GM XaveTheNerd's Emerald Spire Full Run (Inactive)

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Hell's Vengeance - Slides

The doorway opens on up into another hallway (no traps, no lock), this one still has cobwebs along the ceiling, but there's less dust on the floor here.

Yay! More diverging paths! Plan?


Torrak "the Clog" Farcrusher CN Male Dwarf Two-Handed Fighter 4 HP: 46/48 | AC: 21 T: 12 FF: 19 CMD: 19 +4 vs Giants, Bullrush/Trip, +1 vs Sunder | F+8 R+4 W+4 +3 vs poison, spells, SLA's | Init +4 | Perception +6

"There's less s$+@ on the floor here, let's go this way," Torrak grumbles, gesturing to the path with less dust. BOTH were empty? What the hell is this place?

Dark Archive

Male LN Tiefling Alchemist 5 | HP: 33/33 | AC: 17 (14 Tch, 13 Fl) | CMD: 17 (13 Fl) | F: +6, R: +9, W: +4 | Init: +6 | Perc: +10, SM +2 | Speed 30ft | Active conditions: none

"No argument, Torrak, let's go this way." Merritt leads the group to the next door, which he also checks for traps.

Perception, trapfinding, take 20: 20 + 7 + 1 = 28
Disable Device (trap, if needed), take 10: 10 + 8 = 18
Disable Device (lock, if needed), take 20: 20 + 8 = 28


Hell's Vengeance - Slides

Merritt finds no traps, and the door is unlocked. As he carefully opens it and looks inside, he notices a curving wall of glowing green that bulges out into this chamber from one corner. A stout wooden table stands along the wall opposite it. On the table lie three rotting human corpses and the remnants of a strange spider with chitinous plates covering its body.

One of the human corpses has had all of its extremities severed, and its torso has been opened to reveal the internal organs. Another dismembered corpse has chitinous spider legs sewn onto the stumps in place of the removed limbs, all of which are neatly arranged near the rest of the chitinous spider.

A bucket full of reeking, old blood sits on the floor under the table, and needles with lengths of silken thread attached are stuck in a hand-sized block of bloodstained wax atop the table.

Now what? Map updated.


Torrak "the Clog" Farcrusher CN Male Dwarf Two-Handed Fighter 4 HP: 46/48 | AC: 21 T: 12 FF: 19 CMD: 19 +4 vs Giants, Bullrush/Trip, +1 vs Sunder | F+8 R+4 W+4 +3 vs poison, spells, SLA's | Init +4 | Perception +6

"What sorta freak lives here? Unnatural," Torrak asks in disgust, spiting on the floor. "First a goblin den, now this wretched s~%+."

"Gross, but I suppose we still should give it a once over. No need to reopen the door to this sick place twice."
________
After a quick search, I say we move on! Torrak doesn't want anything to do with whatever experiments have been going on here.

Dark Archive

Male LN Tiefling Alchemist 5 | HP: 33/33 | AC: 17 (14 Tch, 13 Fl) | CMD: 17 (13 Fl) | F: +6, R: +9, W: +4 | Init: +6 | Perc: +10, SM +2 | Speed 30ft | Active conditions: none

"Do you suppose this is the work of that Klarkosh?" Merritt ponders as he enters the room. He studies the remains for items of interest or value, then gazes on the pulsing green wall with interest. "What do you suppose that's about?"

Perception: 1d20 + 7 ⇒ (7) + 7 = 14
Knowledge (arcana): 1d20 + 9 ⇒ (17) + 9 = 26


Male CG Elf Arcanist (Occultist) 4 | HP 22/22| AC11 T11 FF 10 | CMB 0, CMD 11 | F +4, R +3, W +4 | INI +3 | PRCP +1 | SPD 30' | Arcane Reservoir 8/11 | Spells: 1st 1/5 2nd 2/3| Active

Zelphar cautiously moves into the doorway and scans the room with detect magic.

Silver Crusade

M LG Half-Orc Evangelist Cleric 4 | HP 35/35 | AC *16 T *12 FF *16 | CMB +4, CMD 14 | F: +9, R: +4, W: +11 | Init: +0 | Perc: +12, SM: +10, Darkvision 60 ft | Speed 30ft | Spells: 1st 2/5 2nd 2/4 | Performance 8/11 | Active conditions: Shield of Faith

Tseghet starts detaching the spider limbs from the bodies and returning arms and legs to their owners. "May your spirits find the peace in death they were denied in life," he prays as he works, then turns to his companions. "When we return to the surface, let us bring these with us for cremation. They have suffered enough."


