Redemption: Tides of Numenera

Game Master Sebecloki


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Dark Archive

Draconic Paragon/Sorcerer(7) | HP: 309 | AC: 42 | Touch: 30 | FF: 31 | F: +59 | R: +59 | W: +58 | CMD: 67 | Init: 25 | Per: 48 | Speed: 125' | Fly: 290' | Darkvision: 60' | Immune: | Electricity | Paralysis | Sleep |

I really enjoy the visual of that moment.


I guess they would have needed a knowledge check to realize that -- it wasn't a bad tactic in the abstract.

Dark Archive

Draconic Paragon/Sorcerer(7) | HP: 309 | AC: 42 | Touch: 30 | FF: 31 | F: +59 | R: +59 | W: +58 | CMD: 67 | Init: 25 | Per: 48 | Speed: 125' | Fly: 290' | Darkvision: 60' | Immune: | Electricity | Paralysis | Sleep |

Not at all, Arc has shown his battle prowess twice already. It makes a lot of sense to control him.


Bizan Ashura wrote:

I'm on board to continue this and moving to the clips.

Would like to avoid recruitment and rebuilding though.

Roll Initiative before we start Round 2.

EDIT: Also, I'm just going to take control of the battlemaps for all my games. Tell me what you want to do, and I will move everyone.


Male Weremonkey Rogue/Ranger/Trickster

I'm interested in possibly joining this, as Seb seems to be making a concentrated effort to move his games forward.

Is there still a desire for new players??


That's fine -- I just posted in the recruitment thread for Tenro the rules for character creation.

Dark Archive

I'm here, just a pretty busy week ahead and family visiting.
Hope i can find some time to post, bot as needed.


Changeling Reaper/Magister 6 | V: 50 W: 53 / MP: 5/5 | D 17 TAC 17 DR 6/- Resist Fire, NE, Cold, Electricity 10 | INIT +7, F +10 / R +9 / W +8 | P: +12, DV 60', LLV

Commenting in all of my games: my wife is going into labor so I will be intermittent for the next week or two.


Anti-Paladin//Oracle of Nature 6 | VMC Bard | Mythic: Champion // Hierophant 3 | Vigour: 360/360 | Wounds: 121/121 | Def: 32 | FF: 12 | DR: 13/Adamantine or Huge | SR: 17 | Saves: F: +39 | R: +32 | W: +40 | CMB +22 CMD: 52 | Init: +36 | Per: +20 SM: +20 | Speed: 70' | Fly: 140' | Senses: Darkvision 150' MP 8/9 | +6 vs death effects | +2 vs energy drain, negative energy, and necromancy school | +4 vs poison

All the best to you and yours, Eirikur!


Anti-Paladin//Oracle of Nature 6 | VMC Bard | Mythic: Champion // Hierophant 3 | Vigour: 360/360 | Wounds: 121/121 | Def: 32 | FF: 12 | DR: 13/Adamantine or Huge | SR: 17 | Saves: F: +39 | R: +32 | W: +40 | CMB +22 CMD: 52 | Init: +36 | Per: +20 SM: +20 | Speed: 70' | Fly: 140' | Senses: Darkvision 150' MP 8/9 | +6 vs death effects | +2 vs energy drain, negative energy, and necromancy school | +4 vs poison

@Sebecloki:

Is there particular information that you would like us to display in our taglines? I've recently tried to make mine more informative.


Not that I can think of right now. Such as?


Here's an example of a cross over area between the Ninth world and Athas/Khitus/Serital -- this would be a way that the cosmology would overlap.

-In the Red Land of Vralk, there is a volcanic domain where the minions of Queen Auster battle with interlopers from another world, whose forces have come through a series of unstable portals in this region. This region is the Hellscape or Red Waste near the city of Urik. It was created by the destruction of the god of war during the Dawn War, and the dead deity's pungent essence still troubles the immense black pool that bubbles near the three immense mountains in its center known as the HellHeart, and also underlies the entirety of the region underground. This pollution created the race of the abyssals (deformed animals, mostly megafauna), and infernals (the related races of the orcs, tareks, and skarren), who now war with the Red City and its forces, including the obsidian constructs that contain the souls of the kobolds that used to rule the region as vassals of the enigmatic dragon kings.

