Redemption: Tides of Numenera

Game Master Sebecloki


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Sorry, I haven't had time to update anything except my Dark Sun game -- I will get back on this soon.


Anti-Paladin//Oracle of Nature 6 | VMC Bard | Mythic: Champion // Hierophant 1 | Vigour: 41/43 | Wounds: 51/20 | Def: 17 | FF: 10 | DR: 6/Adamantine or Huge | SR: 17 | Saves: F: +17 | R: +10 | W: +15 | CMD: 23 | Init: +11 | Per: 10 | Speed: 60' | Fly: 120' | Senses: Darkvision 120' +6 vs death effects | +2 vs energy drain, negative energy, and necromancy school | +4 vs poison

Just so you all know, I won't be available much at all on Friday, and a limited amount on Saturday and Sunday.


Anti-Paladin//Oracle of Nature 6 | VMC Bard | Mythic: Champion // Hierophant 1 | Vigour: 41/43 | Wounds: 51/20 | Def: 17 | FF: 10 | DR: 6/Adamantine or Huge | SR: 17 | Saves: F: +17 | R: +10 | W: +15 | CMD: 23 | Init: +11 | Per: 10 | Speed: 60' | Fly: 120' | Senses: Darkvision 120' +6 vs death effects | +2 vs energy drain, negative energy, and necromancy school | +4 vs poison

I've a brutal headache. I'll get back to posting when I replace that with free time.

Dark Archive

Striker/Eliciter(6) | Vigor: 55 | Wounds: 36/18 | Def: 19 | FF: 16 | DR: 14/magic or Large | Crit: 22 | Saves: F: +10 | R: +8 | W: +5 | CMD: 36 | Init: 6 | Per: 11 | Speed: 60' | Fly: 135' | Senses: Darkvision: 60' / Low-light vision | Immune: | Disease | Electricity | Fear | Paralysis | Sleep |

We haven't given up on this, correct?


I haven't had time for anything but the Dark Sun game the last week or so. I'll try to get a post up soon.

Dark Archive

Immune poison; Resist acid 10, cold 10, electricity 10, fire 10; SR 31 Fort +10, Ref +10, Will +8 (+9 bonus vs. mind-affecting effects); +2 bonus vs. fear, paralysis, and sleep effects, +3 racial bonus vs. poison Defensive Abilities evasion, hard to kill; Init +8; Senses darkvision 60 ft., low-light vision; Perception +11

Nope, it's still running.
Just dark sun getting all the entire atm.
This game will likely get some focus again soon though.
Hold on! Gonna be awesome.

Dark Archive

Striker/Eliciter(6) | Vigor: 55 | Wounds: 36/18 | Def: 19 | FF: 16 | DR: 14/magic or Large | Crit: 22 | Saves: F: +10 | R: +8 | W: +5 | CMD: 36 | Init: 6 | Per: 11 | Speed: 60' | Fly: 135' | Senses: Darkvision: 60' / Low-light vision | Immune: | Disease | Electricity | Fear | Paralysis | Sleep |

Cool, just wanted to be sure.


Anti-Paladin//Oracle of Nature 6 | VMC Bard | Mythic: Champion // Hierophant 1 | Vigour: 41/43 | Wounds: 51/20 | Def: 17 | FF: 10 | DR: 6/Adamantine or Huge | SR: 17 | Saves: F: +17 | R: +10 | W: +15 | CMD: 23 | Init: +11 | Per: 10 | Speed: 60' | Fly: 120' | Senses: Darkvision 120' +6 vs death effects | +2 vs energy drain, negative energy, and necromancy school | +4 vs poison

I'm back, and looking forward to more.


I'll post again today -- Arc and Bishan are in a Dark Sun game I'm running that's very engrossing and takes up a lot of my time doing maps and stuff.


Anti-Paladin//Oracle of Nature 6 | VMC Bard | Mythic: Champion // Hierophant 1 | Vigour: 41/43 | Wounds: 51/20 | Def: 17 | FF: 10 | DR: 6/Adamantine or Huge | SR: 17 | Saves: F: +17 | R: +10 | W: +15 | CMD: 23 | Init: +11 | Per: 10 | Speed: 60' | Fly: 120' | Senses: Darkvision 120' +6 vs death effects | +2 vs energy drain, negative energy, and necromancy school | +4 vs poison

Certainly.