Hell's Vengeance - Slides

Oh this'll be fun. Taking a few liberties on movement based on the described actions. It's important to ensure you move yourselves on this floor from here on out. Be sure to mark the path somehow

As Torrak begins his search of the room, Merritt following beside him, the floor wiggles a bit where he steps and a heavy cage falls from above.

Attack: 1d20 + 15 ⇒ (5) + 15 = 20
Damage: 2d6 ⇒ (5, 5) = 10
Torrak reflex: 1d20 + 2 ⇒ (17) + 2 = 19
Merritt reflex: 1d20 + 6 ⇒ (1) + 6 = 7

The cage slams into both of them, dealing 10 damage, and though Torrak is able to jump out from underneath the cage before it meets the ground, Merritt isn't so lucky.

Perception:

Torrak: 1d20 + 3 ⇒ (9) + 3 = 12
Merritt: 1d20 + 7 ⇒ (1) + 7 = 8
Tseghet: 1d20 + 7 ⇒ (16) + 7 = 23
Zelphar: 1d20 - 1 ⇒ (3) - 1 = 2
Skelly: 1d20 + 2 ⇒ (14) + 2 = 16

Tseghet is the only one to notice the presence of a skeleton within the cage. Tseghet is the only PC in the surprise round.

Initiative:

Torrak: 1d20 + 4 ⇒ (13) + 4 = 17
Merritt: 1d20 + 5 ⇒ (10) + 5 = 15
Tseghet: 1d20 ⇒ 19
Zelphar: 1d20 + 3 ⇒ (16) + 3 = 19
Skelly: 1d20 + 6 ⇒ (16) + 6 = 22

The skeleton swings its rusty scimitar towards Merritt.

Scim: 1d20 ⇒ 18
Damage: 1d6 ⇒ 4

It quickly slices into the unprepared alchemist, nearly knocking him unconscious.

Initiative Order - SURPRISE ROUND! The bold may act.
-----------------------
Skeleton
Zelphar
Tseghet
Torrak (-10)
Merritt (-14)

Silver Crusade

M LG Half-Orc Evangelist Cleric 4 | HP 35/35 | AC *16 T *12 FF *16 | CMB +4, CMD 14 | F: +9, R: +4, W: +11 | Init: +0 | Perc: +12, SM: +10, Darkvision 60 ft | Speed 30ft | Spells: 1st 2/5 2nd 2/4 | Performance 8/11 | Active conditions: Shield of Faith

Knowledge (religion): 1d20 + 6 ⇒ (4) + 6 = 10

”Back to the Boneyard, foul undead!” Tseghet roars as he flicks his wand into his hand and reaches through the cage to touch Merritt.

Cure Light Wounds: 1d8 + 1 ⇒ (8) + 1 = 9

Dark Archive

Male LN Tiefling Alchemist 5 | HP: 33/33 | AC: 17 (14 Tch, 13 Fl) | CMD: 17 (13 Fl) | F: +6, R: +9, W: +4 | Init: +6 | Perc: +10, SM +2 | Speed 30ft | Active conditions: none

This won't impact this roll (natural 1), but don't forget that Merritt has the Darklands Guide alternate racial trait, which grants a +2 bonus on saves against traps and hazards underground.


Hell's Vengeance - Slides

Yep! Was sure to check. Thought there was something special there. Sucks on the nat 1, though

Tseghet manages to patch up Merritt before the skeleton begins attacking again.

GM rolls:

Scim: 1d20 ⇒ 18
Claw: 1d20 - 3 ⇒ (3) - 3 = 0
Damage: 1d6 ⇒ 5

The skeleton's scimitar yet again collides with Merritt's skin, reopening a wound across the tiefling's chest just closed by Tseghet. 5 damage.

Initiative Order - The bold may act.
-----------------------
Skeleton
Zelphar
Tseghet
Torrak (-10)
Merritt (-10)

Battlefield conditions
----------------
The skeleton has soft cover from all but Merritt (since he's in the cage). I'll factor that in, as it's TECHNICALLY an AC increase.


