HP 49/51, AC 25/T 13/F 22, Init +3, Perc +6 (scent), Fort +8, Ref +8, Will +3, CMB +7/20, Speed 50'
Classes/Levels
Active:
Protection from Energy (fire, 72hp, 60 minutes); Animal Aspect Bull (+2 Str)
Gender
Resources:
Skirmisher Tricks 4/4
Strength
17
Dexterity
17
Constitution
16
Intelligence
2
Wisdom
12
Charisma
6
About Murphy the Wolf
character sheet:
Murphy CR –
Female wolf
N Medium animal
Init +3; Senses low-light vision, scent; Perception +6
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Defense
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AC 25, touch 13, flat-footed 22 (+5 armor, +3 Dex, +7 natural)
hp 51 (6d8+24)
Fort +8, Ref +8, Will +3 (+4 morale bonus vs. enchantment effects)
Defensive Abilities evasion
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Offense
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Speed 50 ft.
Melee bite +7 (1d6+4 plus trip)
Special Attacks hunter tricks (4/day; heel, sic 'em)
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Statistics
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Str 17, Dex 17, Con 16, Int 2, Wis 12, Cha 6
Base Atk +4; CMB +7; CMD 20 (24 vs. trip)
Feats Combat Reflexes, Improved Natural Armor, Outflank[APG], Paired Opportunists[APG], Tandem Trip[UC], Toughness
Tricks Attack, Attack, Attack Any Target, Defend, Down, Down, Fighting, Flank, Stay, Track
Skills Acrobatics +3 (+11 to jump), Climb +8, Perception +6, Survival +1 (+5 when tracking by scent), Swim +8; Racial Modifiers +4 Survival when tracking by scent
SQ animal focus, attack any target, defend, devotion, down, fighting, flank, track, woodland stride
Other Gear +1 mithral chain shirt barding
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Tracked Resources
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Skirmisher Tricks (4/day) - 0/4
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Special Abilities
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Animal Focus (Su) As a swift action, gain bonuses from emulated animal(s).
Attack Any Target [Trick] The animal will attack any creature on command.
Bat (60 feet) (Su) When assuming this aspect, gain darkvision with listed range, or blindsense at higher levels.
Bear +2 (Su) When assuming this aspect, gain listed enhancement bonus to Con.
Bull +2 (Su) When assuming this aspect, gain listed enhancement bonus to Str.
Combat Reflexes (4 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Defend [Trick] The animal will defend you.
Devotion +4 (Ex) +4 morale bonus on Will saves vs. enchantment effects.
Down [Trick] The animal will break off combat on command.
Evasion (Ex) No damage on successful reflex save.
Fighting [Trick] The animal has been trained to fight.
Flank [Trick] Attempts to attack and flank indicated enemy.
Frog +4 (Su) When assuming this aspect, gain listed competence bonus to Swim & Acrobatics to jump.
Hunter Tricks Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Monkey +4 (Su) When assuming this aspect, gain listed competence bonus to Climb.
Outflank Increase flank bonus by +2 if flanking ally has same feat. If you crit, ally gets an AoO.
Paired Opportunists +4 to hit for AoOs if you and adj ally with this feat both threaten the target.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Tandem Trip When you make a trip against an opponent threatened by any ally, roll twice and take the higher result
Track [Trick] The animal will track a scent.
Trip: Bite (Ex) You can make a trip attempt on a successful attack.
Woodland Stride (Ex) Move through undergrowth at normal speed.
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Murphy waits until in initiative order until Dresden can tell her what to do usually resulting is going immediatly after him. The exception is that she knows the Defend trick and will always defend her master if he is attacked.
First Round
Murphy attempts to avoid any Attacks of Opportunity by going around with her 50' of movement then flanking.
[dice=melee (bite)]1d20 + 7 + 4[/dice] [dice=Damage (B/P/S)]1d6 + 4[/dice]
Tandem Trip attempt, roll twice take the better of the two
[dice=Trip]1d20 + 7 + 4[/dice]
[dice=Trip]1d20 + 7 + 4[/dice]
Full attack (+ Outflank)
[dice=melee (bite)]1d20 + 7 + 4[/dice] [dice=Damage (B/P/S)]1d6 + 4[/dice]
Tandem Trip attempt, roll twice take the better of the two
[dice=Trip]1d20 + 7 + 4[/dice]
[dice=Trip]1d20 + 7 + 4[/dice]