GM ShadowLord's Ironfang Invasion (Inactive)

Game Master The Rising Phoenix

CHAPTER 2 - FANGS OF WAR

Roll 20

LOOT!


251 to 300 of 1,203 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | next > last >>

Portrait Male Human Cleric of Erastil 6 | hp: |
Thael Silverstep wrote:
Selde Cathron wrote:
Goodberry(Which Selde can also cast on nuts and seeds as a follower of Erastil) and goodmushroom should save on rations until we get more stable provision generation.
You may have missed the post where GM said we have to find the berries/mushrooms before we cast this on them. In other words, we have to allocate survivors to that task before we can cast this one them.

Emil can cast Goodberry as well, but one has to be a cleric of Torag to known the spell that works on mushrooms, unless the GM approves.

Could we get an indication from the GM about what kind of roll(s) would count as successfully foraging for berries or nuts? I would think if anyone makes a successful forage for provisions roll, there should be a percent chance that the forager found some edible nuts and/or berries sufficient for the spell. Perhaps people could even get perception rolls to notice berry bushes while we travel. It only takes at most about 8 berries to cast the spell.

I just got another idea. Emil will watch for a bird like a hawk, vulture, or owl within range of his Command Animals feat so he can charm it. If successful, he can use his speak with animals ability to ask the bird to scout for us and report back what it sees. I realize it will be limited by the bird's intelligence but it would be useful, even if not always successful. A bird that eats berries, could tell him where we might find a good patch, for instance.


Portrait Male Human Cleric of Erastil 6 | hp: |
Caspan Saal wrote:
Do you guys want me to do the survivors tasks roles in the Discussion thread? I wonder if that might help keep things a little cleaner...

I would suggest enclosing the rolls in a spoiler to take up less room.


TG1 | GW | FF | RH

I'd rather not wave the Torag requirement on the spell just because it provides better results. I think you'll be okay with goodberry.

As for ways to use goodberry, both are good options Father Emil and I like the creativity. You can use either option, or both if you wish and we'll throw it to chance with a D100. When foraging for food, we'll say there is a 30% chance for berries. When talking to birds we'll bump it to 75%.


Female Halfling | Psychic (Faith) 8 | AC (17 with Mage Armor)14/13/12| HP 49/49 | Init.+4 | Perc.+14 | CMD 14 |F+5, R+6 W+10(+2 vs Fear) | SenseMotive+6 | Phrenic Pool 6 points/day

And a big thank you to caspan for agreeing to oversee all the twiddly mathy stuff. Definitely not my strong suit, so I appreciate you tracking all the information!


Character Sheet - Female Blightscarred Half-Elf Druid(Nature Fang) 8| HP: 54/54 NL: | AC:18(B:21) FF:13(B:16) T:15 CMD:23 | Ref:8 Fort:7 Will:10 | Init:7 | Perception: 14 (Low light vision, Darkvision 60ft, Blight Sense 30ft, +1/2 lv to traps)
GM ShadowLord wrote:

I'd rather not wave the Torag requirement on the spell just because it provides better results. I think you'll be okay with goodberry.

As for ways to use goodberry, both are good options Father Emil and I like the creativity. You can use either option, or both if you wish and we'll throw it to chance with a D100. When foraging for food, we'll say there is a 30% chance for berries. When talking to birds we'll bump it to 75%.

Followers of Erastil can also cast it on seeds and nuts, such as acorns. This includes Clerics, who can cast Goodberry as a 2nd level spell. Could we say Emil and Selde working together with animals can bump that to 100%? So long as we don't completely wiff on forage checks.

And yeah big thanks to Caspan.


TG1 | GW | FF | RH

If you both are willing to commit your time and resources to doing that daily then I’m fine with the assertion.


Male human brawler 8 83 hp | AC 18 / T 12 / FF 16) 25% chance to negate crits | CMB: +12* CMD: 24* | F: +10, R: +9, W: +3 | Per +9 | Init +2

So, to make sure I've got this correct:
* If Emil and Selde use their resources (one goodberry, one goodshrooms, one command animals?), we'll effectively get how many PP?

