Iron Dragon

Arc - Nightmare Dragon's page

149 posts. Alias of Slyness.


Race

Draconic Paragon/Sorcerer(7) | HP: 309 | AC: 42 | Touch: 30 | FF: 31 | F: +59 | R: +59 | W: +58 | CMD: 67 | Init: 25

Classes/Levels

| Per: 48 | Speed: 125' | Fly: 290' | Darkvision: 60' | Immune: | Electricity | Paralysis | Sleep |

About Arc - Nightmare Dragon

-----Description:-----
Arc is a dragon with scales that are mostly blue but have a hint of bronze. His eyes are a deep midnight blue. His demeanor and posture suggest a primal arrogance, an apex predator that knows he is at the top of the food chain.
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| Height: 12' | Weight: 1280 lbs. | Size: M | Pic: | 1 | 2 |
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| Str: 22 | Dex: 10 | Con: 22 | Int: 11 | Wis: 17 | Cha: 22 | Alignment: Lawful Good |
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| Languages: | Common | Draconic |
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-----Defense-----
| HP: 309 | CMD: 67 | Fort: +59 | Ref: +59 | Will: +58 |
| AC: 42 | Touch: 30 | Flat-footed: 31 | DR: |
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-----Offense-----
| BAB: +10 | CMB: +49 | Initiative: +25 | Speed: 125' | Fly(average): 290' |
| Bite(B/P/S): +50(2d6+54) | Claw(B/S)(x2): +50(1d8+38) | Wing(B)(x2): +48(1d8+21) | Tail(B): +48(2d8+54) |
| Crit(18-20)(x2)(+2): +10 damage | Power Attack: -3/+6 |
| Melee Touch: +45 | Ranged Touch: +23 |
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-----Adventuring Skills-----
| Acrobatics: 24 | Bluff: 30 | Diplomacy: 30 | Disable Device: 50 | Disguise: 16 | Escape Artist: 21 | Fly: 26 | Intimidate: 97(Demoralize:+2) |
| Perception: 48 | Ride: 15 | Sense Motive: 24 | Spellcraft: 20 | Stealth: 42 | Survival: 20 | Swim: 46 | Use Magic Device: 37 |
| Know-Arcana: 8 | Know-Dung: 8 | Know-Local: 11 | Know-Nature: 8 | Know-Planes: 11 | Know-Religion: 11 |
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-----Background Skills-----
| Appraise: 13 | Craft-Tattoo: 18 | Perform-Sing: 25 | Sleight of Hand: 25 |
| Know-Eng: 8 | Know-Geo: 8 | Know-History: 8 |
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-----Taninim Racial Traits:-----
Ability Scores: | Dex:-2 | Con:+2 | Cha:+2 |
Ageless: Taninim gain a +1 cumulative bonus to Intelligence, Wisdom and Charisma for every 500 years they live despite being immune to any other effects of aging.
Draconic Strength: Taninim multiply the carrying capacity value for their Strength: Largex3, Hugex6, Gargantuanx12, Colossalx24.
Scaled Hide: Taninim have a +2 natural armor bonus to AC.
Skylord: Taninim gain a +1 racial bonus on attack rolls and a +2 dodge bonus to AC against other flying creatures, and a +4 racial bonus on Fly skill checks.
Superior Awareness: Taninim gain a +2 racial bonus on Perception and Sense Motive skill checks.
Unfettered Predator: Taninim are limited to using the following item slots: armor, belt, chest, eyes, headband, neck, shoulders, rings, and wrist.
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-----Traits:-----
Reactionary: Gain a +2 trait bonus on Initiative checks.
Serpent Runner: Gain a +2 trait bonus on Intimidate checks to demoralize opponents.
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-----Feats-----
Intimidating Prowess: Add your Strength modifier to Intimidate skill checks.
Weapon Focus-Natural: Gain a +1 bonus on all attack rolls you make using weapons from the selected group.
Cornugon Smash: When you damage an opponent with a Power Attack, you may make an Intimidate check as a free action to demoralize your opponent.
Shatter Defenses: Any shaken, frightened, or panicked opponent hit by you this round is flat-footed to your attacks until the end of your next turn. This includes any additional attacks you make this round.
Mythic: Shatter Defenses: An opponent you affect with Shatter Defenses is flat-footed to all attacks.
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-----Sorcerer:-----

