GM supervillan's #10-13 Fragments of Antiquity [Outpost II] (Inactive)

Game Master supervillan

low tier

Maps and Slides


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The Waking Rune

For all OOC chit-chat.

Please leave all the usual details here...

Player name
Character name
Character PFS number
Faction
Day job roll

Sovereign Court

Resources:
Animal Focus: 4/6; Spells: 1st 4/5, 2nd 3/4
HP44/45, AC 22/T 10/F 22, Init +0, Perc +11 (See in Darkness), Fort +6, Ref +5, Will +4, CMB +9/19, Speed 30
Active:
Bull Aspect (+2 str)

Player name: Scott Gustafson
Character name: Dresden
Character PFS number: 126926-5
Faction: Sovereign Court
Day job roll: Profession (butcher): 1d20 + 6 ⇒ (16) + 6 = 22
Normal speed.

The Exchange

Human Pact Wizard 7| AC15 T15 F14 | HP 44/44 | CMD:13 | F:+6 R:+6 W:+8 | Init:+3 | Perception: +3 | Spells: 4th-2/3 3rd-1/4 2nd-4/6 1st-3/6, Shift: 8/9 | Active Effects: Ablative Barrier, Mage Armor. Message, spider climb, tattoo (medium air elemental 8 rnds)

Dotting. Will add the details soon.

The Exchange

Human Pact Wizard 7| AC15 T15 F14 | HP 44/44 | CMD:13 | F:+6 R:+6 W:+8 | Init:+3 | Perception: +3 | Spells: 4th-2/3 3rd-1/4 2nd-4/6 1st-3/6, Shift: 8/9 | Active Effects: Ablative Barrier, Mage Armor. Message, spider climb, tattoo (medium air elemental 8 rnds)

Player name: Ward Davis / GM Livgin
Character name: Trade Prince Val Covan (Val)
Character PFS number: 156828-11
Faction: Exchange
Day job roll: Information Broker: 1d20 + 20 ⇒ (10) + 20 = 30 75g
Progression speed: Normal

The Exchange

Human Pact Wizard 7| AC15 T15 F14 | HP 44/44 | CMD:13 | F:+6 R:+6 W:+8 | Init:+3 | Perception: +3 | Spells: 4th-2/3 3rd-1/4 2nd-4/6 1st-3/6, Shift: 8/9 | Active Effects: Ablative Barrier, Mage Armor. Message, spider climb, tattoo (medium air elemental 8 rnds)

This character has ended up in another game. Is it ok if I switch it out with a different 5-7?


The Waking Rune

No problem at all.

Grand Lodge

Male Elf CG Sniper 8th / Slayer 2nd / Ranger 2| HP:98/100 | AC:27 T:18 FF:19| CMB:12 CMD:29 | Saves F:+13 R:+23 W:+7 (+2 vs enchantments) | Init:+14 | Per: +24

Player Name: Otha
Character Name: Daedîn
PFS#: 239913-6
Faction: Grand Lodge
Day Job: N/A
Progression Speed: Normal

Hey GM supervillan! Looks like you get a double dose of my characters during Outpost...

Grand Lodge

I need to finish some scenarios then I will decide which character will I play.

Scarab Sages

Human Scarred Rager 2 / Two Handed Fighter 3 / Living Monolith 1| AC17 T7 F17 | HP 69/81 | CMD:21 | F:+14 R:+2 W:+8 | Init:+-1 | Perception: +0 | Ka Stone 3/3, Rage: 15/15 | Active Effects: bless, fatigued, rage ,-

Player name: Ward Davis / GM Livgin
Character name: Kett
Character PFS number: 156828-13
Faction: Scarab Sage
Day job roll: N/A
Progression speed: Normal

Checking in.

Silver Crusade

Male Assimar Pal 6 HP 64 | AC 25; Touch 12; FF 24 | F +11; R +7; W +9 | CMB +12; CMD 23 | Speed 20 ft | Init +1 | Perc +0 | Stealth: -4 Paladin 6

Player Name: qstor
Character Name: Dermot
PFS ID#: 2072-32
Faction: Silver Crusade
Day Job Roll: NA
Normal or Slow Progression: Normal

Grand Lodge

Male Gnome Inquis 7| HP 47 | AC 24; Tch 13; FF 23 | F +6; R +4; W +10 | CMB +5; CMD 17 | Speed 15 ft | Init +6 | Stealth +1 | Perc +17 Inquisitor 7