Anti-Paladin//Oracle of Nature 6 | VMC Bard | Mythic: Champion // Hierophant 1 | Vigour: 41/43 | Wounds: 51/20 | Def: 17 | FF: 10 | DR: 6/Adamantine or Huge | SR: 17 | Saves: F: +17 | R: +10 | W: +15 | CMD: 23 | Init: +11 | Per: 10 | Speed: 60' | Fly: 120' | Senses: Darkvision 120' +6 vs death effects | +2 vs energy drain, negative energy, and necromancy school | +4 vs poison

And thus, it is on!

I do believe that the Nightmare Dragon is still buffed to almighty levels, at least with the longer duration stuff. It hasn't been that long IC since the duel.


Anti-Paladin//Oracle of Nature 6 | VMC Bard | Mythic: Champion // Hierophant 1 | Vigour: 41/43 | Wounds: 51/20 | Def: 17 | FF: 10 | DR: 6/Adamantine or Huge | SR: 17 | Saves: F: +17 | R: +10 | W: +15 | CMD: 23 | Init: +11 | Per: 10 | Speed: 60' | Fly: 120' | Senses: Darkvision 120' +6 vs death effects | +2 vs energy drain, negative energy, and necromancy school | +4 vs poison

A unchained action economy cheatsheet for reference.


Anti-Paladin//Oracle of Nature 6 | VMC Bard | Mythic: Champion // Hierophant 1 | Vigour: 41/43 | Wounds: 51/20 | Def: 17 | FF: 10 | DR: 6/Adamantine or Huge | SR: 17 | Saves: F: +17 | R: +10 | W: +15 | CMD: 23 | Init: +11 | Per: 10 | Speed: 60' | Fly: 120' | Senses: Darkvision 120' +6 vs death effects | +2 vs energy drain, negative energy, and necromancy school | +4 vs poison

Any update likely soon?


Sorry, I've been preoccupied with my other games, I'll get something together in the next 25 hrs.


Sorry, I've been preoccupied with my other games, I'll get something together in the next 24 hrs.


Anti-Paladin//Oracle of Nature 6 | VMC Bard | Mythic: Champion // Hierophant 1 | Vigour: 41/43 | Wounds: 51/20 | Def: 17 | FF: 10 | DR: 6/Adamantine or Huge | SR: 17 | Saves: F: +17 | R: +10 | W: +15 | CMD: 23 | Init: +11 | Per: 10 | Speed: 60' | Fly: 120' | Senses: Darkvision 120' +6 vs death effects | +2 vs energy drain, negative energy, and necromancy school | +4 vs poison

It's an enjoyable campaign. Hence my interest. :)


Anti-Paladin//Oracle of Nature 6 | VMC Bard | Mythic: Champion // Hierophant 1 | Vigour: 41/43 | Wounds: 51/20 | Def: 17 | FF: 10 | DR: 6/Adamantine or Huge | SR: 17 | Saves: F: +17 | R: +10 | W: +15 | CMD: 23 | Init: +11 | Per: 10 | Speed: 60' | Fly: 120' | Senses: Darkvision 120' +6 vs death effects | +2 vs energy drain, negative energy, and necromancy school | +4 vs poison

Will combat be moving on?


Waiting for others to post


I just wanted to reassure everyone I'm still here, I've just been very busy with life -- I'm finishing up a biostatistics class for nursing school pre-reqs and doing a ton of overtime and my job. I just finished the huge group project that was taking all my time, so I will update soon.


Anti-Paladin//Oracle of Nature 6 | VMC Bard | Mythic: Champion // Hierophant 1 | Vigour: 41/43 | Wounds: 51/20 | Def: 17 | FF: 10 | DR: 6/Adamantine or Huge | SR: 17 | Saves: F: +17 | R: +10 | W: +15 | CMD: 23 | Init: +11 | Per: 10 | Speed: 60' | Fly: 120' | Senses: Darkvision 120' +6 vs death effects | +2 vs energy drain, negative energy, and necromancy school | +4 vs poison

Huzzah!


