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Toban waits for a safe moment then carefully moves down the hallway, trying not to draw attention to himself.
Perception: 1d20 + 10 ⇒ (17) + 10 = 27
Stealth: 1d20 + 5 + 10 ⇒ (17) + 5 + 10 = 32
---
If he makes it safely to the waiting room he takes the fancy new ring off of his finger and stuffs it into his pocket and gives the pocket a pat. Then he ensures everyone else is wearing only what they entered the building in, with everything new hidden away.
He also helps clean everyone with prestidigitation.

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Toban follows soon after Lovissa and Cerryl...picking an opportune time and moving silent as the grave, he also makes his way unseen to the waiting room...
While Jastrokan and Toban give a magical helping hand in cleaning everyone up, the others make sure they have the intel they were given by the society to give to the ambassador in proper order...
As you put the finishing touches on cleaning up, you hear another communication from Amara Li via her message spell...
”I can delay him no longer without suspicion; he’ll be there in a couple of minutes...hope you made it back...”
Great job guys and gals! Y’all made it there and back again with no strikes and time to spare! We’re very close to the end...if you haven’t already, make your Day Job rolls. I’ll move us forward in the morning...

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Just a few moments after receiving Amara Li's message, a man enters the waiting room, dressed to the nines like a dandy. He nods to you and bows curtly before pompously, and condescendingly, addressing you.
"A motley looking crew indeed...well I'm the Chelish ambassador in Absalom you are seeking. What's this I hear about important intelligence you Pathfinders have for me? Come now, explain your presence and let me have the information so you may be on your way and I can get back to entertaining my guests!"

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Lovissa stands and bows to the ambassador. "Ah, sir! Thank you for meeting us! It's an honour!" Deciding its best she not introduce herself she holds her tongue. Instead she adds, "Of course, we don't want to waste your time. Here is the intelligence. Top secret, for your hands only. Orders, you understand. The intel pertains to your nation's interests in Sargava. Best of luck, sir. And thank you for your time."
She hands over the paperwork to the ambassador and bows again in farewell. She'll use sudden insight for an extra +2 on that roll.
Diplomacy: 1d20 + 5 + 2 + 2 ⇒ (9) + 5 + 2 + 2 = 18

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The ambassador appears pleased with Lovissa's presentation; he murmurs under his breath as he takes the intel, "Courteous and to the point..."
He quickly glances over the cover page. "Sargava, eh? Very well indeed...we will put this to good use. Thank your superiors for us...you are dismissed..."
He bows again curtly as he shows you the door...
You leave the embassy and head back to report to Venture-Captain Valsin without incident...
When you report back to Venture-Captain Valsin, he is pleased with the information you found out about Zarta's disappearance. He gives each PC a token stamped with the House of Thrune’s insignia.
Now that the Pathfinder Society knows where Zarta has been taken and who has taken her, they can get to work on either getting her back or at least figuring out how to deal with Tancred Desimire, who is now firmly in the Society’s sights. With the false evidence used by Desimire, the Pathfinder Society may be able to prove to the Chelaxians that Zarta is innocent, though how they can do so without admitting they searched the embassy is hard to see.
THE END
Mission Goals:
Primary: The PCs acquire the necessary evidence and
information to identify Zarta Dralneen’s whereabouts
and confirm her being framed.SUCCESS! (1 Prestige Point)
Secondary: The PCs complete the scenario without
having the guards called. SUCCESS! (1 Prestige Point)
Great job guys and gals!

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Wahooo! That was super fun! Thanks! Maybe we will get to play again together one day. Bye!