-1 Air Walk on Cheshire
-1 Bit of Luck on Cheshire
-1 Heroism on Croq
3 - 5/8
-1 Blind/Deafness on Old Haanshu
-1 Blind/Deafness on Hobgoblin
-1 Cure Serious on Croq
-1 Cure Serious on Croq
-Blade Tutor's Spirit on Cheshire
2 - 5/8
-1 Cure Moderate on Aurealia
-1 Cure Moderate on Croq
-1 Cure Moderate on Aurealia
-1 Shield on Cheshire
-1 TtW
1 - 2/8
-1 Cure Light on Croq
-1 Shield of Faith on Cheshire
[dice=Cheshire Bite v. (PA, Croq Song)]1d20+13-2+3[/dice]
[dice=Damage (PA, Croq Song)]1d8+7+4+3[/dice] plus [dice=Damage v. Evil]2d6[/dice]
[dice=Cheshire Claw v. (PA, Croq Song)]1d20+13-2+3[/dice]
[dice=Damage (PA, Croq Song)]1d6+7+4+2[/dice] plus [dice=Damage v. Evil]2d6[/dice]
[dice=Cheshire Claw v. (PA, Croq Song)]1d20+13-2+3[/dice]
[dice=Damage (PA, Croq Song)]1d6+7+4+3[/dice] plus [dice=Damage v. Evil]2d6[/dice]
Galatea Kailani
Female half-elf oracle (ancient lorekeeper) 12 (Pathfinder RPG Advanced Player's Guide 42, Pathfinder RPG Advanced Race Guide 24)
N Medium humanoid (elf, human)
Init +10; Senses darkvision 60 ft., low-light vision; Perception +10
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Defense
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AC 24, touch 15, flat-footed 19 (+7 armor, +5 Dex, +2 shield)
hp 90 (12d8+27)
Fort +9, Ref +13, Will +10 (+7 vs. charm and compulsion); +2 vs. enchantments, +2 trait bonus against supernatural attacks, spells, or spell-like abilities from undead creatures, +2 bonus vs. traps and hazards while underground
Immune sleep, charm
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Offense
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Speed 30 ft.
Melee cold iron morningstar +11/+6 (1d8+2)
Ranged sling +7 (1d4+2)
Bloodline Spell-Like Abilities
. . 10/day—shadowstrike (1d4+5 nonlethal)
Oracle (Ancient Lorekeeper) Spells Known (CL 12th; concentration +19)
. . 6th (4/day)—mass cure moderate wounds, heal, teleport
. . 5th (6/day)—break enchantment, mass cure light wounds, greater invisibility, righteous might, wall of clockwork (DC 22)
. . 4th (7/day)—air walk, bit of luck, cure critical wounds, divine power, freedom of movement, heroism, sending
. . 3rd (8/day)—bestow curse (DC 20), blade tutor's spirit, blindness/deafness (DC 20), borrow fortune[APG], cure serious wounds, dispel magic, paragon surge[ARG], second wind
. . 2nd (8/day)—ashen path, bestow weapon proficiency[UC], burst of radiance (DC 19), cure moderate wounds, hold person (DC 19), resist energy, lesser restoration, shield, tears to wine (DC 19)
. . 1st (8/day)—bless, cure light wounds, divine favor, hedging weapons[HA], liberating command[UC], oath of anonymity, obscuring mist, protection from evil, shield of faith
. . 0 (at will)—create water, detect magic, detect poison, grasp, guidance, light, mending, spark[APG] (DC 17), stabilize
. . Mystery Lunar
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Statistics
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Str 15, Dex 7, Con 14, Int 12, Wis 10, Cha 24
Base Atk +9; CMB +11; CMD 19
Feats Eldritch Heritage[UM], Improved Eldritch Heritage[UM], Mounted Combat, Noble Scion of War[ISWG], Power Attack, Racial Heritage[APG], Skill Focus (Stealth)
Traits armored rider, irrepressible, spirit touched
Skills Appraise +5 (+7 for small or highly detailed items when using a magnifying glass, +7 on items valued by weight when using scales), Bluff +15, Diplomacy +20, Disable Device +0, Handle Animal +8, Knowledge (arcana) +5 (+11 on questions related to elves), Knowledge (history) +11 (+17 on questions related to elves), Knowledge (local) +5 (+11 on questions related to elves), Knowledge (nobility) +7 (+13 on questions related to elves), Knowledge (planes) +5 (+11 on questions related to elves), Knowledge (religion) +5 (+11 on questions related to elves), Linguistics +10, Perception +10, Perform (sing) +8, Profession (merchant) +4, Ride +5, Sense Motive +8, Spellcraft +10, Stealth +15, Survival +0 (+2 to get along in the wild, endure severe weather, avoid getting lost, spot natural hazards, and predict weather), Use Magic Device +10
Languages Abyssal, Aklo, Azlanti, Celestial, Common, Draconic, Elven, Giant, Infernal, Polyglot, Sylvan, Thassilonian
SQ bitter, darklands guide, elf blood, elven lore +6, oracle's curse (reclusive), revelations (eye of the moon, moonlight script, primal companion, prophetic armor), shadow well
Combat Gear ring of invisibility, scroll of cure light wounds, scroll of cure light wounds, wand of cure light wounds (29 charges), wand of infernal healing (50 charges), alchemist's fire (2), antitoxin (4), holy water (2), smokestick (2); Other Gear +1 mithral agile breastplate[APG], mwk spider-silk bodysuit, heavy wooden shield, cold iron morningstar, sling, sling bullets (20), bag of holding i, bag of holding iii, belt of mighty constitution +2, best friend pendant, greater[UI], broom of flying, cracked dusty rose prism ioun stone, handy haversack, headband of alluring charisma +2, pauldrons of unflinching fortitude +2/+3[MA], sleeves of many garments[UE], basic maps (major landmarks only), bedroll, black glass goblet (worth 150 gp), blanket[APG], canteen[UE], chewing stick, comb (0.2 lb), concealable thieves' tools[UI], efficient tent[UW], flint and steel, flint and steel, folding shovel[UE], hairbrush (0.3 lb), ink, inkpen, journal[UE], knife, utility (0.5 lb), magnifying glass, masterwork backpack[APG], masterwork tool, merchant's scale, mess kit[UE], mirror, nail file (0.1 lb), pocket watch, scissors (0.3 lb), silk rope (50 ft.), soap, spell component pouch, spell component pouch (2), sponge, tooth powder (0.1 lb), waterskin (2), weapon cord[APG], weapon cord[APG], weapon cord[APG], winter blanket, 9,113 gp, 9 sp, 3 cp
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Special Abilities
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Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Bitter Heal 1 less point when receiving healing from an ally’s class feature, spell, or sla.