All three forces, the abyssal mounts of the infernals, the Urik forces, and the Vralkans, have been engaged in a massive conflict around the coterminous area around the Hell Heart, where the 9th world and Athas overlap.


Anti-Paladin//Oracle of Nature 6 | VMC Bard | Mythic: Champion // Hierophant 3 | Vigour: 360/360 | Wounds: 121/121 | Def: 32 | FF: 12 | DR: 13/Adamantine or Huge | SR: 17 | Saves: F: +39 | R: +32 | W: +40 | CMB +22 CMD: 52 | Init: +36 | Per: +20 SM: +20 | Speed: 70' | Fly: 140' | Senses: Darkvision 150' MP 8/9 | +6 vs death effects | +2 vs energy drain, negative energy, and necromancy school | +4 vs poison
Sebecloki wrote:
Not that I can think of right now. Such as?

Mine at the moment reads like this:

Anti-Paladin//Oracle of Nature 6 | VMC Bard | Mythic: Champion // Hierophant 1 | Vigor: 31/43 | Wounds: 51/20 | Def: 17 | FF: 10 | DR: 6/Adamantine or Huge | SR: 17 | Saves: F: +17 | R: +10 | W: +15 | CMD: 23 | Init: +11 | Per: 10 | Speed: 60' | Fly: 120' | Senses: Darkvision 120' +6 vs death effects | +2 vs energy drain, negative energy, and necromancy school | +4 vs poison

Is there any information that you'd like handy that I could also fit in there?

Sebecloki wrote:

Here's an example of a cross over area between the Ninth world and Athas/Khitus/Serital -- this would be a way that the cosmology would overlap.

-In the Red Land of Vralk, there is a volcanic domain where the minions of Queen Auster battle with interlopers from another world, whose forces have come through a series of unstable portals in this region. This region is the Hellscape or Red Waste near the city of Urik. It was created by the destruction of the god of war during the Dawn War, and the dead deity's pungent essence still troubles the immense black pool that bubbles near the three immense mountains in its center known as the HellHeart, and also underlies the entirety of the region underground. This pollution created the race of the abyssals (deformed animals, mostly megafauna), and infernals (the related races of the orcs, tareks, and skarren), who now war with the Red City and its forces, including the obsidian constructs that contain the souls of the kobolds that used to rule the region as vassals of the enigmatic dragon kings.

All three forces, the abyssal mounts of the infernals, the Urik forces, and the Vralkans, have been engaged in a massive conflict around the coterminous area around the Hell Heart, where the 9th world and Athas overlap.

This sounds like it could be quite the entertaining fuster cluck to walk into!


Other interesting complications -- the Vralkians of the Ninth World have lots of metal, such that they makes stuff like doors out of it, but no wood. Athas, to some extent, has an opposite problem. Consequently, the forces of Athas will be very interested to steal all the metal from the Vralkians, while the latter will want to colonize the Forest Ridge.

There's going to be a similar situation with respect to the portal between the Steadfast and the Lands of the Dawn. Its also going to terminate in the Lands of the Merchant Princes, an area I made up on the eastern side of the Sea of Silt where different merchant houses replace the sorcerer kings. The Merchant Princes are going to be very interested to get their grubby hands on the resources of the Steadfast, and are already sending some of their assassin armies through covertly (a distinctive aspect of the Lands of the Merchant Princes is they don't have conventional armies or conduct conventional wars, all conflict is adjudicated by endless legions of spies and assassins in an endless largely-hidden conflict).


Anti-Paladin//Oracle of Nature 6 | VMC Bard | Mythic: Champion // Hierophant 3 | Vigour: 360/360 | Wounds: 121/121 | Def: 32 | FF: 12 | DR: 13/Adamantine or Huge | SR: 17 | Saves: F: +39 | R: +32 | W: +40 | CMB +22 CMD: 52 | Init: +36 | Per: +20 SM: +20 | Speed: 70' | Fly: 140' | Senses: Darkvision 150' MP 8/9 | +6 vs death effects | +2 vs energy drain, negative energy, and necromancy school | +4 vs poison

@Sebecloki:

Only about a quarter of the battlemap image is loading for me. I'm not sure how many octopi are left standing, especially the one next to the Unfettered Prince. So I don't know if he risks an AOO by moving etc etc

I'll have a chance to look over the rules during the weekend.