Depending on the answer, I think we can move a few more to providing shelter for everyone.

* Agreed; I should have spoilered those rolls. Will do that moving forward.

* For Day 3, Selde got shelter for +6 people (14 total now); just waiting on Jillian's survival actions for this day, I think.


Portrait Male Human Cleric of Erastil 6 | hp: |
Caspan Saal wrote:

So, to make sure I've got this correct:

* If Emil and Selde use their resources (one goodberry, one goodshrooms, one command animals?), we'll effectively get how many PP?

Depending on the answer, I think we can move a few more to providing shelter for everyone.

* Agreed; I should have spoilered those rolls. Will do that moving forward.

* For Day 3, Selde got shelter for +6 people (14 total now); just waiting on Jillian's survival actions for this day, I think.

We can't use the Ironbloom Sprouts since that is restricted to divine casters of Torag. There is also a few hoops to jump through to make sure we found enough berries to cast on, although if we get a few successful foraging results, odds are we'll be able to cast.

Emil didn't prepare goodberry this day, but he will in the future. The number is variable, 2d4 per casting. Selde has indicated she will cast three each day, so if Emil does one, that would be 8d4 berries. Each berry only provides the equivalent nourishment of one meal, so divide that by 3 to get a day's food, which I think would equal one PP.

Do not count the provisions that you rolled for Emil (good as that result was) as he had planned to work on the shelter this evening. I'll roll after the battle is over, as he may or may not have access to the Deadeye's Lore spell which will be good for +4 to the survival roll. Also, wait and see, but he may be able to cast Endure Elements on someone to eliminate the need for shelter to avoid bad side effects.

I second the thanks for handling the rolls. If Caspan is not already doing so, I recommend keeping a notepad file with all the dice bot text to speed up the posting even more.


Portrait Male Human Cleric of Erastil 6 | hp: |

FYI: when I'm unable to work at my home or work computer, I post using an iPad. It has autocorrect and so far, it has auto"corrected" Caspan as Caspar and Selde as Sledge. So if you see those in one of my posts, I'm not making fun of names. Just not as careful in my proofreading as I try to be.

By the way, the goodberries last 1 day per level, which at present is two days. So if it's not too much bookkeeping maybe keep track of Goodberries separately from provision points and only use the berries as meals on the day they expire. They can be used to heal up to 8 points per person per day (one hp per berry), so they are a valuable healing resource that should be kept available in case we have trouble and individuals take damage.


Female Aasimar | Paladin (Chosen One) 6 | HP 51/51 | AC 19 | T 12 | FF 17| CMD 21 | Fort +10 | Ref +8 | Will +9 | Init +2 | Perc +10 (Darkvision) | Portrait |
Languages:
Celestial, Common, Draconic, Dwarven, Elven, Giant, Goblin, Halfling, Hallit, Orc, Sylvan, Terran

Jillian will help out where needed which looks like Shelter. I will roll it on my next turn.


2 people marked this as a favorite.
TG1 | GW | FF | RH

I vote we just rename Selde to Sledge and Caspan to Caspar to make it easier for everyone's autocorrect! :D

(or you could just add them to your dictionary)


Male human brawler 8 83 hp | AC 18 / T 12 / FF 16) 25% chance to negate crits | CMB: +12* CMD: 24* | F: +10, R: +9, W: +3 | Per +9 | Init +2

I'd rather cut down on rolls and just use an average for goodberries. I think that'll make things easier over the course of this part of the adventure.

As for this first day, I think let's go with that role you already did and we'll switch Emil to finding shelter later. Really, we should decide at the start of each day, as the foraging/hunting is supposed to take all day, so we PCs can't decide which we're going to do once we see everyone else's rolls. (And, yes, I have it saved as a "macro.")

The Exchange

Human Wizard 5 / Arcane Savant 3 | HP 58/58 | AC 16; Tch 11; FF 15 | F +6; R +5; W +8 | CMB +2; CMD 13 | Speed 30 ft | Init +5 | mwk Quarterstaff: +3 (1d6-1) | Perc +13

One other thought on the daily rolls...should we have each character with a default check they would perform in the event they haven't remembered to roll of the day?