Torrak "the Clog" Farcrusher CN Male Dwarf Two-Handed Fighter 4 HP: 46/48 | AC: 21 T: 12 FF: 19 CMD: 19 +4 vs Giants, Bullrush/Trip, +1 vs Sunder | F+8 R+4 W+4 +3 vs poison, spells, SLA's | Init +4 | Perception +6

Torrak cradles his head with one hand as it rings. It's like a church at noon on a Sunday, but my head is the bell! The unmistakeable sounds of combat, however, draw him back out of his daze. "What the hell is this sorta thing?" is all his surely concussed brain can churn out while he swings. How many skeletons are in there? Three? It made more Merritts too!
________
Dorn-Derger (Non-Reach): 1d20 + 7 ⇒ (10) + 7 = 171d10 + 4 ⇒ (10) + 4 = 14

Dark Archive

Male LN Tiefling Alchemist 5 | HP: 33/33 | AC: 17 (14 Tch, 13 Fl) | CMD: 17 (13 Fl) | F: +6, R: +9, W: +4 | Init: +6 | Perc: +10, SM +2 | Speed 30ft | Active conditions: none

"Nine Hells, I need help fast!" Merritt calls out as he retrieves a bomb, leaning back into the corner of the cage behind him. Pressed as hard as he can into the corner, Merritt tosses the bomb carefully against the bars of the cage just beside the skeleton, hoping the splash is enough to fend it off. He retrieves a dagger, and waves it menacingly in front of himself.

Actions:

Standard: throw bomb at intersection DC 5
Move: draw dagger

Ranged touch, bomb, PBS: 1d20 + 6 + 1 ⇒ (10) + 6 + 1 = 17
Splash damage, fire: 6 = 6


Male CG Elf Arcanist (Occultist) 4 | HP 22/22| AC11 T11 FF 10 | CMB 0, CMD 11 | F +4, R +3, W +4 | INI +3 | PRCP +1 | SPD 30' | Arcane Reservoir 8/11 | Spells: 1st 1/5 2nd 2/3| Active

Sorry for the delay and keeping it short; feeling kinda crappy.

Zelphar concentrates for a moment and suddenly another eagle appears opposite Torrak.

bite: 1d20 + 3 ⇒ (11) + 3 = 14
damage, smite evil: 1d4 + 1 ⇒ (4) + 1 = 5
talon: 1d20 + 3 ⇒ (17) + 3 = 20
damage, smite evil: 1d4 + 1 ⇒ (1) + 1 = 2
talon: 1d20 + 3 ⇒ (1) + 3 = 4
damage, smite evil: 1d4 + 1 ⇒ (3) + 1 = 4
Standard action: summon a celestial eagle. Move: step back a bit.

Silver Crusade

M LG Half-Orc Evangelist Cleric 4 | HP 35/35 | AC *16 T *12 FF *16 | CMB +4, CMD 14 | F: +9, R: +4, W: +11 | Init: +0 | Perc: +12, SM: +10, Darkvision 60 ft | Speed 30ft | Spells: 1st 2/5 2nd 2/4 | Performance 8/11 | Active conditions: Shield of Faith

"Fear not, Merritt - the light stands with you!" Tseghet declares as he touches the tiefling again with his wand.

Cure Light Wounds: 1d8 + 1 ⇒ (5) + 1 = 6


Hell's Vengeance - Slides

As Torrak's ball and chain collide with the skeleton, it collapses momentarily before reforming outside the cage, eyes still glued to Merritt. Merritt can throw the bomb now IN the cage and catch the skeleton. It dies from the fire.

Zelphar, no need to use the summon.

Out of Initiative

Now what? Resuming actions from before?


Torrak "the Clog" Farcrusher CN Male Dwarf Two-Handed Fighter 4 HP: 46/48 | AC: 21 T: 12 FF: 19 CMD: 19 +4 vs Giants, Bullrush/Trip, +1 vs Sunder | F+8 R+4 W+4 +3 vs poison, spells, SLA's | Init +4 | Perception +6

"Damn traps, makes fighting needlessly harder," Torrak complains. "I like ah good challenging fight, but because what I'm about tah kill is so mighty!"
________
Healing please! I'm down 10 HP. Same actions as before for me.


*BEEP BOOP* Everbody resumes the actions they had attempted upon entering the room. This time a bit more carefully. *BEEP BOOP*


Hell's Vengeance - Slides

After searching the room, the party finds 2 potions, and a scroll case with 3 pieces of parchment in it.

