GM XaveTheNerd's Emerald Spire Full Run (Inactive)

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Hell's Vengeance - Slides

The remaining goblin fires a shot at Torrak, and then retreats into a room in the northeast corner of the building. Another goblin dog rider also manages to ride up towards the room, eyeing you the whole time, and draws its bow. Double move to get there

arrow: 1d20 + 4 ⇒ (3) + 4 = 7 MISS

Initiative Order - Everyone may act
Remember EVERYWHERE is difficult terrain
-------------------------------------
Goblins
Merritt
Zelphar
Torrak
Felix


M N Aasimar Herald Caller Cleric 3 | HP 24/24 | AC 16 T 11 FF 15 | CMB +2, CMD 13 | F: +5, R: +3, W: +6 | Init: +1 | Perc: +8, SM: +9, Darkvision 60 ft | Speed 30ft | Spells: 1st 4/4 2nd 2/3 | Channel Energy 4/6 | Bit of Luck 5/5 | Active conditions: None

Felix reaches out and touches Torrak. "Show these goblins how the fates have decreed their time here is over," he says forcefully, and Torrack feels a bit more sure of himself. Felix starts walking again, muttering under his breath about the mess.

Casting guidance on Torrak, then moving.


Torrak "the Clog" Farcrusher CN Male Dwarf Two-Handed Fighter 4 HP: 46/48 | AC: 21 T: 12 FF: 19 CMD: 19 +4 vs Giants, Bullrush/Trip, +1 vs Sunder | F+8 R+4 W+4 +3 vs poison, spells, SLA's | Init +4 | Perception +6

Torrak does his best to kick aside the junk as he makes his way into the next room, just in range of the goblin archer. Come on, take a shot. Take a shot! "HaHAAAA! I'll show them tha meanin' o' fate with this!" he declares, swinging his mighty dorn-derger around for emphasis.
________
Curse this 20ft move speed! Reach is helping a lot though. GM, if the goblin provokes an AoO, my attack bonus will be +6 with Felix's Guidance and I'll have a +4 to damage.


Male LN Tiefling Alchemist 1 | This is a defunct alias

Merrit continues to make his way into the room, picking his way through tricky footing. He takes aim with his crossbow and fires across the room.

Actions:

Move: 10' (difficult terrain at 20' cost)
Standard: attack goblin

Lt crossbow, point-blank shot: 1d20 + 3 + 1 ⇒ (19) + 3 + 1 = 23
Damage, P, point-blank shot: 1d8 + 1 ⇒ (1) + 1 = 2


Hell's Vengeance - Slides

Merritt shoots a bolt out at the mounted goblin and finds his mark. The goblin seems to have taken the damage, but is shrugging it off as if its nothing.

Initiative Order - the Bold may act. (will bot tomorrow)
Remember EVERYWHERE is difficult terrain
-------------------------------------
Goblins
Merritt
Zelphar
Torrak
Felix


Male CG Elf Arcanist (Occultist) 4 | HP 22/22| AC11 T11 FF 10 | CMB 0, CMD 11 | F +4, R +3, W +4 | INI +3 | PRCP +1 | SPD 30' | Arcane Reservoir 8/11 | Spells: 1st 1/5 2nd 2/3| Active

Zelphar moves slowly across the uneven ground. double move

The eagle flies forward and makes a single attack against the goblin.
bite: 1d20 + 3 ⇒ (5) + 3 = 8
damage: 1d4 ⇒ 1


Hell's Vengeance - Slides

The goblin fires an arrow at the eagle before commanding his dog to move. The dog also attempts to bite at the eagle prior to its movement.

Eagle bite: 1d20 + 3 ⇒ (20) + 3 = 23 OUCH!
Eagle confirm: 1d20 + 3 ⇒ (14) + 3 = 17
Eagle bite damage: 2d4 ⇒ (1, 1) = 2 BOO!

Torrak AoO on goblin for firing bow: 1d20 + 6 ⇒ (8) + 6 = 14 Sadly, that's a miss

Goblin at Eagle: 1d20 + 5 ⇒ (2) + 5 = 7
Dog at Eagle: 1d20 + 2 ⇒ (16) + 2 = 18
Damage: 1d6 + 3 ⇒ (5) + 3 = 8

Torrak AoO on goblin for moving: 1d20 + 5 ⇒ (19) + 5 = 24
Torrak damage to goblin: 1d10 + 4 ⇒ (7) + 4 = 11

The goblin just barely misses as the eagle bites into his arm. He hisses a bit as the dog retreats after taking out the eagle. Too bad there was a giant ball and chain waiting for him. He slumps off his dog.

The other goblin grabs a green screen from the wall and climbs through a secret tunnel.

Due to a readied action, we'll be taking initiative a bit slower here.

Initiative Order - the Bold may act.
Remember EVERYWHERE is difficult terrain
-------------------------------------
Goblins (rider has taken 5 damage)
Merritt
Zelphar

Torrak
Felix


Male LN Tiefling Alchemist 1 | This is a defunct alias

Critical confirmation, previous round:

Crit?: 1d20 + 3 + 1 ⇒ (11) + 3 + 1 = 15
Crit damage: 1d8 + 1 ⇒ (7) + 1 = 8

Merritt makes his way into the next room, carefully, picking his way across the troublesome floor. He begins reaching for another bolt to take aim on the lonely goblin dog, hoping to clear a safer path by which to follow the goblin.

Double move: 20' (40' cost through difficult terrain)


Hell's Vengeance - Slides

Sorry about the typo on that last one. Rider is dead.

Merritt moves.

Initiative Order - the Bold may act.
Remember EVERYWHERE is difficult terrain
-------------------------------------
Goblin & Dog
Merritt
Zelphar (Will bot if Torrak has posted)
Torrak

Felix


Torrak "the Clog" Farcrusher CN Male Dwarf Two-Handed Fighter 4 HP: 46/48 | AC: 21 T: 12 FF: 19 CMD: 19 +4 vs Giants, Bullrush/Trip, +1 vs Sunder | F+8 R+4 W+4 +3 vs poison, spells, SLA's | Init +4 | Perception +6

"Yer riderless, eh? Let's see what you can do without 'im!" Torrak laughs as he yet again launches his deadly ball and chain at a denizen of this trash heap. "There's nowhere to run, rat!" Who know there would be this much fun in a random tower in the woods?
________
Dorn-Derger vs Goblin Dog: 1d20 + 4 ⇒ (18) + 4 = 22
Bludgeoning: 1d10 + 4 ⇒ (3) + 4 = 7
On the map there is a door a goblin is behind. Is that something Torrak can see?


Male CG Elf Arcanist (Occultist) 4 | HP 22/22| AC11 T11 FF 10 | CMB 0, CMD 11 | F +4, R +3, W +4 | INI +3 | PRCP +1 | SPD 30' | Arcane Reservoir 8/11 | Spells: 1st 1/5 2nd 2/3| Active

I moved my token my max move speed on difficult terrain; I'm also wondering if I can see the goblin in the doorway. It looks like I should just be able to see it, unless there's a door in the way or something?

Standard action will depend on whether or not I can see it.


Hell's Vengeance - Slides

You all can see the goblin, yes. The secret door there is currently open, and the goblin is looking out at you guys, watching closely.

Torrak crushes the goblin dog.

Initiative Order - the Bold may act.
Remember EVERYWHERE is difficult terrain
-------------------------------------
Goblin & Dog
Merritt
Zelphar - If you'd like to do something with the knowledge you can see the goblin, let me know.
Torrak
Felix


M N Aasimar Herald Caller Cleric 3 | HP 24/24 | AC 16 T 11 FF 15 | CMB +2, CMD 13 | F: +5, R: +3, W: +6 | Init: +1 | Perc: +8, SM: +9, Darkvision 60 ft | Speed 30ft | Spells: 1st 4/4 2nd 2/3 | Channel Energy 4/6 | Bit of Luck 5/5 | Active conditions: None

Felix makes his way through the difficult terrain to rejoin his companions, wishing to be present when karma strikes down whoever made this place such a mess..

Double move.


Male CG Elf Arcanist (Occultist) 4 | HP 22/22| AC11 T11 FF 10 | CMB 0, CMD 11 | F +4, R +3, W +4 | INI +3 | PRCP +1 | SPD 30' | Arcane Reservoir 8/11 | Spells: 1st 1/5 2nd 2/3| Active

Damn, the goblin is JUST out of range for me to cast grease under him. I'll just move a bit farther and end my turn -- double move.


Hell's Vengeance - Slides

The goblin remains there. Intently staring. He snickers under his breath, "Adventurers be slow. Oh Zogmugot, why they so slow? Me just wants to murder them."

Initiative Order - the Bold may act. One at a time now. Sorry!
-------------------------------------
Goblin
Merritt
Zelphar
Torrak
Felix


Male LN Tiefling Alchemist 1 | This is a defunct alias

Merrit steps into the room, where he can line up a shot at the goblin, but it takes too much time to load his crossbow to get off a shot immediately.

Actions:

Move: 10' (20' through difficult terrain)
Standard (move-equivalent): load crossbow


Hell's Vengeance - Slides

Merritt enters the room slowly, and the goblin seems a tad worried when he sees the crossbow aimed at his face.

Initiative Order - the Bold may act. One at a time now. Sorry!
-------------------------------------
Goblin
Merritt
Zelphar
Torrak
Tseghet


Male CG Elf Arcanist (Occultist) 4 | HP 22/22| AC11 T11 FF 10 | CMB 0, CMD 11 | F +4, R +3, W +4 | INI +3 | PRCP +1 | SPD 30' | Arcane Reservoir 8/11 | Spells: 1st 1/5 2nd 2/3| Active

Zelphar is not eager to move in ahead of his bigger, stronger fellow Pathfinders.
delay for now


Hell's Vengeance - Slides

Initiative Order - the Bold may act. One at a time now. Sorry!
-------------------------------------
Goblin
Merritt
Zelphar - Delay
Torrak
Tseghet


Torrak "the Clog" Farcrusher CN Male Dwarf Two-Handed Fighter 4 HP: 46/48 | AC: 21 T: 12 FF: 19 CMD: 19 +4 vs Giants, Bullrush/Trip, +1 vs Sunder | F+8 R+4 W+4 +3 vs poison, spells, SLA's | Init +4 | Perception +6

"Ya slimy git, what are you standin' there for?!" Torrak shouts defiantly at the goblin as he continues to try and pulpify goblin brains.
________
Dorn-Derger (Hatred) vs Goblin: 1d20 + 4 + 1 ⇒ (2) + 4 + 1 = 7 Bummer!
Blunt: 1d10 + 4 ⇒ (8) + 4 = 12


Hell's Vengeance - Slides

The goblin comes out of delay and pulls a switch in the tunnel. The ceiling in the area marked on the map is caved in.

Merritt Reflex: 1d20 + 5 ⇒ (3) + 5 = 8
Zelphar Reflex: 1d20 + 1 ⇒ (10) + 1 = 11

Well. Crap. That's 2 buried people

Core Rulebook wrote:

Characters take 1d6 points of nonlethal damage per minute while buried. If such a character falls unconscious, he must make a DC 15 Constitution check each minute. If it fails, he takes 1d6 points of lethal damage each minute until freed or dead.

Characters who aren’t buried can dig out their friends. In 1 minute, using only her hands, a character can clear rocks and debris equal to five times her heavy load limit. The amount of loose stone that fills a 5-foot-by-5-foot area weighs 1 ton (2,000 pounds). Armed with an appropriate tool, such as a pick, crowbar, or shovel, a digger can clear loose stone twice as quickly as by hand. A buried character can attempt to free himself with a DC 25 Strength check.

The two buried individuals take 1d6 ⇒ 6 damage. RNG adding insult to injury here. Oh, also, welcome to the Emerald Spire and its attempts to constantly kill everybody.

The goblin then, provoking, attempts to flee.

Torrak AoO: 1d20 + 5 ⇒ (9) + 5 = 14 ...He misses.

Initiative Order - Everyone may act
-------------------------------------
Merritt
Zelphar
Torrak

Goblin
Tseghet


Male LN Tiefling Alchemist 1 | This is a defunct alias

Merritt can't make a DC 25 STR check, nor does he know any formulas or have a mutagen that would change that, so he's waiting to be dug out.

Merritt falls to the ground, struggling against the weight of the debris on top of him. He falls silent, listening to see what he can hear about what's going on above him. "Over here!" he finally calls, hoping it will be one of these new allies. It hasn't even been a day; do they have enough loyalty to me... to our job here... to try to get me out? He pushes with all of his might against the weight on top of him. I sure hope so, because I think I die down here if they don't.

Silver Crusade

M LG Half-Orc Evangelist Cleric 4 | HP 35/35 | AC *16 T *12 FF *16 | CMB +4, CMD 14 | F: +9, R: +4, W: +11 | Init: +0 | Perc: +12, SM: +10, Darkvision 60 ft | Speed 30ft | Spells: 1st 2/5 2nd 2/4 | Performance 8/11 | Active conditions: Shield of Faith

"As the Inheritor does not abandon her allies, neither shall we!" declaires Tseghet. "Torrak, grab the tiefling and I shall come to the elf's rescue!"

If something like bless or Inspire Courage would help, that'd be great. Otherwise, Tseghet can move 875 lbs a minute.


Male CG Elf Arcanist (Occultist) 4 | HP 22/22| AC11 T11 FF 10 | CMB 0, CMD 11 | F +4, R +3, W +4 | INI +3 | PRCP +1 | SPD 30' | Arcane Reservoir 8/11 | Spells: 1st 1/5 2nd 2/3| Active

”OOPH!” you hear from beneath the rubble as the skinny elf gets the wind knocked out of him and becomes buried.

Funny, it doesn’t look like being buried hampers spellcasting.

Zelphar casts grease on his haramaki, hoping that’ll make it easier for his allies to pull him out of the rubble.


Torrak "the Clog" Farcrusher CN Male Dwarf Two-Handed Fighter 4 HP: 46/48 | AC: 21 T: 12 FF: 19 CMD: 19 +4 vs Giants, Bullrush/Trip, +1 vs Sunder | F+8 R+4 W+4 +3 vs poison, spells, SLA's | Init +4 | Perception +6

As the ceiling crumbles and rubble crashes to the floor behind him, Torrak practically froths at the mouth in disgust while he briefly disappears in the resultant cloud of dust. "YA MISERABLE LITTLE S**%S, NOT ONLY DID YA MISS ME, YA USED A COWARDLY TRICK!" he screams at the fleeing goblin, spittle flying everywhere.

Despite the calls for help from his companions, Torrak looks at the door and his weapon, then to his companions.

"AAAAHHHH SOD IT!" he groans in immense frustration as he throws his weapon to the ground, slams the door shut with a deafening thud, and begins digging out Merritt. This devil-blooded thing better be worth the trouble. If he betrays me after I dig his ass out, I'll show him something real special.
________
I can move 1150lbs without tools. Didn't occur to me to bring any of the listed tools :/ While I doubt the same trick will happen twice, I'll buy a pick next time we are in town. Makes for a good off weapon anyways. Surprised a crowbar made the cut! Merritt will be out in a little under two minutes.


Hell's Vengeance - Slides
Zelphar wrote:
Funny, it doesn’t look like being buried hampers spellcasting.

Huh! Sounds like the best way out of a cave in is short range teleportation, then!

The southern door BURSTS open as a female goblin opens the door and fires out an arrow at Tseghet.

SURPRISE GOBLIN ARROW: 1d20 + 4 ⇒ (20) + 4 = 24 Oh noes.

Confirm?: 1d20 + 4 ⇒ (8) + 4 = 12 Barely no

Damage: 1d4 ⇒ 2

The other goblin in the southern room is sleeping. It appears both of his ears are stuffed with some kind of slop, and he cannot hear.

Sad that the dwarf put back up the door instead of chasing him down the hallway, the goblin that pulled the lever runs back down the winding corridor and pushes down the secret door. (his mistake.)


Torrak "the Clog" Farcrusher CN Male Dwarf Two-Handed Fighter 4 HP: 46/48 | AC: 21 T: 12 FF: 19 CMD: 19 +4 vs Giants, Bullrush/Trip, +1 vs Sunder | F+8 R+4 W+4 +3 vs poison, spells, SLA's | Init +4 | Perception +6

"Realized the error o' yer ways, have ye?!" Torrak shouts with joy as he snatches his weapon back up and takes a swing at the return customer.
________
Dorn-Derger (Hatred) vs Goblin: 1d20 + 4 + 1 ⇒ (11) + 4 + 1 = 16
Bludgeoning: 1d10 + 4 ⇒ (5) + 4 = 9


Hell's Vengeance - Slides

The goblin confronting Torrak crumples.

Initiative Order - The bold may act
-------------------------------------
Merritt
Zelphar

Torrak
Goblin
Tseghet

Silver Crusade

M LG Half-Orc Evangelist Cleric 4 | HP 35/35 | AC *16 T *12 FF *16 | CMB +4, CMD 14 | F: +9, R: +4, W: +11 | Init: +0 | Perc: +12, SM: +10, Darkvision 60 ft | Speed 30ft | Spells: 1st 2/5 2nd 2/4 | Performance 8/11 | Active conditions: Shield of Faith

Tseghet turns to the dishonorable goblin. "The will of Iomedae commands you to approach!" he says, and his words carry the weight of magic with them.

Using a full-round action to convert bless into command (Will 13 negates).


Male CG Elf Arcanist (Occultist) 4 | HP 22/22| AC11 T11 FF 10 | CMB 0, CMD 11 | F +4, R +3, W +4 | INI +3 | PRCP +1 | SPD 30' | Arcane Reservoir 8/11 | Spells: 1st 1/5 2nd 2/3| Active

So this is what claustrophobia feels like. It's quite unpleasant indeed.
Um...delay. I got nothin.


Hell's Vengeance - Slides

DM Screen:

1d20 - 1 ⇒ (8) - 1 = 7

BOT: Merritt continues to wait for somebody to dig him out.

The female goblin approaches Tseghet and stands right next to him as the spell fades. She then looks quite angrily at the half-orc and snarls something along the lines of "I'm holding a bow...how am I supposed to fight this close?"

Initiative Order - Everybody may act
-------------------------------------
Tseghet
Merritt
Zelphar
Torrak

Goblin

Initiative moved slightly for convenience

Silver Crusade

M LG Half-Orc Evangelist Cleric 4 | HP 35/35 | AC *16 T *12 FF *16 | CMB +4, CMD 14 | F: +9, R: +4, W: +11 | Init: +0 | Perc: +12, SM: +10, Darkvision 60 ft | Speed 30ft | Spells: 1st 2/5 2nd 2/4 | Performance 8/11 | Active conditions: Shield of Faith

Tseghet sighs with relief internally, but keeps his face full of righteous fury as he pulls out his sword. "Now prove your valor in face to face combat - if you have any!" he cries as he swings his sword with both hands.

Longsword: 1d20 + 2 ⇒ (15) + 2 = 17
Slashing damage: 1d8 + 3 ⇒ (5) + 3 = 8


Male LN Tiefling Alchemist 1 | This is a defunct alias

Delay until freed

Grunts and the sounds of shifting debris can be heard from where Merritt fell, indicating that the tiefling is still alive, but nothing he does seems to be doing anything towards actually freeing him from his current trapped state.


Hell's Vengeance - Slides

The goblin slumps over, and the fortress grows MOSTLY quiet. You can hear the sound of goblins arguing from another room, but they seem deep in argument and won't notice.

How are we uncovering the buried Pathfinders before the non-lethal damage turns lethal?

Silver Crusade

M LG Half-Orc Evangelist Cleric 4 | HP 35/35 | AC *16 T *12 FF *16 | CMB +4, CMD 14 | F: +9, R: +4, W: +11 | Init: +0 | Perc: +12, SM: +10, Darkvision 60 ft | Speed 30ft | Spells: 1st 2/5 2nd 2/4 | Performance 8/11 | Active conditions: Shield of Faith

Tseghet sheathes his sword before returning to work uncovering his ally. As he heaves and pushes, he wishes he were not on his first adventure because then he might have the money to buy supplies to make things like this more manageable - as well as a wand of healing magic.

It will take Tseghet three minutes to clear enough rubble for Zelphar to escape. Looks like that's at least 3d6 nonlethal damage and he's only got 1 hp of lethal damage left before he falls unconscious. Oi. Tseghet does have cure light wounds prepared - if he can touch Zelphar, he could heal some of the damage (both nonlethal and lethal) to buy the elf more time.


Hell's Vengeance - Slides

Tseghet and Torrak work quickly to uncover their allies.

I'm going to say that since it's per minute, it applies at the end of each minute, so we round down for the number of d6s rolled.

Cave In Damage to Zelphar: 2d6 ⇒ (1, 4) = 5

Cave in Damage to Merritt: 1d6 ⇒ 6

Both Zelphar and Merritt fall unconscious prior to being dug out, but neither appears in danger of dying. The Pathfinders manage to reconvene in a location that appears safe from goblins. (map positions updated)

Well. Now that that's over, how're we healing on up?

Silver Crusade

M LG Half-Orc Evangelist Cleric 4 | HP 35/35 | AC *16 T *12 FF *16 | CMB +4, CMD 14 | F: +9, R: +4, W: +11 | Init: +0 | Perc: +12, SM: +10, Darkvision 60 ft | Speed 30ft | Spells: 1st 2/5 2nd 2/4 | Performance 8/11 | Active conditions: Shield of Faith

Tseghet prays loudly to Iomedae to give his companions the strength to continue fighting, then pulls out his scroll and does it again.

Cure Light Wounds: 1d8 + 1 ⇒ (5) + 1 = 6
Cure Light Wounds: 1d8 + 1 ⇒ (7) + 1 = 8

Whoever was injured worse would get the first casting. At least we're getting double-healing out of each spell since it restores the same amount of lethal and non-lethal damage.

And unfortunately, that's all the healing Tseghet has. He doesn't get Channel Energy until lvl 3, and he's only got his domain spell left. Anybody else got anything?


Male LN Tiefling Alchemist 1 | This is a defunct alias

After taking 6 more hp of NL damage, Merritt is unconscious at 6/9 hp with 9 nl damage. By my math, after taking 5 more NL, Zelphar ends up unconscious at 3/7 hp with 7 NL damage.

Zelphar would receive the first casting, healing him up to full and leaving him with 2 NL damage remaining.

Merritt would receive the second casting, healing him up to full and leaving him with 1 NL damage remaining.

Merritt shakes his groggy head, and looks around at the elf beside him--only slightly more awake than he is, and the dwarf and half-orc looking on anxiously. "Wow. My head hurts something fierce; are we okay?"


Torrak "the Clog" Farcrusher CN Male Dwarf Two-Handed Fighter 4 HP: 46/48 | AC: 21 T: 12 FF: 19 CMD: 19 +4 vs Giants, Bullrush/Trip, +1 vs Sunder | F+8 R+4 W+4 +3 vs poison, spells, SLA's | Init +4 | Perception +6

Torrak shrugs at Merritt's question. "I'm fine, just bored. Diggin' ain't anywhere near as fun as fightin'," he explains rather callously. "If we're done, let's get a move on, there are more goblins we gotta get to killin'!" he suggests as he checks the grip on his dorn-derger. By Gorum do I love this thing. Those goblins just pop like a jelly donut! Speaking of which, I'm gonna grab one of those once we get to town...
________
I don't have anything in terms of healing :/ If we had to, we could always camp in the woods before going deeper. Even if it means fighting more goblins or that they are ready for our countrerattack, I think it would be worth it now that we know where not to stand for their landslide trap/nottrap. I say we keep going for a little bit and see how it goes. Now that we aren't chain-fighting each room, we can try to take things a little slower/more tactically too.


Hell's Vengeance - Slides

Where to now? Also, what do we do about the sleeping goblin that still hasn't woken up, and can't hear anything?


Male CG Elf Arcanist (Occultist) 4 | HP 22/22| AC11 T11 FF 10 | CMB 0, CMD 11 | F +4, R +3, W +4 | INI +3 | PRCP +1 | SPD 30' | Arcane Reservoir 8/11 | Spells: 1st 1/5 2nd 2/3| Active

Upon regaining consciousness Zelphar rapidly takes several deep breaths and tries to shake some of the dirt from his hair and robes. ”You have my gratitude, Tseghet! Pity we had to tap out all of your healing resources. I do have this,” Zelphar pops a scroll out of one of his spring-loaded wrist sheathes. ”It’s some healing of the, um, infernal variety.” Zelphar then carefully resets the mechanism on the wrist sheath.

I’ve got two potential summons left (or I can use the points to up the DC of a color spray or grease) and two spell slots. A handful of scrolls; enlarge person, infernal healing, obscuring mist, expeditious retreat. I’m okay with pushing on a bit further before we rest.

Silver Crusade

M LG Half-Orc Evangelist Cleric 4 | HP 35/35 | AC *16 T *12 FF *16 | CMB +4, CMD 14 | F: +9, R: +4, W: +11 | Init: +0 | Perc: +12, SM: +10, Darkvision 60 ft | Speed 30ft | Spells: 1st 2/5 2nd 2/4 | Performance 8/11 | Active conditions: Shield of Faith

Tseghet scowls at the scroll in Zelphar's sleeve. "Such magic has been the start of many a hero's downfall into darkness," he says sternly. "May the Inheritor protect us that we need not rely on such evil - or else grant us a swift death that temptation not eat at our hearts and wills."

Tseghet does have 5 rounds of Inspire Courage - if we use them sparingly and pair them with Torrak and a summon, we might not be that bad off. We just can't afford to take much more damage.

Dark Archive

Male LN Tiefling Alchemist 5 | HP: 33/33 | AC: 17 (14 Tch, 13 Fl) | CMD: 17 (13 Fl) | F: +6, R: +9, W: +4 | Init: +6 | Perc: +10, SM +2 | Speed 30ft | Active conditions: none

"Healing is healing, Tseghet. Does everything with an infernal heritage bother you as much?" There's no mistaking the self-referential purpose of Merritt's question. "Whatever its source, it's all in how it's used; and that kind of infernal healing can often be more effective than traditional means."

Not lingering on the question, Merritt turns the topic back to their strategy. "I'm okay proceeding more today, but if we're running out of healing, I propose that we remain cautious in our exploration, and be ready--if not eager--to retreat at the first moment things seems beyond our ability."

Merritt kneels down and brings out a set of extract ingredients, taking a minute to carefully blend a mixture that will help his ability to sense danger.

Mixing up an extract of heightened awareness, which he will drink immediately before proceeding further into the Spire. Mixing the extract takes 1 minute.
____________________
Merritt has both of his extracts, but doesn't know cure light wounds so can't contribute to any healing today. He also has his mutagen and two bombs. Let's take it easy and be ready to go camp in the woods if necessary.


Male CG Elf Arcanist (Occultist) 4 | HP 22/22| AC11 T11 FF 10 | CMB 0, CMD 11 | F +4, R +3, W +4 | INI +3 | PRCP +1 | SPD 30' | Arcane Reservoir 8/11 | Spells: 1st 1/5 2nd 2/3| Active

Zelphar continues to spit out dirt and try to brush the debris from his robes, grumbling about, ”...shoulda prepared Prestidigitation...“

With no desire at all to enter into debate, Zelphar says, ”Let’s just hope we don’t need it, but it is there if we do. So, shall we continue our exploration of this goblin-infested ruin? I agree we should be cautious and not hesitate to make a tactical retreat if needed. And let's hope none of us get buried again.”


Torrak "the Clog" Farcrusher CN Male Dwarf Two-Handed Fighter 4 HP: 46/48 | AC: 21 T: 12 FF: 19 CMD: 19 +4 vs Giants, Bullrush/Trip, +1 vs Sunder | F+8 R+4 W+4 +3 vs poison, spells, SLA's | Init +4 | Perception +6

Healing is healing. Don't give a s%!@ where it comes from. Infernals on the other hand... Nothing bad but nothing good yet. Torrak sends a brief, distrustful glower at Merritt.

"Now that's what I wanna hear!" he cheers. "Might as well make our way to tha next room, eh?"
________
I propose we get as close to the next goblin as we can and then just jump him with regular melee attacks. Moved my token to the door.


Male CG Elf Arcanist (Occultist) 4 | HP 22/22| AC11 T11 FF 10 | CMB 0, CMD 11 | F +4, R +3, W +4 | INI +3 | PRCP +1 | SPD 30' | Arcane Reservoir 8/11 | Spells: 1st 1/5 2nd 2/3| Active

I'm ready to proceed!


Male LN Tiefling Alchemist 1 | This is a defunct alias

Before drinking that extract and heading in, Merritt takes another minute to mix up another, but this one he stashes in his belt pouch for later. He then loads a bolt into his crossbow and lines up behind Torrak. "Let's go get that little beast."

1 more minute to mix an extract of shield, which he saves for later; Merritt is ready to head back in! His statline has been updated to reflect heightened awareness (+2 Perception and +4 Initiative, which he will use the next time we roll initiative)

Dark Archive

Male LN Tiefling Alchemist 5 | HP: 33/33 | AC: 17 (14 Tch, 13 Fl) | CMD: 17 (13 Fl) | F: +6, R: +9, W: +4 | Init: +6 | Perc: +10, SM +2 | Speed 30ft | Active conditions: none

That is, his statline is updated if I post with the correct profile.


Hell's Vengeance - Slides

The goblin IS helpless. One well placed ball and chain squish is all it'll take.

It's at this point the party begins to hear the distant shouts of goblins. You freeze as the sound begins, but after awhile it doesn't appear to be getting closer. In fact, you can deduce the goblins are arguing with EACH OTHER. It appears to be coming from the Southeast door.

What to do? What to do?


Torrak "the Clog" Farcrusher CN Male Dwarf Two-Handed Fighter 4 HP: 46/48 | AC: 21 T: 12 FF: 19 CMD: 19 +4 vs Giants, Bullrush/Trip, +1 vs Sunder | F+8 R+4 W+4 +3 vs poison, spells, SLA's | Init +4 | Perception +6

Once everyone is ready, Torrak steps in and brings his ball and chain down on the goblin's head with a satisfying crunch. He nods with approval. "Should we go see what's wrong or look around first?"
________
Figured I'd just CDG him then since he is helpless. I'll roll damage if you like, but I figured 2d10+8 would smush him with minimum damage!

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