I'm going to use this PC instead

Player Name: qstor
Character Name: Deldri
PFS ID#: 2072-44
Faction: Grand Lodge
Day Job Roll: NA
Normal or Slow Progression: Normal

Silver Crusade

Male|Paladin 8|hp 74/74|AC:26(28) T:12(14) FF:25(27)|CMB+13,CMD24|Fort+12, Ref+9,Will+12|Init:+1, Perc:+0| conditions:none |7 of 9 layhands used|deflection bonus of +3 Human Paladin 8

Player name: Wydroe
Character name: Orst Tilboar
PFS#: 165069-7
Faction: Silver Crusade
Normal Progression
day job, profession Barrister: 1d20 + 4 ⇒ (9) + 4 = 13
Can we make purchases?
If allowed:
+1 light steel quickdraw shield (1,209 gp)
Potion of remove blindness (300 gp)
Potion of bull strength (300 gp)
scroll of magic weapon (25 gp)
scroll of endure elements (25 gp)
cloak of resistance +1 (1,000 gp)


The Waking Rune

You are free to make purchases in between scenarios Orst.

This game is due to start March 11 (but everyone is welcome to discuss combat tactics and so forth here beforehand if they wish).

Grand Lodge

Male N Human Samurai (Sword Saint) 6 | HP 52/52| AC 21 T 12 FF 19 | CMB +11, CMD 23 | F: +7, R: +5, W: +3 | Init: +4 | Perc: +5, SM: +4 | Speed 20ft | Active conditions: Sickened. | Challenge 2/2; resolve 3/3

Player name: neodam
Character name: Naruhito Ichimonji
Character PFS number: 137484-11
Faction: Grand Lodge
Day job roll: no day job


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The Waking Rune

For those I have not yet GM'd, I've a couple of bits of advice:

I like to run a fast-moving game, by pbp standards. At least one post per day. If you think you can't manage that minimum please let me know. I understand that real life gets in the way of gaming, and as a new dad I may find that I have days that I struggle too!

If you haven't already done so, please put a Bot Me spoiler in your profile with basic instructions for combat. I will bot you or delay you if you haven't posted within 24 hours of your turn coming up in a fight.

We should begin on Monday - provided the scenario arrives! At least, this being pbp, I know I'll be able to read it thoroughly before anything untoward should happen :)


The Waking Rune

Scenario has arrived :)

We will begin on Monday.

By the way, have any of these characters adventured in the Hao Jin Tapestry before?

Grand Lodge

Male Elf CG Sniper 8th / Slayer 2nd / Ranger 2| HP:98/100 | AC:27 T:18 FF:19| CMB:12 CMD:29 | Saves F:+13 R:+23 W:+7 (+2 vs enchantments) | Init:+14 | Per: +24

Daedîn has not adventured in the Tapestry previously...


The Waking Rune

I have now read and prepped the scenario. A link to Google Slides for this adventure is in my header, and at the top of the page.

To run this scenario effectively in pbp I will need to make some rolls behind the GM screen for you. These will mainly be skills like perception and sense motive. If you have reroll abilities or boons please let me know in advance if you would want to use them on perception or sense motive rolls, and if so what result on the die would cause you to choose to reroll?

I know rerolls are more often used on attack rolls and saving throws, but I want to make sure that you still have opportunities to use them rolls that I have to make for you where it is feasible.

Naruhito, I assume from your name and character class that you are from the Dragon Empires and speak Tien? You don't list Tien in your languages. Any human character that originates in the Tian nations gets Tien as a free language, as do the nonhuman races typical to the region. (See Season 10 Guide, page 26).

Sovereign Court

Resources:
Animal Focus: 4/6; Spells: 1st 4/5, 2nd 3/4
HP44/45, AC 22/T 10/F 22, Init +0, Perc +11 (See in Darkness), Fort +6, Ref +5, Will +4, CMB +9/19, Speed 30
Active:
Bull Aspect (+2 str)

I'll get a BotMe section added shortly. I don't think this character has been to the tapestry based on the scenario names he's completed.

A little intro.

Dresden is a melee hunter that likes to get up close to his enemy with his companion wolf Murphy and trip the enemy. They will generally try to get flanking positions to take advantage of Outflank and Tandem Trip to get the enemy on the ground. When we are not in combat, we are almost always adjacent to one another so we can use Paired Opportunists.