Anti-Paladin//Oracle of Nature 6 | VMC Bard | Mythic: Champion // Hierophant 1 | Vigour: 41/43 | Wounds: 51/20 | Def: 17 | FF: 10 | DR: 6/Adamantine or Huge | SR: 17 | Saves: F: +17 | R: +10 | W: +15 | CMD: 23 | Init: +11 | Per: 10 | Speed: 60' | Fly: 120' | Senses: Darkvision 120' +6 vs death effects | +2 vs energy drain, negative energy, and necromancy school | +4 vs poison

I will say that I am annoyed that there has been no post either wrapping up this campaign or looking to continue it. It has just been abandoned.


The Unfettered Prince wrote:
I will say that I am annoyed that there has been no post either wrapping up this campaign or looking to continue it. It has just been abandoned.

I'm sorry -- I've been meaning to get back to this -- my work hours have increased considerably recently, and several of the players and I are in a couple of other games that we're also trying to keep going. I'll try to get a post up tomorrow to see if we can restart this.


Anti-Paladin//Oracle of Nature 6 | VMC Bard | Mythic: Champion // Hierophant 1 | Vigour: 41/43 | Wounds: 51/20 | Def: 17 | FF: 10 | DR: 6/Adamantine or Huge | SR: 17 | Saves: F: +17 | R: +10 | W: +15 | CMD: 23 | Init: +11 | Per: 10 | Speed: 60' | Fly: 120' | Senses: Darkvision 120' +6 vs death effects | +2 vs energy drain, negative energy, and necromancy school | +4 vs poison

Okay.


The Unfettered Prince wrote:
Okay.

I made a battlemap of the coral vessel in the 'images and tabs' under the 'battlemaps link'. The hex grid is noted as 2ft. per hex. paste yourself in at the correct size and position. I updated gameplay.


Anti-Paladin//Oracle of Nature 6 | VMC Bard | Mythic: Champion // Hierophant 1 | Vigour: 41/43 | Wounds: 51/20 | Def: 17 | FF: 10 | DR: 6/Adamantine or Huge | SR: 17 | Saves: F: +17 | R: +10 | W: +15 | CMD: 23 | Init: +11 | Per: 10 | Speed: 60' | Fly: 120' | Senses: Darkvision 120' +6 vs death effects | +2 vs energy drain, negative energy, and necromancy school | +4 vs poison

Cheers!

This map, correct?. There are two links for battlemaps and that one is view only.


Yeah that's the one

It should be editable now.


Anti-Paladin//Oracle of Nature 6 | VMC Bard | Mythic: Champion // Hierophant 1 | Vigour: 41/43 | Wounds: 51/20 | Def: 17 | FF: 10 | DR: 6/Adamantine or Huge | SR: 17 | Saves: F: +17 | R: +10 | W: +15 | CMD: 23 | Init: +11 | Per: 10 | Speed: 60' | Fly: 120' | Senses: Darkvision 120' +6 vs death effects | +2 vs energy drain, negative energy, and necromancy school | +4 vs poison

Cool. I added some notes in gameplay on Arc's attacks and intimidate rolls.


The Unfettered Prince wrote:
Cool. I added some notes in gameplay on Arc's attacks and intimidate rolls.

I'll give this another day or so, but I think we're going to have to do some recruitment if we want to keep this game going, how would you feel about that? If we do that, we need to collect all the build rules together.


Anti-Paladin//Oracle of Nature 6 | VMC Bard | Mythic: Champion // Hierophant 1 | Vigour: 41/43 | Wounds: 51/20 | Def: 17 | FF: 10 | DR: 6/Adamantine or Huge | SR: 17 | Saves: F: +17 | R: +10 | W: +15 | CMD: 23 | Init: +11 | Per: 10 | Speed: 60' | Fly: 120' | Senses: Darkvision 120' +6 vs death effects | +2 vs energy drain, negative energy, and necromancy school | +4 vs poison

I'm okay with recruitment.


