Legacies (Inactive)

Game Master Thron

Legacies Roll20 Link


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Gonna try to get the first initial bit of the campaign going proper either Monday or Tuesday. If you have anything you wanna post before I make a move, toss it up.

Looking forward to this...


Reference image

Abasi's secret:
While he's quite close to Beth, He's clearly awkward with women outside of his family, especially young, attractive ones.


Arcane Reservoir 5/14 | Empower Rod 2/3 | Admixture 10/10 Mostly Human Emberkin Blood Arcanist 12 | HP 45/62 | AC 14(18), T 12 (20), FF 13(21) CMD 16 | Fort +10 Ref +10, Will +13 | Init +4 | Perc +12 | SM +12 | Spells Remaining: level 1 7/11, level 2 5/6, level 3 4/6, Level 4 5/6, Level 5 2/6, Level 6 3/3

..... secret? :-p


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Well, HE didn't think it was that obvious. ;-)


Arcane Reservoir 5/14 | Empower Rod 2/3 | Admixture 10/10 Mostly Human Emberkin Blood Arcanist 12 | HP 45/62 | AC 14(18), T 12 (20), FF 13(21) CMD 16 | Fort +10 Ref +10, Will +13 | Init +4 | Perc +12 | SM +12 | Spells Remaining: level 1 7/11, level 2 5/6, level 3 4/6, Level 4 5/6, Level 5 2/6, Level 6 3/3

I was about to have Jaya calmingly stroke Kallie's flank, but realized I was totally unsure (in a way that Jaya wouldn't be) about whether that would be the social equivalent of calmingly groping someone.

Thoughts?


Lurking


Normal: AC 25 (28), touch 23 (26), flat-footed 14; Fort +5 (twist away), Ref +12 (+13 vs traps, evasion), Will +5 Resist acid, cold, electricity 5 HP: 38/38 Mutagen:AC 27 (30), touch 25 (28), flat-footed 14; Ref +14

Embreth's secret is that he worships Norgorber. You know this because he has a one eyed mask tattooed on his back, which you somehow saw during the work sentence.


Reference image Buffs: mage armor, tears2wine HP: 69/69; AC 23, t 13, ff 21; Saves: F +6, R +6, W +11; CMD 19 (23 vs trip); Reservoir 7/15; Perception +17
Jaya Farwynd wrote:

I was about to have Jaya calmingly stroke Kallie's flank, but realized I was totally unsure (in a way that Jaya wouldn't be) about whether that would be the social equivalent of calmingly groping someone.

Thoughts?

Um... huh. I think it's okay? I mean, while it's generally considered uncouth and presumptive to think that a centaur can be ridden like a regular horse without their express permission, the simple act of touching their lower half shouldn't be especially objectionable. It's still a rather intimate gesture, so more along the lines of rubbing or patting someone's back. Sometimes acceptable, but usually only when there's a level of familiarity there.

Given the bonding experiences the group has had together, I'd say Kallie wouldn't object to that.


Arcane Reservoir 5/14 | Empower Rod 2/3 | Admixture 10/10 Mostly Human Emberkin Blood Arcanist 12 | HP 45/62 | AC 14(18), T 12 (20), FF 13(21) CMD 16 | Fort +10 Ref +10, Will +13 | Init +4 | Perc +12 | SM +12 | Spells Remaining: level 1 7/11, level 2 5/6, level 3 4/6, Level 4 5/6, Level 5 2/6, Level 6 3/3

Cool cool, well she was busy with Abasi anyways.


Lurking from work.


Female Half-Elf Reclusive Lunar Oracle (Ancient Lorekeeper) 12 | HP: 90/90| AC: 24, Touch: 15, FF: 19 | CMD 16 | Fort: +9, Reflex: +13, Will: +10 (+2 vs. enchantment; +7 vs. charm/compulsion) | Init: +10 | Perception: +10 | Buffs:

@Thron: So was that caster level check ("Kallie CL: 1d20 + 5 ⇒ (8) + 5 = 13") meant for me or Kallie?


Kallie


Arcane Reservoir 5/14 | Empower Rod 2/3 | Admixture 10/10 Mostly Human Emberkin Blood Arcanist 12 | HP 45/62 | AC 14(18), T 12 (20), FF 13(21) CMD 16 | Fort +10 Ref +10, Will +13 | Init +4 | Perc +12 | SM +12 | Spells Remaining: level 1 7/11, level 2 5/6, level 3 4/6, Level 4 5/6, Level 5 2/6, Level 6 3/3

Two quick questions:
Were the other assassins also immune to spells/fire?
Would a map be possible? Or how do you prefer to resolve AoEs and AoOs?