For example, it's probably best for me to assist with crafting for the near future. If I hadn't rolled, I could just do craft.


Male human brawler 8 83 hp | AC 18 / T 12 / FF 16) 25% chance to negate crits | CMB: +12* CMD: 24* | F: +10, R: +9, W: +3 | Per +9 | Init +2

I like that idea.


Portrait Male Human Cleric of Erastil 6 | hp: |

I specified that Emil would work on shelter before Caspan made his rolls. See this post.

I thought the roll I made earlier was for the previous day.


Male human brawler 8 83 hp | AC 18 / T 12 / FF 16) 25% chance to negate crits | CMB: +12* CMD: 24* | F: +10, R: +9, W: +3 | Per +9 | Init +2

Ah, I think I see the problem. The GM botted us all as doing shelter on Day 1.

I took your great forage roll as your action on Day 2, which put us over the top for our PP total when I rolled all the NPCs' actions for that day (which happened in the same post where the mite fight began). (Note that I mention the +8 here.)

If you want to retcon that action, we can reduce the PP gain by 8 and add shelter, assuming that's fine with the GM. That's still going to leave us with plenty of food.

Sorry for the confusion!

--

Also, GM, we've got some supplies that we could potentially craft into tents now ... If we have some NPCs spend however much time is needed to craft those into tents, could we get bonuses (or automatic successes?) for our searches for shelter? (I know even with tents we still need to find proper places to set them up and whatnot, but that would seem like it would help.)


Male human brawler 8 83 hp | AC 18 / T 12 / FF 16) 25% chance to negate crits | CMB: +12* CMD: 24* | F: +10, R: +9, W: +3 | Per +9 | Init +2
Jillian Vrosk wrote:

Jillian would grab a longbow and some arrows as well as one of the Cure Light potions. Otherwise she would leave the rest for the group.

I suppose the easiest thing, once you have claimed what you want mark an X in the accepted column at the bottom then I will update the sheet to remove claimed items once everyone has accepted.

I snagged the heavy crossbow (and 20 bolts) and the masterwork backpack to go along with my aegis of recovery. Everyone else should make sure you claim what you'd like, since it's better for us to know we have this stuff available instead of presumably sitting back with the rest of the refugees.


Portrait Male Human Cleric of Erastil 6 | hp: |

Our posts have been a bit hard to follow for me, partly because I've been playing catch up and things haven't always been in sync. I'd rather have Emil follow his stated intention to work on shelter if others have had trouble with it. Even if he rolls a 1, we'll get something useful.


Male human brawler 8 83 hp | AC 18 / T 12 / FF 16) 25% chance to negate crits | CMB: +12* CMD: 24* | F: +10, R: +9, W: +3 | Per +9 | Init +2

Let me know if that's cool with you, GM, and I'll make those changes.

And, yeah, I think posts have been a little disjointed (though that'll happen in PBP).

Moving forward, I think we should all do the survival checks at the end of each adventuring day. I think interspersing them with the mite fight in this case made it a bit more confusing. :)


1 person marked this as a favorite.
Female Aasimar | Paladin (Chosen One) 6 | HP 51/51 | AC 19 | T 12 | FF 17| CMD 21 | Fort +10 | Ref +8 | Will +9 | Init +2 | Perc +10 (Darkvision) | Portrait |
Languages:
Celestial, Common, Draconic, Dwarven, Elven, Giant, Goblin, Halfling, Hallit, Orc, Sylvan, Terran

I agree with seperating out the survival checks. Maybe even move them into the Discussion area? In my games where I run subsystems I do the subsystems in the Discussion area.


TG1 | GW | FF | RH
Caspan wrote:
If you want to retcon that action, we can reduce the PP gain by 8 and add shelter, assuming that's fine with the GM.

I'm fine with that. In general, I consider myself quite lenient and will generally side with making things as easy for everyone as possible.