Changeling Reaper/Magister 6 | V: 50 W: 53 / MP: 5/5 | D 17 TAC 17 DR 6/- Resist Fire, NE, Cold, Electricity 10 | INIT +7, F +10 / R +9 / W +8 | P: +12, DV 60', LLV

I'm still here. I've been really busy at work and need to dive back into my character crunch to remember the bits and pieces, but will hopefully be fully back in this weekend.


Arc and Bizan are currently in another couple of games with me, I'll have to see if they're still interested.

I was considering sort of soft rebooting and moving the action to Sagus Cliffs, where Torment: Tides of Numenera takes place.


Is Eirikur also onboard with some re-recruitment and moving the action to Sagus Cliffs?

I'm going to need until Monday to do this (I work 52 hours between Thursday-Sunday, I don't have much time for anything but work on the weekend), as I'll have to look through the build rules to recompile it.

Dark Archive

Immune poison; Resist acid 10, cold 10, electricity 10, fire 10; SR 31 Fort +10, Ref +10, Will +8 (+9 bonus vs. mind-affecting effects); +2 bonus vs. fear, paralysis, and sleep effects, +3 racial bonus vs. poison Defensive Abilities evasion, hard to kill; Init +8; Senses darkvision 60 ft., low-light vision; Perception +11

I'm on board to continue this and moving to the clips.
Would like to avoid recruitment and rebuilding though.


Does anyone want to make an extra character then, coming up? I think we're down to 3, 4 if Slyness comes back (he's started posting as Cae in the Dark Sun game again, so he's definitely around).


Changeling Reaper/Magister 6 | V: 50 W: 53 / MP: 5/5 | D 17 TAC 17 DR 6/- Resist Fire, NE, Cold, Electricity 10 | INIT +7, F +10 / R +9 / W +8 | P: +12, DV 60', LLV

I think I need to stick to one character in this game. I don't mind recruitment or moving the scene to the cliffs.


Anti-Paladin//Oracle of Nature 6 | VMC Bard | Mythic: Champion // Hierophant 1 | Vigour: 41/43 | Wounds: 51/20 | Def: 17 | FF: 10 | DR: 6/Adamantine or Huge | SR: 17 | Saves: F: +17 | R: +10 | W: +15 | CMD: 23 | Init: +11 | Per: 10 | Speed: 60' | Fly: 120' | Senses: Darkvision 120' +6 vs death effects | +2 vs energy drain, negative energy, and necromancy school | +4 vs poison

If we end up on the cluffs, would any of the events have occurred, just to confirm?


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The Unfettered Prince wrote:
If we end up on the cluffs, would any of the events have occurred, just to confirm?

Yes, I'll just make up some way to transition -- not hard in this setting.


Bizan Ashura wrote:

I'm on board to continue this and moving to the clips.

Would like to avoid recruitment and rebuilding though.

We're down to 3 right now, and I think we need at least 4 to maintain a game. We either need to retrieve a previous member, have everyone make a 2nd character, or do a recruitment.


Anti-Paladin//Oracle of Nature 6 | VMC Bard | Mythic: Champion // Hierophant 1 | Vigour: 41/43 | Wounds: 51/20 | Def: 17 | FF: 10 | DR: 6/Adamantine or Huge | SR: 17 | Saves: F: +17 | R: +10 | W: +15 | CMD: 23 | Init: +11 | Per: 10 | Speed: 60' | Fly: 120' | Senses: Darkvision 120' +6 vs death effects | +2 vs energy drain, negative energy, and necromancy school | +4 vs poison

A post about compiling character creation.

My preference is to retrieve a prior member if at all possible. Either recruitment or a second round of characters will take time. That said, I'm open to wither of those too.


Why doesn't someone send some PMs to the other players then? If we do some more recruitment, I'm not going to stop the game for it, I'll just add them in when they're ready, and we'll keep going as we are able.


Is anyone sending out PMs? Any updates?