Okay, tossed a quick map together. Confirm you guys can see it and can move your tokens please.

Jaya: The spell failed to take effect on the initial target, so it would not get to then arc to the subsequent assassins, based on my understanding of the spell.


Arcane Reservoir 5/14 | Empower Rod 2/3 | Admixture 10/10 Mostly Human Emberkin Blood Arcanist 12 | HP 45/62 | AC 14(18), T 12 (20), FF 13(21) CMD 16 | Fort +10 Ref +10, Will +13 | Init +4 | Perc +12 | SM +12 | Spells Remaining: level 1 7/11, level 2 5/6, level 3 4/6, Level 4 5/6, Level 5 2/6, Level 6 3/3

If it's due to an ability analogous to spell resistance, I believe that just makes him immune to the effects rather than canceling out the whole spell.

Spell Resistance wrote:
Some individually targeted spells can be directed at several creatures simultaneously. In such cases, a creature’s spell resistance applies only to the portion of the spell actually targeted at that creature.


Female Half-Elf Reclusive Lunar Oracle (Ancient Lorekeeper) 12 | HP: 90/90| AC: 24, Touch: 15, FF: 19 | CMD 16 | Fort: +9, Reflex: +13, Will: +10 (+2 vs. enchantment; +7 vs. charm/compulsion) | Init: +10 | Perception: +10 | Buffs:

Looks like we’re at a crossroads here.

It was discussed on Roll20, but a majority of us (Galatea, Jaya, and I believe Kallie) have no further intention of negotiating with Captain Crunch here. He's proven to be dishonorable, selfish, greedy, and unreliable. Going with him means we'd likely be trading one group of goons for another.

Granted, that was all before the armored guy turned out to be Sauron.

Thron told me that retreating is an option. Jaya and Elandra could easily drop Red and Blue and then we retreat south? None of us appear to be wearing armor that slows us down, and Sauron here probably isn't that fast wearing all that metal. Looks like the guards are also finally getting their acts together...

Unless someone can convince me otherwise, I'd rather not deal with Captain Crunch. I've actually got another idea. What does everyone think of waiting out the storm in one of the temples of the good aligned deities? Thron be willing, Galatea has obvious connections to Cladissa and Shelyn that could be leveraged.

Alternatively alternatively, we hide in my inn? (It's so obvious that they'd never look there!) Yeah, it'd logically be burned to the ground, but considering that I sunk 2000+ gp of my starting gold in the place, I'd like to think Thron would toss me a bone and have it still be there. The transfer of ownership from Shiloh to Gali was rather low key.

I imagine these guys only have so much time in Absalom before other high level characters (e.g. The Pathfinder Society) start retaliating. The Onyx Order launched a far more massive attack on Absalom, and they got their teeth kicked in. We might just need to wait out the clock...


Normal: AC 25 (28), touch 23 (26), flat-footed 14; Fort +5 (twist away), Ref +12 (+13 vs traps, evasion), Will +5 Resist acid, cold, electricity 5 HP: 38/38 Mutagen:AC 27 (30), touch 25 (28), flat-footed 14; Ref +14

Well, this guy looks like he will destroy us if we stay. So either way, we need to go.


Female Half-Elf Reclusive Lunar Oracle (Ancient Lorekeeper) 12 | HP: 90/90| AC: 24, Touch: 15, FF: 19 | CMD 16 | Fort: +9, Reflex: +13, Will: +10 (+2 vs. enchantment; +7 vs. charm/compulsion) | Init: +10 | Perception: +10 | Buffs:
Embreth Tileani wrote:
Well, this guy looks like he will destroy us if we stay. So either way, we need to go.

Definitely agree with you there. Captain Crunch just strikes me as the worst option. If he doesn't let us on his ship, then Sauron will have us cornered. Hence my vote for retreating into the city.


Normal: AC 25 (28), touch 23 (26), flat-footed 14; Fort +5 (twist away), Ref +12 (+13 vs traps, evasion), Will +5 Resist acid, cold, electricity 5 HP: 38/38 Mutagen:AC 27 (30), touch 25 (28), flat-footed 14; Ref +14

Call it out in character. Fine by me.


Arcane Reservoir 5/14 | Empower Rod 2/3 | Admixture 10/10 Mostly Human Emberkin Blood Arcanist 12 | HP 45/62 | AC 14(18), T 12 (20), FF 13(21) CMD 16 | Fort +10 Ref +10, Will +13 | Init +4 | Perc +12 | SM +12 | Spells Remaining: level 1 7/11, level 2 5/6, level 3 4/6, Level 4 5/6, Level 5 2/6, Level 6 3/3

My vote was for shopping around for a better ship, but I'm rather less sanguine about how successful we'd be disengaging at 30' move speed. One Blessing of Fervor and we're out of options that don't involve sacrifice plays.