The Unfettered Prince wrote:

@Sebecloki:

Only about a quarter of the battlemap image is loading for me. I'm not sure how many octopi are left standing, especially the one next to the Unfettered Prince. So I don't know if he risks an AOO by moving etc etc

I'll have a chance to look over the rules during the weekend.

Can you try a different browser? It works fine on my end -- someone else had a similar issue in another game that was fixed by switching browsers.


Changeling Reaper/Magister 6 | V: 50 W: 53 / MP: 5/5 | D 17 TAC 17 DR 6/- Resist Fire, NE, Cold, Electricity 10 | INIT +7, F +10 / R +9 / W +8 | P: +12, DV 60', LLV
Sebecloki wrote:
"And what seems to be the matter here, little brothers?"

Uh oh.


Anti-Paladin//Oracle of Nature 6 | VMC Bard | Mythic: Champion // Hierophant 3 | Vigour: 360/360 | Wounds: 121/121 | Def: 32 | FF: 12 | DR: 13/Adamantine or Huge | SR: 17 | Saves: F: +39 | R: +32 | W: +40 | CMB +22 CMD: 52 | Init: +36 | Per: +20 SM: +20 | Speed: 70' | Fly: 140' | Senses: Darkvision 150' MP 8/9 | +6 vs death effects | +2 vs energy drain, negative energy, and necromancy school | +4 vs poison

That seems to have solved it, cheers.

The big guy seems content to watch for now. Hmmm.


I think I'm waiting for several responses. Is there anything I need to reply to?


Anti-Paladin//Oracle of Nature 6 | VMC Bard | Mythic: Champion // Hierophant 3 | Vigour: 360/360 | Wounds: 121/121 | Def: 32 | FF: 12 | DR: 13/Adamantine or Huge | SR: 17 | Saves: F: +39 | R: +32 | W: +40 | CMB +22 CMD: 52 | Init: +36 | Per: +20 SM: +20 | Speed: 70' | Fly: 140' | Senses: Darkvision 150' MP 8/9 | +6 vs death effects | +2 vs energy drain, negative energy, and necromancy school | +4 vs poison

In my understanding, Arc's actions were being held for this round and can be used, and the Unfettered Prince has acted.


Anti-Paladin//Oracle of Nature 6 | VMC Bard | Mythic: Champion // Hierophant 3 | Vigour: 360/360 | Wounds: 121/121 | Def: 32 | FF: 12 | DR: 13/Adamantine or Huge | SR: 17 | Saves: F: +39 | R: +32 | W: +40 | CMB +22 CMD: 52 | Init: +36 | Per: +20 SM: +20 | Speed: 70' | Fly: 140' | Senses: Darkvision 150' MP 8/9 | +6 vs death effects | +2 vs energy drain, negative energy, and necromancy school | +4 vs poison

@Sebecloki:

Would Erikur and Bizan have acted in round 3? And did Arc's attacks fell another octopus.

@Party:

Do we *want* to negotiatie with this lot? I'm inclined towards no, as they'll still happily bombard villages for half-assed research projects.


The Unfettered Prince wrote:

@Sebecloki:

Would Erikur and Bizan have acted in round 3? And did Arc's attacks fell another octopus.

@Party:

Do we *want* to negotiatie with this lot? I'm inclined towards no, as they'll still happily bombard villages for half-assed research projects.

The other players aren't posting, so I just kept going. I'll double check on Arc's damage, I didn't think so.

The bigger octopus might be a lot more powerful... but it's your choice.


Anti-Paladin//Oracle of Nature 6 | VMC Bard | Mythic: Champion // Hierophant 3 | Vigour: 360/360 | Wounds: 121/121 | Def: 32 | FF: 12 | DR: 13/Adamantine or Huge | SR: 17 | Saves: F: +39 | R: +32 | W: +40 | CMB +22 CMD: 52 | Init: +36 | Per: +20 SM: +20 | Speed: 70' | Fly: 140' | Senses: Darkvision 150' MP 8/9 | +6 vs death effects | +2 vs energy drain, negative energy, and necromancy school | +4 vs poison

Gotcha. But surely it would be worth botting them for this fight? Them not doing anything does disrupt us making any plans either way.

