Welcome to the thread now for something to note.
As this is a rather fast paced game, once a day post is necessary. More is better.
I'll prefer a rule of two when deciding where to go.
Botting will be done if needed and usually after 2 days or so of inactivity.
Enemy initative will be rolled together mostly and act as a single block.
Any percentile rolls would be as follows;
20%, any roll 20% or less is bad.
50%, any roll 50% or less is bad.
Same for any other rolls involving Percentiles. :P
Please have your Char Stat lines ready and easily seen below your char name.
Please post the following for Chronicle Sheet stuff and possible boons.
Any Fancy Immediate Stuff???:
Tactics if any:
Email (only for Boons and to be PMed)
Char Name: Eutrophia "Trophie" Winters
Faction: Silver Crusade
Day Job: None
Any Fancy Immediate Stuff???: Deflect Arrows
First Round: Enter Startoss Style.
--If looks like a challenging encounter or multiple foes, Martial Flexibility for Startoss Comet
--If there is a soft target for a grapple (like a lone spellcaster or small creature), Martial Flexibility for Improved Grapple
Subsequent Rounds: Attempt to stay at a 20’ range.
--Startoss Comet if multiple foes.
--Brawler’s Flurry with wushu darts if single foe.
Char Name: Auberon Iroran
Faction: Dark Archive
Day Job: None
Any Fancy Immediate Stuff???: Pretty standard UnMonk with his love of Irori necessitating a lvl of Inquisitor.
Tactics if any: Run up and hit stuff, after having ID'd it. I'll get more specific, but don't foresee needing botting anytime soon.
My stuff is in recruitment.
Says need permission to view slides, FYI.
Name: Tim Stapleton
Char Name: Prof. Keighma Vishkaynen
Day Job: Profession Archaeologist (will forgo for treasure map boon)
Any Fancy Immediate Stuff???: When Dark Half manifests, have DR 5/cold iron. bludgeoning, or magic, immunity to fear, spells cause 2 bleed, Will save improves by +1 and the DC of her psychic spells increases by +1
Tactics if any: stands apart from combat; activates dark half if frightened or injured; uses Mind Thrust in dire situations
I'm not sure if I have permissions to edit the google doc. Can't seem to paste my token in...
Permissions have being set to enable everyone to access it.Also I put in your token.
Agreed with Shawa
Sorry for my confusion, but given my precarious health I want to make it back towards Molly and not die: So are green squares "ouch water" or brown sqs or both?
Just a heads up that I'll be traveling through Tuesday; I may be able to post some, but don't wait for me, and either the GM or Keighma or Trophie is welcome to bot me (or really anyone, I just know K & T irl).
Yea let's do that. What do they need it for? If they want healing, maybe molly can use one of her heels to boost it? If you want to go ahead and pass it along, Ridlet will use a portion of cure mod to boost it if Molly doesn't want to use a spell.
I'll boost it, sure. I got heals for days right now.
I'll toss it a Channel Energy.
HA-BOON-KEN!: 1d20 ⇒ 1
SONIC-BOON!: 1d4 ⇒ 1
Thanks so much for running, nightdeath, and thanks to all for a good group!
1d20 ⇒ 11
Char Name: Ridley Zane
Day Job: Craft Alchemy: 1d20 + 24 ⇒ (19) + 24 = 43
Thanks for running!