Reference image Buffs: mage armor, tears2wine HP: 69/69; AC 23, t 13, ff 21; Saves: F +6, R +6, W +11; CMD 19 (23 vs trip); Reservoir 7/15; Perception +17

Well, not everyone has to worry about a 30' move speed.


Arcane Reservoir 5/14 | Empower Rod 2/3 | Admixture 10/10 Mostly Human Emberkin Blood Arcanist 12 | HP 45/62 | AC 14(18), T 12 (20), FF 13(21) CMD 16 | Fort +10 Ref +10, Will +13 | Init +4 | Perc +12 | SM +12 | Spells Remaining: level 1 7/11, level 2 5/6, level 3 4/6, Level 4 5/6, Level 5 2/6, Level 6 3/3

As a party Miss Hoof :-p


Female Half-Elf Reclusive Lunar Oracle (Ancient Lorekeeper) 12 | HP: 90/90| AC: 24, Touch: 15, FF: 19 | CMD 16 | Fort: +9, Reflex: +13, Will: +10 (+2 vs. enchantment; +7 vs. charm/compulsion) | Init: +10 | Perception: +10 | Buffs:

If he was just going to instantly catch up and murder us, then I don't think Thron would have told me that retreating was possible.

1) If we ax the mooks like I strongly recommended, there's a lot of us, and only one of him.

2) Blessing of Fervor only lasts rounds per level. For the immediate future, we'd only have to evade him for a minute or so.

3) If he could just nuke us with a big spell, I suspect he would have done that already and called it a day.

4) Sauron has to actually cast Blessing of Fervor first. We start running now, and he could lose two plus rounds before catching us.

5) In terms of story realism, it's a crowded dock in the world's largest city, and there's a heavy guard presence. Realistically, people should start getting in the way.

5.5) In terms of game mechanics, you can't just waltz through occupied squares unless they're allies.

6) Using force and intimidation to get Captain Crunch to take us leaves us on a ship surrounded by potential hostiles for several days.

6.5) Captain Crunch has proven to be dishonorable, selfish, greedy, and unreliable.


Reference image Buffs: mage armor, tears2wine HP: 69/69; AC 23, t 13, ff 21; Saves: F +6, R +6, W +11; CMD 19 (23 vs trip); Reservoir 7/15; Perception +17

Remember, though, I tagged Sauron with 1 bleed, so we only have to survive for around, say, eight minutes? Ten?


My most recent post is just banter from the NPC’s perspective. You are free to still do whatever.

I will say that every other boat has lifted anchor. So unless your plan is to whole up and try and hide out from these guys until more boats decide to dock and accept passengers, then the last boat is Captain Kelzans.

I will say his boat is my narrative option to give you guys a means of moving the scene to another location. You aren’t forced to staying in Varisia or Absalom. I can take this campaign anywhere.


Female Half-Elf Reclusive Lunar Oracle (Ancient Lorekeeper) 12 | HP: 90/90| AC: 24, Touch: 15, FF: 19 | CMD 16 | Fort: +9, Reflex: +13, Will: +10 (+2 vs. enchantment; +7 vs. charm/compulsion) | Init: +10 | Perception: +10 | Buffs:

Alright, let's take a vote. Before I post my actions, I'd like to know where the rest of the group stands.

Here's what I have so far.

Embreth - Indifferent OOC, Boat IC
Jaya - Boat
Kallie - Run?
Abasi - ???


Arcane Reservoir 5/14 | Empower Rod 2/3 | Admixture 10/10 Mostly Human Emberkin Blood Arcanist 12 | HP 45/62 | AC 14(18), T 12 (20), FF 13(21) CMD 16 | Fort +10 Ref +10, Will +13 | Init +4 | Perc +12 | SM +12 | Spells Remaining: level 1 7/11, level 2 5/6, level 3 4/6, Level 4 5/6, Level 5 2/6, Level 6 3/3
Kallie Silversun wrote:
Remember, though, I tagged Sauron with 1 bleed, so we only have to survive for around, say, eight minutes? Ten?

Unless Mr. Righteous Might possesses literally any healing spells...

That said, I'm fine if the group ends up deciding to run as well :-)

I do think we're more likely to get jumped by more assassins as we flee than on the seas...