The Unfettered Prince is just fine with challenging the bigger octopus, though he is *very* confident.


I'm okay with you botting them. If you want to do that, go ahead and post their actions for Round 3.


Anti-Paladin//Oracle of Nature 6 | VMC Bard | Mythic: Champion // Hierophant 3 | Vigour: 360/360 | Wounds: 121/121 | Def: 32 | FF: 12 | DR: 13/Adamantine or Huge | SR: 17 | Saves: F: +39 | R: +32 | W: +40 | CMB +22 CMD: 52 | Init: +36 | Per: +20 SM: +20 | Speed: 70' | Fly: 140' | Senses: Darkvision 150' MP 8/9 | +6 vs death effects | +2 vs energy drain, negative energy, and necromancy school | +4 vs poison

Understood. I actually need to get to bed now. If they haven't posted by tomorrow, I'll work out what they could have done for round 3.


Changeling Reaper/Magister 6 | V: 50 W: 53 / MP: 5/5 | D 17 TAC 17 DR 6/- Resist Fire, NE, Cold, Electricity 10 | INIT +7, F +10 / R +9 / W +8 | P: +12, DV 60', LLV

Oops. I posted before reading this thread. That's ok, it still works and forces the issue of what happens with the village, and we might be able to work the bigger one into "educating" the small ones on proper research etiquette.


Anti-Paladin//Oracle of Nature 6 | VMC Bard | Mythic: Champion // Hierophant 3 | Vigour: 360/360 | Wounds: 121/121 | Def: 32 | FF: 12 | DR: 13/Adamantine or Huge | SR: 17 | Saves: F: +39 | R: +32 | W: +40 | CMB +22 CMD: 52 | Init: +36 | Per: +20 SM: +20 | Speed: 70' | Fly: 140' | Senses: Darkvision 150' MP 8/9 | +6 vs death effects | +2 vs energy drain, negative energy, and necromancy school | +4 vs poison

No, that's fine! I'll post for the Unfettered Prince while discussion is an option.


Edit on the Octopus' statement -- Halfstar is near Harmuth, which is off the coast of Navarene, which is not anywhere near the Beyond. If you look at the setting map, the Steadfast is the whole coast, and the Beyond is on the other side of the Black Riage Mountains. I think there's some error in the Beyond the Deep book I'm looking at. It says Cle is near Harmuth, in the Beyond, but Harmuth's not in the Beyond. I'm not sure what's going on there.


Also, to give you some sense of what I'm imagining -- if you can figure out a way to interact peaceably with the Halfstar natives, its going to be something like the Village of Hommelet, or Restenford, with a sandbox of little encounters you can have in the area.

The story could also go somewhere entirely different, that's just my plan if you stick around the current area.


I posted a map of Halfstar and the 'Ruined Moathouse' in its near vicinity if anyone wants to check those out to see if they seem interesting enough to you to pursue.


Anti-Paladin//Oracle of Nature 6 | VMC Bard | Mythic: Champion // Hierophant 3 | Vigour: 360/360 | Wounds: 121/121 | Def: 32 | FF: 12 | DR: 13/Adamantine or Huge | SR: 17 | Saves: F: +39 | R: +32 | W: +40 | CMB +22 CMD: 52 | Init: +36 | Per: +20 SM: +20 | Speed: 70' | Fly: 140' | Senses: Darkvision 150' MP 8/9 | +6 vs death effects | +2 vs energy drain, negative energy, and necromancy school | +4 vs poison

I'm leaning towards a start in Halfstar. We have enough magic that we can get contact going.

What does everyone else think?

Dark Archive

Draconic Paragon/Sorcerer(7) | HP: 309 | AC: 42 | Touch: 30 | FF: 31 | F: +59 | R: +59 | W: +58 | CMD: 67 | Init: 25 | Per: 48 | Speed: 125' | Fly: 290' | Darkvision: 60' | Immune: | Electricity | Paralysis | Sleep |

Not opposed, though I am unsure how we, or at least I, don't frighten the natives.


