with their gauntlets. This time with greater success.
Armor #1 slam attack: 1d20 + 5 ⇒ (18) + 5 = 23
Armor #1 damage: 1d6 + 3 ⇒ (4) + 3 = 7
Armor #2 slam attack: 1d20 + 5 ⇒ (20) + 5 = 25
Armor #2 damage: 1d6 + 3 ⇒ (4) + 3 = 7
Armor #2 crit confirm: 1d20 + 5 ⇒ (16) + 5 = 21
Armor #2 damage: 1d6 + 3 ⇒ (6) + 3 = 9
Clayton, you still don't do any damage. Bet you like that defensive pose, though. Rest of the party are up
Georghu "Grumbles" Dobre |
Again, both animated armors attempt to strike Clayton with their gauntlets. This time with greater success.
[dice=Armor #1 slam attack]1d20+5
[dice=Armor #1 damage]1d6+3[dice=Armor #2 slam attack]1d20+5
[dice=Armor #2 damage]1d6+3[dice=Armor #2 crit confirm]1d20+5
[dice=Armor #2 damage]1d6+3Clayton, you still don't do any damage. Bet you like that defensive pose, though. Rest of the party are up
Me giving him aid another +2 AC was a good thing... I was debating what to do. Looks like it paid off too
GM JaceDK |
Are we up again? You said Rest of the Party so I assumed it did not include me.
Well, technically you also get to act again before the armors. But since you just took your turn, I would think it natural for everyone else to post their actions before you.
Silαs |
Round 2 Init 10
This might be a mistake. Perhaps we should retreat and try the other ladder up?
Looking around the tiny room, Silas notes the lack of obvious doors on this level (?) and has another thought.
If we can find a hidden door, maybe we can release these two on the hobgoblins, he says as he scans the walls...
perception: 1d20 + 4 ⇒ (17) + 4 = 21
Readied action to vanish should Silas be targeted for attack.
GM JaceDK |
Silas spots a door in the south wall, just behind the two suits of armor. Like the doors below, it appears to have been designed to be hidden on the outside, but not within the system of hidden rooms and passages.
GM JaceDK |
Nudge. I believe some of you still need to act before the armors are up again. Silas can certainly react to the result of his perception check.
GM JaceDK |
Even as more of the group pile into the cramped space, with no-one else attacking them, the armors press their attacks on Clayton.
Armor #1 slam attack: 1d20 + 5 ⇒ (14) + 5 = 19
Armor #1 damage: 1d6 + 3 ⇒ (5) + 3 = 8
Armor #2 slam attack: 1d20 + 5 ⇒ (8) + 5 = 13
Armor #2 damage: 1d6 + 3 ⇒ (6) + 3 = 9
Back to you...time to get creative with these juggernauts
Clayton Stenos |
"Do we have a way to trap them?"
He attempts to slip behind them and find a weak spot in their armor.
Acrobatics: 1d20 + 2 ⇒ (18) + 2 = 20 Moving to Flank, trying to avoid AoO
Flank Attack: 1d20 + 8 + 2 ⇒ (7) + 8 + 2 = 17
Damage: 1d6 + 3 + 2d6 ⇒ (6) + 3 + (2, 2) = 13
"Or else we better move out of here! Is there any magic in this room holding them to this place?"
GM JaceDK |
Clayton has no trouble slipping past the animated armors and feels a small measure of satisfaction to see one of his well-placed punches finally make a minor dent in the steel plate.
Meanwhile, Stochelo has less success with his electrical spell, managing only to blackening large parts of the armor, but doing no apparent damage.
Post edited - note to self, check rules for energy attacks and objects before posting
Energy attacks deal half damage to most objects. Divide the damage by 2 before applying the object’s hardness. Some energy types might be particularly effective against certain objects, subject to GM discretion. For example, fire might do full damage against parchment, cloth, and other objects that burn easily. Sonic might do full damage against glass and crystal objects.
Clayton Stenos |
Can we get a reassessment of the room? So there is a trapdoor leading back down, are there any other doors? I just need to remember what options we have.
GM JaceDK |
Elduin is still below and Silas is levitating. Silas spotted a door that you suspect is hidden from view on the other side (in the south wall, marked with an "S". You have made quite a lot of noise at this point.
GM JaceDK |
if I look up, can I see everyone including the enemy?
Yes, and you can stand in the same square as Silas, since he’s levitating.
Clayton Stenos |
"Grumbles is right. If there is a door let them loose!" His fists uselessly strike at the armor, "I can keep their attention for a bit, but if we let them loose they might cause more damage than anything we could do!"
Or at least draw out the dangerous mages.
GM JaceDK |
Clayton, you’re right next to the door and it’s not concealed from this side.
GM JaceDK |
To expedite. When my turn comes around I will be opening the door then dashing through them, even if I need to take a hit.
Gotcha - let me get an updated map ready, and I'll move us along.
GM JaceDK |
All right, I finally achieved the magical trifecta of free time, enough energy and my laptop not being claimed by one of the younglings. Thank you so much for your patience.
Protective armor - round 4
UPDATED MAP
Reaching past one of the animated armors, Clayton flips the latch on the hidden door and shoves it open. Immediately, angry goblin voices cry out in alarm and a pair of arrows fly into the room, bouncing off the armor now standing in the open doorway.
Through the door, Clayton can see into what appears to be a rampart over the main gate. A large iron grate has been installed in the center of the tiles near a large cauldron placed over a fire pit. No fire is currently burning. On either side of the grate are a pair of trap doors leading down, while a set of solid double doors lead down.
Three hobgoblin archers are in the room, all of which reach for fresh arrows. The two armors turn to face the source of the ranged attacks.
Initiative
Grumbles: 26
Animated armor:18
Elduin: 17
Stochelo: 13
Silas: 10
Clayton: 4
Hobgoblin soldiers: 4
Bolded to act