Harrow Bloodline

Abasi Blakros's page

42 posts. Alias of gyrfalcon.


About Abasi Blakros

Advancement:

1 f: weapon finesse, extra mental focus, implements: abjuration, transformation, power: sudden speed
2 implement: divination
3 f: dervish dance, power: danger sight
4 +1 INT
5: f: extra focus power, powers: quickness, mind eye

Future
6 implement: trappings of the warrior

Arturo Abasi Constantine Blakros
Male human occultist 5
N Medium humanoid (human)
Init +6; Senses aura sight, darkvision; Perception +12
--------------------
Defense
--------------------
AC 21, touch 14, flat-footed 17 (+6 armor, +4 Dex, +1 shield)
hp 43 (5d8+15)
Fort +7, Ref +5, Will +5;
--------------------
Offense
--------------------
Speed 30 ft.
Melee adamantine scimitar +8 (1d6+4/18-20)
Implement Schools
. . Abjuration (Buckler, 4 points) Resonant—warding talisman; Focus—mind barrier
. . Transmutation (Scimitar, 4 points) Resonant—physical enhancement (strength); Focus—legacy weapon, sudden speed, quickness
. . Divination (Headband, 6 points) Resonant—third eye +3 per, darkvision; Focus—danger sight, mind eye, sudden insight
Occultist Spells Known (CL 5th; concentration +10)
. . 2nd (3/day)—perceive cues, resist energy, residual tracking
. . 1st (6/day)—alarm, liberating command, heightened awareness
. . 0 (at will)—mending, read magic, resistance
--------------------
Statistics
--------------------
Str 8, Dex 18, Con 16, Int 20, Wis 12, Cha 8
Base Atk +3; CMB +7; CMD 19
Feats Weapon Finesse, Dervish Dance, Extra Focus Power, Extra Mental Focus
Traits pragmatic activator, clever wordplay
Skills 50 ranks (20 class, 25 INT, 5 human), 10 background
Acrobatics +9 (5 ranks, 4 DEX),
Appraise +9 (1* ranks, 3 class, 5 INT),
Craft (armor) +11 (1* ranks, 3 class, 5 INT, 2 circumstance (tool)),
Craft (weapons) +11 (1* ranks, 3 class, 5 INT, 2 circumstance (tool)),
Diplomacy +13 (5 ranks, 3 class, 5 INT),
Escape Artist +8 +9 (4 ranks, 4 DEX),
Fly +8 (1 ranks, 3 class, 4 DEX),
Knowledge (arcana) +11 (3 ranks, 3 class, 5 INT),
Knowledge (dungeoneering) +7 (2 ranks, 5 INT),
Knowledge (engineering) +9 (1* ranks, 3 class, 5 INT),
Knowledge (geography) +6 (1* ranks, 5 INT),
Knowledge (history) +9 (1* ranks, 3 class, 5 INT),
Knowledge (local) +7 (2 ranks, 5 INT),
Knowledge (nature) +7 (2 ranks, 5 INT),
Knowledge (nobility) +6 (1* rank, 5 INT),
Knowledge (planes) +11 (3 ranks, 3 class, 5 INT),
Knowledge (religion) +11 (3 ranks, 3 class, 5 INT),
Linguistics +9 (1* ranks, 3 class, 5 INT),
Perception +12 (5 ranks, 3 class, 1 WIS, 3 insight (implement)),
Perform (dance) +1 (2* ranks, -1 CHA),
Spellcraft +13 (5 ranks, 3 class, 5 INT),
Use Magic Device +15 (5 ranks, 3 class, 5 INT, 2 untyped (class));
Languages Aklo, Common, Elven, Giant, Osiriani, Sylvan, Thassilonian, Undercommon, Varisian
SQ arcane training[APG], automatic writing (linguistics), elf blood, gatekeeper (knowledge [planes]), hypnotism (diplomacy), implements 3, magic item skill, mental focus (14/day), object reading, phrenology (knowledge [arcana]), prognostication (sense motive), psychometry (appraise), read aura (perception), shift focus
Gear
--------------------
Tracked Resources
--------------------
Automatic Writing (Linguistics, 1/week) - 0/1
Energy Shield (25 damage) (Sp) - 0/25
Hypnotism (Diplomacy, 1/day) - 0/1
Mental Focus (14/day) (Su) - 14/14
Mental Focus: Abjuration Assigned (14 focus) - 4/14
Mental Focus: Abjuration Spent (4 focus) - 0/4
Mental Focus: Divination Assigned (14 focus) - 6/14
Mental Focus: Divination Spent (6 focus) - 0/6
Mental Focus: Transmutation Assigned (14 focus) - 6/14
Mental Focus: Transmutation Spent (6 focus) - 0/6
Phrenology (Knowledge [Arcana], 1/day) - 0/1
Prognostication (Sense Motive, 1/day) - 0/1
Psychometry (Appraise, 1/day) - 0/1
Read Aura (Perception, 1/day) - 0/1
Shift Focus (Transmutation [Longsword], 9 focus) (Su) - 0/9
--------------------
Special Abilities
--------------------
Arcane Training +1 CL for spell trigger/completion items for favored class, or use them as if 1st level.
Aura Sight (Su) Read the aura of creatures around you, as aura sight.
Automatic Writing (Linguistics, 1/week) You can produce mysterious writing that pertains to the immediate future..
Gatekeeper (Knowledge [Planes]) Once you are aware of a soulgate, DC 30 Knowledge (planes) check to open it.
Hypnotism (Diplomacy, 1/day) Use power of suggestion to alter subject's mind or recover memories.
Implements (Su) Gain a series of items which grant access to schools and powers.
Abjuration (Heavy Wooden Shield) Abjuration implements are objects associated with protection and wards. Implements: Amulet, armor, bell, bracers, brooch, cloak, holy symbol, shield.
. . Resonant: Warding Talisman +2 (Su) Implement grants Resistance bonus to saves.
. . Base:Mind Barrier (-10 damage) (Sp) 1 focus, swift action: Reduce next damage taken before next turn. 2 for Imm.
. . Energy Shield (25 damage) (Sp) 1 focus, swift action: Summon energy shield absorbs acid, cold, electricity, or fire damage.
. . Mind’s Eye (Sp) 1 focus: invisible sensor that I can see/hear through as a Standard; AC 18, 60’ flight, LVL minutes duration, 1 mile range, damaged only by spells & magic weapons.
Divination (Headband)
. . Resonant: (Su) Implement grants bearer enhancement to one physical attribute.
. . Base: Legacy Weapon +1 (Su) 1 focus: weapon touched gains enhancement bonus plus a special ability.
. . Quickness (5 rounds) (Sp) 1 focus: as haste, but target gets +2 AC/Reflex saves.
Transmutation (Scimitar) Transmutation implements can alter the properties of both objects and creatures. Implements: Belt, boots, sandals, vest, weapon.
. . Resonant: Physical Enhancement +2 (Dex) (Su) Implement grants bearer enhancement to one physical attribute.
. . Base: Legacy Weapon +1 (Su) 1 focus: weapon touched gains enhancement bonus plus a special ability.
. . Quickness (5 rounds) (Sp) 1 focus: as haste, but target gets +2 AC/Reflex saves.