Identify DC 18 Potion 1:
Cure Moderate Wounds

Identify DC 18 Potion 2:
Cure Moderate Wounds

Identify DC 20 Parchment 1 (Scroll):
Scroll of Fireball

Identify DC 20 Parchment 2 (Scroll):
Scroll of Fly

Knowledge (arcana) DC 15 Parchment 3:
A sigil labeled "4". This appears to be a way to teleport throughout the spire's floors, but you have no knowledge of how to activate the sigils, yet.

The green "wall" is the spire itself. It's quite magical, and obscures any auras within the room, so Zelphar's detect magic catches nothing in particular. Not even the scrolls above.

Now what?


Torrak "the Clog" Farcrusher CN Male Dwarf Two-Handed Fighter 4 HP: 46/48 | AC: 21 T: 12 FF: 19 CMD: 19 +4 vs Giants, Bullrush/Trip, +1 vs Sunder | F+8 R+4 W+4 +3 vs poison, spells, SLA's | Init +4 | Perception +6

Doing his best to retrace the steps he has already taken, Torrak heads out of the room. "Let's keep pushing forward, no sense in waiting around!" he says once the items have been identified and his wounds have been healed.
________
Torrak would want to keep moving down this hallway.


Hell's Vengeance - Slides

Anybody else? There are a bunch of spoilers up there that should be unspoiled.

I'll move us forward in 24 hours.

Silver Crusade

M LG Half-Orc Evangelist Cleric 4 | HP 35/35 | AC *16 T *12 FF *16 | CMB +4, CMD 14 | F: +9, R: +4, W: +11 | Init: +0 | Perc: +12, SM: +10, Darkvision 60 ft | Speed 30ft | Spells: 1st 2/5 2nd 2/4 | Performance 8/11 | Active conditions: Shield of Faith

Potion 1: Perception, Guidance vs DC 18: 1d20 + 7 + 1 ⇒ (15) + 7 + 1 = 23
Potion 2: Perception, Guidance vs DC 18: 1d20 + 7 + 1 ⇒ (11) + 7 + 1 = 19
Scroll 1: Spellcraft, Guidance vs DC 20: 1d20 + 6 + 1 ⇒ (3) + 6 + 1 = 10
Scroll 2: Spellcraft, Guidance vs DC 20: 1d20 + 6 + 1 ⇒ (4) + 6 + 1 = 11
Parchment 3: Knowledge (arcana), Guidance vs DC 15: 1d20 + 6 + 1 ⇒ (20) + 6 + 1 = 27

"These potions fortify both the body and soul - even more effectively than the blessings I can channel from the Inheritor," Tseghet declares as he passes one to Torrak and puts the other in his backpack. "I am uncertain about the spells contained on those scrolls, but this last one appears to be some sort of sigil similar to the one we found above. Perhaps Iomedae will bless us with the knowledge of their purpose when She sees fit." He nods resolutely and follows Torrak further down the hallway.


Torrak "the Clog" Farcrusher CN Male Dwarf Two-Handed Fighter 4 HP: 46/48 | AC: 21 T: 12 FF: 19 CMD: 19 +4 vs Giants, Bullrush/Trip, +1 vs Sunder | F+8 R+4 W+4 +3 vs poison, spells, SLA's | Init +4 | Perception +6

"That's all well and good, can we get on with it now? We've only found the skeleton and ah didn't even get tah smash it right," Torrak grumbles.
________
Merritt and Zelphar also have Spellcraft at +9 and +11, respectively, for identifying magic items. Might have to bot them. Zelphar mentioned some posting difficulties in the discussion, don't know what's up with Merritt. EDIT: A seconds later, here he is! :D

Dark Archive

Male LN Tiefling Alchemist 5 | HP: 33/33 | AC: 17 (14 Tch, 13 Fl) | CMD: 17 (13 Fl) | F: +6, R: +9, W: +4 | Init: +6 | Perc: +10, SM +2 | Speed 30ft | Active conditions: none

Merritt looks at the two scrolls, and gives them a thorough look.

