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![]() Zelphar goes pew at the automaton: 1d4 + 1 ⇒ (3) + 1 = 4 Zelphar knowledge on automaton?: 1d20 + 11 ⇒ (9) + 11 = 20 Zelphar knows that the automaton is a modified Emerald Automaton, the robotic guardians of the Emerald Spire. When damaged, the automatons are known to emit electricity, and the water in the room will likely carry the aura further than 5 feet. He also knows Emerald Automatons are magic dependant, and they can be severely weakened by effects that weaken magic, such as dispel magic or areas of antimagic. ![]()
![]() Zelphar moves closer to the thing to maybe figure out about it. Kn Planes: 1d20 + 11 ⇒ (16) + 11 = 27 Zelphar relays that this is a "Mudlord". They are a mixture of a water and earth elemental. They are capable of engulfing as per a slime, have an attack that causes blindness, have DR 10/magic, and are particularly vulnerable to Transmute Mud to Rock. The water elemental attacks. From there, Zelphar knows his elemental doesn't have much of a chance, but it fights anyways. Slam: 1d20 + 5 + 1 + 1 - 1 ⇒ (5) + 5 + 1 + 1 - 1 = 11
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![]() Shenzen, not wanting to scare the children within the room with the shapeshifting guy, focuses his attacks on somebody at the top of the stairs instead. Psychic Nine-ring Broadsword on Orange: 1d20 + 4 - 2 ⇒ (7) + 4 - 2 = 9 Slashing: 1d8 + 4 ⇒ (5) + 4 = 9 Miss Ao runs up the stairs as well, running into the room with the strange man. Double move ![]()
![]() Ao slashes at the one next to him after drawing his weapon Attack: 1d20 + 4 ⇒ (2) + 4 = 6
Also rerolling Wulthur's dice with the correct dice. As a greatsword isn't a reach weapon, it's only a 20% miss chance, which is a DC 5 on a d20 Wulthur's real miss chance: 1d20 ⇒ 5 ![]()
![]() Merritt quickly draws and throws a bomb at the lower arrow slit. Attack: 1d20 + 7 - 8 ⇒ (9) + 7 - 8 = 8 Improved cover
Ref save: 1d20 + 5 ⇒ (7) + 5 = 12 Deals splash damage of 7 Torrak approaches the lower arrow slit and attempts to attack. Attack: 1d20 + 8 - 8 ⇒ (6) + 8 - 8 = 6 Improved cover Miss |