Darklands Guide +2 to saves vs. traps and hazards while underground.
Darkvision (60 feet) You can see in the dark (black and white only).
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Lore +6 Add half oracle level to Knowledge checks about elves.
Eye of the Moon (Su) As standard action, see target as true seeing as long as the moon is shining on it.
Immunity to Charm You are immune to charm effects.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Moonlight Script (1/night) (Su) While you sleep, your hands produce mysterious writing that pertains to the future.
Mounted Combat (1/round) Once per round you can attempt to negate a hit to your mount in combat.
Noble Scion of War You are a member of a proud noble family.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Prophetic Armor (Ex) You may apply your Charisma modifier instead of Dexterity to AC and Reflex saves.
Racial Heritage (Catfolk) You count as another race for the purpose of prerequisites.
Reclusive Allies must succed with melee touch attack to affect you with touch spells, and must attempt save vs. all spells not cast by you.
Shadow Gain Stealth bonus equal to spell level for 1d4r after casting a [darkness] or [shadow] spell.
Shadow Well (1/day) (Sp) Stealth when observed if you are within 10' of a shadow.
Shadowstrike (1d4+5 nonlethal, 10/day) (Sp) Melee touch attack deals 1d4+1 non-lethal damage & dazzles targets w/o Low-Light or Darkvision for 1 minute.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Cheshire:
Cheshire CR –
Female tiger
N Large animal
Init +4; Senses low-light vision, scent; Perception +8
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Defense
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AC 28, touch 13, flat-footed 24 (+4 armor, +4 Dex, +11 natural, -1 size)
hp 103 (10d8+50)
Fort +11, Ref +11, Will +7 (+4 morale bonus vs. enchantment effects)
Defensive Abilities evasion
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Offense
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Speed 40 ft.
Melee bite +13 (1d8+7 plus grab and 2d6 vs. evil), 2 claws +13 (1d6+7 plus grab and 2d6 vs. evil)
Space 10 ft.; Reach 5 ft.
Special Attacks pounce, rake (2 claws +13, 1d6+7 plus grab and 2d6 vs. evil)
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Statistics
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Str 25, Dex 19, Con 18, Int 3, Wis 15, Cha 10
Base Atk +7; CMB +15 (+19 grapple); CMD 29 (33 vs. trip)
Feats Eldritch Claws[APG], Iron Will, Narrow Frame, Power Attack, Toughness
Tricks Air Walk, Attack, Attack, Attack Any Target, Combat Riding, Come, Defend, Down, Flee, Guard, Heel, Stay, Subdue
Skills Acrobatics +10 (+14 to jump), Escape Artist +5, Linguistics -3, Perception +8, Stealth +4, Swim +11
Languages Common
SQ air walk, attack any target, combat riding, devotion, flee, stay, subdue
Other Gear mithral chain shirt, holy amulet of mighty fists, exotic riding saddle
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Special Abilities
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Air Walk [Trick] The animal can be ridden through the air when affected by spells.
Attack Any Target [Trick] The animal will attack any creature on command.
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Devotion +4 (Ex) +4 morale bonus on Will saves vs. enchantment effects.
Eldritch Claws Your natural weapons are considered both magic and silver for purpose of overcoming damage reduction.
Evasion (Ex) No damage on successful reflex save.
Flee [Trick] Attempts to run away or hide.
Grab: Bite (Large) (Ex) You can start a grapple as a free action if you hit with the designated weapon.
Grab: Claw (Large) (Ex) You can start a grapple as a free action if you hit with the designated weapon.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Narrow Frame No attack or AC penalty while squeezing through space half your size or larger.
Pounce (Ex) You can make a full attack as part of a charge.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Stay [Trick] The animal will stay where it is.
Subdue [Trick] On command, make all natural attacks as nonletal attacks.