I know that this can be a little confusing and frustrating because there is a lot to keep track of here and there are several moving pieces. Even the book mentions it may be "too much" for some groups and offers a simplified work around system to use instead. I think we're starting to normalize a bit and I'd like to keep with it and I think we'll hit a good pace here in the next few days.

I also recognize that I'm keeping a rather aggressive pace with the game, but that is because I don't like to slow down too much or we will lose momentum. If you feel like I'm moving too fast, please speak up (like you did before) and ask me to wait for you to catch up. I'm just trying to keep the same pace that all of my players are.


Character Sheet - Female Blightscarred Half-Elf Druid(Nature Fang) 8| HP: 54/54 NL: | AC:18(B:21) FF:13(B:16) T:15 CMD:23 | Ref:8 Fort:7 Will:10 | Init:7 | Perception: 14 (Low light vision, Darkvision 60ft, Blight Sense 30ft, +1/2 lv to traps)

Yeah I definitely don't have any issues hitting the pause button for people to catch up. Always feel free to ask for that.


1 person marked this as a favorite.
Male human brawler 8 83 hp | AC 18 / T 12 / FF 16) 25% chance to negate crits | CMB: +12* CMD: 24* | F: +10, R: +9, W: +3 | Per +9 | Init +2

OK. Moving forward, I'm going to make NPCs' survival checks in the discussion thread, when the GM indicates we should at the end of the day. I'd say at that time, the spellcasters should let me know which spells/resources they've devoted to survival so we know whether we can get goodberry, and how many endure elements (I figure let's do it at the end of the day in case those need to be swapped out for spontaneous spells or are otherwise used up; I think that'll also help a bit with the time distortion as we're not talking about end-of-the-day shelters before we've done anything that day).

I'll probably do a quick recap at the start of each day in the gameplay thread to help us all keep track of where we are.

ETA: Sorry, I'm not trying to be bossy! I just want to try to make sure we're all keeping things as clear as possible.

The Exchange

Human Wizard 5 / Arcane Savant 3 | HP 58/58 | AC 16; Tch 11; FF 15 | F +6; R +5; W +8 | CMB +2; CMD 13 | Speed 30 ft | Init +5 | mwk Quarterstaff: +3 (1d6-1) | Perc +13

I agree we should do the survival rolls in Discussion rather than Gameplay. It seems a little disjointed to try to incorporate them into a combat, for example.

@Caspan: I will continue to assist with shelter until further notice.

As for the pace of the game, I'm really enjoying the fast pace. I would propose that if anyone is falling behind, it's pretty easy to skim some of the posts and that we try to keep up the fast clip. I'm sure we will slow the pace eventually...it would be nice to get as far as we can before that happens.


Male human brawler 8 83 hp | AC 18 / T 12 / FF 16) 25% chance to negate crits | CMB: +12* CMD: 24* | F: +10, R: +9, W: +3 | Per +9 | Init +2
Thael Silverstep wrote:

Caspan, I don't know the endure elements spell. I think you were referring to resourcefulness in building shelters and that the others were casting endure elements, but I just wanted to make sure you weren't including casting from me.

That's correct. Sorry for any confusion!


Portrait Male Human Cleric of Erastil 6 | hp: |

I'd suggest we make a random determination of which NPCs go without shelter on a given night. After the first random draw, the people who went without will be first in line for shelter the next day. If we devote enough to creating shelter, we won't have anyone going two nights in a row without shelter. If our food supply starts to decline, we can spend a day in the same place and reuse shelters so we can put more on foraging duty until we've topped off our supplies.

Although Emil wouldn't say this, as a player, it's best if we can keep all the PCs rested and fed. If people start to grumble, we can take turns doing without, but hopefully others recognize the value of the PCs contributions to the group and will not complain that anyone is getting special treatment without providing sufficient value.

Might be a good idea to add a column to the survivors worksheet with a place to indicate who is fatigued, since that will also affect their survival rolls.


