Full Name |
Orst Tilboar |
Race |
Human |
Classes/Levels |
Paladin 8 |
Gender |
Male|Paladin 8|hp 74/74|AC:26(28) T:12(14) FF:25(27)|CMB+13,CMD24|Fort+12, Ref+9,Will+12|Init:+1, Perc:+0| conditions:none |7 of 9 layhands used|deflection bonus of +3 |
Size |
medium |
Age |
21 |
Special Abilities |
toughness, exotic weapon proficiency: bastard sword, power attack, extra lay of hands, Weapon Focus: bastard sword |
Alignment |
Lawful Good |
Deity |
Iomedae |
Location |
Absolum |
Languages |
common, varisian |
Occupation |
Barrister |
Strength |
20 |
Dexterity |
12 |
Constitution |
14 |
Intelligence |
13 |
Wisdom |
10 |
Charisma |
16 |
About Orst Tilboar
LG Medium Humanoid (human)
Favored Class: Paladin
Init +1;Perception +0
-------------------------------------
defense
-------------------------------------
AC 26 touch 12 Flat-Footed 25 (10+11Amr+2shd,+1dex,+1nat,+1def)
hp 74 (8d10+32)
Fort+12, Ref+9, Will+12
Defensive abilities: Immune to Fear, Disease, Charm
-------------------------------------
Offense
-------------------------------------
Speed 20ft
Melee: mwk cold iron bastard sword +15/+10(1d10+5), or +1 adamantine bastard sword +15/+10(1d10+6)
Range: javalin +9/+4(1d6+5), or MWK Comp.Longbow (+4str) +10/+5(1d8+4)
Feats:toughness, weapon proficiency(bastard sword), power attack, extra lay of hands, weapon focus (bastard sword)
Skills: Diplomacy+1, handle animal+9, heal+4, knowledge (nobility)+8, (religion)+8, profession(barrister)+4, sense motive+8, ride+3(-6armor), Spellcraft+6
Special abilities: lay on hands 9/day (4d6), smite evil 3/day, detect evil, aura of good, mercy: remove sickened and disease, Channel Positive Energy 4d6 hp, Divine Bond (weapon) +1 enhancement, 1/day for 8 minutes, Aura of Resolve (+4 to charm to allies with in 10')
Traits: deft dodge: +1 reflex saves, ease of faith +1 diplomacy
Combat Gear: +2 full plate, mwk cold iron bastard sword, +1 adamantine bastard sword, 3 javalins, dagger, MWK Composite Longbow(+4 Str), 20 arrows with quiver, 20 cold iron arrows, silvered longsword, +1 light quickdraw steel shield
Other Gear: wand of clw (13 charges), 3X alchemist fire, waterskin, 50'rope, travelers clothes, silver holy symbol, chalk, flint and steel, backpack, bedroll, Ioun torch, headband of alluring charisma, oil of magic weapon, 7X vials of holy water, potions of remove blindness, Scrolls of endure elements, magic weapon, cloak of resistance +2, belt of giant strength +2, handy haver sack, scroll of remove paralysis, potion of energy resistance, potion of bull strength, potion of cure moderate wounds, +1 ring of protection, amulet of natural armor +1, 2X acid flask, 2X alkali flasks, 2x tangle foot bags, everburning torch, 2X antitoxin, warhorse (combat trained), mwk Lance, potion of water breathing
Spells: