Aravashnial

Zelphar Xyroris's page

153 posts. Alias of into the aether.


Full Name

Xelphar Xyroris

Race

| HP 22/22| AC11 T11 FF 10 | CMB 0, CMD 11 | F +4, R +3, W +4 | INI +3 | PRCP +1

Classes/Levels

| SPD 30' | Arcane Reservoir 8/11 | Spells: 1st 1/5 2nd 2/3| Active

Gender

Male CG Elf Arcanist (Occultist) 4

About Zelphar Xyroris

Zelphar 4
Male elf (Snowcaster) arcanist (occultist) 4 (Pathfinder RPG Advanced Class Guide 8, 78)
CG Medium humanoid (elf)
Init +3; Senses low-light vision; Perception +1
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Defense
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AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 22 (4d6+4)
Fort +4, Ref +3, Will +4; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft.
Melee dagger +0 (1d4-2/19-20)
Special Attacks arcane reservoir (6/11), arcanist exploit (potent magic[ACG]), consume spells
Arcanist (Occultist) Spells Prepared (CL 4th; concentration +8)
. . 1st (5/day)—color spray (DC 15), grease, heightened awareness[ACG]
. . 0 (at will)—acid splash, detect magic, message, prestidigitation, read magic
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Statistics
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Str 7, Dex 13, Con 12, Int 19, Wis 8, Cha 16
Base Atk +2; CMB +0; CMD 11
Feats Augment Summoning, Run, Spell Focus (conjuration)
Traits magical lineage, resilient
Skills Acrobatics +1 (+5 to jump with a running start), Knowledge (arcana) +11, Knowledge (dungeoneering) +11, Knowledge (engineering) +10, Knowledge (geography) +10, Knowledge (history) +10, Knowledge (local) +11, Knowledge (nature) +11, Knowledge (nobility) +10, Knowledge (planes) +11, Knowledge (religion) +11, Linguistics +8, Perception +1, Spellcraft +11 (+13 to identify magic item properties), Use Magic Device +9; Racial Modifiers +2 Spellcraft to identify magic item properties
Languages Aquan, Celestial, Common, Draconic, Elven, Goblin, Sylvan, Terran
SQ conjurer's focus (Summon Monster II, 4 minutes), elven magic
Combat Gear scroll of enlarge person, scroll of expeditious retreat, scroll of infernal healing, scroll of obscuring mist, wand of infernal healing (50 charges), wand of magic missile, acid; Other Gear haramaki[UC], dagger, cloak of resistance +1, backpack, bandolier[UE], bandolier[UE], belt pouch, silk rope (50 ft.), spell component pouch, spellbook 1, wrist sheath, spring loaded, wrist sheath, spring loaded, 1,940 gp
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Special Abilities
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Arcane Reservoir +2 DC or CL (11/day) (Su) Pool of points fuel exploits, or can expend to add +2 CL or DC while cast spell.
Augment Summoning Summoned creatures have +4 to Strength and Constitution.
Conjurer's Focus (Summon Monster II, 4 minutes) (Sp) Cast summon monster spells with points from arcane reservoir.
Consume Spells (3/day) (Su) As a move action, expend a spell slot to add its spell levels to arcane reservoir.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.

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