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-----Draconic Exemplar:-----
Draconic Essence(Ex)(Time)(Outer): The draconic hero gains a draconic essence.
---Watchful: | Energy: electricity | Breath Weapon: cone(1d6) | Compulsion(DC:27): The draconic exemplar must make a Will save(DC=10 + ½ character level + Charisma modifier) or ignore any combat encounter, preferring to watch and wait. He gains a new save at the end of each round he is attacked. He ignores this compulsion if a creature or effect would interfere with the natural temporal order. If it is an ally doing so, the draconic exemplar must make a Will save not to attack them. He can attempt a new save each round until successful.
Dracomorphosis(Ex): The draconic hero increases his size to Medium, adjusting the base damage of his natural attacks accordingly. He gains two secondary wing attacks. The reach of his bite attack increases to 10 feet. He gains a +2 size bonus to Strength and a +2 size bonus to his natural armor bonus to AC.
---At 10th level, the draconic hero increases his size to Large, adjusting the base damage of his natural attacks accordingly. He gains a secondary tail slap attack that deals 1d8+1½ times his Strength modifier points of damage. He gains an additional +2 size bonus to Strength, a +2 size bonus to Constitution, and reduces his Dexterity by 2. He has poor maneuverability while flying. His size bonus to his natural armor bonus to AC increases to +5.
Powerful Spellcasting(Su)(+2): Every 5th level, the draconic hero gains a +1 bonus on caster level checks to overcome spell resistance.
Elemental Affinity(Ex)(Air): The draconic exemplar can see through fog, clouds and similar effects, ignoring any concealment provided by them. His maneuverability while flying improves one category.
Overland Flight(Ex): The draconic exemplar increases his base fly speed by 30 feet for every size category larger than Medium that he has attained. In addition, he only checks for nonlethal damage once every 2 hours instead of every hour when attempting a hustle or forced march while flying.
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-----Mythic Tier: 1 | Champion |-----
Bonus Hit Points(25): Whenever you gain a tier, you gain 5 bonus hp.
Hard to Kill(Ex): Whenever you’re below 0 hit points, you automatically stabilize without needing to attempt a Constitution check.
Mythic Power(Su)(9/day): Each day, you can expend an amount of mythic power equal to 3 plus double your mythic tier.
Surge(Su)(1d6): You can expend one use of mythic power to increase any d20 roll you just made by rolling 1d6 and adding it to the result. Using this ability is an immediate action taken after the result of the original roll is revealed.
Fleet Charge(Ex): As a swift action, you can expend one use of mythic power to move up to your speed. At any point during this movement, you can make a single melee or ranged attack at your highest attack bonus, adding your tier to the attack roll. Damage from this attack bypasses all damage reduction.
Impossible Speed(Ex): Your base land speed increases by 30 feet. In addition, if you expend one use of mythic power, for 1 hour your base land speed increases by 10 feet per mythic tier.
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-----Template: Half-Dragon Abilities-----
Ability Scores: | Str +8 | Con +6 | Int +2 | Cha +2 |
Defense: Natural armor bonus improves by +4.
Senses: | Darkvision: 60' | Low-light vision |
Immunity: | Sleep | Paralysis | Electricity |
Fly Speed: A half-dragon has wings and can fly at twice his base land speed(average maneuverability).
Breath Weapon(DC: 21): A half-dragon retains all the special attacks of the base creature and gains a breath weapon usable once per day based on the dragon type. The breath weapon deals 1d6 hit points of damage per racial HD possessed by the half-dragon (Reflex half; DC 10 + Con modifier).
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-----Other Gear:-----
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Feats & Talents:

Level(32) 4+4+2+4+2+4+2+4+2+4
Tradition(2)
Exemplar(2)
Mythic(5)
Gift(2)
Xmas(4)
Combat Training(-4)

MT:2
Combat Training:3
ECT:1

Eliciter:9

Progression Ideas:

Mythic: Denied(HO): You can use your Denied feat by expending a point of mythic power.
Persuasive: Gain a +4 bonus on Diplomacy and Intimidate skill checks.
Dreadful Carnage/Nightmare Weaver
No Breath(Ex): The draconic exemplar does not breathe, and is immune to effects that require breathing.
Mythic: Weapon Focus(HO): When you make an attack roll with a weapon for which you have taken Weapon Focus, roll your attack twice and take the best result.