Magic Item Skill Add half level as untyped bonus to Use Magical Device.
Mental Focus (14/day) (Su) (LVL +5 INT +2 feat +2 FCB)

Object Reading (Su) Examine an object for 1 minute to learn properties, history, and about last user.
Phrenology (Knowledge [Arcana], 1/day) Examine a creature's skull to learn it's psychological attributes.
Prognostication (Sense Motive, 1/day) You are skilled in means of folk divination.
Psychometry (Appraise, 1/day) Read the psychic impressions left on objects or in places.
Read Aura (Perception, 1/day) Read the psychic impressions left on objects or in places.
Shift Focus (Su) Shift focus from one implement to another, but lose 1 point.

----------

Future

Trappings of the Warrior This panoply is associated with brave and stalwart warriors, martial skill, and the defense of one’s allies. Associated Implements: Shield (abjuration) and weapon (transmutation).
. . Resonant: Martial Skill (Ex) BAB +1 / 4 focus invested in shield and sword (Max 1 +⅙ levels)
. . Base: Combat Trick (Ex) As a move action, you can expend 3 points of mental focus to gain a single combat feat for which you qualify. This benefit lasts for 1 minute.
. . Counterstrike (Ex) As an immediate action when you are damaged by a melee attack, you can expend 1 point of mental focus to immediately make a single attack at your highest base attack bonus against the creature that hit you, provided that you threaten that creature. If the attack hits, you gain a bonus on the damage roll equal to 1/3 your occultist level (rounded down, minimum +1). This attack counts as an attack of opportunity.