Knight of Ozem

Dermot Lightbringer's page

34 posts. Organized Play character for Qstor.


Full Name

Dermot Lightbringer

Race

Assimar Pal 6 HP 52 | AC 25; Touch 12; FF 24 | F +11; R +7; W +9 | CMB +10; CMD 22 | Speed 20 ft | Init +1 | Perc +0 | Stealth: -4

Classes/Levels

Paladin 6

Gender

Male

Size

Medium

Special Abilities

darkvision

Alignment

Lawful Good

Deity

Ragathiel

Languages

Abyssal, Celestial, Common, Infernal

Strength 18
Dexterity 12
Constitution 14
Intelligence 11
Wisdom 10
Charisma 16

About Dermot Lightbringer

Dermot Lightbringer
Male aasimar (angelkin) paladin (oath against fiends) 6
LG Medium outsider (native)
Init +1; Senses darkvision 60 ft; Perception +0
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Defense
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AC 25, touch 12, flat-footed 24 (+9 armor, +1 deflection, +1 Dex, +1 natural, +3 shield)
hp 52 (6d10+12)
Fort +11, Ref +7, Will +9
Defensive Abilities divine grace +3;Immune disease, fear; Resist acid 5, cold 5, electricity 5
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Offense
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Speed 20ft.
Melee dagger +10 (1d4+4/19-20) or
+1 cold iron bastard sword +12 (1d10+4/19-20) or
Ranged shortbow +7 (1d6/×3)
Special Attacks channel positive energy (DC 16, 3d6), smite evil 2/day (+3 attack and AC, +6 damage)
Spell-Like Abilities (CL 6th; concentration +6)
1/day— alter self
Paladin Spell-Like Abilities (CL 6th; concentration +6)
At will—detect evil
Paladin Spells Prepared (CL 3rd; concentration +6)
1st—bless weapon, veil of heaven
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Statistics
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Str 18, Dex 12, Con 14, Int 11, Wis 10, Cha 16
Base Atk +6; CMB +10; CMD 22
Feats Exotic Weapon Proficiency (bastard sword), Power Attack, Weapon Focus (bastard sword)
Traits deft dodger, scholar of the great beyond
Skills Diplomacy +9, Handle Animal +7, Heal +7, Knowledge (religion) +5, Knowledge (planes) +11, Linguistics +2, Sense Motive +6, Ride +5
Languages Abyssal, Celestial, Common, Infernal
SQ aura, code of conduct, divine bond (weapon +1, 1/day), divine grace, lay on hands (3d6, 6/day), mercies (diseased, fatigued)
Combat Gear potion of cure light wounds, alchemist's fire wand of cure light wounds (43 charges) Other Gear +2 field plate, +2 darkwood heavy wooden shield, arrows (20), dagger, +1 cold iron bastard sword, shortbow, amulet of natural armor +1, cloak of resistance +1,ring of protection +1, backpack, bedroll, belt pouch, a cheap holy text, flint and steel, grappling hook, hemp rope (50 ft.), mess kit[UE],soap, torch (10), trail rations (5), waterskin, wooden holy symbol, 1629 gp