Full Name |
Dermot Lightbringer |
Race |
Assimar Pal 6 HP 64 | AC 25; Touch 12; FF 24 | F +11; R +7; W +9 | CMB +12; CMD 23 | Speed 20 ft | Init +1 | Perc +0 | Stealth: -4 |
Classes/Levels |
Paladin 6 |
Gender |
Male |
Size |
Medium |
Special Abilities |
darkvision |
Alignment |
Lawful Good |
Deity |
Ragathiel |
Languages |
Abyssal, Celestial, Common, Infernal |
Strength |
18 |
Dexterity |
12 |
Constitution |
14 |
Intelligence |
11 |
Wisdom |
10 |
Charisma |
16 |
About Dermot Lightbringer
Dermot Lightbringer
Male angel-blooded aasimar (angelkin) paladin (oath against fiends) 7 (Pathfinder Player Companion: Blood of Angels 21, Pathfinder RPG Bestiary 7, Pathfinder RPG Ultimate Magic 60)
LG Medium outsider (native)
Init +0; Senses darkvision 60 ft.; Perception +0
Aura courage (10 ft.)
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Defense
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AC 25, touch 11, flat-footed 25 (+9 armor, +1 deflection, +1 natural, +4 shield)
hp 64 (7d10+18)
Fort +11, Ref +7, Will +9
Immune disease, fear; Resist acid 5, cold 5, electricity 5
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee +1 cold iron bastard sword +14/+9 (1d10+6/19-20) or
club +12/+7 (1d6+5) or
dagger +12/+7 (1d4+5/19-20)
Ranged mwk shortbow +8/+3 (1d6/×3)
Special Attacks channel positive energy 3/day (DC 16, 4d6), smite evil 3/day (+3 attack and AC, +7 damage)
Spell-Like Abilities (CL 7th; concentration +10)
1/day—alter self
Paladin Spell-Like Abilities (CL 7th; concentration +10)
At will—detect evil
Paladin (Oath against Fiends) Spells Prepared (CL 4th; concentration +7)
2nd—litany of defense[UC]
1st—bless weapon, veil of heaven[ARG] (DC 14)
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Statistics
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Str 20, Dex 11, Con 14, Int 12, Wis 10, Cha 16
Base Atk +7; CMB +12; CMD 23
Feats Exotic Weapon Proficiency (bastard sword), Power Attack, Vital Strike, Weapon Focus (bastard sword)
Traits deft dodger, scholar of the great beyond
Skills Acrobatics -4 (-8 to jump), Diplomacy +9, Handle Animal +7, Heal +8, Knowledge (planes) +14, Knowledge (religion) +7, Linguistics +3, Sense Motive +8; Racial Modifiers +2 Heal, +2 Knowledge (planes)
Languages Abyssal, Celestial, Common, Infernal, Sylvan
SQ divine bond (weapon +1, 1/day), lay on hands 6/day (3d6), mercies (diseased, fatigued)
Combat Gear pearl of power (1st level), wand of cure light wounds; Other Gear +2 field plate[ISWG], +2 darkwood heavy wooden shield, +1 cold iron bastard sword, arrows (20), club, dagger, mwk shortbow, amulet of natural armor +1, belt of giant strength +2, cloak of resistance +1, ring of protection +1, backpack, bedroll, flint and steel, mess kit[UE], silk rope (50 ft.), trail rations (4), waterskin, 1,718 gp, 7 sp
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Special Abilities
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Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
Darkvision (60 feet) You can see in the dark (black and white only).
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Divine Bond (Weapon +1, 7 mins, 1/day) (Sp) Weapon shines with light and gains enhancement bonuses or chosen properties.
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Immunity to Disease You are immune to diseases.
Immunity to Fear (Ex) You are immune to all fear effects.
Lay on Hands (3d6 hit points, 6/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Mercy (Diseased) (Su) When you use your lay on hands ability, it also removes disease, as per the remove disease spell at a caster level of your Paladin level.
Mercy (Fatigued) (Su) When you use your lay on hands ability, it also removes the fatigued condition.
Paladin Channel Positive Energy 4d6 (3/day, DC 16) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Smite Evil (3/day) (Su) +3 to hit, +7 to damage, +3 deflection bonus to AC when used.
Vital Strike Standard action: x2 weapon damage dice.