Anti-Paladin//Oracle of Nature 6 | VMC Bard | Mythic: Champion // Hierophant 1 | Vigour: 41/43 | Wounds: 51/20 | Def: 17 | FF: 10 | DR: 6/Adamantine or Huge | SR: 17 | Saves: F: +17 | R: +10 | W: +15 | CMD: 23 | Init: +11 | Per: 10 | Speed: 60' | Fly: 120' | Senses: Darkvision 120' +6 vs death effects | +2 vs energy drain, negative energy, and necromancy school | +4 vs poison

Honestly, I think it best if the GM sends such PMs.

If absolutely necessary, I do have ideas for backup characters that I could bring in.


The Unfettered Prince wrote:

Honestly, I think it best if the GM sends such PMs.

If absolutely necessary, I do have ideas for backup characters that I could bring in.

I don't think it really matters -- I'd prefer to spend time on the actual campaign material since I have limited leisure hours with my work schedule


Changeling Reaper/Magister 6 | V: 50 W: 53 / MP: 5/5 | D 17 TAC 17 DR 6/- Resist Fire, NE, Cold, Electricity 10 | INIT +7, F +10 / R +9 / W +8 | P: +12, DV 60', LLV

I'll ask MG and Tenro if either would be interested.

Dark Archive

Striker/Eliciter(6) | Vigor: 55 | Wounds: 36/18 | Def: 19 | FF: 16 | DR: 14/magic or Large | Crit: 22 | Saves: F: +10 | R: +8 | W: +5 | CMD: 36 | Init: 6 | Per: 11 | Speed: 60' | Fly: 135' | Senses: Darkvision: 60' / Low-light vision | Immune: | Disease | Electricity | Fear | Paralysis | Sleep |

Sorry, I had stopped checking this game, but I am around.

Dark Archive

Striker/Eliciter(6) | Vigor: 55 | Wounds: 36/18 | Def: 19 | FF: 16 | DR: 14/magic or Large | Crit: 22 | Saves: F: +10 | R: +8 | W: +5 | CMD: 36 | Init: 6 | Per: 11 | Speed: 60' | Fly: 135' | Senses: Darkvision: 60' / Low-light vision | Immune: | Disease | Electricity | Fear | Paralysis | Sleep |

Arc had Touch of Joy active. The crossouts are the attack rolls being ignored.

--- Touch of Joy (Su):: You can touch a willing creature as a standard action, filling it with elation and confidence in all it undertakes. For the next round, any time the target rolls a d20, he may roll twice and take the more favorable result. You can use this ability a number of times per day equal to 3 + your Charisma modifier.


Male Weremonkey Rogue/Ranger/Trickster

Hayato asked me to check this out and wanted to know if I was interested in joining.

I am incredibly tentative, as I am also in Seb's Rise of the Runelords game, which hasn't been updated in awhile(a whole month). I'm not sure I want to go through another complex character creation for a game that stalls out occasionally or is updated rather infrequently.


Arc - Nightmare Dragon wrote:

Arc had Touch of Joy active. The crossouts are the attack rolls being ignored.

--- Touch of Joy (Su):: You can touch a willing creature as a standard action, filling it with elation and confidence in all it undertakes. For the next round, any time the target rolls a d20, he may roll twice and take the more favorable result. You can use this ability a number of times per day equal to 3 + your Charisma modifier.

Can you update and tell me what the damage is for the individual octopuses.


Monkeygod wrote:

Hayato asked me to check this out and wanted to know if I was interested in joining.

I am incredibly tentative, as I am also in Seb's Rise of the Runelords game, which hasn't been updated in awhile(a whole month). I'm not sure I want to go through another complex character creation for a game that stalls out occasionally or is updated rather infrequently.

It isn't ideal, and I want to acknowledge I feel poorly and regretful that all the games haven't progressed as I would have liked.

The amount of time it's taking to keep individual games moving along is beyond what I had anticipated. I'd like to try to revitalize both these games and see if we can get a decent pace going again.


Who's turn is it now, I don't think Bizan ever rolled for Initiative -- let's have her do that before we start the next round.

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