The Aeon Priests are like archaeologists that study the Numenera of the previous Nine Worlds. One of them should be able to provide an intermediator between the party and the locals.

Remember that you can still only speak the local language telepathically, not verbally, so you will currently have to relay all communication through this potential arbiter.


Anti-Paladin//Oracle of Nature 6 | VMC Bard | Mythic: Champion // Hierophant 3 | Vigour: 360/360 | Wounds: 121/121 | Def: 32 | FF: 12 | DR: 13/Adamantine or Huge | SR: 17 | Saves: F: +39 | R: +32 | W: +40 | CMB +22 CMD: 52 | Init: +36 | Per: +20 SM: +20 | Speed: 70' | Fly: 140' | Senses: Darkvision 150' MP 8/9 | +6 vs death effects | +2 vs energy drain, negative energy, and necromancy school | +4 vs poison

Well, we do have options for getting around that little problem.

For example, The Unfettered Prince can use:

1. Speak with Plants spell, 5/day

2. Tongue of the Land mythic ability at all times to speak with animals, elementals, fey, and plants.

3. Linguistics at +11 to start working out how to speak the Truth.

4. Inspired Spell mythic ability to cast Comprehend Languages, Share Language, or Communal Share Lanaguage. Tongues too, if the temporary +2 CL increase allows it.


Anti-Paladin//Oracle of Nature 6 | VMC Bard | Mythic: Champion // Hierophant 3 | Vigour: 360/360 | Wounds: 121/121 | Def: 32 | FF: 12 | DR: 13/Adamantine or Huge | SR: 17 | Saves: F: +39 | R: +32 | W: +40 | CMB +22 CMD: 52 | Init: +36 | Per: +20 SM: +20 | Speed: 70' | Fly: 140' | Senses: Darkvision 150' MP 8/9 | +6 vs death effects | +2 vs energy drain, negative energy, and necromancy school | +4 vs poison

Will post a bit later.


Anti-Paladin//Oracle of Nature 6 | VMC Bard | Mythic: Champion // Hierophant 3 | Vigour: 360/360 | Wounds: 121/121 | Def: 32 | FF: 12 | DR: 13/Adamantine or Huge | SR: 17 | Saves: F: +39 | R: +32 | W: +40 | CMB +22 CMD: 52 | Init: +36 | Per: +20 SM: +20 | Speed: 70' | Fly: 140' | Senses: Darkvision 150' MP 8/9 | +6 vs death effects | +2 vs energy drain, negative energy, and necromancy school | +4 vs poison

Anyone else want to chime in with questions? The Unfettered Prince is heading towards done.

Dark Archive

Draconic Paragon/Sorcerer(7) | HP: 309 | AC: 42 | Touch: 30 | FF: 31 | F: +59 | R: +59 | W: +58 | CMD: 67 | Init: 25 | Per: 48 | Speed: 125' | Fly: 290' | Darkvision: 60' | Immune: | Electricity | Paralysis | Sleep |

Seems like you have it well in hand, but if I think of something new, I will.


Anti-Paladin//Oracle of Nature 6 | VMC Bard | Mythic: Champion // Hierophant 3 | Vigour: 360/360 | Wounds: 121/121 | Def: 32 | FF: 12 | DR: 13/Adamantine or Huge | SR: 17 | Saves: F: +39 | R: +32 | W: +40 | CMB +22 CMD: 52 | Init: +36 | Per: +20 SM: +20 | Speed: 70' | Fly: 140' | Senses: Darkvision 150' MP 8/9 | +6 vs death effects | +2 vs energy drain, negative energy, and necromancy school | +4 vs poison

Grand job!


Just tossing out an idea for next year: would anyone want to use our rules to play an 8th Season of Star Trek: Deep Space Nine?


Changeling Reaper/Magister 6 | V: 50 W: 53 / MP: 5/5 | D 17 TAC 17 DR 6/- Resist Fire, NE, Cold, Electricity 10 | INIT +7, F +10 / R +9 / W +8 | P: +12, DV 60', LLV

I would pass on the DS9 game. Not enough interest to get into it.


