Eutrophia Winters |
The revenant hits Trophie. but fails to grab her. The brawler steps back again, hoping for better luck this time.
dart (revenant): 1d20 + 12 ⇒ (5) + 12 = 17 for piercing: 1d6 + 9 ⇒ (3) + 9 = 12
If that hits:
dart (hell hound): 1d20 + 12 ⇒ (12) + 12 = 24 for piercing: 1d6 + 9 ⇒ (4) + 9 = 13
Also, please don't say "mind rape" in mixed company. Thanks!
Haunted Molly |
This is getting tricky.
Molly uses her swift action to expand the healing of the Path of Glory. All of her allies are currently in the light of the Path!
Everyone recover 2HP each round in the path.
Molly calls upon Dalenydra's light once again. "Please, hear my plea, and save those who have awoken me."
Channel Energy Healing: 3d6 + 5 ⇒ (5, 2, 4) + 5 = 16
Everyone: Recover 18HP!
Molly then steps back further into the forest to prevent being caught in the fight.
Auberon will need to 5ft closer my direction to get another channel if needed next round. Everyone else will be in my healing range.
Keighma |
Keighma attacks the red Vukodlak who's gotten too near to her. Using her lesser recondite rod, she overcasts Mind Thrust III and spends Phrenic Points to raise the DC by 1
6d8 ⇒ (3, 2, 2, 4, 3, 8) = 22
DC 20 Will for half and 2 Bleed if that buff is still in place
Auberon Iroran |
Auberon expends his Healing Loci boon to heal himself for 1d8 + 6 ⇒ (4) + 6 = 10, and also activate Irori's judgment of Healing for another 1 hp swift action. And finally he'll risk standing up.
So if I did the math on all Molly's healing plus my own I'm at 35 hp.
Ridley Zane |
Escape Artist: 1d20 + 3 ⇒ (11) + 3 = 14
Ridley continues to struggle in vain.
GM Dennis |
**OVERSEER ANNOUNCEMENT**
A screeching wail cuts across the battlefield as Eshimka falls to her knees, her undead horde routed to all sides by the combined Pathfinder and Twinhorn forces. The nightshade cries out in anger and dismay, “No! How could mortal worms like these strike me down?”
As if answering the question, Medda strides forward, battered and bleeding before her blessed armor begins to glow brighter and brighter. Cast in the shadow of a nearby standing stone, the dwarven apparition of the paladin warrior Ivvora seems to mirror Medda’s movements and guide her steps. As one they respond, “Eshimka, this battle began a millennium ago, and it ends tonight. Vildeis has judged you and found you wanting”. Producing a dagger of white fire in one hand, Medda and Ivvora both plunge their blades into the undead giant’s chest. Eshimka’s mouth opens in a silent scream as light pours from her eyes, mouth, and the wounds inflicted by the Pathfinders. The nightshade’s body crumbles into ash that the wind scatters across the snow, and the dying rift at last closes.
The towering dwarven ghost salutes the gathered heroes and announces, “You have all proved yourself worthy of Vildeis’ attention. Pathfinders, you have defeated a great evil, so let your tale of your bravery shatter your enemies’ courage while bolstering your own. Medda and Anok, you have made me proud and finished what I could not. Go with Vildeis’s blessing, and keep vigilant—evil never rests.” Ivvora smiles and looks up to the stars as she fades away and the blessed armor returns to its normal sheen.
Medda looks to the champions surrounding her. “Everyone, I cannot put into words how grateful I am to all of you. You have stood by my side through all these hardships, and at last we have triumphed! Eshimka is forever destroyed, and we the Twinhorn following have found true allies in the Pathfinder Society. Call on us in your hour of need, and we shall come to your aid. For now though, the danger has passed.” She and Anok give one last look to where the planar scar is already healing.
“Let us celebrate at last.”
Scenario (and series) concluded. Thanks for playing, everyone, and thanks for all your hard work, GMs!
nightdeath |
The Brilliant light washes over the entire battlefield with differing results. Foes facing off against the combined might of the twin horn and their pathfinder allies crumble under the light, dissolving into ashes or simply flickering out out of existence.
Weary Pathfinders and Twinhorn warriors find themselves refreshed and wounds healing as the light gently soothes their hurts and gives them a feeling of triumph and peace.
My apologies to Trophie for the slight. I'll bear that in mind.
Thank you everyone for the game.
You were very close to beating all of them if not for bad rolls.
Haunted Molly |
That was fun! Thanks for running!
Keighma |
Thank you for running and thanks to the table for being a fun group!