Male human brawler 8 83 hp | AC 18 / T 12 / FF 16) 25% chance to negate crits | CMB: +12* CMD: 24* | F: +10, R: +9, W: +3 | Per +9 | Init +2

I agree (and that was my plan). I included fatigue for a handful of randomly picked folks in my last set of rolls. I think adding a list to the worksheet is a good idea (I can do that tomorrow if no one gets to it first).

--

Also, along the lines of Emil not suggesting all the PCs stay rested and fed,while I (Jacob) may be organizing all this, Caspan is most certainly NOT. He's meant to be a bit disappointing as a local hero, in case that's not coming across. :)


TG1 | GW | FF | RH

I updated the Southern Chernasardo with your path so far. I'm a visual person so this type of stuff helps me better understand where you've gone. Let me know if this stuff helps you or not.


Female Halfling | Psychic (Faith) 8 | AC (17 with Mage Armor)14/13/12| HP 49/49 | Init.+4 | Perc.+14 | CMD 14 |F+5, R+6 W+10(+2 vs Fear) | SenseMotive+6 | Phrenic Pool 6 points/day

Yes, GM, that helps me a ton.


Male human brawler 8 83 hp | AC 18 / T 12 / FF 16) 25% chance to negate crits | CMB: +12* CMD: 24* | F: +10, R: +9, W: +3 | Per +9 | Init +2

Very helpful!

The Exchange

Human Wizard 5 / Arcane Savant 3 | HP 58/58 | AC 16; Tch 11; FF 15 | F +6; R +5; W +8 | CMB +2; CMD 13 | Speed 30 ft | Init +5 | mwk Quarterstaff: +3 (1d6-1) | Perc +13

Sweet...I love the map!


Character Sheet - Female Blightscarred Half-Elf Druid(Nature Fang) 8| HP: 54/54 NL: | AC:18(B:21) FF:13(B:16) T:15 CMD:23 | Ref:8 Fort:7 Will:10 | Init:7 | Perception: 14 (Low light vision, Darkvision 60ft, Blight Sense 30ft, +1/2 lv to traps)

You leave NPCs alone for 5 minutes and they get got. We definitely need to find them some permanent shelter.


Male human brawler 8 83 hp | AC 18 / T 12 / FF 16) 25% chance to negate crits | CMB: +12* CMD: 24* | F: +10, R: +9, W: +3 | Per +9 | Init +2

GM, let me know when I can make survival rolls for Gozran 4.

I won't make a roll for Garth; should I assume Mekhi and Cyne got nothing as well, or roll for them as normal?

If everyone else wants to let me know their actions for Gozran 4 in the discussion thread, that'd be helpful (I think at least one person already rolled, but figure we can avoid some confusion if we state it here as well. If you're using any spells to boost our numbers, let me know as well, please).

The Exchange

Human Wizard 5 / Arcane Savant 3 | HP 58/58 | AC 16; Tch 11; FF 15 | F +6; R +5; W +8 | CMB +2; CMD 13 | Speed 30 ft | Init +5 | mwk Quarterstaff: +3 (1d6-1) | Perc +13

Go ahead and make a macro for me to roll shelter unless I say otherwise. I think it's by far my best roll until we have something more permanent to live in.


Female Halfling | Psychic (Faith) 8 | AC (17 with Mage Armor)14/13/12| HP 49/49 | Init.+4 | Perc.+14 | CMD 14 |F+5, R+6 W+10(+2 vs Fear) | SenseMotive+6 | Phrenic Pool 6 points/day

I think herding is the only relevant skill I have pluses in, but if the group thinks I could be more useful trying to help elsewhere, I’d be fine with that as well.

Basically, assign me where you need me, Caspan.


TG1 | GW | FF | RH
Caspan Saal wrote:

GM, let me know when I can make survival rolls for Gozran 4.

I won't make a roll for Garth; should I assume Mekhi and Cyne got nothing as well, or roll for them as normal?

Go ahead and make your rolls. Don't add rolls for Garth, Mekhi and Cyne as they didn't come back with anything. They do know the location of where they dropped their days work however if you'd like to go take a jaunt over there and retrieve it (at which point you could make the rolls).