Spellcraft DC 20: 1d20 + 9 ⇒ (17) + 9 = 26
Spellcraft DC 20: 1d20 + 9 ⇒ (3) + 9 = 12
____________________
I don't think the DC is right for this check, as Merritt doesn't have read magic; without read magic the DC to identify a scroll is 20 + the spell level. His roll on the fireball was good enough for that, but I'm pretty sure the DC should be 23 for Merritt in that case.
____________________

"Magical writing isn't my expertise, but this one here is a doozy... it's a fireball, clear and simple." He holds it out to Zelphar. "Nothing I can use, but I think you might manage it. This other one, I don't know." He holds the other scroll out to Zelphar as well, hoping the arcanist can fare better determining what it does.

After Zelphar has had a chance to examine the remaining scroll, Merritt leads the way to the door at the end of the hall. He searches it thoroughly, opening it if all looks good.

Perception, trapfinding, take 20: 20 + 7 + 1 = 28
Disable Device (trap, if needed), take 10: 10 + 8 = 18
Disable Device (lock, if needed), take 20: 20 + 8 = 28


Hell's Vengeance - Slides

Scrolls are 20 + level without read magic? Been running that wrong for years, then. Huh.

Oh boy. You just walked down the hall. Didn't even check for traps. Let this be a lesson.

Assuming you start to reenter marching order and let Torrak go first...

Torrak (poor, poor Torrak) finds a spot on the floor that, well, doesn't hold his weight. Reflex save: 1d20 + 2 ⇒ (16) + 2 = 18 ALMOST

As he falls into the 10 foot deep pit (labeled with a red outline) he takes 1d6 ⇒ 3 falling damage. Too bad there's spikes at the bottom.

Number of spikes: 1d4 ⇒ 1
Attack: 1d20 + 10 ⇒ (15) + 10 = 25
Damage: 1d4 + 2 ⇒ (2) + 2 = 4

From the fall and the spikes, Torrak takes 7 damage. Too bad he's not alone in the pit.

For the record, taking 10 on perception wouldn't have detected this trap.

Initiative:

Torrak: 1d20 + 4 ⇒ (15) + 4 = 19
Merritt: 1d20 + 5 ⇒ (5) + 5 = 10
Tseghet: 1d20 ⇒ 6
Zelphar: 1d20 + 3 ⇒ (14) + 3 = 17
Spider: 1d20 + 6 ⇒ (12) + 6 = 18

Initiative order - the BOLD may act
------------------
Torrak
Spider
Zelphar
Merritt
Tseghet

Conditions: The spider has cover from anybody not in the pit. Scenario says so.

In the pit appears a pale and round-bodied spider the size of a large dog. It crimson eyes glitter with malign intelligence.


Torrak "the Clog" Farcrusher CN Male Dwarf Two-Handed Fighter 4 HP: 46/48 | AC: 21 T: 12 FF: 19 CMD: 19 +4 vs Giants, Bullrush/Trip, +1 vs Sunder | F+8 R+4 W+4 +3 vs poison, spells, SLA's | Init +4 | Perception +6

"WHAT IN THA BLAZES?!" he shouts as the floor gives out and he subsequently gets skewered. His anger is but brief as his grumbled prayers have been answered. "I found something, let's kill it!" he cries as he swings his Dorn-Derger at it.
________
Dorn-Derger vs Green: 1d20 + 7 ⇒ (18) + 7 = 251d10 + 4 ⇒ (10) + 4 = 14


Male CG Elf Arcanist (Occultist) 4 | HP 22/22| AC11 T11 FF 10 | CMB 0, CMD 11 | F +4, R +3, W +4 | INI +3 | PRCP +1 | SPD 30' | Arcane Reservoir 8/11 | Spells: 1st 1/5 2nd 2/3| Active

I thought read magic (which I have prepared) lets you auto-succeed on identifying scrolls.


Hell's Vengeance - Slides

Torrak swings his Dorn-Derger at the spider, squishing it into the spikes, but it still stands.

The spider, quickly realizing what just happened (and apparently having a suicidal urge), quickly climbs to the top of the spiked pit and shuts the trap. It then webs the trap shut. (I'm going to rule this doesn't provoke, as it's all melee range and 5 foot steps and stuff. The module doesn't say one way or the other).

The door is now shut. Opening it will require a DC 15 strength check, but opening the door from above means you automatically fall in.

Welcome to the second level of Emerald Spire. I hope you enjoy your stay in the trap-and-spider-infested level of the dungeon.

Initiative order - the BOLD may act
------------------
Torrak
Spider
Zelphar
Merritt
Tseghet

Conditions: The trapdoor of the trap itself is blocking line of sight and effect to those in the pit. Any attempts to open the door require a DC 15 Strength check, and you automatically fall into the pit.

