Holy Guide

Orst Tilboar's page

476 posts. Organized Play character for Wydroe.


Full Name

Orst Tilboar

Race

Human

Classes/Levels

Paladin 8

Gender

Male|Paladin 8|hp 74/74|AC:26(28) T:12(14) FF:25(27)|CMB+13,CMD24|Fort+12, Ref+9,Will+12|Init:+1, Perc:+0| conditions:none |7 of 9 layhands used|deflection bonus of +3

Size

medium

Age

21

Special Abilities

toughness, exotic weapon proficiency: bastard sword, power attack, extra lay of hands, Weapon Focus: bastard sword

Alignment

Lawful Good

Deity

Iomedae

Location

Absolum

Languages

common, varisian

Occupation

Barrister

Strength 20
Dexterity 12
Constitution 14
Intelligence 13
Wisdom 10
Charisma 16

About Orst Tilboar

LG Medium Humanoid (human)
Favored Class: Paladin
Init +1;Perception +0
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defense
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AC 26 touch 12 Flat-Footed 25 (10+11Amr+2shd,+1dex,+1nat,+1def)
hp 74 (8d10+32)
Fort+12, Ref+9, Will+12
Defensive abilities: Immune to Fear, Disease, Charm
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Offense
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Speed 20ft
Melee: mwk cold iron bastard sword +15/+10(1d10+5), or +1 adamantine bastard sword +15/+10(1d10+6)
Range: javalin +9/+4(1d6+5), or MWK Comp.Longbow (+4str) +10/+5(1d8+4)

Feats:toughness, weapon proficiency(bastard sword), power attack, extra lay of hands, weapon focus (bastard sword)

Skills: Diplomacy+1, handle animal+9, heal+4, knowledge (nobility)+8, (religion)+8, profession(barrister)+4, sense motive+8, ride+3(-6armor), Spellcraft+6

Special abilities: lay on hands 9/day (4d6), smite evil 3/day, detect evil, aura of good, mercy: remove sickened and disease, Channel Positive Energy 4d6 hp, Divine Bond (weapon) +1 enhancement, 1/day for 8 minutes, Aura of Resolve (+4 to charm to allies with in 10')

Traits: deft dodge: +1 reflex saves, ease of faith +1 diplomacy

Combat Gear: +2 full plate, mwk cold iron bastard sword, +1 adamantine bastard sword, 3 javalins, dagger, MWK Composite Longbow(+4 Str), 20 arrows with quiver, 20 cold iron arrows, silvered longsword, +1 light quickdraw steel shield

Other Gear: wand of clw (13 charges), 3X alchemist fire, waterskin, 50'rope, travelers clothes, silver holy symbol, chalk, flint and steel, backpack, bedroll, Ioun torch, headband of alluring charisma, oil of magic weapon, 7X vials of holy water, potions of remove blindness, Scrolls of endure elements, magic weapon, cloak of resistance +2, belt of giant strength +2, handy haver sack, scroll of remove paralysis, potion of energy resistance, potion of bull strength, potion of cure moderate wounds, +1 ring of protection, amulet of natural armor +1, 2X acid flask, 2X alkali flasks, 2x tangle foot bags, everburning torch, 2X antitoxin, warhorse (combat trained), mwk Lance, potion of water breathing

Spells:

1st level:
Lessor Restoration, Protection from Chaos

2nd level:
Resist energy, Remove Paralysis

Bot Orst:

Orst will advance and power attack with bastard sword one handed 90% of the time.
If he can’t get there, ranged option in comp. Long bow.
He uses a swift action to lay hands if he is below 30 hit points.
He smites evil if it is an obvious evil tough 5 hd monster or he needs the dr bypass.
He will heal others if they are in need and he can get to them without incurring AoO.
[dice=bastard sword power attack]1d20+15
[dice=dmg with PA]1d10+10
[dice=comp longbow shot]1d20+10
[dice=dmg bow]1d8+4