3 people marked this as a favorite.
TG1 | GW | FF | RH

Over 500 gameplay posts in under one month, incredible! I'm proud to be your GM, please keep it up because this is some of the most fun I've had in a PbP game in years.

The Exchange

Human Wizard 5 / Arcane Savant 3 | HP 58/58 | AC 16; Tch 11; FF 15 | F +6; R +5; W +8 | CMB +2; CMD 13 | Speed 30 ft | Init +5 | mwk Quarterstaff: +3 (1d6-1) | Perc +13
GM ShadowLord wrote:
Over 500 gameplay posts in under one month, incredible! I'm proud to be your GM, please keep it up because this is some of the most fun I've had in a PbP game in years.

You’re the machine here! This doesn’t work without your posting rate! Well done!


Male human brawler 8 83 hp | AC 18 / T 12 / FF 16) 25% chance to negate crits | CMB: +12* CMD: 24* | F: +10, R: +9, W: +3 | Per +9 | Init +2

Gozran 4
I moved the four refugees I had keeping watch to finding shelter.

I'm adding Wren (maintaining our flock of sheep) and Thael (finding shelter) to my macros, but obviously can change those as you direct or if you want to roll them yourselves.

Rolls:

Aubrin shelter (DC 12): 1d20 + 4 ⇒ (12) + 4 = 16 3 people
Braedan shelter (DC 12): 1d20 + 4 ⇒ (1) + 4 = 5
Malaysia shelter (DC 12): 1d20 + 4 ⇒ (9) + 4 = 13 1 person
Skyler shelter (DC 12): 1d20 + 4 - 2 ⇒ (1) + 4 - 2 = 3
Steff shelter (DC 12): 1d20 + 4 - 2 ⇒ (2) + 4 - 2 = 4
Maleen shelter (DC 12): 1d20 + 4 ⇒ (3) + 4 = 7
Malcolm shelter (DC 12): 1d20 + 4 ⇒ (17) + 4 = 21 5 people
Soria shelter (DC 12): 1d20 + 4 ⇒ (10) + 4 = 14 2 people
Clidon shelter (DC 12): 1d20 + 4 ⇒ (7) + 4 = 11
Farrow shelter (DC 12): 1d20 + 4 - 2 ⇒ (11) + 4 - 2 = 13 1 person
12 people

Drulis forage (DC 10): 1d20 + 4 ⇒ (6) + 4 = 10 +1 PP
Amaliel forage (DC 10): 1d20 + 4 ⇒ (15) + 4 = 19 +5 PP
Ionela forage (DC 10): 1d20 + 4 ⇒ (19) + 4 = 23 +7 PP
Austin forage (DC 10): 1d20 + 2 ⇒ (6) + 2 = 8
Mia forage (DC 10): 1d20 + 2 ⇒ (10) + 2 = 12 +2 PP
Mekhi forage (DC 10): 1d20 + 2 - 2 ⇒ (16) + 2 - 2 = 16 +4 PP
Cyne forage (DC 10): 1d20 + 4 ⇒ (5) + 4 = 9

Starting PP: 46; Consumed PP: 34 (1/person); Gathered PP: 20 (inc. +1 for Jet); Remaining PP: 32

Talgrum herd (DC 16 to find a sheep): 1d20 + 4 ⇒ (15) + 4 = 19
Kaleb herd (DC 16 to find a sheep): 1d20 + 4 ⇒ (10) + 4 = 14
Reuben herd (DC 16 to find a sheep): 1d20 + 4 ⇒ (19) + 4 = 23
Skylar herd (DC 16 to find a sheep): 1d20 + 4 - 2 ⇒ (12) + 4 - 2 = 14
Lirosa herd (DC 16 to find a sheep): 1d20 + 4 - 2 ⇒ (20) + 4 - 2 = 22
Taidel herd (DC 16 to find a sheep): 1d20 + 4 - 2 ⇒ (13) + 4 - 2 = 15
Edran (DC 16 to find a sheep): 1d20 + 4 - 2 ⇒ (16) + 4 - 2 = 18
+4 sheep

