Special abilities: lay on hands 8/day (3d6), smite evil 2/day, detect evil, aura of good, mercy: remove sickened and disease, Channel Positive Energy 2d6 hp, Divine Bond (weapon) +1 enhancement, 1/day for 5 minutes
Combat Gear: +1 full plate, mwk cold iron bastard sword, 3 javalins, dagger, MWK Composite Longbow(+4 Str), 20 arrows with quiver, 20 cold iron arrows, silvered longsword, +1 light quickdraw steel shield
Other Gear: wand of clw (13 charges), alchemist fire, waterskin, 50'rope, travelers clothes, silver holy symbol, chalk, flint and steel, backpack, bedroll, Ioun torch, headband of alluring charisma, oil of magic weapon, 3X vials of holy water, potions of remove blindness, bull strength, Scrolls of endure elements, magic weapon, cloak of resistance +1
Lessor Restoration, Protection from Chaos
Orst will advance and power attack with bastard sword one handed 90% of the time.
If he can’t get there, ranged option in comp. Long bow.
He uses a swift action to lay hands if he is below 30 hit points.
He smites evil if it is an obvious evil tough 5 hd monster or he needs the dr bypass.
He will heal others if they are in need and he can get to them without incurring AoO.
[dice=bastard sword power attack]1d20+9
[dice=dmg with PA]1d10+8
[dice=comp longbow shot]1d20+8