Anti-Paladin//Oracle of Nature 6 | VMC Bard | Mythic: Champion // Hierophant 3 | Vigour: 360/360 | Wounds: 121/121 | Def: 32 | FF: 12 | DR: 13/Adamantine or Huge | SR: 17 | Saves: F: +39 | R: +32 | W: +40 | CMB +22 CMD: 52 | Init: +36 | Per: +20 SM: +20 | Speed: 70' | Fly: 140' | Senses: Darkvision 150' MP 8/9 | +6 vs death effects | +2 vs energy drain, negative energy, and necromancy school | +4 vs poison

I'll pass on DS9. Though I'd be very interested if the "Wrath of the Il-khanids" idea could be resurrected.

Dark Archive

Draconic Paragon/Sorcerer(7) | HP: 309 | AC: 42 | Touch: 30 | FF: 31 | F: +59 | R: +59 | W: +58 | CMD: 67 | Init: 25 | Per: 48 | Speed: 125' | Fly: 290' | Darkvision: 60' | Immune: | Electricity | Paralysis | Sleep |

Not familiar enough to say yea or nay.


Anti-Paladin//Oracle of Nature 6 | VMC Bard | Mythic: Champion // Hierophant 3 | Vigour: 360/360 | Wounds: 121/121 | Def: 32 | FF: 12 | DR: 13/Adamantine or Huge | SR: 17 | Saves: F: +39 | R: +32 | W: +40 | CMB +22 CMD: 52 | Init: +36 | Per: +20 SM: +20 | Speed: 70' | Fly: 140' | Senses: Darkvision 150' MP 8/9 | +6 vs death effects | +2 vs energy drain, negative energy, and necromancy school | +4 vs poison

Negotiations with Uweenis may be about to end, one way or another!


He's offering you a 'corruption' from Horror Adventures, in case you need to understand the mechanical implications.


Anti-Paladin//Oracle of Nature 6 | VMC Bard | Mythic: Champion // Hierophant 3 | Vigour: 360/360 | Wounds: 121/121 | Def: 32 | FF: 12 | DR: 13/Adamantine or Huge | SR: 17 | Saves: F: +39 | R: +32 | W: +40 | CMB +22 CMD: 52 | Init: +36 | Per: +20 SM: +20 | Speed: 70' | Fly: 140' | Senses: Darkvision 150' MP 8/9 | +6 vs death effects | +2 vs energy drain, negative energy, and necromancy school | +4 vs poison

@Sebecloki: Thank you for clarifying that.

@All: I doubt I'll get to post again before Friday evening.

@Party: Feel free to vote away or add opinions, whether in group mindspeech or with Uweenis. The Prince has a slight preference for fighting but could be convinced to not bother and walk away. He won't swear an oath and would try to discourage anyone else from doing so.


M Humanborn

@Seb: so you said double our wounds and vigor?

so Vigor is max per level and based on your HD type, then doubled?

Wounds are usually double your CON score so for us it would be CON*4? and the threshold is usually CON so it would be CON*2? or did you mean double both of those as well for *8 and *4 respectively?


Wounds = 4 x Charisma or Constitution (wound threshold x 2 constitution or charisma)
Vigor = hit dice + Charisma or Constitution bonus, max each level, x 2 at level 1.


M Humanborn
Sebecloki wrote:

Wounds = 4 x Charisma or Constitution (wound threshold x 2 constitution or charisma)

Vigor = hit dice + Charisma or Constitution bonus, max each level, x 2 at level 1.

I thought Vigor specifically did not include CON.

and also can anyone use CHA or just undead and constructs?

Dark Archive

We were at everyone can use CHA for CON at some point.


Tenro wrote:
Sebecloki wrote:

Wounds = 4 x Charisma or Constitution (wound threshold x 2 constitution or charisma)

Vigor = hit dice + Charisma or Constitution bonus, max each level, x 2 at level 1.

I thought Vigor specifically did not include CON.

and also can anyone use CHA or just undead and constructs?

house rules, I rewrote the vigor and wound system combining wounds and vitality from 3.5 and vigor and wounds from PF1e. I also made it so you can use either CHA or CON to calculate, with the latter being 'morale'.

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