Thael shelter (DC 12): 1d20 + 9 ⇒ (10) + 9 = 19 +4 people
Wren herd (DC 10 to maintain herd): 1d20 + 7 ⇒ (16) + 7 = 23 Herd maintained!
Caspan shelter (DC 12): 1d20 ⇒ 20 +5 people

Who's sleeping outside?: 12d16 ⇒ (3, 7, 15, 3, 14, 12, 14, 10, 6, 12, 16, 1) = 113

We still need to factor in Jillian, Father Emil and Selde's actions/spells. Also TBD if we go after the carnivorous plant but currently here's where things stand:
* We consumed 34 PP, with everyone on full rations; while discovering 20 (again, pending spells and whatever we decide to do with the carniverous plant, which could add more). 32 PP remaining, which means we've eaten half of what we escaped from Phaendar with.
* We recovered 4 more sheep, giving us a herd of 10 now (which will start generating PP tomorrow).
* We have shelter for 21 of our 33 survivors (including the PCs); again, this isn't accounting for Emil and others' rolls or Emil's endure elements, so I expect the number to go up a bit.

As noted, I'll do a wrapup of the day in the game thread when this stuff is all finalized with the last PCs' checks and whatever we decide to do with the carnivorous plant. All in all, I think we're in good shape, though some more bad rolls (or bad luck) could change that quickly.

--

Question for GM
Also, GM, did you see my earlier question about making tents out of the cloth we found: Also, GM, we've got some supplies that we could potentially craft into tents now ... If we have some NPCs spend however much time is needed to craft those into tents, could we get bonuses (or automatic successes?) for our searches for shelter? (I know even with tents we still need to find proper places to set them up and whatnot, but that would seem like it should give us some boost.)


TG1 | GW | FF | RH

I did read it, I suppose I forgot to answer it though. Sure, I'me fine with someone pulling together a reasonable check of some kind to make some tents if you have materials to do so.

With a tent you can get an auto-success for 1 shelter, or you can use it to gain an additional +5 to the survival check.


Female Halfling | Psychic (Faith) 8 | AC (17 with Mage Armor)14/13/12| HP 49/49 | Init.+4 | Perc.+14 | CMD 14 |F+5, R+6 W+10(+2 vs Fear) | SenseMotive+6 | Phrenic Pool 6 points/day

Yep, I am having a blast with this game. When I read the adventure a few years ago, I knew it could be just wonderful with the right group and DM. And it is certainly proving to be the case.

I agree with Caspan....if there is one more vote to hunt the plant down, I’ll give up my objection and join in. Three is usually the proper number in a PBP game.


Male human brawler 8 83 hp | AC 18 / T 12 / FF 16) 25% chance to negate crits | CMB: +12* CMD: 24* | F: +10, R: +9, W: +3 | Per +9 | Init +2
GM ShadowLord wrote:

I did read it, I suppose I forgot to answer it though. Sure, I'me fine with someone pulling together a reasonable check of some kind to make some tents if you have materials to do so.

With a tent you can get an auto-success for 1 shelter, or you can use it to gain an additional +5 to the survival check.

Excellent. I just need a Craft DC for 1 tent then, and how much we can make based on the cloth we got.

The Exchange

1 person marked this as a favorite.
Human Wizard 5 / Arcane Savant 3 | HP 58/58 | AC 16; Tch 11; FF 15 | F +6; R +5; W +8 | CMB +2; CMD 13 | Speed 30 ft | Init +5 | mwk Quarterstaff: +3 (1d6-1) | Perc +13
Wren Chavali wrote:


I agree with Caspan....if there is one more vote to hunt the plant down, I’ll give up my objection and join in. Three is usually the proper number in a PBP game.

Or, one of you could change your vote and we can have fun and come back with supplies... ;P


Portrait Male Human Cleric of Erastil 6 | hp: |

Emil will start making holy water with the silver dust, one per day.