Murphy is generally the one to rush into battle first and get the far flanking position then I would move up/charge for the flank. I try to resolve Murphy's attacks and actions before mine.

Edit: BotMe added.


The Waking Rune

I run animal companions on their own initiative counts - whilst I do use block initiative in pbp, a companion creature's actions do need to resolve distinct from the PC's actions.

I have a number of 'pet' using PCs myself. I like to use an alias for the companion creature, and post its actions using the alias. You don't have to do it that way, but I think it makes posts a bit 'cleaner' and easier to read.

btw, thanks for a comprehensive Bot Me Dresden!

Scarab Sages

Human Scarred Rager 2 / Two Handed Fighter 3 / Living Monolith 1| AC17 T7 F17 | HP 69/81 | CMD:21 | F:+14 R:+2 W:+8 | Init:+-1 | Perception: +0 | Ka Stone 3/3, Rage: 15/15 | Active Effects: bless, fatigued, rage ,-

Kett has played #3-21 The Temple of Empyreal Enlightenment.

Sovereign Court

Resources:
Animal Focus: 4/6; Spells: 1st 4/5, 2nd 3/4
HP44/45, AC 22/T 10/F 22, Init +0, Perc +11 (See in Darkness), Fort +6, Ref +5, Will +4, CMB +9/19, Speed 30
Active:
Bull Aspect (+2 str)

Happy to make another Alias for pet, we will most likely delay then until the other can act so we act next to each other.


1 person marked this as a favorite.
Resources:
Skirmisher Tricks 4/4
HP 49/51, AC 25/T 13/F 22, Init +3, Perc +6 (scent), Fort +8, Ref +8, Will +3, CMB +7/20, Speed 50'
Active:
Protection from Energy (fire, 72hp, 60 minutes); Animal Aspect Bull (+2 Str)

wolf wolf wolf

Grand Lodge

Male N Human Samurai (Sword Saint) 6 | HP 52/52| AC 21 T 12 FF 19 | CMB +11, CMD 23 | F: +7, R: +5, W: +3 | Init: +4 | Perc: +5, SM: +4 | Speed 20ft | Active conditions: Sickened. | Challenge 2/2; resolve 3/3

BotMe added

Silver Crusade

Male|Paladin 8|hp 74/74|AC:26(28) T:12(14) FF:25(27)|CMB+13,CMD24|Fort+12, Ref+9,Will+12|Init:+1, Perc:+0| conditions:none |7 of 9 layhands used|deflection bonus of +3 Human Paladin 8

Bot Orst instructions added in profile.


The Waking Rune

Deldri I've made a token for your riding dog, but will most likely only use it if you dismount. I don't see any ranks in Handle Animal or Ride on your sheet, so I assume you normally dismount in combat?

Grand Lodge

Male Gnome Inquis 7| HP 47 | AC 24; Tch 13; FF 23 | F +6; R +4; W +10 | CMB +5; CMD 17 | Speed 15 ft | Init +6 | Stealth +1 | Perc +17 Inquisitor 7
GM supervillan wrote:
Deldri I've made a token for your riding dog, but will most likely only use it if you dismount. I don't see any ranks in Handle Animal or Ride on your sheet, so I assume you normally dismount in combat?

Yeah...I won't bring it in the library.

Scarab Sages

Human Scarred Rager 2 / Two Handed Fighter 3 / Living Monolith 1| AC17 T7 F17 | HP 69/81 | CMD:21 | F:+14 R:+2 W:+8 | Init:+-1 | Perception: +0 | Ka Stone 3/3, Rage: 15/15 | Active Effects: bless, fatigued, rage ,-

GM supervillan; Kett is using the Taiaha which is a double weapon. If one end of it (in this case the spear end) gets broken, will you rule that the other end takes penalties?


The Waking Rune

Kett, no - my view is that a double weapon is for nearly all purposes treated as two weapons. Obvious exceptions being an effect that steals or outright destroys an object.

Cool weapon by the way - it looks like if you have a Taiaha sized for you then you can wield it in one hand and use both ends that way, which would certainly make it worth an exotic weapon proficiency.

Scarab Sages

Human Scarred Rager 2 / Two Handed Fighter 3 / Living Monolith 1| AC17 T7 F17 | HP 69/81 | CMD:21 | F:+14 R:+2 W:+8 | Init:+-1 | Perception: +0 | Ka Stone 3/3, Rage: 15/15 | Active Effects: bless, fatigued, rage ,-

Ya, as the only one handed double weapon it is an odd one for sure.