Silver Crusade

M LG Half-Orc Evangelist Cleric 4 | HP 35/35 | AC *16 T *12 FF *16 | CMB +4, CMD 14 | F: +9, R: +4, W: +11 | Init: +0 | Perc: +12, SM: +10, Darkvision 60 ft | Speed 30ft | Spells: 1st 2/5 2nd 2/4 | Performance 8/11 | Active conditions: Shield of Faith

That is a disturbingly-intelligent spider.

"Torrak!" Tseghet yells, still trying to realize what all just happened. "Have you vanquished the foe?"

Waiting until after Torrak takes his turn. Ideally, he'll kill the spider and then Tseghet can open the pit, fall in, and be hauled out. Alternatively, does Zelphar want to summon a creature to open the pit?

If Tseghet tries to open the pit:
Strength: 1d20 + 2 ⇒ (8) + 2 = 10

If something else (like a summoned monster) tries to open the pit instead, Tseghet will use the roll to aid (if that's acceptable, GM).


Torrak "the Clog" Farcrusher CN Male Dwarf Two-Handed Fighter 4 HP: 46/48 | AC: 21 T: 12 FF: 19 CMD: 19 +4 vs Giants, Bullrush/Trip, +1 vs Sunder | F+8 R+4 W+4 +3 vs poison, spells, SLA's | Init +4 | Perception +6

"THIS'LL BE YER LAST, YA EIGHT LEGGED GIT!" Torrak roars as he continues bashing the spider with his Dorn-Derger. "Just a moment half-breed, gimme some silence to enjoy this, HAHA!" he shouts up, covered in spider grime.
________
Dorn-Derger vs Green: 1d20 + 7 ⇒ (18) + 7 = 251d10 + 4 ⇒ (3) + 4 = 7
BEST. MODULE. EVAR!


Male CG Elf Arcanist (Occultist) 4 | HP 22/22| AC11 T11 FF 10 | CMB 0, CMD 11 | F +4, R +3, W +4 | INI +3 | PRCP +1 | SPD 30' | Arcane Reservoir 8/11 | Spells: 1st 1/5 2nd 2/3| Active

I don’t really have a way to tell my summoned creatures what to do, so they just attack; one of the main problems with summoners besides Herald Callers or someone with access to speak with animals.

Unsure of how to help right now, Zelphar waits to see if Torrak can kill the spider. Delay for now.


Hell's Vengeance - Slides

Splat.

The pit is still closed, but the spider is nothing more than, well...you all know what it looks like when you squish a spider on the wall right? Yeah that.

So....how we getting out of this situation

Silver Crusade

M LG Half-Orc Evangelist Cleric 4 | HP 35/35 | AC *16 T *12 FF *16 | CMB +4, CMD 14 | F: +9, R: +4, W: +11 | Init: +0 | Perc: +12, SM: +10, Darkvision 60 ft | Speed 30ft | Spells: 1st 2/5 2nd 2/4 | Performance 8/11 | Active conditions: Shield of Faith

"Merritt, can you hold on to this for me?" Tseghet asks as he pulls out a length of rope and ties it around his waist. "I don't see a way to cut through the foul creature's webbing and open the door without falling in myself - but if you can support my weight, perhaps the Inheritor will not see fit to call me to her Crusade just yet."

Take 20 to open the trapdoor, then toss a rope down to Torrak, pull him up, and perhaps not go this direction anymore unless Merritt can re-lock the trapdoor.

Dark Archive

Male LN Tiefling Alchemist 5 | HP: 33/33 | AC: 17 (14 Tch, 13 Fl) | CMD: 17 (13 Fl) | F: +6, R: +9, W: +4 | Init: +6 | Perc: +10, SM +2 | Speed 30ft | Active conditions: none

Merritt holds the rope for Tseghet, though he questions whether this will be able to support the half-orc. "Zelphar, maybe you should grab a hold too... we don't want to get pulled in with them..."

Assuming that we get the two of them back out of the pit, I took a look at the rules for bypassing a trap, and it looks like there's a DC 30 Disable Device check to lock a bypass, if it's built like that, or a DC 25 Perception check to locate a hidden switch, again, if it's build like that (could be either or both). Merritt's Take 20s on these pass the Perception DC (find the switch), but fail to pass the Disable Device DC (engage the lock), unless he can get an aid another or other equivalent bonus on Disable Device.