Female Half-Elf Reclusive Lunar Oracle (Ancient Lorekeeper) 12 | HP: 90/90| AC: 24, Touch: 15, FF: 19 | CMD 16 | Fort: +9, Reflex: +13, Will: +10 (+2 vs. enchantment; +7 vs. charm/compulsion) | Init: +10 | Perception: +10 | Buffs:

After careful consideration (especially with all those NPC hints from Thron), since more people are leaning toward the boat, I have changed my vote accordingly.

@Thron: Would it be alright to say that Galatea put her coin in her pocket as a free action last round or the one before that? When I said that she used two hands to attack, it slipped my mind that she was holding a gold piece when combat started. Manipulating items is "usually" a move action, but I imagine putting a small coin in your pocket takes like a second at most. It could have been done as part of the move action where she drew her weapon and approached the assassin to attack; while walking forward, one hand draws the weapon, and the other quickly stores the coin.

Knowing what happened to the gold coin is slightly important because Galatea had 238 gp to offer originally. If she lost one, then she would want to know how much she has left when negotiating.


Lurking on this Roll20 while I do some posting today. First day off in over a week! Woot!


Normal: AC 25 (28), touch 23 (26), flat-footed 14; Fort +5 (twist away), Ref +12 (+13 vs traps, evasion), Will +5 Resist acid, cold, electricity 5 HP: 38/38 Mutagen:AC 27 (30), touch 25 (28), flat-footed 14; Ref +14

I am heading out of state later today to look at more houses this weekend. Don't expect any posting from me until Sunday or Monday.


Arcane Reservoir 5/14 | Empower Rod 2/3 | Admixture 10/10 Mostly Human Emberkin Blood Arcanist 12 | HP 45/62 | AC 14(18), T 12 (20), FF 13(21) CMD 16 | Fort +10 Ref +10, Will +13 | Init +4 | Perc +12 | SM +12 | Spells Remaining: level 1 7/11, level 2 5/6, level 3 4/6, Level 4 5/6, Level 5 2/6, Level 6 3/3

Are Kallie's targets blind?


I’ll double check when I get home. Finishing up watching Captain Marvel. Credits rolling now. But you know...Marvel movies...


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Hey yall, just checking in. I'm insanely buried with work writing right now. Hoping to get back to this soon.

I'm very curious what all is happening (and what's to come!) in this game.


Female Half-Elf Reclusive Lunar Oracle (Ancient Lorekeeper) 12 | HP: 90/90| AC: 24, Touch: 15, FF: 19 | CMD 16 | Fort: +9, Reflex: +13, Will: +10 (+2 vs. enchantment; +7 vs. charm/compulsion) | Init: +10 | Perception: +10 | Buffs:

I'm going to need some help footing the bill. I only have 138(ish) gp on me.

As for a destination, I'm thinking Andoran? Seems nice and safe, and it's relatively close. Getting us all the way back to Varisia would probably require selling a kidney.


Female Half-Elf Reclusive Lunar Oracle (Ancient Lorekeeper) 12 | HP: 90/90| AC: 24, Touch: 15, FF: 19 | CMD 16 | Fort: +9, Reflex: +13, Will: +10 (+2 vs. enchantment; +7 vs. charm/compulsion) | Init: +10 | Perception: +10 | Buffs:

@Embreth: We should have 16,000 gp worth of gear. Going by your list of items (with the dagger being your free inheritance), you should have a lot of funds available.


Normal: AC 25 (28), touch 23 (26), flat-footed 14; Fort +5 (twist away), Ref +12 (+13 vs traps, evasion), Will +5 Resist acid, cold, electricity 5 HP: 38/38 Mutagen:AC 27 (30), touch 25 (28), flat-footed 14; Ref +14

Woot, woot, I'm rich! Not that the others need to know that.

He will contribute his part.


Female Half-Elf Reclusive Lunar Oracle (Ancient Lorekeeper) 12 | HP: 90/90| AC: 24, Touch: 15, FF: 19 | CMD 16 | Fort: +9, Reflex: +13, Will: +10 (+2 vs. enchantment; +7 vs. charm/compulsion) | Init: +10 | Perception: +10 | Buffs:

So...

900 gp
-100 gp Gali
-180 gp Embreth (1/5th as per his post)
= 620 gp left over

How should we pay the rest?

@Thron: Can Elandra contribute anything? Given her position, I doubt she's paid in peanuts.


Elandra can cover her part


Female Half-Elf Reclusive Lunar Oracle (Ancient Lorekeeper) 12 | HP: 90/90| AC: 24, Touch: 15, FF: 19 | CMD 16 | Fort: +9, Reflex: +13, Will: +10 (+2 vs. enchantment; +7 vs. charm/compulsion) | Init: +10 | Perception: +10 | Buffs:

So we can split the cost six ways then...