Sovereign Court

Resources:
Animal Focus: 4/6; Spells: 1st 4/5, 2nd 3/4
HP44/45, AC 22/T 10/F 22, Init +0, Perc +11 (See in Darkness), Fort +6, Ref +5, Will +4, CMB +9/19, Speed 30
Active:
Bull Aspect (+2 str)

I am driving for the next two days heading to AdeptiCon. I'll be at the Con in classes painting minis all day for five days, then another two days of driving back. Just so you know, my postings will be a little interrupted but I will try to catch up at least once a day (probably at night).

Grand Lodge

Male Elf CG Sniper 8th / Slayer 2nd / Ranger 2| HP:98/100 | AC:27 T:18 FF:19| CMB:12 CMD:29 | Saves F:+13 R:+23 W:+7 (+2 vs enchantments) | Init:+14 | Per: +24

Think Daedîn's pretty much screwed...with orange's move, guess I'd need to roll two Acrobatic rolls to escape as I'd need to go through both red and orange now, correct? As they have high CMDs and going through 'em only makes it higher, can't risk two AoOs after getting hammered the past two rounds...guess I'll just be going Total Defense for the rest of this encounter and hope the GM's dice cool down...

Is going back through the mirror a possibility?


The Waking Rune

You can't enter the mirror fragments - but you could voluntarily fail your Will save if a librarian pushes you into a mirror.

And you can always step into your own wake and leave the Tapestry (a 5' step suffices).

So who's carrying the Bag of Holding?

Scarab Sages

Human Scarred Rager 2 / Two Handed Fighter 3 / Living Monolith 1| AC17 T7 F17 | HP 69/81 | CMD:21 | F:+14 R:+2 W:+8 | Init:+-1 | Perception: +0 | Ka Stone 3/3, Rage: 15/15 | Active Effects: bless, fatigued, rage ,-

It is always the investigation scenarios with the roughest fights...

Im trying to think of a way to talk these things down but am coming up with nothing.


The Waking Rune

They're a fascinating baddie. Unassuming-looking, but with cool and surprising powers. They're one of those creatures I've never really looked at before.

Grand Lodge

Male Elf CG Sniper 8th / Slayer 2nd / Ranger 2| HP:98/100 | AC:27 T:18 FF:19| CMB:12 CMD:29 | Saves F:+13 R:+23 W:+7 (+2 vs enchantments) | Init:+14 | Per: +24

Just a head's up. I'll be on a cruise for a week starting this Saturday so my posting will be spotty at best; please bot me if I'm holding things up. Three of the places we're porting, I'm supposed to have coverage so, hopefully, I should be able to post several times but there's no guarantee...

Grand Lodge

Male Gnome Inquis 7| HP 47 | AC 24; Tch 13; FF 23 | F +6; R +4; W +10 | CMB +5; CMD 17 | Speed 15 ft | Init +6 | Stealth +1 | Perc +17 Inquisitor 7

I'm going to be running PFS at a convention all weekend please bot me as needed.

Silver Crusade

Male|Paladin 8|hp 74/74|AC:26(28) T:12(14) FF:25(27)|CMB+13,CMD24|Fort+12, Ref+9,Will+12|Init:+1, Perc:+0| conditions:none |7 of 9 layhands used|deflection bonus of +3 Human Paladin 8

Camping with Boy Scouts. Please bot Orst as necessary.


The Waking Rune

There's no great rush for this next bit - you'll just decide whether you want to use any Bag of Holding re-rolls. If you haven't used them up by the end of the weekend I'll ask if you are done on Monday.


The Waking Rune

Sorry for the lack of updates yesterday - gameplay post incoming...


The Waking Rune

The scenario is now concluded - though i will leave the campaign thread open for a while for RP.

I hope that you enjoyed the game; I shall probably go and leave a review of the scenario. It has a lot of good points, but from a GM's perspective a few editing problems, and the ending is something of an anticlimax I think.

Oh, and now is a good time for you to make your Boon rolls. Roll 1d20, if you get a 19 or a 20 then also roll 1d4 and pm me your email address so that you can get your boon from the VOs.

gm boon?: 1d20 ⇒ 9

Silver Crusade

Male|Paladin 8|hp 74/74|AC:26(28) T:12(14) FF:25(27)|CMB+13,CMD24|Fort+12, Ref+9,Will+12|Init:+1, Perc:+0| conditions:none |7 of 9 layhands used|deflection bonus of +3 Human Paladin 8

boon roll: 1d20 ⇒ 3
other dice: 1d4 ⇒ 3

Orst will need to purchase a restoration spell to get his drained constitution point back. I am not sure how much the spell casting services are for this.