Perhaps @GM would allow a Knowledge (dungeoneering): 1d20 + 5 ⇒ (9) + 5 = 14 check to rig a way to hold it shut so we can cross?


Torrak "the Clog" Farcrusher CN Male Dwarf Two-Handed Fighter 4 HP: 46/48 | AC: 21 T: 12 FF: 19 CMD: 19 +4 vs Giants, Bullrush/Trip, +1 vs Sunder | F+8 R+4 W+4 +3 vs poison, spells, SLA's | Init +4 | Perception +6

If/when a rope appears, Torrak grabs a hold of it and tries to climb up as best he can, using the wall for assistance. "Tha lot of ya missed a right good smashin' ya did, HAHA!" he calls up.
________
With a wall to brace against, Torrak can't fail a T10 to climb the rope. Again, this all assumes a rope is made stable for him to climb.


Hell's Vengeance - Slides

Using a combination of ropes, pulleys, and levers wits, Torrak is able to be pulled out using the rope. There is no secret bypass to the trap, and now that it's open without a spider underneath, it's just a pit.

Merritt doesn't come up with any way to keep the door closed.

I do accept creative solutions to problems, but there's still also the other way to go that you found earlier. What's the plan?

Silver Crusade

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M LG Half-Orc Evangelist Cleric 4 | HP 35/35 | AC *16 T *12 FF *16 | CMB +4, CMD 14 | F: +9, R: +4, W: +11 | Init: +0 | Perc: +12, SM: +10, Darkvision 60 ft | Speed 30ft | Spells: 1st 2/5 2nd 2/4 | Performance 8/11 | Active conditions: Shield of Faith

"Torrak!" Tseghet proclaims joyfully as he heals his companion's wounds. "Praise the Inheritor you were not harmed!" He looks down at the pit, his brow furrowed. "Would you, um... consider going back into there to grab that spider?" he asks hesitantly. "Perhaps enough of its silk glands remain intact for us to close the trapdoor like it did."

On the one hand, harvesting creature parts has skill checks. On the other hand, we're not harvesting so much as squash the spider butt against the doors until they get sticky enough to stay shut, so...?


Hell's Vengeance - Slides

I would require a skill check. Silverhex Chronicles has a set DC for harvesting the spider silk glands. I'll use that DC, and we can allow that to work. I believe it's a Survival or Knowledge (Nature) check.

Dark Archive

Male LN Tiefling Alchemist 5 | HP: 33/33 | AC: 17 (14 Tch, 13 Fl) | CMD: 17 (13 Fl) | F: +6, R: +9, W: +4 | Init: +6 | Perc: +10, SM +2 | Speed 30ft | Active conditions: none

Knowledge (nature): 1d20 + 8 ⇒ (19) + 8 = 27

"Interesting thought, Tseghet!" Once the spider corpse is out of the pit, Merritt tries to point out the location and function of the silk glands so that they can be harvested as pit trap glue.


Torrak "the Clog" Farcrusher CN Male Dwarf Two-Handed Fighter 4 HP: 46/48 | AC: 21 T: 12 FF: 19 CMD: 19 +4 vs Giants, Bullrush/Trip, +1 vs Sunder | F+8 R+4 W+4 +3 vs poison, spells, SLA's | Init +4 | Perception +6

"Oh, yeah, ya missed me so much, ya want me tah jump back in tha hole," Torrak grumbles with the closest thing to a smile you've ever seen as he climbs back down to hoist the spider corpse back up. The half-breed isn't all that bad, I'll give him that!

As Merritt expertly maneuvers the corpse like a damned glue gun, Torrak chuckles a little. "We are a grim lot, haha!"
________
Standard formation and operating procedures for the next door/area once we spiderbutt the floor shut. *adds this sentence down to the list of "Sentences I Never Thought I'd Type"*

Dark Archive

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Male LN Tiefling Alchemist 5 | HP: 33/33 | AC: 17 (14 Tch, 13 Fl) | CMD: 17 (13 Fl) | F: +6, R: +9, W: +4 | Init: +6 | Perc: +10, SM +2 | Speed 30ft | Active conditions: none

"You use the tools you have, Torrak; you use the tools you have." Merritt says with a wicked grin.