Male human brawler 8 83 hp | AC 18 / T 12 / FF 16) 25% chance to negate crits | CMB: +12* CMD: 24* | F: +10, R: +9, W: +3 | Per +9 | Init +2

It might make more sense to ask one of the refugees to do that (since they can craft) and you're probably more valuable finding food or shelter.

--

Updating results, though not finalizing them yet (still waiting on Selde):
+3 PP from Father Emil's foraging (but no goodberries today)
+1 shelter from Emil's endure elements
+6 shelter from Jillian

* We consumed 34 PP, with everyone on full rations; while discovering 23 (again, pending dealing with the carniverous plant). 35 PP remaining.
* We recovered 4 more sheep, giving us a herd of 10 now (which will start generating PP tomorrow).
* We have shelter for 28 of our 33 survivors (including the PCs).


Character Sheet - Female Blightscarred Half-Elf Druid(Nature Fang) 8| HP: 54/54 NL: | AC:18(B:21) FF:13(B:16) T:15 CMD:23 | Ref:8 Fort:7 Will:10 | Init:7 | Perception: 14 (Low light vision, Darkvision 60ft, Blight Sense 30ft, +1/2 lv to traps)

Sorry for the delay, fiance and I were busy playing Smash Bros way past our bedtimes.

Selde will help with shelters

Survival: 1d20 + 6 ⇒ (11) + 6 = 17


Male human brawler 8 83 hp | AC 18 / T 12 / FF 16) 25% chance to negate crits | CMB: +12* CMD: 24* | F: +10, R: +9, W: +3 | Per +9 | Init +2

And that will get us to 31 shelters! Nice!


Character Sheet - Female Blightscarred Half-Elf Druid(Nature Fang) 8| HP: 54/54 NL: | AC:18(B:21) FF:13(B:16) T:15 CMD:23 | Ref:8 Fort:7 Will:10 | Init:7 | Perception: 14 (Low light vision, Darkvision 60ft, Blight Sense 30ft, +1/2 lv to traps)

Since we have plenty of berries, Selde will spend her lv 1 slots on Goodberry. She will also assist with shelters again.

Survival: 1d20 + 6 ⇒ (9) + 6 = 15
Goodberry: 6d4 ⇒ (3, 1, 4, 4, 1, 3) = 16


2 people marked this as a favorite.
Male human brawler 8 83 hp | AC 18 / T 12 / FF 16) 25% chance to negate crits | CMB: +12* CMD: 24* | F: +10, R: +9, W: +3 | Per +9 | Init +2

Garth final forage (DC 10): 1d20 + 2 - 2 ⇒ (8) + 2 - 2 = 8 Poor bastard didn't even get to sleep inside his last night on Golarion; maybe that's why he died?
Cyne forage (DC 10): 1d20 + 4 ⇒ (11) + 4 = 15 +3 PP
Mekhi forage (DC 10): 1d20 + 2 ⇒ (2) + 2 = 4

I gave us +4 PP for the 16 goodberries. Hope that works for you GM.

* We consumed 34 PP, with everyone on full rations; while discovering 34. 35 PP remaining.
* We recovered 4 more sheep, giving us a herd of 10 now (which will start generating PP tomorrow).
* We have shelter for 31 of our 33 survivors (including the PCs).

--

To speed things up, does everyone want to make plans for their actions for Gozran 5? That'll help me figure out everyone else. I'll probably move a couple herders to forage and shelter, to make up for our sick folk. (We'll also start getting stuff from our sheep, so that's a boost to PP.)


Portrait Male Human Cleric of Erastil 6 | hp: |
Caspan Saal wrote:

It might make more sense to ask one of the refugees to do that (since they can craft) and you're probably more valuable finding food or shelter.

--

This doesn't require time, only a level 1 spell plus 25 gp of silver dust. Unless there is more to it than that, I think you just mix the dust with the water, cast the spell on it and you have holy water. GM: this is my understanding. Correct me if I'm wrong.

1 to 50 of 1,203 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / GM ShadowLord's Ironfang Invasion All Messageboards

Want to post a reply? Sign in.