Scarab Sages

Human Scarred Rager 2 / Two Handed Fighter 3 / Living Monolith 1| AC17 T7 F17 | HP 69/81 | CMD:21 | F:+14 R:+2 W:+8 | Init:+-1 | Perception: +0 | Ka Stone 3/3, Rage: 15/15 | Active Effects: bless, fatigued, rage ,-

boon: 1d20 ⇒ 8

It was a pleasure to play with everyone at this table. Thanks for running this game GM supervillan.


The Waking Rune
Orst Tilboar wrote:
Orst will need to purchase a restoration spell to get his drained constitution point back. I am not sure how much the spell casting services are for this.

A restoration spell costs 2PP or 380gp; tell me which you prefer to pay and I will mark it on your chronicle sheet. You may use the gold gained from the chronicle sheet to meet this cost. As a single point of CON drain does not make your character unplayable you may also elect not to clear the condition, which I would also need to mark on your chronicle sheet.

Daedin will need to make a similar choice.

Sovereign Court

Resources:
Animal Focus: 4/6; Spells: 1st 4/5, 2nd 3/4
HP44/45, AC 22/T 10/F 22, Init +0, Perc +11 (See in Darkness), Fort +6, Ref +5, Will +4, CMB +9/19, Speed 30
Active:
Bull Aspect (+2 str)

Was it drain or damage? I can cast lesser restoration up to 4 times to clear damage if it helps.

boon?: 1d20 ⇒ 12

Thanks for running the game.

Silver Crusade

Male|Paladin 8|hp 74/74|AC:26(28) T:12(14) FF:25(27)|CMB+13,CMD24|Fort+12, Ref+9,Will+12|Init:+1, Perc:+0| conditions:none |7 of 9 layhands used|deflection bonus of +3 Human Paladin 8

380 gold for the spell to clear the drained constitution would be my preference.

Thanks for running this, Supervillan. I had a blast. I enjoyed the scenario, but I beat groups without rogues will complain about the traps. Even those with rogues still might complain. Oh, well. I think we had a great group too. Hope to see you all on the boards in the future.

Thanks again.

Grand Lodge

Male N Human Samurai (Sword Saint) 6 | HP 52/52| AC 21 T 12 FF 19 | CMB +11, CMD 23 | F: +7, R: +5, W: +3 | Init: +4 | Perc: +5, SM: +4 | Speed 20ft | Active conditions: Sickened. | Challenge 2/2; resolve 3/3

boon: 1d20 ⇒ 19
1d4: 1d4 ⇒ 3

GM thank you for running, and guys thank you for great game.

Grand Lodge

Male Gnome Inquis 7| HP 47 | AC 24; Tch 13; FF 23 | F +6; R +4; W +10 | CMB +5; CMD 17 | Speed 15 ft | Init +6 | Stealth +1 | Perc +17 Inquisitor 7

I can cast from a scroll.

boon: 1d20 ⇒ 20

thanks for running this was fun!

Scarab Sages

Human Scarred Rager 2 / Two Handed Fighter 3 / Living Monolith 1| AC17 T7 F17 | HP 69/81 | CMD:21 | F:+14 R:+2 W:+8 | Init:+-1 | Perception: +0 | Ka Stone 3/3, Rage: 15/15 | Active Effects: bless, fatigued, rage ,-

I'm looking at the next sign up with this character, do you think chronicles will be ready before Monday?


The Waking Rune

I think I should have chronicles done by end of Sunday, Kett. (Daedin may have to wait a little if he isn't back from hols yet, since I'll need to know what he wants to do with his CON drain.)

Deldri, a scroll of Restoration costs more than paying for the casting, so unless someone is carrying such a scroll already Orst and Daedin will be better off purchasing the spellcasting service. Also Deldri, you won a boon so please roll a d4!

Dresden, both Orst and Daedin suffered CON drain. Kett suffered one point of CON damage but will recover that naturally.

I agree about rogues and this scenario, you definitely benefitted from having Daedin around. Of course, when there is one dedicated trapfinder/disabler in a party that character takes on a lot of the risk, as Daedin discovered!

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