900 gp 
-100 gp Gali 
-150 gp Embreth
-150 gp Elandra
= 500 gp left over


Reference image Buffs: mage armor, tears2wine HP: 69/69; AC 23, t 13, ff 21; Saves: F +6, R +6, W +11; CMD 19 (23 vs trip); Reservoir 7/15; Perception +17
Galatea Kailani wrote:

So we can split the cost six ways then...

900 gp 
-100 gp Gali 
-150 gp Embreth
-150 gp Elandra
= 500 gp left over

Kallie's got over 1,500 left over. She can cover the remaining 500.


Reference image

Abasi has 231 on hand. He's happy to kick in 150.

Also, sorry to be totally AWOL. Work writing kicking my butt. Won't be much better for a while, I'm afraid, but hoping to do a little better soon.


Female Half-Elf Reclusive Lunar Oracle (Ancient Lorekeeper) 12 | HP: 90/90| AC: 24, Touch: 15, FF: 19 | CMD 16 | Fort: +9, Reflex: +13, Will: +10 (+2 vs. enchantment; +7 vs. charm/compulsion) | Init: +10 | Perception: +10 | Buffs:

So final payments would be...

900 gp
-100 gp Gali
-150 gp Embreth
-150 gp Elandra
-150 gp Abasi
-350 gp Kallie
= 0 gp left over


Arcane Reservoir 5/14 | Empower Rod 2/3 | Admixture 10/10 Mostly Human Emberkin Blood Arcanist 12 | HP 45/62 | AC 14(18), T 12 (20), FF 13(21) CMD 16 | Fort +10 Ref +10, Will +13 | Init +4 | Perc +12 | SM +12 | Spells Remaining: level 1 7/11, level 2 5/6, level 3 4/6, Level 4 5/6, Level 5 2/6, Level 6 3/3

Oh, weird, wasn't getting discussion updates.

Kallie can go down to -200, Jaya can cover her own 150.


Reference image Buffs: mage armor, tears2wine HP: 69/69; AC 23, t 13, ff 21; Saves: F +6, R +6, W +11; CMD 19 (23 vs trip); Reservoir 7/15; Perception +17

So i only had to pay 200 to cover the rest of you slackers? Great. But that just means I'll have more money to cover you for the next time. :-P


Normal: AC 25 (28), touch 23 (26), flat-footed 14; Fort +5 (twist away), Ref +12 (+13 vs traps, evasion), Will +5 Resist acid, cold, electricity 5 HP: 38/38 Mutagen:AC 27 (30), touch 25 (28), flat-footed 14; Ref +14

Driving again this weekend.


Reference image Buffs: mage armor, tears2wine HP: 69/69; AC 23, t 13, ff 21; Saves: F +6, R +6, W +11; CMD 19 (23 vs trip); Reservoir 7/15; Perception +17

The intensity of my house moving has ratcheted up considerably. Please stand by.


Reference image

Work writing is still overwhelming...but to add to that, my mom is in the ICU right now, I'm here with her tonight and was last night too. Had septic shock and then surgery, but seems to be on solid ground now.

I have thoughts about what Abasi is doing. I'd I'm not paying, assume he's still in shock, and mumbling, and retreating to commune with his relics.

Thron, I'm catching up on Gameplay a bit. I have both Abjuration works and Su abilities. On the journey, what happened when I tried using them?


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Mom is more stable now: out of the ICU and even back to solid foods. I'm still not totally through my busy writing season at work, but getting there.

I started to write a catchup post of Abasi joining the conversation about Conjuration and Abjuration magic...but just saved it instead to raise after we leave the shop. It seems reasonable he was too withdrawn--what with watching his father and Nigel be killed, and his sister be kidnapped--to participate at the time.

---

Ironically, Thron started his RotR campaign by killing Zoli's father...but Zoli is even more resilient than the average halfling, and she recovered far faster than I suspect Abasi will.

Meanwhile, I'll have to remember not to have any future character of mine in Thron's campaigns have a father I care about... ;-)


Arcane Reservoir 5/14 | Empower Rod 2/3 | Admixture 10/10 Mostly Human Emberkin Blood Arcanist 12 | HP 45/62 | AC 14(18), T 12 (20), FF 13(21) CMD 16 | Fort +10 Ref +10, Will +13 | Init +4 | Perc +12 | SM +12 | Spells Remaining: level 1 7/11, level 2 5/6, level 3 4/6, Level 4 5/6, Level 5 2/6, Level 6 3/3

Really glad to hear she's out of the woods!


Reference image

Thanks!!

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