Male CG Elf Arcanist (Occultist) 4 | HP 22/22| AC11 T11 FF 10 | CMB 0, CMD 11 | F +4, R +3, W +4 | INI +3 | PRCP +1 | SPD 30' | Arcane Reservoir 8/11 | Spells: 1st 1/5 2nd 2/3| Active

Zelphar stays behind his companions, nodding at their creative ingenuity. Keeping it short for now; still dealing with some life stuff but I'm trying to make an effort to keep my PbP games going.


Hell's Vengeance - Slides

We're through!

The group finds no more traps down the hallway and no traps on the door.

Upon opening the door to the next area, you notice the walls and ceiling of this room are hidden behind a thick, grey-white forest of spider webs that blocks all vision beyond ten feet. Webs are everywhere, creating a maze of vertical sheets. Gray, furry dust clings to the sticky white webs. The desiccated shriveled corpse of a long-dead man hangs spread-eagle across one of these layers of webbing, and rusty swords, daggers, and axes hang securely from others.

The webbing here is absolutely obnoxious. It has 10 hit points and DR 5/slashing. The webbing requires a DC 13 Reflex save to avoid entanglement as per web (without the anchor). A second failed save leads to the grappled condition. A web that's on fire takes 1d6 damage until destroyed, dealing that damage to anything caught within the web as well.

EACH SQUARE OF THIS ROOM IS COVERED IN WEBBING.


Torrak "the Clog" Farcrusher CN Male Dwarf Two-Handed Fighter 4 HP: 46/48 | AC: 21 T: 12 FF: 19 CMD: 19 +4 vs Giants, Bullrush/Trip, +1 vs Sunder | F+8 R+4 W+4 +3 vs poison, spells, SLA's | Init +4 | Perception +6

"This looks like one o' those "nope" rooms I keep hearing about," Torrak remarks grimly. "I say we light the place on fire and close tha door, while we go see what's on tha other side."

Dark Archive

Male LN Tiefling Alchemist 5 | HP: 33/33 | AC: 17 (14 Tch, 13 Fl) | CMD: 17 (13 Fl) | F: +6, R: +9, W: +4 | Init: +6 | Perc: +10, SM +2 | Speed 30ft | Active conditions: none

Merritt retrieves a bomb, and lightly inserts the catalyst, not triggering it yet but making it easy to do so. He gently tosses it up and down in one hand as he looks at the webbing. "Wouldn't be hard, Torrak, but look at all that shiny gear up in there. If we burn the webs out, we burn that stuff, too. Sure that's the way we want to approach this?"

Silver Crusade

M LG Half-Orc Evangelist Cleric 4 | HP 35/35 | AC *16 T *12 FF *16 | CMB +4, CMD 14 | F: +9, R: +4, W: +11 | Init: +0 | Perc: +12, SM: +10, Darkvision 60 ft | Speed 30ft | Spells: 1st 2/5 2nd 2/4 | Performance 8/11 | Active conditions: Shield of Faith

”As the Inheritor teaches, moderation in all things,” Tseghet intones. ”As her sword quenches the evil of the Abyss, so too can her blessings quench a simple fire - provided it is not too big.” The last part is much softer and sheepish.

Tseghet has create water prepared - if the fire is small (such as a torch rather than a bomb), he can create water to guide the flames and keep them from consuming everything in the room.


Torrak "the Clog" Farcrusher CN Male Dwarf Two-Handed Fighter 4 HP: 46/48 | AC: 21 T: 12 FF: 19 CMD: 19 +4 vs Giants, Bullrush/Trip, +1 vs Sunder | F+8 R+4 W+4 +3 vs poison, spells, SLA's | Init +4 | Perception +6

"Fine, fine, fine, we can burn it all in moderation. Fine," Torrak grumbles sourly. As the fire won't be coming from him, he keeps his weapon at the ready. Now let's see if something wants to get smashed in defending its lair...


Male CG Elf Arcanist (Occultist) 4 | HP 22/22| AC11 T11 FF 10 | CMB 0, CMD 11 | F +4, R +3, W +4 | INI +3 | PRCP +1 | SPD 30' | Arcane Reservoir 8/11 | Spells: 1st 1/5 2nd 2/3| Active

I know I've been quiet lately but I'm still following. Going through a rough life patch. I should be back to making substantive posts soon.

Zelphar just keeps back and watches. "Burn it up as you see fit."


Hell's Vengeance - Slides

So....kill it with fire?

Merritt, I believe it's up to you.

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